## Process this file with automake to produce Makefile.in AUTOMAKE_OPTIONS = 1.4 foreign # A list of all the files in the current directory which can be regenerated MAINTAINERCLEANFILES = Makefile.in INCLUDES = @freetype_cflags@ @gl_cflags@ \ -I. \ -I$(top_srcdir)/src/lib \ -I$(top_srcdir)/src/lib/include if BUILD_ENGINE_GL_COMMON noinst_LTLIBRARIES = libevas_engine_gl_common.la libevas_engine_gl_common_la_SOURCES = \ evas_gl_private.h \ evas_gl_context.c \ evas_gl_font.c \ evas_gl_gradient.c \ evas_gl_image.c \ evas_gl_line.c \ evas_gl_misc.c \ evas_gl_polygon.c \ evas_gl_rectangle.c \ evas_gl_texture.c libevas_engine_gl_common_la_LIBADD = @gl_libs@ $LDFLAGS libevas_engine_gl_common_la_DEPENDENCIES = \ $(top_builddir)/config.h endif EXTRA_DIST = \ evas_gl_private.h \ evas_gl_context.c \ evas_gl_font.c \ evas_gl_gradient.c \ evas_gl_image.c \ evas_gl_line.c \ evas_gl_misc.c \ evas_gl_polygon.c \ evas_gl_rectangle.c \ evas_gl_texture.c