#ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include "gl/Ector_GL.h" #include "ector_private.h" #include "ector_gl_private.h" typedef struct _Ector_Renderer_GL_Gradient_Linear_Data Ector_Renderer_GL_Gradient_Linear_Data; struct _Ector_Renderer_GL_Gradient_Linear_Data { Ector_Renderer_Gradient_Linear_Data *linear; Ector_Renderer_Gradient_Data *gradient; Ector_Renderer_Data *base; }; static Eina_Bool _ector_renderer_gl_gradient_linear_ector_renderer_prepare(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd) { // FIXME: prepare something (void) obj; (void) pd; return EINA_TRUE; } static Eina_Bool _ector_renderer_gl_gradient_linear_ector_renderer_draw(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd, Efl_Gfx_Render_Op op, Eina_Array *clips, unsigned int mul_col) { ector_renderer_draw(efl_super(obj, ECTOR_RENDERER_GL_GRADIENT_LINEAR_CLASS), op, clips, mul_col); // FIXME: draw something ! (void) pd; return EINA_TRUE; } static void _ector_renderer_gl_gradient_linear_efl_gfx_path_bounds_get(const Eo *obj EINA_UNUSED, Ector_Renderer_GL_Gradient_Linear_Data *pd, Eina_Rect *r) { EINA_RECTANGLE_SET(r, pd->base->origin.x + pd->linear->start.x, pd->base->origin.y + pd->linear->start.y, pd->linear->end.x - pd->linear->start.x, pd->linear->end.y - pd->linear->start.y); } static Eina_Bool _ector_renderer_gl_gradient_linear_ector_renderer_gl_op_fill(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd, uint64_t flags, GLshort *vertex, unsigned int vertex_count, unsigned int mul_col) { // FIXME: The idea here is to select the right shader and push the needed parameter for it // along with the other value (void) obj; (void) pd; (void) flags; (void) vertex; (void) vertex_count; (void) mul_col; return EINA_TRUE; } static Efl_Object * _ector_renderer_gl_gradient_linear_efl_object_constructor(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd) { obj = efl_constructor(efl_super(obj, ECTOR_RENDERER_GL_GRADIENT_LINEAR_CLASS)); if (!obj) return NULL; pd->base = efl_data_xref(obj, ECTOR_RENDERER_CLASS, obj); pd->linear = efl_data_xref(obj, ECTOR_RENDERER_GRADIENT_LINEAR_MIXIN, obj); pd->gradient = efl_data_xref(obj, ECTOR_RENDERER_GRADIENT_MIXIN, obj); return obj; } static void _ector_renderer_gl_gradient_linear_efl_object_destructor(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd) { efl_data_xunref(obj, pd->base, obj); efl_data_xunref(obj, pd->linear, obj); efl_data_xunref(obj, pd->gradient, obj); } static void _ector_renderer_gl_gradient_linear_efl_gfx_gradient_stop_set(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd EINA_UNUSED, const Efl_Gfx_Gradient_Stop *colors, unsigned int length) { efl_gfx_gradient_stop_set(efl_super(obj, ECTOR_RENDERER_GL_GRADIENT_LINEAR_CLASS), colors, length); } static unsigned int _ector_renderer_gl_gradient_linear_ector_renderer_crc_get(const Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd) { unsigned int crc; crc = ector_renderer_crc_get(efl_super(obj, ECTOR_RENDERER_GL_GRADIENT_LINEAR_CLASS)); crc = eina_crc((void*) pd->gradient->s, sizeof (Efl_Gfx_Gradient_Spread), crc, EINA_FALSE); if (pd->gradient->colors_count) crc = eina_crc((void*) pd->gradient->colors, sizeof (Efl_Gfx_Gradient_Stop) * pd->gradient->colors_count, crc, EINA_FALSE); crc = eina_crc((void*) pd->linear, sizeof (Ector_Renderer_Gradient_Linear_Data), crc, EINA_FALSE); return crc; } #include "ector_renderer_gl_gradient_linear.eo.c"