/* EINA - EFL data type library * Copyright (C) 2008 Cedric Bail * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; * if not, see . */ #ifndef EINA_ARRAY_H_ #define EINA_ARRAY_H_ #include #include "eina_config.h" #include "eina_types.h" #include "eina_error.h" #include "eina_iterator.h" #include "eina_accessor.h" #include "eina_magic.h" /** * @page eina_array_01_example_page Basic array usage * @dontinclude eina_array_01.c * * For this example we add stdlib.h, stdio.h and string.h for some * convenience functions. The first thing to do to be able to use an * @ref Eina_Array is to include Eina.h: * @skip #include * @until Eina.h * * Here we have a callback that prints the element given to it: * @until } * * Now we create our entry point and declare some variables, nothing especial: * @until unsigned * * Before we can start using any array function we need to initialize eina: * @until eina_init * * So now to actually creating our array. The only interesting thing here is the * argument given to the eina_array_new() function, this argument sets how fast * the array grows. * @until array_new * * If you know before hand how big the array will need to be you should set the * step to that. In our case we can set it to the number of string we have and * since we didn't do that in the eina_array_new() we can do it now: * @until array_step_set * * Now let us populate our array with some strings: * @until push * @note Notice we use strdup, so we will have to free that memory later on. * * Now lets check the size of the array: * @until printf * * And now we call a function on every member of our array to print it: * @until foreach * * One of the strengths of @ref Eina_Array over @ref Eina_List is that it has * very fast random access to elements, so this is very efficient: * @until printf * * And now we free up the memory allocated with the strdup()s: * @until free * * And the array memory itself: * @until array_free * * And finally shutdown eina and exit: * @until } * * The full source code can be found on the examples folder * on the @ref eina_array_01_c "eina_array_01.c" file. */ /** * @page eina_array_01_c Basic array usage example * * @include eina_array_01.c * @example eina_array_01.c */ /** * @page eina_array_02_example_page Removing array elements * @dontinclude eina_array_02.c * * Just the usual includes: * @skip #include * @until Eina.h * * This the callback we are going to use to decide which strings stay on the * array and which will be removed, we use something simple, but this can be as * complex as you like: * @until } * * This is the same code we used before to populate the list with the slight * difference of not using strdup: * @until array_push * * So we have added all our elements to the array, but it turns out that is not * the elements we wanted, so let's empty the array and add the correct strings: * @until array_push * * It seems we made a little mistake in one of our strings so we need to replace * it, here is how: * @until data_set * * Now that there is a populated array we can remove elements from it easily: * @until array_remove * * And check that the elements were actually removed: * @until printf * * Since this time we didn't use strdup we don't need to free each string: * @until } * * The full source code can be found on the examples folder * on the @ref eina_array_02_c "eina_array_02.c" file. */ /** * @page eina_array_02_c Basic array usage example * * @include eina_array_02.c * @example eina_array_02.c */ /** * @addtogroup Eina_Array_Group Array * * @brief These functions provide array management. * * The Array data type in Eina is designed to have very fast access to * its data (compared to the Eina @ref Eina_List_Group). On the other hand, * data can be added or removed only at the end of the array. To insert * data at any place, the Eina @ref Eina_List_Group is the correct container * to use. * * To use the array data type, eina_init() must be called before any * other array functions. When no more eina array functions are used, * eina_shutdown() must be called to free all the resources. * * An array must be created with eina_array_new(). It allocates all * the necessary data for an array. When not needed anymore, an array * is freed with eina_array_free(). This function does not free any * allocated memory used to store the data of each element. For that, * just iterate over the array to free them. A convenient way to do * that is by using #EINA_ARRAY_ITER_NEXT. An example of code is given * in the description of this macro. * * @warning Functions do not check if the used array is valid or not. It's up to * the user to be sure of that. It is designed like that for performance * reasons. * * The usual features of an array are classic ones: to append an * element, use eina_array_push() and to remove the last element, use * eina_array_pop(). To retrieve the element at a given position, use * eina_array_data_get(). The number of elements can be retrieved with * eina_array_count(). * * Eina_Array is different from a conventional C array in a number of ways, most * importantly they grow and shrink dynamically, this means that if you add an * element to a full array it grows and that when you remove an element from an * array it @b may shrink. * * When the array needs to grow it allocates memory not just for the element * currently being added since that would mean allocating memory(which is * computationally expensive) often, instead it grows to be able to hold @p step * more elements. Similarly if you remove elements in such a way that that the * array is left holding its capacity - @p step elements it will shrink. * * The following image illustrates how an Eina_Array grows: * * @image html eina_array-growth.png * @image latex eina_array-growth.eps width=\textwidth * * Eina_Array only stores pointers but it can store data of any type in the form * of void pointers. * * See here some examples: * @li @ref eina_array_01_example_page * @li @ref eina_array_02_example_page */ /** * @addtogroup Eina_Data_Types_Group Data Types * * @{ */ /** * @addtogroup Eina_Containers_Group Containers * * @{ */ /** * @defgroup Eina_Array_Group Array * * @{ */ /** * @typedef Eina_Array * Type for a generic vector. */ typedef struct _Eina_Array Eina_Array; /** * @typedef Eina_Array_Iterator * Type for an iterator on arrays, used with #EINA_ARRAY_ITER_NEXT. */ typedef void **Eina_Array_Iterator; /** * @struct _Eina_Array * Type for an array of data. */ struct _Eina_Array { #define EINA_ARRAY_VERSION 1 int version; /**< Should match EINA_ARRAY_VERSION used when compiled your apps, provided for ABI compatibility */ void **data; /**< Pointer to a vector of pointer to payload */ unsigned int total; /**< Total number of slots in the vector */ unsigned int count; /**< Number of active slots in the vector */ unsigned int step; /**< How much must we grow the vector when it is full */ EINA_MAGIC }; /** * @brief Create a new array. * * @param step The count of pointers to add when increasing the array size. * @return @c NULL on failure, non @c NULL otherwise. * * This function creates a new array. When adding an element, the array * allocates @p step elements. When that buffer is full, then adding * another element will increase the buffer by @p step elements again. * * This function return a valid array on success, or @c NULL if memory * allocation fails. In that case, the error is set * to #EINA_ERROR_OUT_OF_MEMORY. */ EAPI Eina_Array *eina_array_new(unsigned int step) EINA_WARN_UNUSED_RESULT EINA_MALLOC EINA_WARN_UNUSED_RESULT; /** * @brief Free an array. * * @param array The array to free. * * This function frees @p array. It calls first eina_array_flush() then * free the memory of the pointer. It does not free the memory * allocated for the elements of @p array. To free them, * use #EINA_ARRAY_ITER_NEXT. For performance reasons, there is no check * of @p array. */ EAPI void eina_array_free(Eina_Array *array) EINA_ARG_NONNULL(1); /** * @brief Set the step of an array. * * @param array The array. * @param sizeof_eina_array Should be the value returned by sizeof(Eina_Array). * @param step The count of pointers to add when increasing the array size. * * This function sets the step of @p array to @p step. For performance * reasons, there is no check of @p array. If it is @c NULL or * invalid, the program may crash. * * @warning This function can @b only be called on uninitialized arrays. */ EAPI void eina_array_step_set(Eina_Array *array, unsigned int sizeof_eina_array, unsigned int step) EINA_ARG_NONNULL(1); /** * @brief Clean an array. * * @param array The array to clean. * * This function sets the count member of @p array to 0, however it doesn't free * any space. This is particularly useful if you need to empty the array and * add lots of elements quickly. For performance reasons, there is no check of * @p array. If it is @c NULL or invalid, the program may crash. */ static inline void eina_array_clean(Eina_Array *array) EINA_ARG_NONNULL(1); /** * @brief Flush an array. * * @param array The array to flush. * * This function sets the count and total members of @p array to 0, * frees and set to NULL its data member. For performance reasons, * there is no check of @p array. If it is @c NULL or invalid, the * program may crash. */ EAPI void eina_array_flush(Eina_Array *array) EINA_ARG_NONNULL(1); /** * @brief Rebuild an array by specifying the data to keep. * * @param array The array. * @param keep The functions which selects the data to keep. * @param gdata The data to pass to the function keep. * @return #EINA_TRUE on success, #EINA_FALSE otherwise. * * This function rebuilds @p array be specifying the elements to keep with the * function @p keep. No empty/invalid fields are left in the array. @p gdata is * an additional data to pass to @p keep. For performance reasons, there is no * check of @p array. If it is @c NULL or invalid, the program may crash. * * If it wasn't able to remove items due to an allocation failure, it will * return #EINA_FALSE and the error is set to #EINA_ERROR_OUT_OF_MEMORY. */ EAPI Eina_Bool eina_array_remove(Eina_Array * array, Eina_Bool (*keep)(void *data, void *gdata), void *gdata) EINA_ARG_NONNULL(1, 2); static inline Eina_Bool eina_array_push(Eina_Array *array, const void *data) EINA_ARG_NONNULL(1, 2); static inline void *eina_array_pop(Eina_Array *array) EINA_ARG_NONNULL(1); static inline void *eina_array_data_get(const Eina_Array *array, unsigned int idx) EINA_ARG_NONNULL(1); /** * @brief Set the data at a given position in an array. * * @param array The array. * @param idx The position of the data to set. * @param data The data to set. * * This function sets the data at the position @p idx in @p * array to @p data, this effectively replaces the previously held data, you * must therefore get a pointer to it first if you need to free it. For * performance reasons, there is no check of @p array or @p idx. If it is @c * NULL or invalid, the program may crash. */ static inline void eina_array_data_set(const Eina_Array *array, unsigned int idx, const void *data) EINA_ARG_NONNULL(1); static inline unsigned int eina_array_count_get(const Eina_Array *array) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT; static inline unsigned int eina_array_count(const Eina_Array *array) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT; /** * @brief Returned a new iterator associated to an array. * * @param array The array. * @return A new iterator. * * This function returns a newly allocated iterator associated to * @p array. If @p array is @c NULL or the count member of @p array is * less or equal than 0, this function returns @c NULL. If the memory can * not be allocated, NULL is returned and #EINA_ERROR_OUT_OF_MEMORY is * set. Otherwise, a valid iterator is returned. */ EAPI Eina_Iterator *eina_array_iterator_new(const Eina_Array *array) EINA_MALLOC EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT; /** * @brief Returned a new accessor associated to an array. * * @param array The array. * @return A new accessor. * * This function returns a newly allocated accessor associated to * @p array. If @p array is @c NULL or the count member of @p array is * less or equal than 0, this function returns @c NULL. If the memory can * not be allocated, @c NULL is returned and #EINA_ERROR_OUT_OF_MEMORY is * set. Otherwise, a valid accessor is returned. */ EAPI Eina_Accessor *eina_array_accessor_new(const Eina_Array *array) EINA_MALLOC EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT; /** * @brief Provide a safe way to iterate over an array * * @param array The array to iterate over. * @param cb The callback to call for each item. * @param fdata The user data to pass to the callback. * @return #EINA_TRUE if it successfully iterate all items of the array. * * This function provide a safe way to iterate over an array. @p cb should * return #EINA_TRUE as long as you want the function to continue iterating, * by returning #EINA_FALSE it will stop and return #EINA_FALSE as a result. */ static inline Eina_Bool eina_array_foreach(Eina_Array *array, Eina_Each_Cb cb, void *fdata); /** * @def EINA_ARRAY_ITER_NEXT * @brief Macro to iterate over an array easily. * * @param array The array to iterate over. * @param index The integer number that is increased while iterating. * @param item The data * @param iterator The iterator * * This macro allows the iteration over @p array in an easy way. It * iterates from the first element to the last one. @p index is an * integer that increases from 0 to the number of elements. @p item is * the data of each element of @p array, so it is a pointer to a type * chosen by the user. @p iterator is of type #Eina_Array_Iterator. * * This macro can be used for freeing the data of an array, like in * the following example: * * @code * Eina_Array *array; * char *item; * Eina_Array_Iterator iterator; * unsigned int i; * * // array is already filled, * // its elements are just duplicated strings, * // EINA_ARRAY_ITER_NEXT will be used to free those strings * * EINA_ARRAY_ITER_NEXT(array, i, item, iterator) * free(item); * @endcode */ #define EINA_ARRAY_ITER_NEXT(array, index, item, iterator) \ for (index = 0, iterator = (array)->data; \ (index < eina_array_count(array)) && ((item = *((iterator)++))); \ ++(index)) #include "eina_inline_array.x" /** * @} */ /** * @} */ /** * @} */ #endif