efl/legacy/ephysics/data/themes/buttons.edc

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#define BUTTON_GROUP(_name) \
group { \
name: "elm/button/base/ephysics-test-"#_name; \
\
images { \
image: "bt_"##_name##".png" COMP; \
image: "bt_"##_name##"_pressed.png" COMP; \
} \
\
parts { \
\
part { \
name: "blocker"; \
type: RECT; \
mouse_events: 1; \
description { \
state: "default" 0.0; \
color: 255 255 255 0; \
} \
} \
\
part { \
name: "base"; \
type: IMAGE; \
mouse_events: 0; \
description { \
state: "default" 0.0; \
min: 80 28; \
max: 80 28; \
aspect: 1 1; \
image.normal: "bt_"##_name##".png"; \
} \
description { \
state: "pressed" 0.0; \
inherit: "default" 0.0; \
image.normal: "bt_"##_name##"_pressed.png"; \
} \
description { \
state: "disabled" 0.0; \
inherit: "default" 0.0; \
color: 255 255 255 80; \
} \
} \
\
part { \
name: "over"; \
type: RECT; \
mouse_events: 1; \
ignore_flags: ON_HOLD; \
description { \
state: "default" 0.0; \
color: 255 255 255 0; \
} \
description { \
state: "disabled" 0.0; \
inherit: "default" 0.0; \
visible: 0; \
} \
} \
\
} \
\
programs { \
\
program { \
name: "bt_click"; \
source: "ephysics_test"; \
signal: "click"; \
in: 0.2 0; \
action: STATE_SET "pressed" 0.0; \
target: "base"; \
after: "bt_click2"; \
} \
\
program { \
name: "bt_click2"; \
in: 0.4 0; \
action: STATE_SET "default" 0.0; \
target: "base"; \
after: "bt_clicked"; \
} \
\
program { \
name: "bt_clicked"; \
source: "over"; \
signal: "mouse,clicked,1"; \
action: SIGNAL_EMIT "elm,action,click" ""; \
} \
\
program { \
name: "bt_pressed"; \
source: "over"; \
signal: "mouse,down,1"; \
action: STATE_SET "pressed" 0.0; \
target: "base"; \
} \
\
program { \
name: "bt_unpressed"; \
source: "over"; \
signal: "mouse,up,1"; \
action: STATE_SET "default" 0.0; \
target: "base"; \
} \
\
program { \
name: "disable"; \
source: "elm"; \
signal: "elm,state,disabled"; \
action: STATE_SET "disabled" 0.0; \
target: "base"; \
target: "over"; \
} \
\
program { \
name: "enable"; \
source: "elm"; \
signal: "elm,state,enabled"; \
action: STATE_SET "default" 0.0; \
target: "base"; \
target: "over"; \
} \
\
} \
\
}
BUTTON_GROUP(jump)
BUTTON_GROUP(restart)
BUTTON_GROUP(shoot)
#undef BUTTON_GROUP