efl/src/modules/evas/engines/direct3d/evas_direct3d_scene.cpp

34 lines
555 B
C++

#include "evas_direct3d_scene.h"
D3DScene::D3DScene()
{
}
void D3DScene::FreeObjects()
{
for (int i = 0; i < _objects.Length(); i++)
_objects[i]->SetFree(true);
}
void D3DScene::DrawAll(D3DDevice *d3d)
{
for (int i = 0; i < _objects.Length(); i++)
{
if (!_objects[i]->IsFree())
_objects[i]->Draw(d3d);
}
}
void D3DScene::DeleteObject(D3DObject *object)
{
for (int i = 0; i < _objects.Length(); i++)
{
if (_objects[i].Addr() == object)
{
_objects.Replace(i);
return;
}
}
}