#include "evas_common.h" /* Also includes international specific stuff */ #include "evas_private.h" #ifdef HAVE_DLSYM # include /* dlopen,dlclose,etc */ # define EVAS_GL 1 # define EVAS_GL_NO_GL_H_CHECK 1 # include "Evas_GL.h" #else # warning software_generic will not be able to have Evas_GL API. #endif #ifdef EVAS_GL //----------------------------------// // OSMesa... #define OSMESA_MAJOR_VERSION 6 #define OSMESA_MINOR_VERSION 5 #define OSMESA_PATCH_VERSION 0 /* * Values for the format parameter of OSMesaCreateContext() * New in version 2.0. */ #define OSMESA_COLOR_INDEX GL_COLOR_INDEX #define OSMESA_RGBA GL_RGBA #define OSMESA_BGRA 0x1 #define OSMESA_ARGB 0x2 #define OSMESA_RGB GL_RGB #define OSMESA_BGR 0x4 #define OSMESA_RGB_565 0x5 /* * OSMesaPixelStore() parameters: * New in version 2.0. */ #define OSMESA_ROW_LENGTH 0x10 #define OSMESA_Y_UP 0x11 /* * Accepted by OSMesaGetIntegerv: */ #define OSMESA_WIDTH 0x20 #define OSMESA_HEIGHT 0x21 #define OSMESA_FORMAT 0x22 #define OSMESA_TYPE 0x23 #define OSMESA_MAX_WIDTH 0x24 /* new in 4.0 */ #define OSMESA_MAX_HEIGHT 0x25 /* new in 4.0 */ typedef void (*OSMESAproc)(); typedef struct osmesa_context *OSMesaContext; #endif typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface; typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context; struct _Render_Engine_GL_Surface { int initialized; int w, h; #ifdef EVAS_GL GLenum internal_fmt; #endif int internal_cpp; // Component per pixel. ie. RGB = 3 int depth_bits; int stencil_bits; // Data void *buffer; Render_Engine_GL_Context *current_ctx; }; #ifdef EVAS_GL struct _Render_Engine_GL_Context { int initialized; OSMesaContext context; Render_Engine_GL_Context *share_ctx; Render_Engine_GL_Surface *current_sfc; }; //------------------------------------------------------// typedef void (*_eng_fn) (void ); typedef _eng_fn (*glsym_func_eng_fn) (); typedef void (*glsym_func_void) (); typedef unsigned int (*glsym_func_uint) (); typedef int (*glsym_func_int) (); typedef unsigned char (*glsym_func_uchar) (); typedef unsigned char *(*glsym_func_uchar_ptr) (); typedef const unsigned char *(*glsym_func_const_uchar_ptr) (); typedef char const *(*glsym_func_char_const_ptr) (); typedef GLboolean (*glsym_func_bool) (); typedef OSMesaContext (*glsym_func_osm_ctx) (); //------------------------------------------------------// /* Function table for GL APIs */ static Evas_GL_API gl_funcs; static void *gl_lib_handle; static int gl_lib_is_gles = 0; static Evas_GL_API gl_funcs; //------------------------------------------------------// // OSMesa APIS... static OSMesaContext (*_sym_OSMesaCreateContextExt) (GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist) = NULL; static void (*_sym_OSMesaDestroyContext) (OSMesaContext ctx) = NULL; static GLboolean (*_sym_OSMesaMakeCurrent) (OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height) = NULL; static void (*_sym_OSMesaPixelStore) (GLint pname, GLint value) = NULL; static OSMESAproc (*_sym_OSMesaGetProcAddress) (const char *funcName); //------------------------------------------------------// // GLES 2.0 APIs... static void (*_sym_glActiveTexture) (GLenum texture) = NULL; static void (*_sym_glAttachShader) (GLuint program, GLuint shader) = NULL; static void (*_sym_glBindAttribLocation) (GLuint program, GLuint index, const char* name) = NULL; static void (*_sym_glBindBuffer) (GLenum target, GLuint buffer) = NULL; static void (*_sym_glBindFramebuffer) (GLenum target, GLuint framebuffer) = NULL; static void (*_sym_glBindRenderbuffer) (GLenum target, GLuint renderbuffer) = NULL; static void (*_sym_glBindTexture) (GLenum target, GLuint texture) = NULL; static void (*_sym_glBlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = NULL; static void (*_sym_glBlendEquation) (GLenum mode) = NULL; static void (*_sym_glBlendEquationSeparate) (GLenum modeRGB, GLenum modeAlpha) = NULL; static void (*_sym_glBlendFunc) (GLenum sfactor, GLenum dfactor) = NULL; static void (*_sym_glBlendFuncSeparate) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = NULL; static void (*_sym_glBufferData) (GLenum target, GLsizeiptr size, const void* data, GLenum usage) = NULL; static void (*_sym_glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = NULL; static GLenum (*_sym_glCheckFramebufferStatus) (GLenum target) = NULL; static void (*_sym_glClear) (GLbitfield mask) = NULL; static void (*_sym_glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = NULL; static void (*_sym_glClearDepthf) (GLclampf depth) = NULL; static void (*_sym_glClearStencil) (GLint s) = NULL; static void (*_sym_glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = NULL; static void (*_sym_glCompileShader) (GLuint shader) = NULL; static void (*_sym_glCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) = NULL; static void (*_sym_glCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) = NULL; static void (*_sym_glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL; static void (*_sym_glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; static GLuint (*_sym_glCreateProgram) (void) = NULL; static GLuint (*_sym_glCreateShader) (GLenum type) = NULL; static void (*_sym_glCullFace) (GLenum mode) = NULL; static void (*_sym_glDeleteBuffers) (GLsizei n, const GLuint* buffers) = NULL; static void (*_sym_glDeleteFramebuffers) (GLsizei n, const GLuint* framebuffers) = NULL; static void (*_sym_glDeleteProgram) (GLuint program) = NULL; static void (*_sym_glDeleteRenderbuffers) (GLsizei n, const GLuint* renderbuffers) = NULL; static void (*_sym_glDeleteShader) (GLuint shader) = NULL; static void (*_sym_glDeleteTextures) (GLsizei n, const GLuint* textures) = NULL; static void (*_sym_glDepthFunc) (GLenum func) = NULL; static void (*_sym_glDepthMask) (GLboolean flag) = NULL; static void (*_sym_glDepthRangef) (GLclampf zNear, GLclampf zFar) = NULL; static void (*_sym_glDetachShader) (GLuint program, GLuint shader) = NULL; static void (*_sym_glDisable) (GLenum cap) = NULL; static void (*_sym_glDisableVertexAttribArray) (GLuint index) = NULL; static void (*_sym_glDrawArrays) (GLenum mode, GLint first, GLsizei count) = NULL; static void (*_sym_glDrawElements) (GLenum mode, GLsizei count, GLenum type, const void* indices) = NULL; static void (*_sym_glEnable) (GLenum cap) = NULL; static void (*_sym_glEnableVertexAttribArray) (GLuint index) = NULL; static void (*_sym_glFinish) (void) = NULL; static void (*_sym_glFlush) (void) = NULL; static void (*_sym_glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL; static void (*_sym_glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL; static void (*_sym_glFrontFace) (GLenum mode) = NULL; static void (*_sym_glGenBuffers) (GLsizei n, GLuint* buffers) = NULL; static void (*_sym_glGenerateMipmap) (GLenum target) = NULL; static void (*_sym_glGenFramebuffers) (GLsizei n, GLuint* framebuffers) = NULL; static void (*_sym_glGenRenderbuffers) (GLsizei n, GLuint* renderbuffers) = NULL; static void (*_sym_glGenTextures) (GLsizei n, GLuint* textures) = NULL; static void (*_sym_glGetActiveAttrib) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = NULL; static void (*_sym_glGetActiveUniform) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = NULL; static void (*_sym_glGetAttachedShaders) (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = NULL; static int (*_sym_glGetAttribLocation) (GLuint program, const char* name) = NULL; static void (*_sym_glGetBooleanv) (GLenum pname, GLboolean* params) = NULL; static void (*_sym_glGetBufferParameteriv) (GLenum target, GLenum pname, GLint* params) = NULL; static GLenum (*_sym_glGetError) (void) = NULL; static void (*_sym_glGetFloatv) (GLenum pname, GLfloat* params) = NULL; static void (*_sym_glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname, GLint* params) = NULL; static void (*_sym_glGetIntegerv) (GLenum pname, GLint* params) = NULL; static void (*_sym_glGetProgramiv) (GLuint program, GLenum pname, GLint* params) = NULL; static void (*_sym_glGetProgramInfoLog) (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = NULL; static void (*_sym_glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint* params) = NULL; static void (*_sym_glGetShaderiv) (GLuint shader, GLenum pname, GLint* params) = NULL; static void (*_sym_glGetShaderInfoLog) (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = NULL; static void (*_sym_glGetShaderPrecisionFormat) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = NULL; static void (*_sym_glGetShaderSource) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = NULL; static const GLubyte *(*_sym_glGetString) (GLenum name) = NULL; static void (*_sym_glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params) = NULL; static void (*_sym_glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params) = NULL; static void (*_sym_glGetUniformfv) (GLuint program, GLint location, GLfloat* params) = NULL; static void (*_sym_glGetUniformiv) (GLuint program, GLint location, GLint* params) = NULL; static int (*_sym_glGetUniformLocation) (GLuint program, const char* name) = NULL; static void (*_sym_glGetVertexAttribfv) (GLuint index, GLenum pname, GLfloat* params) = NULL; static void (*_sym_glGetVertexAttribiv) (GLuint index, GLenum pname, GLint* params) = NULL; static void (*_sym_glGetVertexAttribPointerv) (GLuint index, GLenum pname, void** pointer) = NULL; static void (*_sym_glHint) (GLenum target, GLenum mode) = NULL; static GLboolean (*_sym_glIsBuffer) (GLuint buffer) = NULL; static GLboolean (*_sym_glIsEnabled) (GLenum cap) = NULL; static GLboolean (*_sym_glIsFramebuffer) (GLuint framebuffer) = NULL; static GLboolean (*_sym_glIsProgram) (GLuint program) = NULL; static GLboolean (*_sym_glIsRenderbuffer) (GLuint renderbuffer) = NULL; static GLboolean (*_sym_glIsShader) (GLuint shader) = NULL; static GLboolean (*_sym_glIsTexture) (GLuint texture) = NULL; static void (*_sym_glLineWidth) (GLfloat width) = NULL; static void (*_sym_glLinkProgram) (GLuint program) = NULL; static void (*_sym_glPixelStorei) (GLenum pname, GLint param) = NULL; static void (*_sym_glPolygonOffset) (GLfloat factor, GLfloat units) = NULL; static void (*_sym_glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) = NULL; static void (*_sym_glReleaseShaderCompiler) (void) = NULL; static void (*_sym_glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL; static void (*_sym_glSampleCoverage) (GLclampf value, GLboolean invert) = NULL; static void (*_sym_glScissor) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL; static void (*_sym_glShaderBinary) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) = NULL; static void (*_sym_glShaderSource) (GLuint shader, GLsizei count, const char** string, const GLint* length) = NULL; static void (*_sym_glStencilFunc) (GLenum func, GLint ref, GLuint mask) = NULL; static void (*_sym_glStencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask) = NULL; static void (*_sym_glStencilMask) (GLuint mask) = NULL; static void (*_sym_glStencilMaskSeparate) (GLenum face, GLuint mask) = NULL; static void (*_sym_glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass) = NULL; static void (*_sym_glStencilOpSeparate) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = NULL; static void (*_sym_glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) = NULL; static void (*_sym_glTexParameterf) (GLenum target, GLenum pname, GLfloat param) = NULL; static void (*_sym_glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params) = NULL; static void (*_sym_glTexParameteri) (GLenum target, GLenum pname, GLint param) = NULL; static void (*_sym_glTexParameteriv) (GLenum target, GLenum pname, const GLint* params) = NULL; static void (*_sym_glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) = NULL; static void (*_sym_glUniform1f) (GLint location, GLfloat x) = NULL; static void (*_sym_glUniform1fv) (GLint location, GLsizei count, const GLfloat* v) = NULL; static void (*_sym_glUniform1i) (GLint location, GLint x) = NULL; static void (*_sym_glUniform1iv) (GLint location, GLsizei count, const GLint* v) = NULL; static void (*_sym_glUniform2f) (GLint location, GLfloat x, GLfloat y) = NULL; static void (*_sym_glUniform2fv) (GLint location, GLsizei count, const GLfloat* v) = NULL; static void (*_sym_glUniform2i) (GLint location, GLint x, GLint y) = NULL; static void (*_sym_glUniform2iv) (GLint location, GLsizei count, const GLint* v) = NULL; static void (*_sym_glUniform3f) (GLint location, GLfloat x, GLfloat y, GLfloat z) = NULL; static void (*_sym_glUniform3fv) (GLint location, GLsizei count, const GLfloat* v) = NULL; static void (*_sym_glUniform3i) (GLint location, GLint x, GLint y, GLint z) = NULL; static void (*_sym_glUniform3iv) (GLint location, GLsizei count, const GLint* v) = NULL; static void (*_sym_glUniform4f) (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL; static void (*_sym_glUniform4fv) (GLint location, GLsizei count, const GLfloat* v) = NULL; static void (*_sym_glUniform4i) (GLint location, GLint x, GLint y, GLint z, GLint w) = NULL; static void (*_sym_glUniform4iv) (GLint location, GLsizei count, const GLint* v) = NULL; static void (*_sym_glUniformMatrix2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL; static void (*_sym_glUniformMatrix3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL; static void (*_sym_glUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL; static void (*_sym_glUseProgram) (GLuint program) = NULL; static void (*_sym_glValidateProgram) (GLuint program) = NULL; static void (*_sym_glVertexAttrib1f) (GLuint indx, GLfloat x) = NULL; static void (*_sym_glVertexAttrib1fv) (GLuint indx, const GLfloat* values) = NULL; static void (*_sym_glVertexAttrib2f) (GLuint indx, GLfloat x, GLfloat y) = NULL; static void (*_sym_glVertexAttrib2fv) (GLuint indx, const GLfloat* values) = NULL; static void (*_sym_glVertexAttrib3f) (GLuint indx, GLfloat x, GLfloat y, GLfloat z) = NULL; static void (*_sym_glVertexAttrib3fv) (GLuint indx, const GLfloat* values) = NULL; static void (*_sym_glVertexAttrib4f) (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL; static void (*_sym_glVertexAttrib4fv) (GLuint indx, const GLfloat* values) = NULL; static void (*_sym_glVertexAttribPointer) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) = NULL; static void (*_sym_glViewport) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL; // GLES Extensions... /* static void (*_sym_glGetProgramBinary) (GLuint a, GLsizei b, GLsizei* c, GLenum* d, void* e) = NULL; */ /* static void (*_sym_glProgramBinary) (GLuint a, GLenum b, const void* c, GLint d) = NULL; */ /* static void (*_sym_glProgramParameteri) (GLuint a, GLuint b, GLint d) = NULL; */ #endif /* ***** ** ** ENGINE ROUTINES ** ***** */ static int cpunum = 0; static int _evas_soft_gen_log_dom = -1; static void eng_output_dump(void *data __UNUSED__) { evas_common_image_image_all_unload(); evas_common_font_font_all_unload(); } static void * eng_context_new(void *data __UNUSED__) { return evas_common_draw_context_new(); } static void eng_context_free(void *data __UNUSED__, void *context) { evas_common_draw_context_free(context); } static void eng_context_clip_set(void *data __UNUSED__, void *context, int x, int y, int w, int h) { evas_common_draw_context_set_clip(context, x, y, w, h); } static void eng_context_clip_clip(void *data __UNUSED__, void *context, int x, int y, int w, int h) { evas_common_draw_context_clip_clip(context, x, y, w, h); } static void eng_context_clip_unset(void *data __UNUSED__, void *context) { evas_common_draw_context_unset_clip(context); } static int eng_context_clip_get(void *data __UNUSED__, void *context, int *x, int *y, int *w, int *h) { *x = ((RGBA_Draw_Context *)context)->clip.x; *y = ((RGBA_Draw_Context *)context)->clip.y; *w = ((RGBA_Draw_Context *)context)->clip.w; *h = ((RGBA_Draw_Context *)context)->clip.h; return ((RGBA_Draw_Context *)context)->clip.use; } static void eng_context_color_set(void *data __UNUSED__, void *context, int r, int g, int b, int a) { evas_common_draw_context_set_color(context, r, g, b, a); } static int eng_context_color_get(void *data __UNUSED__, void *context, int *r, int *g, int *b, int *a) { *r = (int)(R_VAL(&((RGBA_Draw_Context *)context)->col.col)); *g = (int)(G_VAL(&((RGBA_Draw_Context *)context)->col.col)); *b = (int)(B_VAL(&((RGBA_Draw_Context *)context)->col.col)); *a = (int)(A_VAL(&((RGBA_Draw_Context *)context)->col.col)); return 1; } static void eng_context_multiplier_set(void *data __UNUSED__, void *context, int r, int g, int b, int a) { evas_common_draw_context_set_multiplier(context, r, g, b, a); } static void eng_context_multiplier_unset(void *data __UNUSED__, void *context) { evas_common_draw_context_unset_multiplier(context); } static int eng_context_multiplier_get(void *data __UNUSED__, void *context, int *r, int *g, int *b, int *a) { *r = (int)(R_VAL(&((RGBA_Draw_Context *)context)->mul.col)); *g = (int)(G_VAL(&((RGBA_Draw_Context *)context)->mul.col)); *b = (int)(B_VAL(&((RGBA_Draw_Context *)context)->mul.col)); *a = (int)(A_VAL(&((RGBA_Draw_Context *)context)->mul.col)); return ((RGBA_Draw_Context *)context)->mul.use; } static void eng_context_mask_set(void *data __UNUSED__, void *context, void *mask, int x, int y, int w, int h) { evas_common_draw_context_set_mask(context, mask, x, y, w, h); } static void eng_context_mask_unset(void *data __UNUSED__, void *context) { evas_common_draw_context_unset_mask(context); } /* static void * eng_context_mask_get(void *data __UNUSED__, void *context) { return ((RGBA_Draw_Context *)context)->mask.mask; } */ static void eng_context_cutout_add(void *data __UNUSED__, void *context, int x, int y, int w, int h) { evas_common_draw_context_add_cutout(context, x, y, w, h); } static void eng_context_cutout_clear(void *data __UNUSED__, void *context) { evas_common_draw_context_clear_cutouts(context); } static void eng_context_anti_alias_set(void *data __UNUSED__, void *context, unsigned char aa) { evas_common_draw_context_set_anti_alias(context, aa); } static unsigned char eng_context_anti_alias_get(void *data __UNUSED__, void *context) { return ((RGBA_Draw_Context *)context)->anti_alias; } static void eng_context_color_interpolation_set(void *data __UNUSED__, void *context, int color_space) { evas_common_draw_context_set_color_interpolation(context, color_space); } static int eng_context_color_interpolation_get(void *data __UNUSED__, void *context) { return ((RGBA_Draw_Context *)context)->interpolation.color_space; } static void eng_context_render_op_set(void *data __UNUSED__, void *context, int op) { evas_common_draw_context_set_render_op(context, op); } static int eng_context_render_op_get(void *data __UNUSED__, void *context) { return ((RGBA_Draw_Context *)context)->render_op; } static void eng_rectangle_draw(void *data __UNUSED__, void *context, void *surface, int x, int y, int w, int h) { #ifdef BUILD_PIPE_RENDER if ((cpunum > 1) #ifdef EVAS_FRAME_QUEUING && evas_common_frameq_enabled() #endif ) evas_common_pipe_rectangle_draw(surface, context, x, y, w, h); else #endif { evas_common_rectangle_draw(surface, context, x, y, w, h); evas_common_cpu_end_opt(); } } static void eng_line_draw(void *data __UNUSED__, void *context, void *surface, int x1, int y1, int x2, int y2) { #ifdef BUILD_PIPE_RENDER if ((cpunum > 1) #ifdef EVAS_FRAME_QUEUING && evas_common_frameq_enabled() #endif ) evas_common_pipe_line_draw(surface, context, x1, y1, x2, y2); else #endif { evas_common_line_draw(surface, context, x1, y1, x2, y2); evas_common_cpu_end_opt(); } } static void * eng_polygon_point_add(void *data __UNUSED__, void *context __UNUSED__, void *polygon, int x, int y) { return evas_common_polygon_point_add(polygon, x, y); } static void * eng_polygon_points_clear(void *data __UNUSED__, void *context __UNUSED__, void *polygon) { return evas_common_polygon_points_clear(polygon); } static void eng_polygon_draw(void *data __UNUSED__, void *context, void *surface, void *polygon, int x, int y) { #ifdef BUILD_PIPE_RENDER if ((cpunum > 1) #ifdef EVAS_FRAME_QUEUING && evas_common_frameq_enabled() #endif ) evas_common_pipe_poly_draw(surface, context, polygon, x, y); else #endif { evas_common_polygon_draw(surface, context, polygon, x, y); evas_common_cpu_end_opt(); } } static int eng_image_alpha_get(void *data __UNUSED__, void *image) { Image_Entry *im; if (!image) return 1; im = image; switch (im->space) { case EVAS_COLORSPACE_ARGB8888: if (im->flags.alpha) return 1; default: break; } return 0; } static int eng_image_colorspace_get(void *data __UNUSED__, void *image) { Image_Entry *im; if (!image) return EVAS_COLORSPACE_ARGB8888; im = image; return im->space; } static Eina_Bool eng_image_can_region_get(void *data __UNUSED__, void *image) { Image_Entry *im; if (!image) return EINA_FALSE; im = image; return ((Evas_Image_Load_Func*) im->info.loader)->do_region; } static void eng_image_mask_create(void *data __UNUSED__, void *image) { RGBA_Image *im; int sz; uint8_t *dst,*end; uint32_t *src; if (!image) return; im = image; if (im->mask.mask && !im->mask.dirty) return; if (im->mask.mask) free(im->mask.mask); sz = im->cache_entry.w * im->cache_entry.h; im->mask.mask = malloc(sz); dst = im->mask.mask; if (!im->image.data) evas_cache_image_load_data(&im->cache_entry); src = (void*) im->image.data; if (!src) return; for (end = dst + sz ; dst < end ; dst ++, src ++) *dst = *src >> 24; im->mask.dirty = 0; } static void * eng_image_alpha_set(void *data __UNUSED__, void *image, int has_alpha) { RGBA_Image *im; if (!image) return NULL; im = image; if (im->cache_entry.space != EVAS_COLORSPACE_ARGB8888) { im->cache_entry.flags.alpha = 0; return im; } im = (RGBA_Image *) evas_cache_image_alone(&im->cache_entry); evas_common_image_colorspace_dirty(im); im->cache_entry.flags.alpha = has_alpha ? 1 : 0; return im; } static void * eng_image_border_set(void *data __UNUSED__, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__) { RGBA_Image *im; im = image; return im; } static void eng_image_border_get(void *data __UNUSED__, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__) { } static char * eng_image_comment_get(void *data __UNUSED__, void *image, char *key __UNUSED__) { RGBA_Image *im; if (!image) return NULL; im = image; return im->info.comment; } static char * eng_image_format_get(void *data __UNUSED__, void *image __UNUSED__) { return NULL; } static void eng_image_colorspace_set(void *data __UNUSED__, void *image, int cspace) { Image_Entry *im; if (!image) return; im = image; evas_cache_image_colorspace(im, cspace); } static void * eng_image_native_set(void *data __UNUSED__, void *image, void *native __UNUSED__) { //return image; Evas_Native_Surface *ns = native; Image_Entry *im = image, *im2 = NULL; if (!im) { if ((!ns) && (ns->data.x11.visual)) { im = evas_cache_image_data(evas_common_image_cache_get(), im->w, im->h, ns->data.x11.visual, 1, EVAS_COLORSPACE_ARGB8888); return im; } else return NULL; } if ((!ns) && (!im)) return im; if (!ns) return im; im2 = evas_cache_image_data(evas_common_image_cache_get(), im->w, im->h, ns->data.x11.visual, 1, EVAS_COLORSPACE_ARGB8888); evas_cache_image_drop(im); im = im2; return im; } static void * eng_image_native_get(void *data __UNUSED__, void *image __UNUSED__) { return NULL; } static void * eng_image_load(void *data __UNUSED__, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo) { *error = EVAS_LOAD_ERROR_NONE; return evas_common_load_image_from_file(file, key, lo, error); } static void * eng_image_new_from_data(void *data __UNUSED__, int w, int h, DATA32 *image_data, int alpha, int cspace) { return evas_cache_image_data(evas_common_image_cache_get(), w, h, image_data, alpha, cspace); } static void * eng_image_new_from_copied_data(void *data __UNUSED__, int w, int h, DATA32 *image_data, int alpha, int cspace) { return evas_cache_image_copied_data(evas_common_image_cache_get(), w, h, image_data, alpha, cspace); } static void eng_image_free(void *data __UNUSED__, void *image) { evas_cache_image_drop(image); } static void eng_image_size_get(void *data __UNUSED__, void *image, int *w, int *h) { Image_Entry *im; im = image; if (w) *w = im->w; if (h) *h = im->h; } static void * eng_image_size_set(void *data __UNUSED__, void *image, int w, int h) { Image_Entry *im = image; if (!im) return NULL; return evas_cache_image_size_set(im, w, h); } static void * eng_image_dirty_region(void *data __UNUSED__, void *image, int x, int y, int w, int h) { Image_Entry *im = image; if (!im) return NULL; return evas_cache_image_dirty(im, x, y, w, h); } static void * eng_image_data_get(void *data __UNUSED__, void *image, int to_write, DATA32 **image_data, int *err) { RGBA_Image *im; int error; if (!image) { *image_data = NULL; return NULL; } im = image; error = evas_cache_image_load_data(&im->cache_entry); switch (im->cache_entry.space) { case EVAS_COLORSPACE_ARGB8888: if (to_write) im = (RGBA_Image *)evas_cache_image_alone(&im->cache_entry); *image_data = im->image.data; break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: *image_data = im->cs.data; break; default: abort(); break; } if (err) *err = error; return im; } static void * eng_image_data_put(void *data, void *image, DATA32 *image_data) { RGBA_Image *im, *im2; if (!image) return NULL; im = image; switch (im->cache_entry.space) { case EVAS_COLORSPACE_ARGB8888: if (image_data != im->image.data) { int w, h; w = im->cache_entry.w; h = im->cache_entry.h; im2 = eng_image_new_from_data(data, w, h, image_data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); evas_cache_image_drop(&im->cache_entry); im = im2; } break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: if (image_data != im->cs.data) { if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); } im->cs.data = image_data; } evas_common_image_colorspace_dirty(im); break; default: abort(); break; } return im; } static void eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target) { RGBA_Image *im = image; if (!im) return ; evas_cache_image_preload_data(&im->cache_entry, target); } static void eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target) { RGBA_Image *im = image; if (!im) return ; evas_cache_image_preload_cancel(&im->cache_entry, target); } static void eng_image_draw(void *data __UNUSED__, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth) { RGBA_Image *im; if (!image) return; im = image; #ifdef BUILD_PIPE_RENDER if ((cpunum > 1) #ifdef EVAS_FRAME_QUEUING && evas_common_frameq_enabled() #endif ) { evas_common_rgba_image_scalecache_prepare((Image_Entry *)(im), surface, context, smooth, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h); evas_common_pipe_image_draw(im, surface, context, smooth, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h); } else #endif { // if (im->cache_entry.space == EVAS_COLORSPACE_ARGB8888) // evas_cache_image_load_data(&im->cache_entry); // evas_common_image_colorspace_normalize(im); evas_common_rgba_image_scalecache_prepare(&im->cache_entry, surface, context, smooth, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h); evas_common_rgba_image_scalecache_do(&im->cache_entry, surface, context, smooth, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h); /* if (smooth) evas_common_scale_rgba_in_to_out_clip_smooth(im, surface, context, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h); else evas_common_scale_rgba_in_to_out_clip_sample(im, surface, context, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h); */ evas_common_cpu_end_opt(); } } static void eng_image_map_draw(void *data __UNUSED__, void *context, void *surface, void *image, int npoints, RGBA_Map_Point *p, int smooth, int level) { RGBA_Image *im; if (!image) return; if (npoints < 3) return; im = image; if ((p[0].x == p[3].x) && (p[1].x == p[2].x) && (p[0].y == p[1].y) && (p[3].y == p[2].y) && (p[0].x <= p[1].x) && (p[0].y <= p[2].y) && (p[0].u == 0) && (p[0].v == 0) && (p[1].u == (int)(im->cache_entry.w << FP)) && (p[1].v == 0) && (p[2].u == (int)(im->cache_entry.w << FP)) && (p[2].v == (int)(im->cache_entry.h << FP)) && (p[3].u == 0) && (p[3].v == (int)(im->cache_entry.h << FP)) && (p[0].col == 0xffffffff) && (p[1].col == 0xffffffff) && (p[2].col == 0xffffffff) && (p[3].col == 0xffffffff)) { int dx, dy, dw, dh; dx = p[0].x >> FP; dy = p[0].y >> FP; dw = (p[2].x >> FP) - dx; dh = (p[2].y >> FP) - dy; eng_image_draw (data, context, surface, image, 0, 0, im->cache_entry.w, im->cache_entry.h, dx, dy, dw, dh, smooth); } else { #ifdef BUILD_PIPE_RENDER if ((cpunum > 1) # ifdef EVAS_FRAME_QUEUING && evas_common_frameq_enabled() # endif ) evas_common_pipe_map_draw(im, surface, context, npoints, p, smooth, level); else #endif evas_common_map_rgba(im, surface, context, npoints, p, smooth, level); } evas_common_cpu_end_opt(); if (npoints > 4) { eng_image_map_draw(data, context, surface, image, npoints - 2, p + 2, smooth, level); } } static void * eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha) { void *surface; surface = evas_cache_image_copied_data(evas_common_image_cache_get(), w, h, NULL, alpha, EVAS_COLORSPACE_ARGB8888); evas_cache_image_pixels(surface); return surface; } static void eng_image_map_surface_free(void *data __UNUSED__, void *surface) { evas_cache_image_drop(surface); } static void eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint) { Image_Entry *im; if (!image) return; im = image; im->scale_hint = hint; } static int eng_image_scale_hint_get(void *data __UNUSED__, void *image) { Image_Entry *im; if (!image) return EVAS_IMAGE_SCALE_HINT_NONE; im = image; return im->scale_hint; } static Eina_Bool eng_image_animated_get(void *data __UNUSED__, void *image) { Image_Entry *im; if (!image) return EINA_FALSE; im = image; return im->flags.animated; } static int eng_image_animated_frame_count_get(void *data __UNUSED__, void *image) { Image_Entry *im; if (!image) return -1; im = image; if (!im->flags.animated) return -1; return im->frame_count; } static Evas_Image_Animated_Loop_Hint eng_image_animated_loop_type_get(void *data __UNUSED__, void *image) { Image_Entry *im; if (!image) return EVAS_IMAGE_ANIMATED_HINT_NONE; im = image; if (!im->flags.animated) return EVAS_IMAGE_ANIMATED_HINT_NONE; return im->loop_hint; } static int eng_image_animated_loop_count_get(void *data __UNUSED__, void *image) { Image_Entry *im; if (!image) return -1; im = image; if (!im->flags.animated) return -1; return im->loop_count; } static double eng_image_animated_frame_duration_get(void *data __UNUSED__, void *image, int start_frame, int frame_num) { Image_Entry *im; if (!image) return -1; im = image; if (!im->flags.animated) return -1; return evas_common_load_rgba_image_frame_duration_from_file(im, start_frame, frame_num); } static Eina_Bool eng_image_animated_frame_set(void *data __UNUSED__, void *image, int frame_index) { Image_Entry *im; if (!image) return EINA_FALSE; im = image; if (!im->flags.animated) return EINA_FALSE; if (im->cur_frame == frame_index) return EINA_FALSE; im->cur_frame = frame_index; return EINA_TRUE; } static void eng_image_cache_flush(void *data __UNUSED__) { int tmp_size; tmp_size = evas_common_image_get_cache(); evas_common_image_set_cache(0); evas_common_rgba_image_scalecache_flush(); evas_common_image_set_cache(tmp_size); } static void eng_image_cache_set(void *data __UNUSED__, int bytes) { evas_common_image_set_cache(bytes); evas_common_rgba_image_scalecache_size_set(bytes); } static int eng_image_cache_get(void *data __UNUSED__) { return evas_common_image_get_cache(); } static Evas_Font_Set * eng_font_load(void *data __UNUSED__, const char *name, int size, Font_Rend_Flags wanted_rend) { return (Evas_Font_Set *) evas_common_font_load(name, size, wanted_rend); } static Evas_Font_Set * eng_font_memory_load(void *data __UNUSED__, char *name, int size, const void *fdata, int fdata_size, Font_Rend_Flags wanted_rend) { return (Evas_Font_Set *) evas_common_font_memory_load(name, size, fdata, fdata_size, wanted_rend); } static Evas_Font_Set * eng_font_add(void *data __UNUSED__, Evas_Font_Set *font, const char *name, int size, Font_Rend_Flags wanted_rend) { return (Evas_Font_Set *) evas_common_font_add((RGBA_Font *) font, name, size, wanted_rend); } static Evas_Font_Set * eng_font_memory_add(void *data __UNUSED__, Evas_Font_Set *font, char *name, int size, const void *fdata, int fdata_size, Font_Rend_Flags wanted_rend) { return (Evas_Font_Set *) evas_common_font_memory_add((RGBA_Font *) font, name, size, fdata, fdata_size, wanted_rend); } static void eng_font_free(void *data __UNUSED__, Evas_Font_Set *font) { evas_common_font_free((RGBA_Font *) font); } static int eng_font_ascent_get(void *data __UNUSED__, Evas_Font_Set *font) { return evas_common_font_ascent_get((RGBA_Font *) font); } static int eng_font_descent_get(void *data __UNUSED__, Evas_Font_Set *font) { return evas_common_font_descent_get((RGBA_Font *) font); } static int eng_font_max_ascent_get(void *data __UNUSED__, Evas_Font_Set *font) { return evas_common_font_max_ascent_get((RGBA_Font *) font); } static int eng_font_max_descent_get(void *data __UNUSED__, Evas_Font_Set *font) { return evas_common_font_max_descent_get((RGBA_Font *) font); } static void eng_font_string_size_get(void *data __UNUSED__, Evas_Font_Set *font, const Evas_Text_Props *text_props, int *w, int *h) { evas_common_font_query_size((RGBA_Font *) font, text_props, w, h); } static int eng_font_inset_get(void *data __UNUSED__, Evas_Font_Set *font, const Evas_Text_Props *text_props) { return evas_common_font_query_inset((RGBA_Font *) font, text_props); } static int eng_font_right_inset_get(void *data __UNUSED__, Evas_Font_Set *font, const Evas_Text_Props *text_props) { return evas_common_font_query_right_inset((RGBA_Font *) font, text_props); } static int eng_font_h_advance_get(void *data __UNUSED__, Evas_Font_Set *font, const Evas_Text_Props *text_props) { int h, v; evas_common_font_query_advance((RGBA_Font *) font, text_props, &h, &v); return h; } static int eng_font_v_advance_get(void *data __UNUSED__, Evas_Font_Set *font, const Evas_Text_Props *text_props) { int h, v; evas_common_font_query_advance((RGBA_Font *) font, text_props, &h, &v); return v; } static int eng_font_pen_coords_get(void *data __UNUSED__, Evas_Font_Set *font, const Evas_Text_Props *text_props, int pos, int *cpen_x, int *cy, int *cadv, int *ch) { return evas_common_font_query_pen_coords((RGBA_Font *) font, text_props, pos, cpen_x, cy, cadv, ch); } static Eina_Bool eng_font_text_props_info_create(void *data __UNUSED__, Evas_Font_Instance *fi, const Eina_Unicode *text, Evas_Text_Props *text_props, const Evas_BiDi_Paragraph_Props *par_props, size_t par_pos, size_t len) { return evas_common_text_props_content_create((RGBA_Font_Int *) fi, text, text_props, par_props, par_pos, len); } static int eng_font_char_coords_get(void *data __UNUSED__, Evas_Font_Set *font, const Evas_Text_Props *text_props, int pos, int *cx, int *cy, int *cw, int *ch) { return evas_common_font_query_char_coords((RGBA_Font *) font, text_props, pos, cx, cy, cw, ch); } static int eng_font_char_at_coords_get(void *data __UNUSED__, Evas_Font_Set *font, const Evas_Text_Props *text_props, int x, int y, int *cx, int *cy, int *cw, int *ch) { return evas_common_font_query_char_at_coords((RGBA_Font *) font, text_props, x, y, cx, cy, cw, ch); } static int eng_font_last_up_to_pos(void *data __UNUSED__, Evas_Font_Set *font, const Evas_Text_Props *text_props, int x, int y) { return evas_common_font_query_last_up_to_pos((RGBA_Font *) font, text_props, x, y); } static int eng_font_run_font_end_get(void *data __UNUSED__, Evas_Font_Set *font, Evas_Font_Instance **script_fi, Evas_Font_Instance **cur_fi, Evas_Script_Type script, const Eina_Unicode *text, int run_len) { return evas_common_font_query_run_font_end_get((RGBA_Font *) font, (RGBA_Font_Int **) script_fi, (RGBA_Font_Int **) cur_fi, script, text, run_len); } static void eng_font_draw(void *data __UNUSED__, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Evas_Text_Props *text_props) { #ifdef BUILD_PIPE_RENDER if ((cpunum > 1) #ifdef EVAS_FRAME_QUEUING && evas_common_frameq_enabled() #endif ) evas_common_pipe_text_draw(surface, context, (RGBA_Font *) font, x, y, text_props); else #endif { evas_common_font_draw(surface, context, (RGBA_Font *) font, x, y, text_props); evas_common_cpu_end_opt(); } } static void eng_font_cache_flush(void *data __UNUSED__) { int tmp_size; tmp_size = evas_common_font_cache_get(); evas_common_font_cache_set(0); evas_common_font_flush(); evas_common_font_cache_set(tmp_size); } static void eng_font_cache_set(void *data __UNUSED__, int bytes) { evas_common_font_cache_set(bytes); } static int eng_font_cache_get(void *data __UNUSED__) { return evas_common_font_cache_get(); } static void eng_font_hinting_set(void *data __UNUSED__, Evas_Font_Set *font, int hinting) { evas_common_font_hinting_set((RGBA_Font *) font, hinting); } static int eng_font_hinting_can_hint(void *data __UNUSED__, int hinting) { return evas_common_hinting_available(hinting); } static Eina_Bool eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__) { return EINA_TRUE; } /* Filter API */ #if 0 // filtering disabled static void eng_image_draw_filtered(void *data __UNUSED__, void *context __UNUSED__, void *surface, void *image, Evas_Filter_Info *filter) { Evas_Software_Filter_Fn fn; RGBA_Image *im = image; fn = evas_filter_software_get(filter); if (!fn) return; if (im->cache_entry.cache) evas_cache_image_load_data(&im->cache_entry); fn(filter, image, surface); return; } static Filtered_Image * eng_image_filtered_get(void *image, uint8_t *key, size_t keylen) { RGBA_Image *im = image; Filtered_Image *fi; Eina_List *l; for (l = im->filtered ; l ; l = l->next) { fi = l->data; if (fi->keylen != keylen) continue; if (memcmp(key, fi->key, keylen) != 0) continue; fi->ref ++; return fi; } return NULL; } static Filtered_Image * eng_image_filtered_save(void *image, void *fimage, uint8_t *key, size_t keylen) { RGBA_Image *im = image; Filtered_Image *fi; Eina_List *l; for (l = im->filtered ; l ; l = l->next) { fi = l->data; if (fi->keylen != keylen) continue; if (memcmp(key, fi->key, keylen) == 0) continue; evas_cache_image_drop((void *)fi->image); fi->image = fimage; return fi; } fi = calloc(1,sizeof(Filtered_Image)); if (!fi) return NULL; fi->keylen = keylen; fi->key = malloc(keylen); memcpy(fi->key, key, keylen); fi->image = fimage; fi->ref = 1; im->filtered = eina_list_prepend(im->filtered, fi); return fi; } static void eng_image_filtered_free(void *image, Filtered_Image *fi) { RGBA_Image *im = image; fi->ref --; if (fi->ref) return; free(fi->key); evas_cache_image_drop(&fi->image->cache_entry); fi->image = NULL; im->filtered = eina_list_remove(im->filtered, fi); } #endif static int eng_image_load_error_get(void *data __UNUSED__, void *image) { RGBA_Image *im; if (!image) return EVAS_LOAD_ERROR_NONE; im = image; return im->cache_entry.load_error; } //------------ Evas GL engine code ---------------// static void * eng_gl_surface_create(void *data __UNUSED__, void *config, int w, int h) { #ifdef EVAS_GL Render_Engine_GL_Surface *sfc; Evas_GL_Config *cfg; sfc = calloc(1, sizeof(Render_Engine_GL_Surface)); if (!sfc) return NULL; cfg = (Evas_GL_Config *)config; sfc->initialized = 0; sfc->w = w; sfc->h = h; // Color Format switch (cfg->color_format) { case EVAS_GL_RGB_888: sfc->internal_fmt = OSMESA_RGB; sfc->internal_cpp = 3; break; case EVAS_GL_RGBA_8888: sfc->internal_fmt = OSMESA_BGRA; sfc->internal_cpp = 4; break; default: sfc->internal_fmt = OSMESA_RGBA; sfc->internal_cpp = 4; break; } // Depth Bits switch (cfg->depth_bits) { case EVAS_GL_DEPTH_BIT_8: sfc->depth_bits = 8; break; case EVAS_GL_DEPTH_BIT_16: sfc->depth_bits = 16; break; case EVAS_GL_DEPTH_BIT_24: sfc->depth_bits = 24; break; case EVAS_GL_DEPTH_BIT_32: sfc->depth_bits = 32; break; case EVAS_GL_DEPTH_NONE: default: sfc->depth_bits = 0; break; } // Stencil Bits switch (cfg->stencil_bits) { case EVAS_GL_STENCIL_BIT_1: sfc->stencil_bits = 1; break; case EVAS_GL_STENCIL_BIT_2: sfc->stencil_bits = 2; break; case EVAS_GL_STENCIL_BIT_4: sfc->stencil_bits = 4; break; case EVAS_GL_STENCIL_BIT_8: sfc->stencil_bits = 8; break; case EVAS_GL_STENCIL_BIT_16: sfc->stencil_bits = 16; break; case EVAS_GL_STENCIL_NONE: default: sfc->stencil_bits = 0; break; } sfc->buffer = malloc(sizeof(unsigned char)*sfc->internal_cpp*w*h); if (!sfc->buffer) { free(sfc); return NULL; } return sfc; #else (void) config; (void) w; (void) h; return NULL; #endif } static int eng_gl_surface_destroy(void *data __UNUSED__, void *surface) { #ifdef EVAS_GL Render_Engine_GL_Surface *sfc; sfc = (Render_Engine_GL_Surface*)surface; if (!sfc) return 0; if (sfc->buffer) free(sfc->buffer); free(sfc); surface = NULL; return 1; #else (void) surface; return 1; #endif } static void * eng_gl_context_create(void *data __UNUSED__, void *share_context) { #ifdef EVAS_GL Render_Engine_GL_Context *ctx; Render_Engine_GL_Context *share_ctx; ctx = calloc(1, sizeof(Render_Engine_GL_Context)); if (!ctx) return NULL; share_ctx = (Render_Engine_GL_Context *)share_context; ctx->share_ctx = share_ctx; /* if (share_ctx) ctx->context = OSMesaCreateContextExt( OSMESA_RGBA, 8, 0, 0, share_ctx->context ); else ctx->context = OSMesaCreateContextExt( OSMESA_RGBA, 8, 0, 0, NULL ); if (!ctx->context) { ERR("Error creating OSMesa Context."); free(ctx); return NULL; } */ ctx->initialized = 0; return ctx; #else (void) share_context; return NULL; #endif } static int eng_gl_context_destroy(void *data __UNUSED__, void *context) { #ifdef EVAS_GL Render_Engine_GL_Context *ctx; ctx = (Render_Engine_GL_Context*)context; if (!ctx) return 0; _sym_OSMesaDestroyContext(ctx->context); free(ctx); context = NULL; return 1; #else (void) context; return 0; #endif } static int eng_gl_make_current(void *data __UNUSED__, void *surface, void *context) { #ifdef EVAS_GL Render_Engine_GL_Surface *sfc; Render_Engine_GL_Context *ctx; OSMesaContext share_ctx; GLboolean ret; sfc = (Render_Engine_GL_Surface*)surface; ctx = (Render_Engine_GL_Context*)context; // Unset surface/context if ((!sfc) || (!ctx)) { if (ctx) ctx->current_sfc = NULL; if (sfc) sfc->current_ctx = NULL; return 1; } // Initialize Context if it hasn't been. if (!ctx->initialized) { if (ctx->share_ctx) share_ctx = ctx->share_ctx->context; else share_ctx = NULL; ctx->context = _sym_OSMesaCreateContextExt(sfc->internal_fmt, sfc->depth_bits, sfc->stencil_bits, 0, share_ctx); if (!ctx->context) { ERR("Error initializing context."); return 0; } ctx->initialized = 1; } // Call MakeCurrent ret = _sym_OSMesaMakeCurrent(ctx->context, sfc->buffer, GL_UNSIGNED_BYTE, sfc->w, sfc->h); if (ret == GL_FALSE) { ERR("Error doing MakeCurrent."); return 0; } _sym_OSMesaPixelStore(OSMESA_Y_UP, 0); // Set the current surface/context ctx->current_sfc = sfc; sfc->current_ctx = ctx; return 1; #else (void) surface; (void) context; return 1; #endif } // FIXME!!! Implement later static void * eng_gl_string_query(void *data __UNUSED__, int name __UNUSED__) { return NULL; } static void * eng_gl_proc_address_get(void *data __UNUSED__, const char *name) { #ifdef EVAS_GL if (_sym_OSMesaGetProcAddress) return _sym_OSMesaGetProcAddress(name); return dlsym(RTLD_DEFAULT, name); #else (void) name; return NULL; #endif } static int eng_gl_native_surface_get(void *data __UNUSED__, void *surface, void *native_surface) { #ifdef EVAS_GL Render_Engine_GL_Surface *sfc; Evas_Native_Surface *ns; sfc = (Render_Engine_GL_Surface*)surface; ns = (Evas_Native_Surface*)native_surface; if (!sfc) return 0; ns->type = EVAS_NATIVE_SURFACE_OPENGL; ns->version = EVAS_NATIVE_SURFACE_VERSION; ns->data.x11.visual = sfc->buffer; return 1; #else (void) surface; (void) native_surface; return 1; #endif } static void * eng_gl_api_get(void *data __UNUSED__) { #ifdef EVAS_GL return &gl_funcs; #else return NULL; #endif } //------------------------------------------------// /* ***** ** ** ENGINE API ** ***** */ static Evas_Func func = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, eng_output_dump, /* draw context virtual methods */ eng_context_new, eng_canvas_alpha_get, eng_context_free, eng_context_clip_set, eng_context_clip_clip, eng_context_clip_unset, eng_context_clip_get, eng_context_mask_set, eng_context_mask_unset, eng_context_color_set, eng_context_color_get, eng_context_multiplier_set, eng_context_multiplier_unset, eng_context_multiplier_get, eng_context_cutout_add, eng_context_cutout_clear, eng_context_anti_alias_set, eng_context_anti_alias_get, eng_context_color_interpolation_set, eng_context_color_interpolation_get, eng_context_render_op_set, eng_context_render_op_get, /* rect draw funcs */ eng_rectangle_draw, /* line draw funcs */ eng_line_draw, /* polygon draw funcs */ eng_polygon_point_add, eng_polygon_points_clear, eng_polygon_draw, /* image draw funcs */ eng_image_load, eng_image_new_from_data, eng_image_new_from_copied_data, eng_image_free, eng_image_size_get, eng_image_size_set, NULL, eng_image_dirty_region, eng_image_data_get, eng_image_data_put, eng_image_data_preload_request, eng_image_data_preload_cancel, eng_image_alpha_set, eng_image_alpha_get, eng_image_border_set, eng_image_border_get, eng_image_draw, eng_image_comment_get, eng_image_format_get, eng_image_colorspace_set, eng_image_colorspace_get, eng_image_can_region_get, eng_image_mask_create, eng_image_native_set, eng_image_native_get, /* image cache funcs */ eng_image_cache_flush, eng_image_cache_set, eng_image_cache_get, /* font draw functions */ eng_font_load, eng_font_memory_load, eng_font_add, eng_font_memory_add, eng_font_free, eng_font_ascent_get, eng_font_descent_get, eng_font_max_ascent_get, eng_font_max_descent_get, eng_font_string_size_get, eng_font_inset_get, eng_font_h_advance_get, eng_font_v_advance_get, eng_font_char_coords_get, eng_font_char_at_coords_get, eng_font_draw, /* font cache functions */ eng_font_cache_flush, eng_font_cache_set, eng_font_cache_get, /* font hinting functions */ eng_font_hinting_set, eng_font_hinting_can_hint, eng_image_scale_hint_set, eng_image_scale_hint_get, /* more font draw functions */ eng_font_last_up_to_pos, eng_image_map_draw, eng_image_map_surface_new, eng_image_map_surface_free, NULL, // eng_image_content_hint_set - software doesn't use it NULL, // eng_image_content_hint_get - software doesn't use it eng_font_pen_coords_get, eng_font_text_props_info_create, eng_font_right_inset_get, #if 0 // filtering disabled eng_image_draw_filtered, eng_image_filtered_get, eng_image_filtered_save, eng_image_filtered_free, #endif NULL, // need software mesa for gl rendering <- gl_surface_create NULL, // need software mesa for gl rendering <- gl_surface_destroy NULL, // need software mesa for gl rendering <- gl_context_create NULL, // need software mesa for gl rendering <- gl_context_destroy NULL, // need software mesa for gl rendering <- gl_make_current NULL, // need software mesa for gl rendering <- gl_string_query NULL, // need software mesa for gl rendering <- gl_proc_address_get NULL, // need software mesa for gl rendering <- gl_native_surface_get NULL, // need software mesa for gl rendering <- gl_api_get NULL, // need software mesa for gl rendering <- gl_img_obj_set eng_image_load_error_get, eng_font_run_font_end_get, eng_image_animated_get, eng_image_animated_frame_count_get, eng_image_animated_loop_type_get, eng_image_animated_loop_count_get, eng_image_animated_frame_duration_get, eng_image_animated_frame_set, NULL /* FUTURE software generic calls go here */ }; //----------------------------------------------------------------// // // // Load Symbols // // // //----------------------------------------------------------------// #ifdef EVAS_GL static void sym_missing(void) { ERR("GL symbols missing!\n"); } static int glue_sym_init(void) { //------------------------------------------------// // Use eglGetProcAddress #define FINDSYM(dst, sym, typ) \ if (!dst) dst = (typeof(dst))dlsym(gl_lib_handle, sym); \ if (!dst) \ { \ ERR("Symbol not found %s\n", sym); \ return 0; \ } #define FALLBAK(dst, typ) if (!dst) dst = (typeof(dst))sym_missing; //------------------------------------------------------// // OSMesa APIs... FINDSYM(_sym_OSMesaCreateContextExt, "OSMesaCreateContextExt", glsym_func_osm_ctx); FALLBAK(_sym_OSMesaCreateContextExt, glsym_func_void); FINDSYM(_sym_OSMesaDestroyContext, "OSMesaDestroyContext", glsym_func_void); FALLBAK(_sym_OSMesaDestroyContext, glsym_func_void); FINDSYM(_sym_OSMesaMakeCurrent, "OSMesaMakeCurrent", glsym_func_bool); FALLBAK(_sym_OSMesaMakeCurrent, glsym_func_void); FINDSYM(_sym_OSMesaPixelStore, "OSMesaPixelStore", glsym_func_void); FALLBAK(_sym_OSMesaPixelStore, glsym_func_void); FINDSYM(_sym_OSMesaGetProcAddress, "OSMesaGetProcAddress", glsym_func_eng_fn); FALLBAK(_sym_OSMesaGetProcAddress, glsym_func_void); #undef FINDSYM #undef FALLBAK return 1; } static int gl_sym_init(void) { //------------------------------------------------// #define FINDSYM(dst, sym, typ) \ if (!dst) dst = (typeof(dst))dlsym(gl_lib_handle, sym); \ if (!dst) DBG("Symbol not found %s\n", sym); #define FALLBAK(dst, typ) if (!dst) dst = (typeof(dst))sym_missing; //------------------------------------------------------// // GLES 2.0 APIs... FINDSYM(_sym_glActiveTexture, "glActiveTexture", glsym_func_void); FALLBAK(_sym_glActiveTexture, glsym_func_void); FINDSYM(_sym_glAttachShader, "glAttachShader", glsym_func_void); FALLBAK(_sym_glAttachShader, glsym_func_void); FINDSYM(_sym_glBindAttribLocation, "glBindAttribLocation", glsym_func_void); FALLBAK(_sym_glBindAttribLocation, glsym_func_void); FINDSYM(_sym_glBindBuffer, "glBindBuffer", glsym_func_void); FALLBAK(_sym_glBindBuffer, glsym_func_void); FINDSYM(_sym_glBindFramebuffer, "glBindFramebuffer", glsym_func_void); FALLBAK(_sym_glBindFramebuffer, glsym_func_void); FINDSYM(_sym_glBindRenderbuffer, "glBindRenderbuffer", glsym_func_void); FALLBAK(_sym_glBindRenderbuffer, glsym_func_void); FINDSYM(_sym_glBindTexture, "glBindTexture", glsym_func_void); FALLBAK(_sym_glBindTexture, glsym_func_void); FINDSYM(_sym_glBlendColor, "glBlendColor", glsym_func_void); FALLBAK(_sym_glBlendColor, glsym_func_void); FINDSYM(_sym_glBlendEquation, "glBlendEquation", glsym_func_void); FALLBAK(_sym_glBlendEquation, glsym_func_void); FINDSYM(_sym_glBlendEquationSeparate, "glBlendEquationSeparate", glsym_func_void); FALLBAK(_sym_glBlendEquationSeparate, glsym_func_void); FINDSYM(_sym_glBlendFunc, "glBlendFunc", glsym_func_void); FALLBAK(_sym_glBlendFunc, glsym_func_void); FINDSYM(_sym_glBlendFuncSeparate, "glBlendFuncSeparate", glsym_func_void); FALLBAK(_sym_glBlendFuncSeparate, glsym_func_void); FINDSYM(_sym_glBufferData, "glBufferData", glsym_func_void); FALLBAK(_sym_glBufferData, glsym_func_void); FINDSYM(_sym_glBufferSubData, "glBufferSubData", glsym_func_void); FALLBAK(_sym_glBufferSubData, glsym_func_void); FINDSYM(_sym_glCheckFramebufferStatus, "glCheckFramebufferStatus", glsym_func_uint); FALLBAK(_sym_glCheckFramebufferStatus, glsym_func_uint); FINDSYM(_sym_glClear, "glClear", glsym_func_void); FALLBAK(_sym_glClear, glsym_func_void); FINDSYM(_sym_glClearColor, "glClearColor", glsym_func_void); FALLBAK(_sym_glClearColor, glsym_func_void); FINDSYM(_sym_glClearDepthf, "glClearDepthf", glsym_func_void); FINDSYM(_sym_glClearDepthf, "glClearDepth", glsym_func_void); FALLBAK(_sym_glClearDepthf, glsym_func_void); FINDSYM(_sym_glClearStencil, "glClearStencil", glsym_func_void); FALLBAK(_sym_glClearStencil, glsym_func_void); FINDSYM(_sym_glColorMask, "glColorMask", glsym_func_void); FALLBAK(_sym_glColorMask, glsym_func_void); FINDSYM(_sym_glCompileShader, "glCompileShader", glsym_func_void); FALLBAK(_sym_glCompileShader, glsym_func_void); FINDSYM(_sym_glCompressedTexImage2D, "glCompressedTexImage2D", glsym_func_void); FALLBAK(_sym_glCompressedTexImage2D, glsym_func_void); FINDSYM(_sym_glCompressedTexSubImage2D, "glCompressedTexSubImage2D", glsym_func_void); FALLBAK(_sym_glCompressedTexSubImage2D, glsym_func_void); FINDSYM(_sym_glCopyTexImage2D, "glCopyTexImage2D", glsym_func_void); FALLBAK(_sym_glCopyTexImage2D, glsym_func_void); FINDSYM(_sym_glCopyTexSubImage2D, "glCopyTexSubImage2D", glsym_func_void); FALLBAK(_sym_glCopyTexSubImage2D, glsym_func_void); FINDSYM(_sym_glCreateProgram, "glCreateProgram", glsym_func_uint); FALLBAK(_sym_glCreateProgram, glsym_func_uint); FINDSYM(_sym_glCreateShader, "glCreateShader", glsym_func_uint); FALLBAK(_sym_glCreateShader, glsym_func_uint); FINDSYM(_sym_glCullFace, "glCullFace", glsym_func_void); FALLBAK(_sym_glCullFace, glsym_func_void); FINDSYM(_sym_glDeleteBuffers, "glDeleteBuffers", glsym_func_void); FALLBAK(_sym_glDeleteBuffers, glsym_func_void); FINDSYM(_sym_glDeleteFramebuffers, "glDeleteFramebuffers", glsym_func_void); FALLBAK(_sym_glDeleteFramebuffers, glsym_func_void); FINDSYM(_sym_glDeleteProgram, "glDeleteProgram", glsym_func_void); FALLBAK(_sym_glDeleteProgram, glsym_func_void); FINDSYM(_sym_glDeleteRenderbuffers, "glDeleteRenderbuffers", glsym_func_void); FALLBAK(_sym_glDeleteRenderbuffers, glsym_func_void); FINDSYM(_sym_glDeleteShader, "glDeleteShader", glsym_func_void); FALLBAK(_sym_glDeleteShader, glsym_func_void); FINDSYM(_sym_glDeleteTextures, "glDeleteTextures", glsym_func_void); FALLBAK(_sym_glDeleteTextures, glsym_func_void); FINDSYM(_sym_glDepthFunc, "glDepthFunc", glsym_func_void); FALLBAK(_sym_glDepthFunc, glsym_func_void); FINDSYM(_sym_glDepthMask, "glDepthMask", glsym_func_void); FALLBAK(_sym_glDepthMask, glsym_func_void); FINDSYM(_sym_glDepthRangef, "glDepthRangef", glsym_func_void); FINDSYM(_sym_glDepthRangef, "glDepthRange", glsym_func_void); FALLBAK(_sym_glDepthRangef, glsym_func_void); FINDSYM(_sym_glDetachShader, "glDetachShader", glsym_func_void); FALLBAK(_sym_glDetachShader, glsym_func_void); FINDSYM(_sym_glDisable, "glDisable", glsym_func_void); FALLBAK(_sym_glDisable, glsym_func_void); FINDSYM(_sym_glDisableVertexAttribArray, "glDisableVertexAttribArray", glsym_func_void); FALLBAK(_sym_glDisableVertexAttribArray, glsym_func_void); FINDSYM(_sym_glDrawArrays, "glDrawArrays", glsym_func_void); FALLBAK(_sym_glDrawArrays, glsym_func_void); FINDSYM(_sym_glDrawElements, "glDrawElements", glsym_func_void); FALLBAK(_sym_glDrawElements, glsym_func_void); FINDSYM(_sym_glEnable, "glEnable", glsym_func_void); FALLBAK(_sym_glEnable, glsym_func_void); FINDSYM(_sym_glEnableVertexAttribArray, "glEnableVertexAttribArray", glsym_func_void); FALLBAK(_sym_glEnableVertexAttribArray, glsym_func_void); FINDSYM(_sym_glFinish, "glFinish", glsym_func_void); FALLBAK(_sym_glFinish, glsym_func_void); FINDSYM(_sym_glFlush, "glFlush", glsym_func_void); FALLBAK(_sym_glFlush, glsym_func_void); FINDSYM(_sym_glFramebufferRenderbuffer, "glFramebufferRenderbuffer", glsym_func_void); FALLBAK(_sym_glFramebufferRenderbuffer, glsym_func_void); FINDSYM(_sym_glFramebufferTexture2D, "glFramebufferTexture2D", glsym_func_void); FALLBAK(_sym_glFramebufferTexture2D, glsym_func_void); FINDSYM(_sym_glFrontFace, "glFrontFace", glsym_func_void); FALLBAK(_sym_glFrontFace, glsym_func_void); FINDSYM(_sym_glGenBuffers, "glGenBuffers", glsym_func_void); FALLBAK(_sym_glGenBuffers, glsym_func_void); FINDSYM(_sym_glGenerateMipmap, "glGenerateMipmap", glsym_func_void); FALLBAK(_sym_glGenerateMipmap, glsym_func_void); FINDSYM(_sym_glGenFramebuffers, "glGenFramebuffers", glsym_func_void); FALLBAK(_sym_glGenFramebuffers, glsym_func_void); FINDSYM(_sym_glGenRenderbuffers, "glGenRenderbuffers", glsym_func_void); FALLBAK(_sym_glGenRenderbuffers, glsym_func_void); FINDSYM(_sym_glGenTextures, "glGenTextures", glsym_func_void); FALLBAK(_sym_glGenTextures, glsym_func_void); FINDSYM(_sym_glGetActiveAttrib, "glGetActiveAttrib", glsym_func_void); FALLBAK(_sym_glGetActiveAttrib, glsym_func_void); FINDSYM(_sym_glGetActiveUniform, "glGetActiveUniform", glsym_func_void); FALLBAK(_sym_glGetActiveUniform, glsym_func_void); FINDSYM(_sym_glGetAttachedShaders, "glGetAttachedShaders", glsym_func_void); FALLBAK(_sym_glGetAttachedShaders, glsym_func_void); FINDSYM(_sym_glGetAttribLocation, "glGetAttribLocation", glsym_func_int); FALLBAK(_sym_glGetAttribLocation, glsym_func_int); FINDSYM(_sym_glGetBooleanv, "glGetBooleanv", glsym_func_void); FALLBAK(_sym_glGetBooleanv, glsym_func_void); FINDSYM(_sym_glGetBufferParameteriv, "glGetBufferParameteriv", glsym_func_void); FALLBAK(_sym_glGetBufferParameteriv, glsym_func_void); FINDSYM(_sym_glGetError, "glGetError", glsym_func_uint); FALLBAK(_sym_glGetError, glsym_func_uint); FINDSYM(_sym_glGetFloatv, "glGetFloatv", glsym_func_void); FALLBAK(_sym_glGetFloatv, glsym_func_void); FINDSYM(_sym_glGetFramebufferAttachmentParameteriv, "glGetFramebufferAttachmentParameteriv", glsym_func_void); FALLBAK(_sym_glGetFramebufferAttachmentParameteriv, glsym_func_void); FINDSYM(_sym_glGetIntegerv, "glGetIntegerv", glsym_func_void); FALLBAK(_sym_glGetIntegerv, glsym_func_void); FINDSYM(_sym_glGetProgramiv, "glGetProgramiv", glsym_func_void); FALLBAK(_sym_glGetProgramiv, glsym_func_void); FINDSYM(_sym_glGetProgramInfoLog, "glGetProgramInfoLog", glsym_func_void); FALLBAK(_sym_glGetProgramInfoLog, glsym_func_void); FINDSYM(_sym_glGetRenderbufferParameteriv, "glGetRenderbufferParameteriv", glsym_func_void); FALLBAK(_sym_glGetRenderbufferParameteriv, glsym_func_void); FINDSYM(_sym_glGetShaderiv, "glGetShaderiv", glsym_func_void); FALLBAK(_sym_glGetShaderiv, glsym_func_void); FINDSYM(_sym_glGetShaderInfoLog, "glGetShaderInfoLog", glsym_func_void); FALLBAK(_sym_glGetShaderInfoLog, glsym_func_void); FINDSYM(_sym_glGetShaderPrecisionFormat, "glGetShaderPrecisionFormat", glsym_func_void); FALLBAK(_sym_glGetShaderPrecisionFormat, glsym_func_void); FINDSYM(_sym_glGetShaderSource, "glGetShaderSource", glsym_func_void); FALLBAK(_sym_glGetShaderSource, glsym_func_void); FINDSYM(_sym_glGetString, "glGetString", glsym_func_uchar_ptr); FALLBAK(_sym_glGetString, glsym_func_const_uchar_ptr); FINDSYM(_sym_glGetTexParameterfv, "glGetTexParameterfv", glsym_func_void); FALLBAK(_sym_glGetTexParameterfv, glsym_func_void); FINDSYM(_sym_glGetTexParameteriv, "glGetTexParameteriv", glsym_func_void); FALLBAK(_sym_glGetTexParameteriv, glsym_func_void); FINDSYM(_sym_glGetUniformfv, "glGetUniformfv", glsym_func_void); FALLBAK(_sym_glGetUniformfv, glsym_func_void); FINDSYM(_sym_glGetUniformiv, "glGetUniformiv", glsym_func_void); FALLBAK(_sym_glGetUniformiv, glsym_func_void); FINDSYM(_sym_glGetUniformLocation, "glGetUniformLocation", glsym_func_int); FALLBAK(_sym_glGetUniformLocation, glsym_func_int); FINDSYM(_sym_glGetVertexAttribfv, "glGetVertexAttribfv", glsym_func_void); FALLBAK(_sym_glGetVertexAttribfv, glsym_func_void); FINDSYM(_sym_glGetVertexAttribiv, "glGetVertexAttribiv", glsym_func_void); FALLBAK(_sym_glGetVertexAttribiv, glsym_func_void); FINDSYM(_sym_glGetVertexAttribPointerv, "glGetVertexAttribPointerv", glsym_func_void); FALLBAK(_sym_glGetVertexAttribPointerv, glsym_func_void); FINDSYM(_sym_glHint, "glHint", glsym_func_void); FALLBAK(_sym_glHint, glsym_func_void); FINDSYM(_sym_glIsBuffer, "glIsBuffer", glsym_func_uchar); FALLBAK(_sym_glIsBuffer, glsym_func_uchar); FINDSYM(_sym_glIsEnabled, "glIsEnabled", glsym_func_uchar); FALLBAK(_sym_glIsEnabled, glsym_func_uchar); FINDSYM(_sym_glIsFramebuffer, "glIsFramebuffer", glsym_func_uchar); FALLBAK(_sym_glIsFramebuffer, glsym_func_uchar); FINDSYM(_sym_glIsProgram, "glIsProgram", glsym_func_uchar); FALLBAK(_sym_glIsProgram, glsym_func_uchar); FINDSYM(_sym_glIsRenderbuffer, "glIsRenderbuffer", glsym_func_uchar); FALLBAK(_sym_glIsRenderbuffer, glsym_func_uchar); FINDSYM(_sym_glIsShader, "glIsShader", glsym_func_uchar); FALLBAK(_sym_glIsShader, glsym_func_uchar); FINDSYM(_sym_glIsTexture, "glIsTexture", glsym_func_uchar); FALLBAK(_sym_glIsTexture, glsym_func_uchar); FINDSYM(_sym_glLineWidth, "glLineWidth", glsym_func_void); FALLBAK(_sym_glLineWidth, glsym_func_void); FINDSYM(_sym_glLinkProgram, "glLinkProgram", glsym_func_void); FALLBAK(_sym_glLinkProgram, glsym_func_void); FINDSYM(_sym_glPixelStorei, "glPixelStorei", glsym_func_void); FALLBAK(_sym_glPixelStorei, glsym_func_void); FINDSYM(_sym_glPolygonOffset, "glPolygonOffset", glsym_func_void); FALLBAK(_sym_glPolygonOffset, glsym_func_void); FINDSYM(_sym_glReadPixels, "glReadPixels", glsym_func_void); FALLBAK(_sym_glReadPixels, glsym_func_void); FINDSYM(_sym_glReleaseShaderCompiler, "glReleaseShaderCompiler", glsym_func_void); FALLBAK(_sym_glReleaseShaderCompiler, glsym_func_void); FINDSYM(_sym_glRenderbufferStorage, "glRenderbufferStorage", glsym_func_void); FALLBAK(_sym_glRenderbufferStorage, glsym_func_void); FINDSYM(_sym_glSampleCoverage, "glSampleCoverage", glsym_func_void); FALLBAK(_sym_glSampleCoverage, glsym_func_void); FINDSYM(_sym_glScissor, "glScissor", glsym_func_void); FALLBAK(_sym_glScissor, glsym_func_void); FINDSYM(_sym_glShaderBinary, "glShaderBinary", glsym_func_void); FALLBAK(_sym_glShaderBinary, glsym_func_void); FINDSYM(_sym_glShaderSource, "glShaderSource", glsym_func_void); FALLBAK(_sym_glShaderSource, glsym_func_void); FINDSYM(_sym_glStencilFunc, "glStencilFunc", glsym_func_void); FALLBAK(_sym_glStencilFunc, glsym_func_void); FINDSYM(_sym_glStencilFuncSeparate, "glStencilFuncSeparate", glsym_func_void); FALLBAK(_sym_glStencilFuncSeparate, glsym_func_void); FINDSYM(_sym_glStencilMask, "glStencilMask", glsym_func_void); FALLBAK(_sym_glStencilMask, glsym_func_void); FINDSYM(_sym_glStencilMaskSeparate, "glStencilMaskSeparate", glsym_func_void); FALLBAK(_sym_glStencilMaskSeparate, glsym_func_void); FINDSYM(_sym_glStencilOp, "glStencilOp", glsym_func_void); FALLBAK(_sym_glStencilOp, glsym_func_void); FINDSYM(_sym_glStencilOpSeparate, "glStencilOpSeparate", glsym_func_void); FALLBAK(_sym_glStencilOpSeparate, glsym_func_void); FINDSYM(_sym_glTexImage2D, "glTexImage2D", glsym_func_void); FALLBAK(_sym_glTexImage2D, glsym_func_void); FINDSYM(_sym_glTexParameterf, "glTexParameterf", glsym_func_void); FALLBAK(_sym_glTexParameterf, glsym_func_void); FINDSYM(_sym_glTexParameterfv, "glTexParameterfv", glsym_func_void); FALLBAK(_sym_glTexParameterfv, glsym_func_void); FINDSYM(_sym_glTexParameteri, "glTexParameteri", glsym_func_void); FALLBAK(_sym_glTexParameteri, glsym_func_void); FINDSYM(_sym_glTexParameteriv, "glTexParameteriv", glsym_func_void); FALLBAK(_sym_glTexParameteriv, glsym_func_void); FINDSYM(_sym_glTexSubImage2D, "glTexSubImage2D", glsym_func_void); FALLBAK(_sym_glTexSubImage2D, glsym_func_void); FINDSYM(_sym_glUniform1f, "glUniform1f", glsym_func_void); FALLBAK(_sym_glUniform1f, glsym_func_void); FINDSYM(_sym_glUniform1fv, "glUniform1fv", glsym_func_void); FALLBAK(_sym_glUniform1fv, glsym_func_void); FINDSYM(_sym_glUniform1i, "glUniform1i", glsym_func_void); FALLBAK(_sym_glUniform1i, glsym_func_void); FINDSYM(_sym_glUniform1iv, "glUniform1iv", glsym_func_void); FALLBAK(_sym_glUniform1iv, glsym_func_void); FINDSYM(_sym_glUniform2f, "glUniform2f", glsym_func_void); FALLBAK(_sym_glUniform2f, glsym_func_void); FINDSYM(_sym_glUniform2fv, "glUniform2fv", glsym_func_void); FALLBAK(_sym_glUniform2fv, glsym_func_void); FINDSYM(_sym_glUniform2i, "glUniform2i", glsym_func_void); FALLBAK(_sym_glUniform2i, glsym_func_void); FINDSYM(_sym_glUniform2iv, "glUniform2iv", glsym_func_void); FALLBAK(_sym_glUniform2iv, glsym_func_void); FINDSYM(_sym_glUniform3f, "glUniform3f", glsym_func_void); FALLBAK(_sym_glUniform3f, glsym_func_void); FINDSYM(_sym_glUniform3fv, "glUniform3fv", glsym_func_void); FALLBAK(_sym_glUniform3fv, glsym_func_void); FINDSYM(_sym_glUniform3i, "glUniform3i", glsym_func_void); FALLBAK(_sym_glUniform3i, glsym_func_void); FINDSYM(_sym_glUniform3iv, "glUniform3iv", glsym_func_void); FALLBAK(_sym_glUniform3iv, glsym_func_void); FINDSYM(_sym_glUniform4f, "glUniform4f", glsym_func_void); FALLBAK(_sym_glUniform4f, glsym_func_void); FINDSYM(_sym_glUniform4fv, "glUniform4fv", glsym_func_void); FALLBAK(_sym_glUniform4fv, glsym_func_void); FINDSYM(_sym_glUniform4i, "glUniform4i", glsym_func_void); FALLBAK(_sym_glUniform4i, glsym_func_void); FINDSYM(_sym_glUniform4iv, "glUniform4iv", glsym_func_void); FALLBAK(_sym_glUniform4iv, glsym_func_void); FINDSYM(_sym_glUniformMatrix2fv, "glUniformMatrix2fv", glsym_func_void); FALLBAK(_sym_glUniformMatrix2fv, glsym_func_void); FINDSYM(_sym_glUniformMatrix3fv, "glUniformMatrix3fv", glsym_func_void); FALLBAK(_sym_glUniformMatrix3fv, glsym_func_void); FINDSYM(_sym_glUniformMatrix4fv, "glUniformMatrix4fv", glsym_func_void); FALLBAK(_sym_glUniformMatrix4fv, glsym_func_void); FINDSYM(_sym_glUseProgram, "glUseProgram", glsym_func_void); FALLBAK(_sym_glUseProgram, glsym_func_void); FINDSYM(_sym_glValidateProgram, "glValidateProgram", glsym_func_void); FALLBAK(_sym_glValidateProgram, glsym_func_void); FINDSYM(_sym_glVertexAttrib1f, "glVertexAttrib1f", glsym_func_void); FALLBAK(_sym_glVertexAttrib1f, glsym_func_void); FINDSYM(_sym_glVertexAttrib1fv, "glVertexAttrib1fv", glsym_func_void); FALLBAK(_sym_glVertexAttrib1fv, glsym_func_void); FINDSYM(_sym_glVertexAttrib2f, "glVertexAttrib2f", glsym_func_void); FALLBAK(_sym_glVertexAttrib2f, glsym_func_void); FINDSYM(_sym_glVertexAttrib2fv, "glVertexAttrib2fv", glsym_func_void); FALLBAK(_sym_glVertexAttrib2fv, glsym_func_void); FINDSYM(_sym_glVertexAttrib3f, "glVertexAttrib3f", glsym_func_void); FALLBAK(_sym_glVertexAttrib3f, glsym_func_void); FINDSYM(_sym_glVertexAttrib3fv, "glVertexAttrib3fv", glsym_func_void); FALLBAK(_sym_glVertexAttrib3fv, glsym_func_void); FINDSYM(_sym_glVertexAttrib4f, "glVertexAttrib4f", glsym_func_void); FALLBAK(_sym_glVertexAttrib4f, glsym_func_void); FINDSYM(_sym_glVertexAttrib4fv, "glVertexAttrib4fv", glsym_func_void); FALLBAK(_sym_glVertexAttrib4fv, glsym_func_void); FINDSYM(_sym_glVertexAttribPointer, "glVertexAttribPointer", glsym_func_void); FALLBAK(_sym_glVertexAttribPointer, glsym_func_void); FINDSYM(_sym_glViewport, "glViewport", glsym_func_void); FALLBAK(_sym_glViewport, glsym_func_void); #undef FINDSYM #undef FALLBAK // Checking to see if this function exists is a poor but reasonable way to // check if it's gles but it works for now if (_sym_glGetShaderPrecisionFormat != (typeof(_sym_glGetShaderPrecisionFormat))sym_missing ) { DBG("GL Library is GLES."); gl_lib_is_gles = 1; } return 1; } //--------------------------------------------------------------// // Wrapped GL APIs to handle desktop compatibility // Stripping precision code from GLES shader for desktop compatibility // Code adopted from Meego GL code. Temporary Fix. static const char * opengl_strtok(const char *s, int *n, char **saveptr, char *prevbuf) { char *start; char *ret; char *p; int retlen; static const char *delim = " \t\n\r/"; if (prevbuf) free(prevbuf); if (s) *saveptr = (char *)s; else { if (!(*saveptr) || !(*n)) return NULL; s = *saveptr; } for (; *n && strchr(delim, *s); s++, (*n)--) { if (*s == '/' && *n > 1) { if (s[1] == '/') { do { s++, (*n)--; } while (*n > 1 && s[1] != '\n' && s[1] != '\r'); } else if (s[1] == '*') { do { s++, (*n)--; } while (*n > 2 && (s[1] != '*' || s[2] != '/')); s++, (*n)--; } } } start = (char *)s; for (; *n && *s && !strchr(delim, *s); s++, (*n)--); if (*n > 0) s++, (*n)--; *saveptr = (char *)s; retlen = s - start; ret = malloc(retlen + 1); p = ret; while (retlen > 0) { if (*start == '/' && retlen > 1) { if (start[1] == '/') { do { start++, retlen--; } while (retlen > 1 && start[1] != '\n' && start[1] != '\r'); start++, retlen--; continue; } else if (start[1] == '*') { do { start++, retlen--; } while (retlen > 2 && (start[1] != '*' || start[2] != '/')); start += 3, retlen -= 3; continue; } } *(p++) = *(start++), retlen--; } *p = 0; return ret; } static char * patch_gles_shader(const char *source, int length, int *patched_len) { char *saveptr = NULL; char *sp; char *p = NULL; if (!length) length = strlen(source); *patched_len = 0; int patched_size = length; char *patched = malloc(patched_size + 1); if (!patched) return NULL; p = (char *)opengl_strtok(source, &length, &saveptr, NULL); for (; p; p = (char *)opengl_strtok(0, &length, &saveptr, p)) { if (!strncmp(p, "lowp", 4) || !strncmp(p, "mediump", 7) || !strncmp(p, "highp", 5)) { continue; } else if (!strncmp(p, "precision", 9)) { while ((p = (char *)opengl_strtok(0, &length, &saveptr, p)) && !strchr(p, ';')); } else { if (!strncmp(p, "gl_MaxVertexUniformVectors", 26)) { p = "(gl_MaxVertexUniformComponents / 4)"; } else if (!strncmp(p, "gl_MaxFragmentUniformVectors", 28)) { p = "(gl_MaxFragmentUniformComponents / 4)"; } else if (!strncmp(p, "gl_MaxVaryingVectors", 20)) { p = "(gl_MaxVaryingFloats / 4)"; } int new_len = strlen(p); if (*patched_len + new_len > patched_size) { patched_size *= 2; patched = realloc(patched, patched_size + 1); if (!patched) return NULL; } memcpy(patched + *patched_len, p, new_len); *patched_len += new_len; } } patched[*patched_len] = 0; /* check that we don't leave dummy preprocessor lines */ for (sp = patched; *sp;) { for (; *sp == ' ' || *sp == '\t'; sp++); if (!strncmp(sp, "#define", 7)) { for (p = sp + 7; *p == ' ' || *p == '\t'; p++); if (*p == '\n' || *p == '\r' || *p == '/') { memset(sp, 0x20, 7); } } for (; *sp && *sp != '\n' && *sp != '\r'; sp++); for (; *sp == '\n' || *sp == '\r'; sp++); } return patched; } static void evgl_glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) { int i = 0, len = 0; char **s = malloc(count * sizeof(char*)); GLint *l = malloc(count * sizeof(GLint)); memset(s, 0, count * sizeof(char*)); memset(l, 0, count * sizeof(GLint)); for (i = 0; i < count; ++i) { if (length) { len = length[i]; if (len < 0) len = string[i] ? strlen(string[i]) : 0; } else len = string[i] ? strlen(string[i]) : 0; if (string[i]) { s[i] = patch_gles_shader(string[i], len, &l[i]); if (!s[i]) { while(i) free(s[--i]); free(l); free(s); DBG("Patching Shader Failed."); return; } } else { s[i] = NULL; l[i] = 0; } } _sym_glShaderSource(shader, count, (const char **)s, l); while(i) free(s[--i]); free(l); free(s); } static void evgl_glGetShaderPrecisionFormat(GLenum shadertype __UNUSED__, GLenum precisiontype __UNUSED__, GLint* range, GLint* precision) { if (range) { range[0] = -126; // floor(log2(FLT_MIN)) range[1] = 127; // floor(log2(FLT_MAX)) } if (precision) { precision[0] = 24; // floor(-log2((1.0/16777218.0))); } return; } static void evgl_glReleaseShaderCompiler(void) { DBG("Not supported in Desktop GL"); return; } static void evgl_glShaderBinary(GLsizei n __UNUSED__, const GLuint* shaders __UNUSED__, GLenum binaryformat __UNUSED__, const void* binary __UNUSED__, GLsizei length __UNUSED__) { // FIXME: need to dlsym/getprocaddress for this DBG("Not supported in Desktop GL"); return; //n = binaryformat = length = 0; //shaders = binary = 0; } #endif //--------------------------------------------------------------// #ifdef EVAS_GL static void override_gl_apis(Evas_GL_API *api) { api->version = EVAS_GL_API_VERSION; #define ORD(f) EVAS_API_OVERRIDE(f, api, _sym_) // GLES 2.0 ORD(glActiveTexture); ORD(glAttachShader); ORD(glBindAttribLocation); ORD(glBindBuffer); ORD(glBindTexture); ORD(glBlendColor); ORD(glBlendEquation); ORD(glBlendEquationSeparate); ORD(glBlendFunc); ORD(glBlendFuncSeparate); ORD(glBufferData); ORD(glBufferSubData); ORD(glCheckFramebufferStatus); ORD(glClear); ORD(glClearColor); ORD(glClearDepthf); ORD(glClearStencil); ORD(glColorMask); ORD(glCompileShader); ORD(glCompressedTexImage2D); ORD(glCompressedTexSubImage2D); ORD(glCopyTexImage2D); ORD(glCopyTexSubImage2D); ORD(glCreateProgram); ORD(glCreateShader); ORD(glCullFace); ORD(glDeleteBuffers); ORD(glDeleteFramebuffers); ORD(glDeleteProgram); ORD(glDeleteRenderbuffers); ORD(glDeleteShader); ORD(glDeleteTextures); ORD(glDepthFunc); ORD(glDepthMask); ORD(glDepthRangef); ORD(glDetachShader); ORD(glDisable); ORD(glDisableVertexAttribArray); ORD(glDrawArrays); ORD(glDrawElements); ORD(glEnable); ORD(glEnableVertexAttribArray); ORD(glFinish); ORD(glFlush); ORD(glFramebufferRenderbuffer); ORD(glFramebufferTexture2D); ORD(glFrontFace); ORD(glGenBuffers); ORD(glGenerateMipmap); ORD(glGenFramebuffers); ORD(glGenRenderbuffers); ORD(glGenTextures); ORD(glGetActiveAttrib); ORD(glGetActiveUniform); ORD(glGetAttachedShaders); ORD(glGetAttribLocation); ORD(glGetBooleanv); ORD(glGetBufferParameteriv); ORD(glGetError); ORD(glGetFloatv); ORD(glGetFramebufferAttachmentParameteriv); ORD(glGetIntegerv); ORD(glGetProgramiv); ORD(glGetProgramInfoLog); ORD(glGetRenderbufferParameteriv); ORD(glGetShaderiv); ORD(glGetShaderInfoLog); ORD(glGetShaderPrecisionFormat); ORD(glGetShaderSource); ORD(glGetString); // FIXME ORD(glGetTexParameterfv); ORD(glGetTexParameteriv); ORD(glGetUniformfv); ORD(glGetUniformiv); ORD(glGetUniformLocation); ORD(glGetVertexAttribfv); ORD(glGetVertexAttribiv); ORD(glGetVertexAttribPointerv); ORD(glHint); ORD(glIsBuffer); ORD(glIsEnabled); ORD(glIsFramebuffer); ORD(glIsProgram); ORD(glIsRenderbuffer); ORD(glIsShader); ORD(glIsTexture); ORD(glLineWidth); ORD(glLinkProgram); ORD(glPixelStorei); ORD(glPolygonOffset); ORD(glReadPixels); ORD(glReleaseShaderCompiler); ORD(glRenderbufferStorage); ORD(glSampleCoverage); ORD(glScissor); ORD(glShaderBinary); ORD(glShaderSource); ORD(glStencilFunc); ORD(glStencilFuncSeparate); ORD(glStencilMask); ORD(glStencilMaskSeparate); ORD(glStencilOp); ORD(glStencilOpSeparate); ORD(glTexImage2D); ORD(glTexParameterf); ORD(glTexParameterfv); ORD(glTexParameteri); ORD(glTexParameteriv); ORD(glTexSubImage2D); ORD(glUniform1f); ORD(glUniform1fv); ORD(glUniform1i); ORD(glUniform1iv); ORD(glUniform2f); ORD(glUniform2fv); ORD(glUniform2i); ORD(glUniform2iv); ORD(glUniform3f); ORD(glUniform3fv); ORD(glUniform3i); ORD(glUniform3iv); ORD(glUniform4f); ORD(glUniform4fv); ORD(glUniform4i); ORD(glUniform4iv); ORD(glUniformMatrix2fv); ORD(glUniformMatrix3fv); ORD(glUniformMatrix4fv); ORD(glUseProgram); ORD(glValidateProgram); ORD(glVertexAttrib1f); ORD(glVertexAttrib1fv); ORD(glVertexAttrib2f); ORD(glVertexAttrib2fv); ORD(glVertexAttrib3f); ORD(glVertexAttrib3fv); ORD(glVertexAttrib4f); ORD(glVertexAttrib4fv); ORD(glVertexAttribPointer); ORD(glViewport); #undef ORD #define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, evgl_) if (!gl_lib_is_gles) { // Override functions wrapped by Evas_GL // GLES2.0 API compat on top of desktop gl ORD(glGetShaderPrecisionFormat); ORD(glReleaseShaderCompiler); ORD(glShaderBinary); } ORD(glShaderSource); // Do precision stripping in both cases #undef ORD } #endif //-------------------------------------------// static int gl_lib_init(void) { #ifdef EVAS_GL // dlopen OSMesa gl_lib_handle = dlopen("libOSMesa.so.1", RTLD_NOW); if (!gl_lib_handle) gl_lib_handle = dlopen("libOSMesa.so", RTLD_NOW); if (!gl_lib_handle) { DBG("Unable to open libOSMesa: %s", dlerror()); return 0; } //------------------------------------------------// if (!glue_sym_init()) return 0; if (!gl_sym_init()) return 0; override_gl_apis(&gl_funcs); return 1; #else return 0; #endif } static void init_gl(void) { DBG("Initializing Software OpenGL APIs...\n"); if (!gl_lib_init()) DBG("Unable to support EvasGL in this engine module. Install OSMesa to get it running"); else { #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_) ORD(gl_surface_create); ORD(gl_surface_destroy); ORD(gl_context_create); ORD(gl_context_destroy); ORD(gl_make_current); ORD(gl_string_query); // FIXME: Need to implement ORD(gl_proc_address_get); // FIXME: Need to implement ORD(gl_native_surface_get); ORD(gl_api_get); #undef ORD } } /* ***** ** ** MODULE ACCESSIBLE API API ** ***** */ static int module_open(Evas_Module *em) { if (!em) return 0; _evas_soft_gen_log_dom = eina_log_domain_register ("evas-software_generic", EVAS_DEFAULT_LOG_COLOR); if(_evas_soft_gen_log_dom<0) { EINA_LOG_ERR("Can not create a module log domain."); return 0; } init_gl(); em->functions = (void *)(&func); cpunum = eina_cpu_count(); return 1; } static void module_close(Evas_Module *em __UNUSED__) { eina_log_domain_unregister(_evas_soft_gen_log_dom); } static Evas_Module_Api evas_modapi = { EVAS_MODULE_API_VERSION, "software_generic", "none", { module_open, module_close } }; EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, software_generic); #ifndef EVAS_STATIC_BUILD_SOFTWARE_GENERIC EVAS_EINA_MODULE_DEFINE(engine, software_generic); #endif