#ifndef _EVAS_ENGINE_SDL_H #define _EVAS_ENGINE_SDL_H #include typedef struct _Evas_Engine_Info_SDL Evas_Engine_Info_SDL; struct _Evas_Engine_Info_SDL { /* PRIVATE - don't mess with this baby or evas will poke its tongue out */ /* at you and make nasty noises */ Evas_Engine_Info magic; struct { int rotation; int fullscreen : 1; int hwsurface : 1; int noframe : 1; int alpha : 1; } info; /* non-blocking or blocking mode */ Evas_Engine_Render_Mode render_mode; }; #endif