efl/src/lib/evas/canvas/evas_object_smart.eo

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class Evas.Object_Smart (Evas.Object, Evas.Signal_Interface)
{
eo_prefix: evas_obj_smart;
data: Evas_Smart_Data;
properties {
need_recalculate {
set {
/*@
Set or unset the flag signalling that a given smart object needs to
get recalculated.
If this flag is set, then the @c calculate() smart function of @p
obj will be called, if one is provided, during rendering phase of
Evas (see evas_render()), after which this flag will be
automatically unset.
If that smart function is not provided for the given object, this
flag will be left unchanged.
@note just setting this flag will not make the canvas' whole scene
dirty, by itself, and evas_render() will have no effect. To
force that, use evas_object_smart_changed(), that will also
call this function automatically, with @c EINA_TRUE as parameter.
@see evas_object_smart_need_recalculate_get()
@see evas_object_smart_calculate()
@see evas_smart_objects_calculate()
@ingroup Evas_Smart_Object_Group */
}
get {
/*@
Get the value of the flag signalling that a given smart object needs to
get recalculated.
@return if flag is set or not.
@note this flag will be unset during the rendering phase, when the
@c calculate() smart function is called, if one is provided.
If it's not provided, then the flag will be left unchanged
after the rendering phase.
@see evas_object_smart_need_recalculate_set(), for more details
@ingroup Evas_Smart_Object_Group */
}
values {
bool value; /*@ whether one wants to set (@c EINA_TRUE) or to unset
(@c EINA_FALSE) the flag. */
}
}
clip {
set {
/*@ No description supplied by the EAPI. */
legacy: null;
}
values {
Evas_Object *clip;
}
}
color {
set {
/*@ No description supplied by the EAPI. */
legacy: null;
}
values {
int r;
int g;
int b;
int a;
}
}
data {
set {
/*@
Store a pointer to user data for a given smart object.
This data is stored @b independently of the one set by
evas_object_data_set(), naturally.
@see evas_object_smart_data_get()
@ingroup Evas_Smart_Object_Group */
}
values {
void *data; /*@ A pointer to user data */
}
}
members {
get {
/*@
Retrieves the list of the member objects of a given Evas smart
object
@return Returns the list of the member objects of @p obj.
The returned list should be freed with @c eina_list_free() when you
no longer need it.
@since 1.7 This function will return @c NULL when a non-smart object is passed.
@see evas_object_smart_member_add()
@see evas_object_smart_member_del()
@see evas_object_smart_iterator_new() */
return: list<Evas.Object*> * @warn_unused;
}
}
smart {
get {
/*@
Get the #Evas_Smart from which @p obj smart object was created.
@return the #Evas_Smart handle or @c NULL, on errors
@ingroup Evas_Smart_Object_Group */
return: Evas_Smart * @warn_unused;
}
}
}
methods {
show {
/*@ No description supplied by the EAPI. */
legacy: null;
}
move {
/*@ No description supplied by the EAPI. */
legacy: null;
params {
@in Evas_Coord x;
@in Evas_Coord y;
}
}
callbacks_descriptions_set {
/*@
Set an smart object @b instance's smart callbacks descriptions.
@return @c EINA_TRUE on success, @c EINA_FALSE on failure.
These descriptions are hints to be used by introspection and are
not enforced in any way.
It will not be checked if instance callbacks descriptions have the
same name as respective possibly registered in the smart object
@b class. Both are kept in different arrays and users of
evas_object_smart_callbacks_descriptions_get() should handle this
case as they wish.
@note Becase @p descriptions must be @c NULL terminated, and
because a @c NULL name makes little sense, too,
Evas_Smart_Cb_Description.name must @b not be @c NULL.
@note While instance callbacks descriptions are possible, they are
@b not recommended. Use @b class callbacks descriptions
instead as they make you smart object user's life simpler and
will use less memory, as descriptions and arrays will be
shared among all instances.
@ingroup Evas_Smart_Object_Group */
return: bool;
params {
@in const(Evas_Smart_Cb_Description)* descriptions; /*@ @c NULL terminated array with
#Evas_Smart_Cb_Description descriptions. Array elements won't be
modified at run time, but references to them and their contents
will be made, so this array should be kept alive during the whole
object's lifetime. */
}
}
callbacks_descriptions_get @const {
/*@
Retrieve an smart object's know smart callback descriptions (both
instance and class ones).
This call searches for registered callback descriptions for both
instance and class of the given smart object. These arrays will be
sorted by Evas_Smart_Cb_Description.name and also @c NULL
terminated, so both @a class_count and @a instance_count can be
ignored, if the caller wishes so. The terminator @c NULL is not
counted in these values.
@note If just class descriptions are of interest, try
evas_smart_callbacks_descriptions_get() instead.
@note Use @c NULL pointers on the descriptions/counters you're not
interested in: they'll be ignored by the function.
@see evas_smart_callbacks_descriptions_get()
@ingroup Evas_Smart_Object_Group */
params {
@out const(Evas_Smart_Cb_Description)** class_descriptions; /*@ Where to store class callbacks
descriptions array, if any is known. If no descriptions are
known, @c NULL is returned */
@out uint class_count; /*@ Returns how many class callbacks descriptions
are known. */
@out const(Evas_Smart_Cb_Description)** instance_descriptions; /*@ Where to store instance callbacks
descriptions array, if any is known. If no descriptions are
known, @c NULL is returned. */
@out uint instance_count; /*@ Returns how many instance callbacks
descriptions are known. */
}
}
iterator_new @const {
/*@
Retrieves an iterator of the member objects of a given Evas smart
object
@return Returns the iterator of the member objects of @p obj.
@since 1.8
@see evas_object_smart_member_add()
@see evas_object_smart_member_del()
@see evas_object_smart_members_get() */
return: free(own(iterator<Evas.Object *> *), eina_iterator_free)
@warn_unused;
}
callback_description_find @const {
/*@
Find callback description for callback called @a name.
or @c NULL if not found. If parameter is @c NULL, no search
will be done on instance descriptions.
@return reference to description if found, @c NULL if not found. */
params {
@in const(char)* name @nonull; /*@ name of desired callback, must @b not be @c NULL. The
search have a special case for @a name being the same
pointer as registered with Evas_Smart_Cb_Description, one
can use it to avoid excessive use of strcmp(). */
@out const(Evas_Smart_Cb_Description)* class_description; /*@ pointer to return class description or
@c NULL if not found. If parameter is @c NULL, no search will
be done on class descriptions. */
@out const(Evas_Smart_Cb_Description)* instance_description; /*@ pointer to return instance description */
}
}
hide {
/*@ No description supplied by the EAPI. */
legacy: null;
}
calculate {
/*@
Call the @b calculate() smart function immediately on a given smart
object.
This will force immediate calculations (see #Evas_Smart_Class)
needed for renderization of this object and, besides, unset the
flag on it telling it needs recalculation for the next rendering
phase.
@see evas_object_smart_need_recalculate_set()
@ingroup Evas_Smart_Object_Group */
}
add {
/*@
Instantiates a new smart object described by @p s.
@return a new #Evas_Object handle
This is the function one should use when defining the public
function @b adding an instance of the new smart object to a given
canvas. It will take care of setting all of its internals to work
as they should, if the user set things properly, as seem on the
#EVAS_SMART_SUBCLASS_NEW, for example.
@ingroup Evas_Smart_Object_Group */
legacy: null;
}
member_add {
/*@
Set an Evas object as a member of a given smart object.
Members will automatically be stacked and layered together with the
smart object. The various stacking functions will operate on
members relative to the other members instead of the entire canvas,
since they now live on an exclusive layer (see
evas_object_stack_above(), for more details).
Any @p smart_obj object's specific implementation of the @c
member_add() smart function will take place too, naturally.
@see evas_object_smart_member_del()
@see evas_object_smart_members_get()
@ingroup Evas_Smart_Object_Group */
params {
@in Evas_Object *sub_obj @nonull; /*@ The member object */
}
legacy: null;
}
resize {
/*@ No description supplied by the EAPI. */
legacy: null;
params {
@in Evas_Coord w;
@in Evas_Coord h;
}
}
clip_unset {
/*@ No description supplied by the EAPI. */
legacy: null;
}
changed {
/*@
Mark smart object as changed, dirty.
This will flag the given object as needing recalculation,
forcefully. As an effect, on the next rendering cycle its @b
calculate() (see #Evas_Smart_Class) smart function will be called.
@see evas_object_smart_need_recalculate_set().
@see evas_object_smart_calculate().
@ingroup Evas_Smart_Object_Group */
}
member_del {
/*@
Removes a member object from a given smart object.
This removes a member object from a smart object, if it was added
to any. The object will still be on the canvas, but no longer
associated with whichever smart object it was associated with.
@see evas_object_smart_member_add() for more details
@see evas_object_smart_members_get() */
params {
@in Evas_Object *sub_obj; /*@ the member object
@ingroup Evas_Smart_Object_Group */
}
legacy: null;
}
del {
/*@ Deletes a smart object. */
legacy: null;
}
attach {
/*@ Attach a given smart data to a given smart object. */
params {
@in Evas_Smart *s;
}
legacy: null;
}
}
implements {
class.constructor;
class.destructor;
Eo.Base.constructor;
Evas.Object.smart_type_check_ptr;
Evas.Object.smart_type_check;
Evas.Object.smart_data.get;
}
}