27 lines
901 B
Plaintext
27 lines
901 B
Plaintext
/**
|
|
* A macro for defining the programms that are needed to redirect the mouse
|
|
* events of a part to the implementation of Efl.Ui.Clickable.
|
|
*
|
|
* The Widget using this has to call the method bind_to_theme of Efl.Ui.Clickable_Util
|
|
* in order to redirect the here called signals to real events that can be used in code.
|
|
* The resulting events on the widget will be from the Efl.Ui.Clickable class.
|
|
*/
|
|
|
|
#define EFL_UI_CLICKABLE_PART_BIND(PART) \
|
|
program { \
|
|
signal: "mouse,down,1"; source: PART; \
|
|
action: SIGNAL_EMIT "efl,action,press" "efl"; \
|
|
} \
|
|
program { \
|
|
signal: "mouse,down,1,*"; source: PART; \
|
|
action: SIGNAL_EMIT "efl,action,press" "efl"; \
|
|
} \
|
|
program { \
|
|
signal: "mouse,up,1"; source: PART; \
|
|
action: SIGNAL_EMIT "efl,action,unpress" "efl"; \
|
|
} \
|
|
program { \
|
|
signal: "mouse,pressed,out"; source: PART; \
|
|
action: SIGNAL_EMIT "efl,action,mouse_out" "efl"; \
|
|
}
|