efl/legacy/evas/src/evas_misc.c

460 lines
9.2 KiB
C

#include "Evas.h"
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include "evas_gl_routines.h"
#include "evas_imlib_routines.h"
#include "evas_image_routines.h"
#include "evas_x11_routines.h"
void _evas_layer_free(Evas e, Evas_Layer layer);
Evas
evas_new(void)
{
Evas e;
e = malloc(sizeof(struct _Evas));
memset(e, 0, sizeof(struct _Evas));
e->current.viewport.x = 0.0;
e->current.viewport.y = 0.0;
e->current.viewport.w = 0.0;
e->current.viewport.h = 0.0;
e->current.render_method = RENDER_METHOD_ALPHA_SOFTWARE;
e->current.colors = 128;
return e;
}
void
evas_free(Evas e)
{
Evas_List l;
for (l = e->layers; l; l = l->next)
{
Evas_Layer layer;
layer = l->data;
_evas_layer_free(e, layer);
}
if (e->layers) evas_list_free(e->layers);
if (e->updates) imlib_updates_free(e->updates);
free(e);
}
void
evas_set_color(Evas e, Evas_Object o, int r, int g, int b, int a)
{
switch (o->type)
{
case OBJECT_IMAGE:
{
Evas_Object_Image oo;
oo = (Evas_Object_Image)o;
oo->current.color.r = r;
oo->current.color.g = g;
oo->current.color.b = b;
oo->current.color.a = a;
}
o->changed = 1;
e->changed = 1;
break;
case OBJECT_TEXT:
{
Evas_Object_Text oo;
oo = (Evas_Object_Text)o;
oo->current.r = r;
oo->current.g = g;
oo->current.b = b;
oo->current.a = a;
}
o->changed = 1;
e->changed = 1;
break;
case OBJECT_RECTANGLE:
{
Evas_Object_Rectangle oo;
oo = (Evas_Object_Rectangle)o;
oo->current.r = r;
oo->current.g = g;
oo->current.b = b;
oo->current.a = a;
}
o->changed = 1;
e->changed = 1;
break;
case OBJECT_LINE:
{
Evas_Object_Line oo;
oo = (Evas_Object_Line)o;
oo->current.r = r;
oo->current.g = g;
oo->current.b = b;
oo->current.a = a;
}
o->changed = 1;
e->changed = 1;
break;
default:
break;
}
}
void
evas_get_color(Evas e, Evas_Object o, int *r, int *g, int *b, int *a)
{
switch (o->type)
{
case OBJECT_TEXT:
{
Evas_Object_Text oo;
oo = (Evas_Object_Text)o;
if (r) *r = oo->current.r;
if (g) *g = oo->current.g;
if (b) *b = oo->current.b;
if (a) *a = oo->current.a;
}
break;
case OBJECT_RECTANGLE:
{
Evas_Object_Rectangle oo;
oo = (Evas_Object_Rectangle)o;
if (r) *r = oo->current.r;
if (g) *g = oo->current.g;
if (b) *b = oo->current.b;
if (a) *a = oo->current.a;
}
break;
case OBJECT_LINE:
{
Evas_Object_Line oo;
oo = (Evas_Object_Line)o;
if (r) *r = oo->current.r;
if (g) *g = oo->current.g;
if (b) *b = oo->current.b;
if (a) *a = oo->current.a;
}
break;
default:
break;
}
}
void
evas_set_zoom_scale(Evas e, Evas_Object o, int scale)
{
o->current.zoomscale = scale;
o->changed = 1;
e->changed = 1;
}
void
evas_set_pass_events(Evas e, Evas_Object o, int pass_events)
{
o->pass_events = 1;
}
void
evas_set_font_cache(Evas e, int size)
{
switch (e->current.render_method)
{
case RENDER_METHOD_ALPHA_SOFTWARE:
__evas_imlib_text_cache_set_size(e->current.display, size);
break;
case RENDER_METHOD_BASIC_HARDWARE:
__evas_x11_text_cache_set_size(e->current.display, size);
break;
case RENDER_METHOD_3D_HARDWARE:
__evas_gl_text_cache_set_size(e->current.display, size);
break;
case RENDER_METHOD_ALPHA_HARDWARE:
break;
case RENDER_METHOD_IMAGE:
__evas_image_text_cache_set_size(e->current.display, size);
break;
default:
return;
break;
}
}
int
evas_get_font_cache(Evas e)
{
switch (e->current.render_method)
{
case RENDER_METHOD_ALPHA_SOFTWARE:
return __evas_imlib_text_cache_get_size(e->current.display);
break;
case RENDER_METHOD_BASIC_HARDWARE:
return __evas_x11_text_cache_get_size(e->current.display);
break;
case RENDER_METHOD_3D_HARDWARE:
return __evas_gl_text_cache_get_size(e->current.display);
break;
case RENDER_METHOD_ALPHA_HARDWARE:
break;
case RENDER_METHOD_IMAGE:
return __evas_image_text_cache_get_size(e->current.display);
break;
default:
return;
break;
}
return 0;
}
void
evas_flush_font_cache(Evas e)
{
switch (e->current.render_method)
{
case RENDER_METHOD_ALPHA_SOFTWARE:
__evas_imlib_text_cache_empty(e->current.display);
break;
case RENDER_METHOD_BASIC_HARDWARE:
__evas_x11_text_cache_empty(e->current.display);
break;
case RENDER_METHOD_3D_HARDWARE:
__evas_gl_text_cache_empty(e->current.display);
break;
case RENDER_METHOD_ALPHA_HARDWARE:
break;
case RENDER_METHOD_IMAGE:
__evas_image_text_cache_empty(e->current.display);
break;
default:
return;
break;
}
}
void
evas_set_image_cache(Evas e, int size)
{
switch (e->current.render_method)
{
case RENDER_METHOD_ALPHA_SOFTWARE:
__evas_imlib_image_cache_set_size(e->current.display, size);
break;
case RENDER_METHOD_BASIC_HARDWARE:
__evas_x11_image_cache_set_size(e->current.display, size);
break;
case RENDER_METHOD_3D_HARDWARE:
__evas_gl_image_cache_set_size(e->current.display, size);
break;
case RENDER_METHOD_ALPHA_HARDWARE:
break;
case RENDER_METHOD_IMAGE:
__evas_image_image_cache_set_size(e->current.display, size);
break;
default:
return;
break;
}
}
int
evas_get_image_cache(Evas e)
{
switch (e->current.render_method)
{
case RENDER_METHOD_ALPHA_SOFTWARE:
return __evas_imlib_image_cache_get_size(e->current.display);
break;
case RENDER_METHOD_BASIC_HARDWARE:
return __evas_x11_image_cache_get_size(e->current.display);
break;
case RENDER_METHOD_3D_HARDWARE:
return __evas_gl_image_cache_get_size(e->current.display);
break;
case RENDER_METHOD_ALPHA_HARDWARE:
break;
case RENDER_METHOD_IMAGE:
return __evas_image_image_cache_get_size(e->current.display);
break;
default:
return;
break;
}
return 0;
}
void
evas_flush_image_cache(Evas e)
{
switch (e->current.render_method)
{
case RENDER_METHOD_ALPHA_SOFTWARE:
__evas_imlib_image_cache_empty(e->current.display);
break;
case RENDER_METHOD_BASIC_HARDWARE:
__evas_x11_image_cache_empty(e->current.display);
break;
case RENDER_METHOD_3D_HARDWARE:
__evas_gl_image_cache_empty(e->current.display);
break;
case RENDER_METHOD_ALPHA_HARDWARE:
break;
case RENDER_METHOD_IMAGE:
__evas_image_image_cache_empty(e->current.display);
break;
default:
return;
break;
}
}
void
evas_font_add_path(Evas e, char *path)
{
evas_font_del_path(e, path);
switch (e->current.render_method)
{
case RENDER_METHOD_ALPHA_SOFTWARE:
__evas_imlib_text_font_add_path(path);
break;
case RENDER_METHOD_BASIC_HARDWARE:
__evas_x11_text_font_add_path(path);
break;
case RENDER_METHOD_3D_HARDWARE:
__evas_gl_text_font_add_path(path);
break;
case RENDER_METHOD_ALPHA_HARDWARE:
break;
case RENDER_METHOD_IMAGE:
__evas_image_text_font_add_path(path);
break;
default:
return;
break;
}
}
void
evas_font_del_path(Evas e, char *path)
{
switch (e->current.render_method)
{
case RENDER_METHOD_ALPHA_SOFTWARE:
__evas_imlib_text_font_del_path(path);
break;
case RENDER_METHOD_BASIC_HARDWARE:
__evas_x11_text_font_del_path(path);
break;
case RENDER_METHOD_3D_HARDWARE:
__evas_gl_text_font_del_path(path);
break;
case RENDER_METHOD_ALPHA_HARDWARE:
break;
case RENDER_METHOD_IMAGE:
__evas_image_text_font_del_path(path);
break;
default:
return;
break;
}
}
void
evas_put_data(Evas e, Evas_Object o, char *key, void *data)
{
Evas_Data d;
Evas_List l;
if (!key) return;
for (l = o->data; l; l = l->next)
{
Evas_Data d;
d = l->data;
if (!strcmp(d->key, key))
{
d->data = data;
return;
}
}
d = malloc(sizeof(struct _Evas_Data));
d->key = strdup(key);
d->data = data;
o->data = evas_list_prepend(o->data, d);
}
void *
evas_get_data(Evas e, Evas_Object o, char *key)
{
Evas_List l;
if (!key) return NULL;
for (l = o->data; l; l = l->next)
{
Evas_Data d;
d = l->data;
if (!strcmp(d->key, key)) return d->data;
}
return NULL;
}
void *
evas_remove_data(Evas e, Evas_Object o, char *key)
{
Evas_List l;
if (!key) return NULL;
for (l = o->data; l; l = l->next)
{
Evas_Data d;
d = l->data;
if (!strcmp(d->key, key))
{
void *data;
o->data = evas_list_remove(o->data, l->data);
data = d->data;
free(d->key);
free(d);
return data;
}
}
return NULL;
}
int
evas_world_x_to_screen(Evas e, double x)
{
return (int)((x - e->current.viewport.x) *
((double)e->current.drawable_width / e->current.viewport.w));
}
int
evas_world_y_to_screen(Evas e, double y)
{
return (int)((y - e->current.viewport.y) *
((double)e->current.drawable_height / e->current.viewport.h));
}
double
evas_screen_x_to_world(Evas e, int x)
{
return (double)((double)x * (e->current.viewport.w / (double)e->current.drawable_width));
+ e->current.viewport.x;
}
double
evas_screen_y_to_world(Evas e, int y)
{
return (double)((double)y * (e->current.viewport.h / (double)e->current.drawable_height));
+ e->current.viewport.y;
}