.. |
color_pick_frag.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
color_pick_vert.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
diffuse_frag.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
diffuse_vert.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
evas_gl_3d_shaders.x
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evas: Evas_3D - add parallax occlusion shading.
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2015-02-23 15:46:25 +01:00 |
flat_frag.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
flat_vert.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
gen_shaders_3d.sh
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
normal_map_frag.shd
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evas: Evas_3D - add parallax occlusion shading.
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2015-02-23 15:46:25 +01:00 |
normal_map_vert.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
parallax_occlusion_frag.shd
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evas: Evas_3D - add parallax occlusion shading.
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2015-02-23 15:46:25 +01:00 |
parallax_occlusion_vert.shd
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evas: Evas_3D - add parallax occlusion shading.
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2015-02-23 15:46:25 +01:00 |
phong_frag.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
phong_vert.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
shadow_map_frag.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
shadow_map_vert.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
vertex_color_frag.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |
vertex_color_vert.shd
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evas: Evas_3D - refactor shader system.
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2015-02-18 22:42:07 +01:00 |