#ifdef GL_ES #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif #endif uniform sampler2D tex; varying vec4 col; varying vec2 tex_c; void main() { gl_FragColor = (vec4(0, 1.0, 1.0, 1.0) - texture2D(tex, tex_c.xy).bgra)*col; }