dnl use: EMOTION_MODULE_DEP_CHECK_XINE(want_engine) dnl where want_engine = yes or static AC_DEFUN([EMOTION_MODULE_DEP_CHECK_XINE], [dnl requirements="libxine >= 1.1.1" if test "$1" = "static"; then EFL_DEPEND_PKG([EMOTION], [EMOTION_MODULE_XINE], [${requirements}]) else PKG_CHECK_MODULES([EMOTION_MODULE_XINE], [${requirements}]) fi ]) dnl use: EMOTION_MODULE_DEP_CHECK_GSTREAMER(want_static) dnl where want_engine = yes or static AC_DEFUN([EMOTION_MODULE_DEP_CHECK_GSTREAMER], [dnl GST_VER=0.10.2 requirements="gstreamer-0.10 >= ${GST_VER} gstreamer-plugins-base-0.10 >= ${GST_VER} gstreamer-video-0.10 >= ${GST_VER} gstreamer-interfaces-0.10 >= ${GST_VER}" have_gst_xoverlay="no" if test "$1" = "static"; then EFL_DEPEND_PKG([EMOTION], [EMOTION_MODULE_GSTREAMER], [${requirements}]) else PKG_CHECK_MODULES([EMOTION_MODULE_GSTREAMER], [${requirements}]) fi if test "${want_x11_any}" = "yes"; then if test "$1" = "static"; then # we need gstreamer cflags and libs to test xoverlay support PKG_CHECK_MODULES([EMOTION_MODULE_GSTREAMER], [${requirements}]) fi CFLAGS_save="${CFLAGS}" CFLAGS="${CFLAGS} ${EMOTION_MODULE_GSTREAMER_CFLAGS}" AC_CHECK_HEADER([gst/interfaces/xoverlay.h], [have_gst_xoverlay="old" # will check for "new" later with AC_CHECK_LIB() AC_DEFINE(HAVE_XOVERLAY_H, 1, [Build with Gstreamer Xoverlay support])], [AC_MSG_WARN([Building Gstreamer with X11 but no gst/interfaces/xoverlay.h found])], [#include ]) CFLAGS="${CFLAGS_save}" LDFLAGS_save=${LDFLAGS} LDFLAGS="${LDFLAGS} ${EMOTION_MODULE_GSTREAMER_LIBS}" AC_CHECK_LIB([gstinterfaces-0.10], [gst_x_overlay_set_window_handle], [have_gst_xoverlay="new" AC_DEFINE([HAVE_X_OVERLAY_SET], [1], [Use gst_x_overlay_set_window_handle instead of old deprecated gst_x_overlay_set_xwindow_id])]) LDFLAGS="${LDFLAGS_save}" fi ]) dnl use: EMOTION_MODULE_DEP_CHECK_GENERIC(want_static) dnl where want_engine = yes or static AC_DEFUN([EMOTION_MODULE_DEP_CHECK_GENERIC], []) dnl use: EMOTION_MODULE(name, want_engine) dnl dnl defines EMOTION_BUILD_NAME if it should be built dnl defines EMOTION_STATIC_BUILD_NAME if should be built statically dnl AC_DEFUN([EMOTION_MODULE], [ m4_pushdef([UP], m4_translit([$1], [-a-z], [_A-Z]))dnl m4_pushdef([DOWN], m4_translit([$1], [-A-Z], [_a-z]))dnl want_engine="$2" want_static_engine="no" have_engine="no" have_emotion_module_[]DOWN="no" EMOTION_MODULE_[]m4_defn([UP])[]_CFLAGS="" EMOTION_MODULE_[]m4_defn([UP])[]_LIBS="" if test "x${want_engine}" = "xyes" -o "x${want_engine}" = "xstatic"; then m4_default([EMOTION_MODULE_DEP_CHECK_]m4_defn([UP]))([${want_engine}]) have_engine="yes" if test "x${want_engine}" = "xstatic" ; then have_emotion_module_[]DOWN="static" want_static_engine="yes" else have_emotion_module_[]DOWN="yes" fi fi AC_DEFINE_IF(EMOTION_BUILD_[]UP, [test "${have_engine}" = "yes"], [1], [Build $1 Evas engine]) AM_CONDITIONAL(EMOTION_BUILD_[]UP, [test "${have_engine}" = "yes"]) AC_DEFINE_IF(EMOTION_STATIC_BUILD_[]UP, [test "${want_static_engine}" = "yes"], [1], [Build $1 Evas engine inside libevas]) AM_CONDITIONAL(EMOTION_STATIC_BUILD_[]UP, [test "${want_static_engine}" = "yes"]) AC_SUBST([EMOTION_MODULE_]m4_defn([UP])[_CFLAGS]) AC_SUBST([EMOTION_MODULE_]m4_defn([UP])[_LIBS]) m4_popdef([UP]) m4_popdef([DOWN]) ])