#include "evas_common.h" #include "evas_private.h" EVAS_MEMPOOL(_mp_obj); EVAS_MEMPOOL(_mp_sh); static Eina_Inlist * get_layer_objects(Evas_Layer *l) { if ((!l) || (!l->objects)) return NULL; return (EINA_INLIST_GET(l->objects)); } /* evas internal stuff */ Evas_Object * evas_object_new(Evas *e __UNUSED__) { Evas_Object *obj; EVAS_MEMPOOL_INIT(_mp_obj, "evas_object", Evas_Object, 512, NULL); obj = EVAS_MEMPOOL_ALLOC(_mp_obj, Evas_Object); if (!obj) return NULL; EVAS_MEMPOOL_PREP(_mp_obj, obj, Evas_Object); obj->magic = MAGIC_OBJ; obj->cur.scale = 1.0; obj->prev.scale = 1.0; return obj; } void evas_object_free(Evas_Object *obj, int clean_layer) { int was_smart_child = 0; evas_object_map_set(obj, NULL); evas_object_grabs_cleanup(obj); evas_object_intercept_cleanup(obj); if (obj->smart.parent) was_smart_child = 1; evas_object_smart_cleanup(obj); obj->func->free(obj); if (!was_smart_child) evas_object_release(obj, clean_layer); if (obj->clip.clipees) eina_list_free(obj->clip.clipees); evas_object_clip_changes_clean(obj); evas_object_event_callback_all_del(obj); evas_object_event_callback_cleanup(obj); while (obj->data.elements) { Evas_Data_Node *node; node = obj->data.elements->data; obj->data.elements = eina_list_remove(obj->data.elements, node); free(node); } obj->magic = 0; if (obj->size_hints) { EVAS_MEMPOOL_FREE(_mp_sh, obj->size_hints); } EVAS_MEMPOOL_FREE(_mp_obj, obj); } void evas_object_change(Evas_Object *obj) { Eina_List *l; Evas_Object *obj2; Eina_Bool movch = 0; if (obj->layer->evas->nochange) { // printf("nochange %p\n", obj); return; } // else // printf("ch %p\n", obj); obj->layer->evas->changed = 1; if (obj->changed_move) { movch = 1; obj->changed_move = 0; if (!obj->changed_nomove) obj->changed_move_only = 1; if (obj->changed) return; } else { obj->changed_move_only = 0; obj->changed_nomove = 1; if (obj->changed) return; } // obj->changed = 1; evas_render_object_recalc(obj); /* set changed flag on all objects this one clips too */ if (!((movch) && (obj->is_static_clip))) { EINA_LIST_FOREACH(obj->clip.clipees, l, obj2) evas_object_change(obj2); } if (obj->smart.parent) evas_object_change(obj->smart.parent); } void evas_object_render_pre_visible_change(Eina_Array *rects, Evas_Object *obj, int is_v, int was_v) { if (obj->smart.smart) return ; if (is_v == was_v) return ; if (is_v) { evas_add_rect(rects, obj->cur.cache.clip.x, obj->cur.cache.clip.y, obj->cur.cache.clip.w, obj->cur.cache.clip.h); } else { evas_add_rect(rects, obj->prev.cache.clip.x, obj->prev.cache.clip.y, obj->prev.cache.clip.w, obj->prev.cache.clip.h); } } void evas_object_render_pre_clipper_change(Eina_Array *rects, Evas_Object *obj) { if (obj->smart.smart) return ; if (obj->cur.clipper == obj->prev.clipper) return ; if ((obj->cur.clipper) && (obj->prev.clipper)) { /* get difference rects between clippers */ evas_rects_return_difference_rects(rects, obj->cur.clipper->cur.cache.clip.x, obj->cur.clipper->cur.cache.clip.y, obj->cur.clipper->cur.cache.clip.w, obj->cur.clipper->cur.cache.clip.h, obj->prev.clipper->prev.cache.clip.x, obj->prev.clipper->prev.cache.clip.y, obj->prev.clipper->prev.cache.clip.w, obj->prev.clipper->prev.cache.clip.h); } else if (obj->cur.clipper) { evas_rects_return_difference_rects(rects, obj->cur.geometry.x, obj->cur.geometry.y, obj->cur.geometry.w, obj->cur.geometry.h, //// rl = evas_rects_return_difference_rects(obj->cur.cache.geometry.x, //// obj->cur.cache.geometry.y, //// obj->cur.cache.geometry.w, //// obj->cur.cache.geometry.h, obj->cur.clipper->cur.cache.clip.x, obj->cur.clipper->cur.cache.clip.y, obj->cur.clipper->cur.cache.clip.w, obj->cur.clipper->cur.cache.clip.h); } else if (obj->prev.clipper) { evas_rects_return_difference_rects(rects, obj->prev.geometry.x, obj->prev.geometry.y, obj->prev.geometry.w, obj->prev.geometry.h, //// rl = evas_rects_return_difference_rects(obj->prev.cache.geometry.x, //// obj->prev.cache.geometry.y, //// obj->prev.cache.geometry.w, //// obj->prev.cache.geometry.h, obj->prev.clipper->prev.cache.clip.x, obj->prev.clipper->prev.cache.clip.y, obj->prev.clipper->prev.cache.clip.w, obj->prev.clipper->prev.cache.clip.h); } } void evas_object_render_pre_prev_cur_add(Eina_Array *rects, Evas_Object *obj) { evas_add_rect(rects, obj->cur.cache.clip.x, obj->cur.cache.clip.y, obj->cur.cache.clip.w, obj->cur.cache.clip.h); evas_add_rect(rects, obj->prev.cache.clip.x, obj->prev.cache.clip.y, obj->prev.cache.clip.w, obj->prev.cache.clip.h); /* evas_add_rect(rects, obj->cur.geometry.x, obj->cur.geometry.y, obj->cur.geometry.w, obj->cur.geometry.h); //// obj->cur.cache.geometry.x, //// obj->cur.cache.geometry.y, //// obj->cur.cache.geometry.w, //// obj->cur.cache.geometry.h); evas_add_rect(rects, obj->prev.geometry.x, obj->prev.geometry.y, obj->prev.geometry.w, obj->prev.geometry.h); //// obj->prev.cache.geometry.x, //// obj->prev.cache.geometry.y, //// obj->prev.cache.geometry.w, //// obj->prev.cache.geometry.h); */ } void evas_object_clip_changes_clean(Evas_Object *obj) { Eina_Rectangle *r; EINA_LIST_FREE(obj->clip.changes, r) eina_rectangle_free(r); } void evas_object_render_pre_effect_updates(Eina_Array *rects, Evas_Object *obj, int is_v, int was_v) { Eina_Rectangle *r; Evas_Object *clipper; Eina_List *l; unsigned int i; Eina_Array_Iterator it; int x, y, w, h; if (obj->smart.smart) goto end; /* FIXME: was_v isn't used... why? */ was_v = 0; if (!obj->clip.clipees) { EINA_ARRAY_ITER_NEXT(rects, i, r, it) { /* get updates and clip to current clip */ x = r->x; y = r->y; w = r->w; h = r->h; RECTS_CLIP_TO_RECT(x, y, w, h, obj->cur.cache.clip.x, obj->cur.cache.clip.y, obj->cur.cache.clip.w, obj->cur.cache.clip.h); if ((w > 0) && (h > 0)) obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output, x, y, w, h); /* get updates and clip to previous clip */ x = r->x; y = r->y; w = r->w; h = r->h; RECTS_CLIP_TO_RECT(x, y, w, h, obj->prev.cache.clip.x, obj->prev.cache.clip.y, obj->prev.cache.clip.w, obj->prev.cache.clip.h); if ((w > 0) && (h > 0)) obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output, x, y, w, h); } /* if the object is actually visible, take any parent clip changes */ if (is_v) { clipper = obj->cur.clipper; while (clipper) { EINA_LIST_FOREACH(clipper->clip.changes, l, r) { /* get updates and clip to current clip */ x = r->x; y = r->y; w = r->w; h = r->h; RECTS_CLIP_TO_RECT(x, y, w, h, obj->cur.cache.clip.x, obj->cur.cache.clip.y, obj->cur.cache.clip.w, obj->cur.cache.clip.h); if ((w > 0) && (h > 0)) obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output, x, y, w, h); /* get updates and clip to previous clip */ x = r->x; y = r->y; w = r->w; h = r->h; RECTS_CLIP_TO_RECT(x, y, w, h, obj->prev.cache.clip.x, obj->prev.cache.clip.y, obj->prev.cache.clip.w, obj->prev.cache.clip.h); if ((w > 0) && (h > 0)) obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output, x, y, w, h); } clipper = clipper->cur.clipper; } } } else { evas_object_clip_changes_clean(obj); EINA_ARRAY_ITER_NEXT(rects, i, r, it) obj->clip.changes = eina_list_append(obj->clip.changes, r); eina_array_clean(rects); } end: EINA_ARRAY_ITER_NEXT(rects, i, r, it) eina_rectangle_free(r); eina_array_clean(rects); } int evas_object_was_in_output_rect(Evas_Object *obj, int x, int y, int w, int h) { if (obj->smart.smart) return 0; /* assumes coords have been recalced */ if ((RECTS_INTERSECT(x, y, w, h, obj->prev.cache.clip.x, obj->prev.cache.clip.y, obj->prev.cache.clip.w, obj->prev.cache.clip.h))) return 1; return 0; } int evas_object_was_opaque(Evas_Object *obj) { if (obj->smart.smart) return 0; if (obj->prev.cache.clip.a == 255) { if (obj->func->was_opaque) return obj->func->was_opaque(obj); return 1; } return 0; } int evas_object_is_inside(Evas_Object *obj, Evas_Coord x, Evas_Coord y) { if (obj->smart.smart) return 0; if (obj->func->is_inside) return obj->func->is_inside(obj, x, y); return 0; } int evas_object_was_inside(Evas_Object *obj, Evas_Coord x, Evas_Coord y) { if (obj->smart.smart) return 0; if (obj->func->was_inside) return obj->func->was_inside(obj, x, y); return 0; } /* routines apps will call */ /** * Deletes the given evas object and frees its memory. * * The object's 'free' callback is called when this function is called. * If the object currently has the focus, its 'focus out' callback is * also called. * * @param obj The given evas object. * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_del(Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; #ifdef EVAS_FRAME_QUEUING evas_common_frameq_flush(); #endif _evas_object_event_new(); evas_object_event_callback_call(obj, EVAS_CALLBACK_DEL, NULL); _evas_post_event_callback_call(obj->layer->evas); if (obj->name) evas_object_name_set(obj, NULL); if (!obj->layer) { evas_object_free(obj, 1); return; } if (obj->focused) { obj->focused = 0; obj->layer->evas->focused = NULL; _evas_object_event_new(); evas_object_event_callback_call(obj, EVAS_CALLBACK_FOCUS_OUT, NULL); _evas_post_event_callback_call(obj->layer->evas); } obj->layer->evas->pointer.mouse_grabbed -= obj->mouse_grabbed; obj->mouse_grabbed = 0; obj->mouse_in = 0; evas_object_hide(obj); evas_object_grabs_cleanup(obj); while (obj->clip.clipees) evas_object_clip_unset(obj->clip.clipees->data); while (obj->proxy.proxies) evas_object_proxy_source_unset(obj->proxy.proxies->data); if (obj->cur.clipper) evas_object_clip_unset(obj); if (obj->smart.smart) evas_object_smart_del(obj); evas_object_map_set(obj, NULL); _evas_object_event_new(); evas_object_event_callback_call(obj, EVAS_CALLBACK_FREE, NULL); _evas_post_event_callback_call(obj->layer->evas); evas_object_smart_cleanup(obj); obj->delete_me = 1; evas_object_change(obj); } /** * Moves the given evas object to the given location. * @param obj The given evas object. * @param x X position to move the object to, in canvas units. * @param y Y position to move the object to, in canvas units. * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y) { int is, was = 0, pass = 0; MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (evas_object_intercept_call_move(obj, x, y)) return; if (obj->doing.in_move > 0) { WRN("evas_object_move() called on object %p when in the middle of moving the same object", obj); return; } if ((obj->cur.geometry.x == x) && (obj->cur.geometry.y == y)) return; if (obj->layer->evas->events_frozen <= 0) { pass = evas_event_passes_through(obj); if (!pass) was = evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1); } obj->doing.in_move++; if (obj->smart.smart) { if (obj->smart.smart->smart_class->move) obj->smart.smart->smart_class->move(obj, x, y); } obj->cur.geometry.x = x; obj->cur.geometry.y = y; //// obj->cur.cache.geometry.validity = 0; obj->changed_move = 1; evas_object_change(obj); evas_object_clip_dirty(obj); obj->doing.in_move--; if (obj->layer->evas->events_frozen <= 0) { evas_object_recalc_clippees(obj); if (!pass) { if (!obj->smart.smart) { is = evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1); if ((is ^ was) && obj->cur.visible) evas_event_feed_mouse_move(obj->layer->evas, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, obj->layer->evas->last_timestamp, NULL); } } } evas_object_inform_call_move(obj); } /** * Changes the size of the given evas object. * @param obj The given evas object. * @param w The new width of the evas object. * @param h The new height of the evas object. * * @note Be aware that resizing an object changes its drawing area, * but that does imply the object is rescaled! For instance, * images are filled inside their drawing area using the * specifications of evas_object_image_fill_set(), thus to scale * the image to match exactly your drawing area, you need to * change the evas_object_image_fill_set() as well. Consider the * following example: * @code * // rescale image to fill exactly its area without tiling: * evas_object_resize(img, w, h); * evas_object_image_fill_set(img, 0, 0, w, h); * @endcode * This is more evident in images, but text, textblock, lines * and polygons will behave similarly. Check their specific APIs * to know how to achieve your desired behavior. * * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h) { int is, was = 0, pass = 0; MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (w < 0) w = 0; if (h < 0) h = 0; if (evas_object_intercept_call_resize(obj, w, h)) return; if (obj->doing.in_resize > 0) { WRN("evas_object_resize() called on object %p when in the middle of resizing the same object", obj); return; } if ((obj->cur.geometry.w == w) && (obj->cur.geometry.h == h)) return; if (obj->layer->evas->events_frozen <= 0) { pass = evas_event_passes_through(obj); if (!pass) was = evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1); } obj->doing.in_resize++; if (obj->smart.smart) { if (obj->smart.smart->smart_class->resize) obj->smart.smart->smart_class->resize(obj, w, h); } obj->cur.geometry.w = w; obj->cur.geometry.h = h; //// obj->cur.cache.geometry.validity = 0; evas_object_change(obj); evas_object_clip_dirty(obj); obj->doing.in_resize--; /* NB: evas_object_recalc_clippees was here previously ( < 08/07/2009) */ if (obj->layer->evas->events_frozen <= 0) { /* NB: If this creates glitches on screen then move to above position */ evas_object_recalc_clippees(obj); // if (obj->func->coords_recalc) obj->func->coords_recalc(obj); if (!pass) { if (!obj->smart.smart) { is = evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1); if ((is ^ was) && (obj->cur.visible)) evas_event_feed_mouse_move(obj->layer->evas, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, obj->layer->evas->last_timestamp, NULL); } } } evas_object_inform_call_resize(obj); } /** * Retrieves the position and rectangular size of the given evas object. * * Note that if any of @p x, @p y, @p w or @p h are @c NULL, the @c NULL * parameters are ignored. * * @param obj The given evas object. * @param x Pointer to an integer in which to store the X coordinate of * the object. * @param y Pointer to an integer in which to store the Y coordinate of * the object. * @param w Pointer to an integer in which to store the width of the * object. * @param h Pointer to an integer in which to store the height of the * object. * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_geometry_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); if (x) *x = 0; if (y) *y = 0; if (w) *w = 0; if (h) *h = 0; return; MAGIC_CHECK_END(); if (obj->delete_me) { if (x) *x = 0; if (y) *y = 0; if (w) *w = 0; if (h) *h = 0; return; } if (x) *x = obj->cur.geometry.x; if (y) *y = obj->cur.geometry.y; if (w) *w = obj->cur.geometry.w; if (h) *h = obj->cur.geometry.h; } /** * @addtogroup Evas_Object_Group_Size_Hints * @{ */ static void _evas_object_size_hint_alloc(Evas_Object *obj) { if (obj->size_hints) return; EVAS_MEMPOOL_INIT(_mp_sh, "evas_size_hints", Evas_Size_Hints, 512, ); obj->size_hints = EVAS_MEMPOOL_ALLOC(_mp_sh, Evas_Size_Hints); if (!obj->size_hints) return; EVAS_MEMPOOL_PREP(_mp_sh, obj->size_hints, Evas_Size_Hints); obj->size_hints->max.w = -1; obj->size_hints->max.h = -1; obj->size_hints->align.x = 0.5; obj->size_hints->align.y = 0.5; } /** * Retrieves the size hint for the minimum size. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * Note that if any of @p w or @p h are @c NULL, the @c NULL * parameters are ignored. * * @param obj The given evas object. * @param w Pointer to an integer in which to store the minimum width. * @param h Pointer to an integer in which to store the minimum height. */ EAPI void evas_object_size_hint_min_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); if (w) *w = 0; if (h) *h = 0; return; MAGIC_CHECK_END(); if ((!obj->size_hints) || obj->delete_me) { if (w) *w = 0; if (h) *h = 0; return; } if (w) *w = obj->size_hints->min.w; if (h) *h = obj->size_hints->min.h; } /** * Sets the size hint for the minimum size. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * Value 0 is considered unset. * * @param obj The given evas object. * @param w Integer to use as the minimum width hint. * @param h Integer to use as the minimum height hint. */ EAPI void evas_object_size_hint_min_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; _evas_object_size_hint_alloc(obj); if ((obj->size_hints->min.w == w) && (obj->size_hints->min.h == h)) return; obj->size_hints->min.w = w; obj->size_hints->min.h = h; evas_object_inform_call_changed_size_hints(obj); } /** * Retrieves the size hint for the maximum size. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * Note that if any of @p w or @p h are @c NULL, the @c NULL * parameters are ignored. * * @param obj The given evas object. * @param w Pointer to an integer in which to store the maximum width. * @param h Pointer to an integer in which to store the maximum height. */ EAPI void evas_object_size_hint_max_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); if (w) *w = -1; if (h) *h = -1; return; MAGIC_CHECK_END(); if ((!obj->size_hints) || obj->delete_me) { if (w) *w = -1; if (h) *h = -1; return; } if (w) *w = obj->size_hints->max.w; if (h) *h = obj->size_hints->max.h; } /** * Sets the size hint for the maximum size. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * Value -1 is considered unset. * * @param obj The given evas object. * @param w Integer to use as the maximum width hint. * @param h Integer to use as the maximum height hint. */ EAPI void evas_object_size_hint_max_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; _evas_object_size_hint_alloc(obj); if ((obj->size_hints->max.w == w) && (obj->size_hints->max.h == h)) return; obj->size_hints->max.w = w; obj->size_hints->max.h = h; evas_object_inform_call_changed_size_hints(obj); } /** * Retrieves the size request hint. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * Note that if any of @p w or @p h are @c NULL, the @c NULL * parameters are ignored. * * @param obj The given evas object. * @param w Pointer to an integer in which to store the requested width. * @param h Pointer to an integer in which to store the requested height. */ EAPI void evas_object_size_hint_request_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); if (w) *w = 0; if (h) *h = 0; return; MAGIC_CHECK_END(); if ((!obj->size_hints) || obj->delete_me) { if (w) *w = 0; if (h) *h = 0; return; } if (w) *w = obj->size_hints->request.w; if (h) *h = obj->size_hints->request.h; } /** * Sets the requested size hint. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * Value 0 is considered unset. * * @param obj The given evas object. * @param w Integer to use as the preferred width hint. * @param h Integer to use as the preferred height hint. */ EAPI void evas_object_size_hint_request_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; _evas_object_size_hint_alloc(obj); if ((obj->size_hints->request.w == w) && (obj->size_hints->request.h == h)) return; obj->size_hints->request.w = w; obj->size_hints->request.h = h; evas_object_inform_call_changed_size_hints(obj); } /** * Retrieves the size aspect control hint. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * Note that if any of @p aspect, @p w or @p h are @c NULL, the @c NULL * parameters are ignored. * * @param obj The given evas object. * @param aspect Returns the hint on how size should be calculated. * @param w Pointer to an integer in which to store the aspect width. * @param h Pointer to an integer in which to store the aspect height. */ EAPI void evas_object_size_hint_aspect_get(const Evas_Object *obj, Evas_Aspect_Control *aspect, Evas_Coord *w, Evas_Coord *h) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); if (aspect) *aspect = EVAS_ASPECT_CONTROL_NONE; if (w) *w = 0; if (h) *h = 0; return; MAGIC_CHECK_END(); if ((!obj->size_hints) || obj->delete_me) { if (aspect) *aspect = EVAS_ASPECT_CONTROL_NONE; if (w) *w = 0; if (h) *h = 0; return; } if (aspect) *aspect = obj->size_hints->aspect.mode; if (w) *w = obj->size_hints->aspect.size.w; if (h) *h = obj->size_hints->aspect.size.h; } /** * Sets the size aspect control hint. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * @param obj The given evas object. * @param aspect Hint on how to calculate size. * @param w Integer to use as aspect width hint. * @param h Integer to use as aspect height hint. */ EAPI void evas_object_size_hint_aspect_set(Evas_Object *obj, Evas_Aspect_Control aspect, Evas_Coord w, Evas_Coord h) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; _evas_object_size_hint_alloc(obj); if ((obj->size_hints->aspect.mode == aspect) && (obj->size_hints->aspect.size.w == w) && (obj->size_hints->aspect.size.h == h)) return; obj->size_hints->aspect.mode = aspect; obj->size_hints->aspect.size.w = w; obj->size_hints->aspect.size.h = h; evas_object_inform_call_changed_size_hints(obj); } /** * Retrieves the size align control hint. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * Note that if any of @p x or @p y are @c NULL, the @c NULL * parameters are ignored. * * @param obj The given evas object. * @param x Pointer to a double in which to store the align x. * @param y Pointer to a double in which to store the align y. */ EAPI void evas_object_size_hint_align_get(const Evas_Object *obj, double *x, double *y) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); if (x) *x = 0.5; if (y) *y = 0.5; return; MAGIC_CHECK_END(); if ((!obj->size_hints) || obj->delete_me) { if (x) *x = 0.5; if (y) *y = 0.5; return; } if (x) *x = obj->size_hints->align.x; if (y) *y = obj->size_hints->align.y; } /** * Sets the size align control hint. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * Accepted values are in the 0.0 to 1.0 range, with the special value * -1.0 used to specify "justify" or "fill" by some users. See * documentation of possible users. * * @param obj The given evas object. * @param x Double (0.0..1.0 or -1.0) to use as align x hint. * @param y Double (0.0..1.0 or -1.0) to use as align y hint. */ EAPI void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; _evas_object_size_hint_alloc(obj); if ((obj->size_hints->align.x == x) && (obj->size_hints->align.y == y)) return; obj->size_hints->align.x = x; obj->size_hints->align.y = y; evas_object_inform_call_changed_size_hints(obj); } /** * Retrieves the size weight control hint. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * Note that if any of @p x or @p y are @c NULL, the @c NULL * parameters are ignored. * * Accepted values are zero or positive values. Some users might use * this hint as a boolean, but some might consider it as a proportion, * see documentation of possible users. * * @param obj The given evas object. * @param x Pointer to a double in which to store the weight x. * @param y Pointer to a double in which to store the weight y. */ EAPI void evas_object_size_hint_weight_get(const Evas_Object *obj, double *x, double *y) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); if (x) *x = 0.0; if (y) *y = 0.0; return; MAGIC_CHECK_END(); if ((!obj->size_hints) || obj->delete_me) { if (x) *x = 0.0; if (y) *y = 0.0; return; } if (x) *x = obj->size_hints->weight.x; if (y) *y = obj->size_hints->weight.y; } /** * Sets the size weight control hint. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * @param obj The given evas object. * @param x Double (0.0-1.0) to use as weight x hint. * @param y Double (0.0-1.0) to use as weight y hint. */ EAPI void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; _evas_object_size_hint_alloc(obj); if ((obj->size_hints->weight.x == x) && (obj->size_hints->weight.y == y)) return; obj->size_hints->weight.x = x; obj->size_hints->weight.y = y; evas_object_inform_call_changed_size_hints(obj); } /** * Retrieves the size padding control hint. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * Note that if any of @p l, @p r, @p t or @p b are @c NULL, the @c * NULL parameters are ignored. * * @param obj The given evas object. * @param l Pointer to an integer in which to store left padding. * @param r Pointer to an integer in which to store right padding. * @param t Pointer to an integer in which to store top padding. * @param b Pointer to an integer in which to store bottom padding. */ EAPI void evas_object_size_hint_padding_get(const Evas_Object *obj, Evas_Coord *l, Evas_Coord *r, Evas_Coord *t, Evas_Coord *b) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); if (l) *l = 0; if (r) *r = 0; if (t) *t = 0; if (b) *b = 0; return; MAGIC_CHECK_END(); if ((!obj->size_hints) || obj->delete_me) { if (l) *l = 0; if (r) *r = 0; if (t) *t = 0; if (b) *b = 0; return; } if (l) *l = obj->size_hints->padding.l; if (r) *r = obj->size_hints->padding.r; if (t) *t = obj->size_hints->padding.t; if (b) *b = obj->size_hints->padding.b; } /** * Sets the size padding control hint. * * This is not a size enforcement in any way, it's just a hint that should * be used whenever appropriate. * * @param obj The given evas object. * @param l Integer to specify left padding. * @param r Integer to specify right padding. * @param t Integer to specify top padding. * @param b Integer to specify bottom padding. */ EAPI void evas_object_size_hint_padding_set(Evas_Object *obj, Evas_Coord l, Evas_Coord r, Evas_Coord t, Evas_Coord b) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; _evas_object_size_hint_alloc(obj); if ((obj->size_hints->padding.l == l) && (obj->size_hints->padding.r == r) && (obj->size_hints->padding.t == t) && (obj->size_hints->padding.b == b)) return; obj->size_hints->padding.l = l; obj->size_hints->padding.r = r; obj->size_hints->padding.t = t; obj->size_hints->padding.b = b; evas_object_inform_call_changed_size_hints(obj); } /** * @} */ /** * Makes the given evas object visible. * @param obj The given evas object. * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_show(Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (evas_object_intercept_call_show(obj)) return; if (obj->smart.smart) { if (obj->smart.smart->smart_class->show) obj->smart.smart->smart_class->show(obj); } if (obj->cur.visible) { return; } obj->cur.visible = 1; evas_object_change(obj); evas_object_clip_dirty(obj); if (obj->layer->evas->events_frozen <= 0) { evas_object_clip_across_clippees_check(obj); evas_object_recalc_clippees(obj); if (!evas_event_passes_through(obj)) { if (!obj->smart.smart) { if (evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1)) evas_event_feed_mouse_move(obj->layer->evas, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, obj->layer->evas->last_timestamp, NULL); } } } evas_object_inform_call_show(obj); } /** * Makes the given evas object invisible. * @param obj The given evas object. * * @note the hidden objects will not be checked for changes and will * not catch events. That is, they are much ligher than an * object that is invisible due indirect effects, such as * clipped or out-of-viewport. * * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_hide(Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (evas_object_intercept_call_hide(obj)) return; if (obj->smart.smart) { if (obj->smart.smart->smart_class->hide) obj->smart.smart->smart_class->hide(obj); } if (!obj->cur.visible) { return; } obj->cur.visible = 0; evas_object_change(obj); evas_object_clip_dirty(obj); if (obj->layer->evas->events_frozen <= 0) { evas_object_clip_across_clippees_check(obj); evas_object_recalc_clippees(obj); if (!evas_event_passes_through(obj)) { if ((!obj->smart.smart) || ((obj->cur.map) && (obj->cur.map->count == 4) && (obj->cur.usemap))) { if (evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1)) evas_event_feed_mouse_move(obj->layer->evas, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, obj->layer->evas->last_timestamp, NULL); if (obj->delete_me) return; if (obj->mouse_grabbed > 0) { // if (obj->layer->evas->pointer.mouse_grabbed >= obj->mouse_grabbed) obj->layer->evas->pointer.mouse_grabbed -= obj->mouse_grabbed; } if ((obj->mouse_in) || (obj->mouse_grabbed > 0)) { obj->layer->evas->pointer.object.in = eina_list_remove(obj->layer->evas->pointer.object.in, obj); } obj->mouse_grabbed = 0; if (obj->layer->evas->events_frozen > 0) { obj->mouse_in = 0; return; } if (obj->mouse_in) { Evas_Event_Mouse_Out ev; _evas_object_event_new(); obj->mouse_in = 0; ev.buttons = obj->layer->evas->pointer.button; ev.output.x = obj->layer->evas->pointer.x; ev.output.y = obj->layer->evas->pointer.y; ev.canvas.x = obj->layer->evas->pointer.x; ev.canvas.y = obj->layer->evas->pointer.y; ev.data = NULL; ev.modifiers = &(obj->layer->evas->modifiers); ev.locks = &(obj->layer->evas->locks); ev.timestamp = obj->layer->evas->last_timestamp; ev.event_flags = EVAS_EVENT_FLAG_NONE; evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_OUT, &ev); _evas_post_event_callback_call(obj->layer->evas); } } } } else { if ((obj->mouse_in) || (obj->mouse_grabbed > 0)) obj->layer->evas->pointer.object.in = eina_list_remove(obj->layer->evas->pointer.object.in, obj); obj->mouse_grabbed = 0; obj->mouse_in = 0; } evas_object_inform_call_hide(obj); } /** * Retrieves whether or not the given evas object is visible. * @param obj The given evas object. * @return @c 1 if the object is visible. @c 0 otherwise. * @ingroup Evas_Object_Group_Basic */ EAPI Eina_Bool evas_object_visible_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return 0; MAGIC_CHECK_END(); if (obj->delete_me) return 0; return obj->cur.visible; } /** * Sets the general colour of the given evas object to the given colour. * @param obj The given evas object. * @param r The red component of the given colour. * @param g The green component of the given colour. * @param b The blue component of the given colour. * @param a The alpha component of the given colour. * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (r > 255) r = 255; if (r < 0) r = 0; if (g > 255) g = 255; if (g < 0) g = 0; if (b > 255) b = 255; if (b < 0) b = 0; if (a > 255) a = 255; if (a < 0) a = 0; if (evas_object_intercept_call_color_set(obj, r, g, b, a)) return; if (obj->smart.smart) { if (obj->smart.smart->smart_class->color_set) obj->smart.smart->smart_class->color_set(obj, r, g, b, a); } if ((obj->cur.color.r == r) && (obj->cur.color.g == g) && (obj->cur.color.b == b) && (obj->cur.color.a == a)) return; obj->cur.color.r = r; obj->cur.color.g = g; obj->cur.color.b = b; evas_object_clip_dirty(obj); if ((obj->cur.color.a == 0) && (a == 0) && (obj->cur.render_op == EVAS_RENDER_BLEND)) return; obj->cur.color.a = a; evas_object_change(obj); } /** * Retrieves the general colour of the given evas object. * * Note that if any of @p r, @p g, @p b or @p a are @c NULL, then the * @c NULL parameters are ignored. * * @param obj The given evas object. * @param r Pointer to an integer in which to store the red component of * the colour. * @param g Pointer to an integer in which to store the green component of * the colour. * @param b Pointer to an integer in which to store the blue component of * the colour. * @param a Pointer to an integer in which to store the alpha component of * the colour. * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); if (r) *r = 0; if (g) *g = 0; if (b) *b = 0; if (a) *a = 0; return; MAGIC_CHECK_END(); if (obj->delete_me) { if (r) *r = 0; if (g) *g = 0; if (b) *b = 0; if (a) *a = 0; return; } if (r) *r = obj->cur.color.r; if (g) *g = obj->cur.color.g; if (b) *b = obj->cur.color.b; if (a) *a = obj->cur.color.a; } /** * Sets whether or not the given evas object is to be drawn anti-aliased. * * @param obj The given evas object. * @param anti_alias 1 if the object is to be anti_aliased, 0 otherwise. * @ingroup Evas_Object_Group_Extras */ EAPI void evas_object_anti_alias_set(Evas_Object *obj, Eina_Bool anti_alias) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; anti_alias = !!anti_alias; if (obj->cur.anti_alias == anti_alias)return; obj->cur.anti_alias = anti_alias; evas_object_change(obj); } /** * Retrieves whether or not the given evas object is to be drawn anti_aliased. * @param obj The given evas object. * @return @c 1 if the object is to be anti_aliased. @c 0 otherwise. * @ingroup Evas_Object_Group_Extras */ EAPI Eina_Bool evas_object_anti_alias_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return 0; MAGIC_CHECK_END(); if (obj->delete_me) return 0; return obj->cur.anti_alias; } /** * Sets the scaling factor for an evas object. Does not affect all objects. * * @param obj The given evas object. * @param scale The scaling factor. 1.0 == none. * @ingroup Evas_Object_Group_Extras */ EAPI void evas_object_scale_set(Evas_Object *obj, double scale) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (obj->cur.scale == scale) return; obj->cur.scale = scale; evas_object_change(obj); if (obj->func->scale_update) obj->func->scale_update(obj); } /** * Retrieves the scaling factor for the given evas object. * @param obj The given evas object. * @return The scaling factor. * * @ingroup Evas_Object_Group_Extras */ EAPI double evas_object_scale_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return 0; MAGIC_CHECK_END(); if (obj->delete_me) return 1.0; return obj->cur.scale; } /** * Sets the render_op to be used for rendering the evas object. * @param obj The given evas object. * @param render_op one of the Evas_Render_Op values. * @ingroup Evas_Object_Group_Extras */ EAPI void evas_object_render_op_set(Evas_Object *obj, Evas_Render_Op render_op) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if ((Evas_Render_Op)obj->cur.render_op == render_op) return; obj->cur.render_op = render_op; evas_object_change(obj); } /** * Retrieves the current value of the operation used for rendering the evas object. * @param obj The given evas object. * @return one of the enumerated values in Evas_Render_Op. * @ingroup Evas_Object_Group_Extras */ EAPI Evas_Render_Op evas_object_render_op_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return 0; MAGIC_CHECK_END(); if (obj->delete_me) return EVAS_RENDER_BLEND; return obj->cur.render_op; } /** * Retrieves the evas that the given evas object is on. * @param obj The given evas object. * @return The evas that the object is on. * @ingroup Evas_Object_Group_Basic */ EAPI Evas * evas_object_evas_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return NULL; MAGIC_CHECK_END(); if (obj->delete_me) return NULL; return obj->layer->evas; } /** * @addtogroup Evas_Object_Group_Find * @{ */ /** * Retrieves the top object at the given position (x,y) * @param e The given evas object. * @param x The horizontal coordinate * @param y The vertical coordinate * @param include_pass_events_objects Boolean Flag to include or not * pass events objects * @param include_hidden_objects Boolean Flag to include or not hidden objects * @return The evas object that is over all others objects at the given position. */ EAPI Evas_Object * evas_object_top_at_xy_get(const Evas *e, Evas_Coord x, Evas_Coord y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) { Evas_Layer *lay; int xx, yy; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return NULL; MAGIC_CHECK_END(); xx = x; yy = y; //// xx = evas_coord_world_x_to_screen(e, x); //// yy = evas_coord_world_y_to_screen(e, y); EINA_INLIST_REVERSE_FOREACH((EINA_INLIST_GET(e->layers)), lay) { Evas_Object *obj; EINA_INLIST_REVERSE_FOREACH(get_layer_objects(lay), obj) { if (obj->delete_me) continue; if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue; if ((!include_hidden_objects) && (!obj->cur.visible)) continue; evas_object_clip_recalc(obj); if ((evas_object_is_in_output_rect(obj, xx, yy, 1, 1)) && (!obj->clip.clipees)) return obj; } } return NULL; } /** * Retrieves the top object at mouse pointer position * @param e The given evas object. * @return The evas object that is over all others objects at the * pointer position. */ EAPI Evas_Object * evas_object_top_at_pointer_get(const Evas *e) { //// return evas_object_top_at_xy_get(e, e->pointer.canvas_x, e->pointer.canvas_y, 0, 0); return evas_object_top_at_xy_get(e, e->pointer.x, e->pointer.y, 1, 1); } /** * Retrieves the top object in the given rectangle region * @param e The given evas object. * @param x The horizontal coordinate. * @param y The vertical coordinate. * @param w The width size. * @param h The height size. * @param include_pass_events_objects Boolean Flag to include or not pass events objects * @param include_hidden_objects Boolean Flag to include or not hidden objects * @return The evas object that is over all others objects at the pointer position. * */ EAPI Evas_Object * evas_object_top_in_rectangle_get(const Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) { Evas_Layer *lay; int xx, yy, ww, hh; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return NULL; MAGIC_CHECK_END(); xx = x; yy = y; ww = w; hh = h; //// xx = evas_coord_world_x_to_screen(e, x); //// yy = evas_coord_world_y_to_screen(e, y); //// ww = evas_coord_world_x_to_screen(e, w); //// hh = evas_coord_world_y_to_screen(e, h); if (ww < 1) ww = 1; if (hh < 1) hh = 1; EINA_INLIST_REVERSE_FOREACH((EINA_INLIST_GET(e->layers)), lay) { Evas_Object *obj; EINA_INLIST_REVERSE_FOREACH(get_layer_objects(lay), obj) { if (obj->delete_me) continue; if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue; if ((!include_hidden_objects) && (!obj->cur.visible)) continue; evas_object_clip_recalc(obj); if ((evas_object_is_in_output_rect(obj, xx, yy, ww, hh)) && (!obj->clip.clipees)) return obj; } } return NULL; } /** * Retrieves the objects at the given position * @param e The given evas object. * @param x The horizontal coordinate. * @param y The vertical coordinate. * @param include_pass_events_objects Boolean Flag to include or not * pass events objects * @param include_hidden_objects Boolean Flag to include or not hidden objects * @return The list of evas objects at the pointer position. * */ EAPI Eina_List * evas_objects_at_xy_get(const Evas *e, Evas_Coord x, Evas_Coord y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) { Eina_List *in = NULL; Evas_Layer *lay; int xx, yy; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return NULL; MAGIC_CHECK_END(); xx = x; yy = y; //// xx = evas_coord_world_x_to_screen(e, x); //// yy = evas_coord_world_y_to_screen(e, y); EINA_INLIST_REVERSE_FOREACH((EINA_INLIST_GET(e->layers)), lay) { Evas_Object *obj; EINA_INLIST_REVERSE_FOREACH(get_layer_objects(lay), obj) { if (obj->delete_me) continue; if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue; if ((!include_hidden_objects) && (!obj->cur.visible)) continue; evas_object_clip_recalc(obj); if ((evas_object_is_in_output_rect(obj, xx, yy, 1, 1)) && (!obj->clip.clipees)) in = eina_list_prepend(in, obj); } } return in; } /** * To be documented. * * FIXME: To be fixed. */ /** * Retrieves the objects in the given rectangle region * @param e The given evas object. * @param x The horizontal coordinate. * @param y The vertical coordinate. * @param w The width size. * @param h The height size. * @param include_pass_events_objects Boolean Flag to include or not pass events objects * @param include_hidden_objects Boolean Flag to include or not hidden objects * @return The list of evas object in the rectangle region. * */ EAPI Eina_List * evas_objects_in_rectangle_get(const Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) { Eina_List *in = NULL; Evas_Layer *lay; int xx, yy, ww, hh; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return NULL; MAGIC_CHECK_END(); xx = x; yy = y; ww = w; hh = h; //// xx = evas_coord_world_x_to_screen(e, x); //// yy = evas_coord_world_y_to_screen(e, y); //// ww = evas_coord_world_x_to_screen(e, w); //// hh = evas_coord_world_y_to_screen(e, h); if (ww < 1) ww = 1; if (hh < 1) hh = 1; EINA_INLIST_REVERSE_FOREACH((EINA_INLIST_GET(e->layers)), lay) { Evas_Object *obj; EINA_INLIST_REVERSE_FOREACH(get_layer_objects(lay), obj) { if (obj->delete_me) continue; if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue; if ((!include_hidden_objects) && (!obj->cur.visible)) continue; evas_object_clip_recalc(obj); if ((evas_object_is_in_output_rect(obj, xx, yy, ww, hh)) && (!obj->clip.clipees)) in = eina_list_prepend(in, obj); } } return in; } /** * @} */ /** * Retrieves the name of the type of the given evas object. * @param obj The given object. * @return The name. * @ingroup Evas_Object_Group_Basic */ EAPI const char * evas_object_type_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return NULL; MAGIC_CHECK_END(); if (obj->delete_me) return ""; return obj->type; } /** * Set whether to use a precise (usually expensive) point collision detection. * @param obj The given object. * @param precise wheter to use a precise point collision detection or not * The default value is false. * @ingroup Evas_Object_Group_Extras */ EAPI void evas_object_precise_is_inside_set(Evas_Object *obj, Eina_Bool precise) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); obj->precise_is_inside = precise; } /** * Determine whether an object is set to use a precise point collision * detection. * @param obj The given object. * @ingroup Evas_Object_Group_Extras */ EAPI Eina_Bool evas_object_precise_is_inside_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return 0; MAGIC_CHECK_END(); return obj->precise_is_inside; } /** * Set a hint flag on the object that this is used as a static "clipper". * * This is a hint to evas that this object is used as a big static clipper * and shouldnt be moved with children and otherwise considered specially. The * Default is off. * * @param obj The given object. * @param is_static_clip The static clip flag (on or off) * @ingroup Evas_Object_Group_Extras */ EAPI void evas_object_static_clip_set(Evas_Object *obj, Eina_Bool is_static_clip) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); obj->is_static_clip = is_static_clip; } /** * Get static "clipper" hint flag. * * @see evas_object_static_clip_set() * * @param obj The given object. * @return The static clip flag (on or off) * @ingroup Evas_Object_Group_Extras */ EAPI Eina_Bool evas_object_static_clip_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return 0; MAGIC_CHECK_END(); return obj->is_static_clip; }