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#ifdef GL_ES
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precision highp float;
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#endif
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attribute vec4 vertex;
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attribute vec2 tex_coord, tex_coord2, tex_coord3;
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uniform mat4 mvp;
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varying vec2 tex_c, tex_c2, tex_c3;
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void main()
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{
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gl_Position = mvp * vertex;
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tex_c = tex_coord;
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tex_c2 = tex_coord2;
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tex_c3 = tex_coord3;
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}
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