#include "Evas.h" #include #include #include #include /* deleting objects */ void evas_del_object(Evas e, Evas_Object o) { Evas_List l; for (l = e->layers; l; l = l->next) { Evas_Layer layer; layer = l->data; if (layer->layer == o->current.layer) { layer->objects = evas_list_remove(layer->objects, o); e->object_renderer_data_free(e, o); o->object_free(o); return; } } } /* adding objects */ Evas_Object evas_add_evas(Evas e, Evas evas) { } /* layer stacking for object */ void evas_set_layer(Evas e, Evas_Object o, int l) { } void evas_set_layer_store(Evas e, int l, int store) { } /* stacking within a layer */ void evas_raise(Evas e, Evas_Object o) { } void evas_lower(Evas e, Evas_Object o) { } void evas_stack_above(Evas e, Evas_Object o, int above) { } void evas_stack_below(Evas e, Evas_Object o, int above) { } /* object geoemtry */ void evas_move(Evas e, Evas_Object o, double x, double y) { } void evas_resize(Evas e, Evas_Object o, double w, double h) { } void evas_get_geometry(Evas e, Evas_Object o, double *x, double *y, double *w, double *h) { } /* object visibility */ void evas_show(Evas e, Evas_Object o) { } void evas_hide(Evas e, Evas_Object o) { }