194 lines
5.4 KiB
Plaintext
194 lines
5.4 KiB
Plaintext
class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
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{
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legacy_prefix: null;
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data : Evas_3D_Texture_Data;
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properties {
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source_visible {
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set {
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/*
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Set the visibility flag of the source evas object of the given texture.
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Recommend to call evas_object_show() on the source object and controll the
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visibility using this function.
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By default, source object is visible.
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@see evas_3d_texture_source_set()
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@ingroup Evas_3D_Texture
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*/
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}
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get {
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/*
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Get the visibility flag of the source evas object of the given texture.
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@see evas_3d_texture_source_visible_set()
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@ingroup Evas_3D_Texture
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*/
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}
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values {
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bool visible; /*@ @c EINA_TRUE for visible, @c EINA_FALSE for invisible.*/
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}
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}
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}
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methods {
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data_set {
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/*
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Set the data of the given texture.
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@see evas_3d_texture_file_set()
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@ingroup Evas_3D_Texture
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*/
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params {
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@in Evas_3D_Color_Format color_format; /*@ Color format of the texture. */
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@in Evas_3D_Pixel_Format pixel_format; /*@ Pixel format of the data. */
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@in int w; /*@ Width of the data. */
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@in int h; /*@ Height of the data. */
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@in const(void)* data; /*@ Pointer to the data. */
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}
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}
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file_set {
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/*
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Set the data of the given texture from file.
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Only PNG format is supported.
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@ingroup Evas_3D_Texture
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*/
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params {
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@in const(char)* file; /*@ Path to the image file. */
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@in const(char)* key; /*@ Key in the image file. */
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}
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}
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source_set {
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/*
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Set the data of the given texture from an evas object.
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Evas 3D support using existing evas object as a texture source. This feature
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make it possible using any exisiting evas object inside 3D scene.
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@see evas_3d_texture_source_visible_set
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@ingroup Evas_3D_Texture
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*/
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params {
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@in Evas_Object *source; /*@ Source evas object to be used as the texture data. */
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}
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}
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color_format_get @const {
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/*
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Get the color format of the given texture.
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EVAS_3D_COLOR_FORMAT_RGBA will be returned if the texture has source object.
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Otherwise, the color format of the data will be returned.
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@see evas_3d_texture_data_set()
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@see evas_3d_texture_file_set()
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@see evas_3d_texture_source_set()
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@ingroup Evas_3D_Texture
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*/
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return: Evas_3D_Color_Format;
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}
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size_get @const {
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/*
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Get the size of the given texture.
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If the texture has source object, the size of the source object will be
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returned. Otherwise, the size of the data (or image file) will be returned.
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@see evas_3d_texture_data_set()
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@see evas_3d_texture_file_set()
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@see evas_3d_texture_source_set()
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@ingroup Evas_3D_Texture
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*/
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params {
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@out int w; /*@ Pointer to receive the width of the texture size. */
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@out int h; /*@ Pointer to receive the height of the texture size. */
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}
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}
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wrap_set {
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/*
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Set the wrap mode of the given texture.
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If the texture coordinate exceed range [0.0, 1.0] the values are modified
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according to the wrap mode.
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Default wrap modes are both EVAS_3D_WRAP_MODE_CLAMP for s and t.
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@ingroup Evas_3D_Texture
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*/
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params {
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@in Evas_3D_Wrap_Mode s; /*@ Wrap mode for S-axis. */
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@in Evas_3D_Wrap_Mode t; /*@ Wrap mode for T-axis. */
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}
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}
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wrap_get {
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/*
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Get the wrap mode of the given texture.
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@see evas_3d_texture_wrap_set()
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@ingroup Evas_3D_Texture
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*/
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params {
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@out Evas_3D_Wrap_Mode s; /*@ Pointer to receive S-axis wrap mode. */
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@out Evas_3D_Wrap_Mode t; /*@ Pointer to receive T-axis wrap mode. */
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}
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}
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filter_set {
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/*
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Set the filter of the given texture.
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Default filters are both EVAS_3D_TEXTURE_FILTER_NEAREST for s and t.
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@ingroup Evas_3D_Texture
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*/
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params {
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@in Evas_3D_Texture_Filter min; /*@ Minification filter used when down-scaling. */
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@in Evas_3D_Texture_Filter mag; /*@ Magnification filter used when up-scaling. */
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}
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}
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filter_get @const {
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/*
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Get the filter of the given texture.
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@param texture The given texture.
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@param min Pointer to receive the minification filter.
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@param mag Pointer to receive the magnification filter.
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@see evas_3d_texture_filter_set()
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@ingroup Evas_3D_Texture
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*/
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params {
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@out Evas_3D_Texture_Filter min; /*@ Pointer to receive the minification filter. */
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@out Evas_3D_Texture_Filter mag; /*@ Pointer to receive the magnification filter. */
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}
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}
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}
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implements {
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Eo.Base.constructor;
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Eo.Base.destructor;
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Evas_3D_Object.update_notify;
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Evas_3D_Object.change_notify;
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}
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}
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