"#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" "#else\n" "precision mediump float;\n" "#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" "varying vec2 tex_c;\n" "void main()\n" "{\n" " gl_FragColor = (vec4(0, 1.0, 1.0, 1.0) - texture2D(tex, tex_c.xy).bgra)*col;\n" "}\n"