#ifdef HAVE_CONFIG_H # include "elementary_config.h" #endif #include typedef struct _App_Data { Efl_Canvas_Animation *cw_45_degrees_anim; Efl_Canvas_Animation *ccw_45_degrees_anim; Elm_Button *button; Eina_Bool is_btn_rotated; } App_Data; static void _anim_changed_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED) { Eo *anim = event->info; if (anim) { printf("Animation has been started!\n"); } else { printf("Animation has been ended!\n"); } } static void _anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event) { double *progress = event->info; printf("Animation is running! Current progress(%lf)\n", *progress); } EFL_CALLBACKS_ARRAY_DEFINE(animation_stats_cb, {EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_CHANGED, _anim_changed_cb }, {EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_PROGRESS_UPDATED, _anim_running_cb }, ) static void _btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED) { App_Data *ad = data; ad->is_btn_rotated = !(ad->is_btn_rotated); if (ad->is_btn_rotated) { //Create Animation Object from Animation efl_canvas_object_animation_start(ad->button, ad->cw_45_degrees_anim, 1.0, 0.0); efl_text_set(obj, "Start Rotate Animation from 45 to 0 degrees"); } else { //Create Animation Object from Animation efl_canvas_object_animation_start(ad->button, ad->ccw_45_degrees_anim, 1.0, 0.0); efl_text_set(obj, "Start Rotate Animation from 0 to 45 degrees"); } } static void _win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = data; free(ad); } void test_efl_anim_rotate(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = calloc(1, sizeof(App_Data)); if (!ad) return; Evas_Object *win = elm_win_add(NULL, "Efl Animation Rotate", ELM_WIN_BASIC); elm_win_title_set(win, "Efl Animation Rotate"); elm_win_autodel_set(win, EINA_TRUE); evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad); //Button to be animated Evas_Object *btn = elm_button_add(win); elm_object_text_set(btn, "Target"); evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn, 150, 150); evas_object_move(btn, 125, 100); evas_object_show(btn); efl_event_callback_array_add(btn, animation_stats_cb(), ad); //Rotate from 0 to 45 degrees Animation Efl_Canvas_Animation *cw_45_degrees_anim = efl_add(EFL_CANVAS_ROTATE_ANIMATION_CLASS, win); efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, NULL, EINA_VECTOR2(0.5, 0.5)); efl_animation_duration_set(cw_45_degrees_anim, 1.0); efl_animation_final_state_keep_set(cw_45_degrees_anim, EINA_TRUE); //Rotate from 45 to 0 degrees Animation Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ROTATE_ANIMATION_CLASS, win); efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, NULL, EINA_VECTOR2(0.5, 0.5)); efl_animation_duration_set(ccw_45_degrees_anim, 1.0); efl_animation_final_state_keep_set(ccw_45_degrees_anim, EINA_TRUE); //Initialize App Data ad->cw_45_degrees_anim = cw_45_degrees_anim; ad->ccw_45_degrees_anim = ccw_45_degrees_anim; ad->button = btn; ad->is_btn_rotated = EINA_FALSE; //Button to start animation Evas_Object *btn2 = elm_button_add(win); elm_object_text_set(btn2, "Start Rotate Animation from 0 to 45 degrees"); evas_object_smart_callback_add(btn2, "clicked", _btn_clicked_cb, ad); evas_object_size_hint_weight_set(btn2, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn2, 300, 50); evas_object_move(btn2, 50, 300); evas_object_show(btn2); evas_object_resize(win, 400, 400); evas_object_show(win); } void test_efl_anim_rotate_relative(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = calloc(1, sizeof(App_Data)); if (!ad) return; Evas_Object *win = elm_win_add(NULL, "Efl Animation Relative Rotate", ELM_WIN_BASIC); elm_win_title_set(win, "Efl Animation Relative Rotate"); elm_win_autodel_set(win, EINA_TRUE); evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad); //Button to be animated Evas_Object *btn = elm_button_add(win); elm_object_text_set(btn, "Target"); evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn, 150, 150); evas_object_move(btn, 125, 100); evas_object_show(btn); efl_event_callback_array_add(btn, animation_stats_cb(), ad); //Pivot to be center of the rotation Evas_Object *pivot = elm_button_add(win); elm_object_text_set(pivot, "Pivot"); evas_object_size_hint_weight_set(pivot, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(pivot, 50, 50); evas_object_move(pivot, 350, 150); evas_object_show(pivot); //Rotate from 0 to 45 degrees Animation Efl_Canvas_Animation *cw_45_degrees_anim = efl_add(EFL_CANVAS_ROTATE_ANIMATION_CLASS, win); efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, pivot, EINA_VECTOR2(0.5, 0.5)); efl_animation_duration_set(cw_45_degrees_anim, 1.0); efl_animation_final_state_keep_set(cw_45_degrees_anim, EINA_TRUE); //Rotate from 45 to 0 degrees Animation Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ROTATE_ANIMATION_CLASS, win); efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, pivot, EINA_VECTOR2(0.5, 0.5)); efl_animation_duration_set(ccw_45_degrees_anim, 1.0); efl_animation_final_state_keep_set(ccw_45_degrees_anim, EINA_TRUE); //Initialize App Data ad->cw_45_degrees_anim = cw_45_degrees_anim; ad->ccw_45_degrees_anim = ccw_45_degrees_anim; ad->is_btn_rotated = EINA_FALSE; ad->button = btn; //Button to start animation Evas_Object *btn2 = elm_button_add(win); elm_object_text_set(btn2, "Start Rotate Animation from 0 to 45 degrees"); evas_object_smart_callback_add(btn2, "clicked", _btn_clicked_cb, ad); evas_object_size_hint_weight_set(btn2, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn2, 300, 50); evas_object_move(btn2, 50, 300); evas_object_show(btn2); evas_object_resize(win, 400, 400); evas_object_show(win); } void test_efl_anim_rotate_absolute(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = calloc(1, sizeof(App_Data)); if (!ad) return; Evas_Object *win = elm_win_add(NULL, "Efl Animation Absolute Rotate", ELM_WIN_BASIC); elm_win_title_set(win, "Efl Animation Absolute Rotate"); elm_win_autodel_set(win, EINA_TRUE); evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad); //Button to be animated Evas_Object *btn = elm_button_add(win); elm_object_text_set(btn, "Target"); evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn, 150, 150); evas_object_move(btn, 125, 100); evas_object_show(btn); efl_event_callback_array_add(btn, animation_stats_cb(), ad); //Absolute coordinate (0, 0) to be center of the rotation Evas_Object *abs_center = elm_button_add(win); elm_object_text_set(abs_center, "(0, 0)"); evas_object_size_hint_weight_set(abs_center, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(abs_center, 50, 50); evas_object_move(abs_center, 0, 0); evas_object_show(abs_center); //Rotate from 0 to 45 degrees Animation Efl_Canvas_Animation *cw_45_degrees_anim = efl_add(EFL_CANVAS_ROTATE_ANIMATION_CLASS, win); efl_animation_rotate_absolute_set(cw_45_degrees_anim, 0.0, 45.0, EINA_POSITION2D(0, 0)); efl_animation_duration_set(cw_45_degrees_anim, 1.0); efl_animation_final_state_keep_set(cw_45_degrees_anim, EINA_TRUE); //Rotate from 45 to 0 degrees Animation Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ROTATE_ANIMATION_CLASS, win); efl_animation_rotate_absolute_set(ccw_45_degrees_anim, 45.0, 0.0, EINA_POSITION2D(0, 0)); efl_animation_duration_set(ccw_45_degrees_anim, 1.0); efl_animation_final_state_keep_set(ccw_45_degrees_anim, EINA_TRUE); //Initialize App Data ad->cw_45_degrees_anim = cw_45_degrees_anim; ad->ccw_45_degrees_anim = ccw_45_degrees_anim; ad->is_btn_rotated = EINA_FALSE; ad->button = btn; //Button to start animation Evas_Object *btn2 = elm_button_add(win); elm_object_text_set(btn2, "Start Rotate Animation from 0 to 45 degrees"); evas_object_smart_callback_add(btn2, "clicked", _btn_clicked_cb, ad); evas_object_size_hint_weight_set(btn2, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn2, 300, 50); evas_object_move(btn2, 50, 300); evas_object_show(btn2); evas_object_resize(win, 400, 400); evas_object_show(win); }