efl/legacy/evas/src/modules/engines/gl_x11/evas_engine.c

3217 lines
89 KiB
C

#include "evas_common.h" /* Also includes international specific stuff */
#include "evas_engine.h"
#include <dlfcn.h> /* dlopen,dlclose,etc */
#define EVAS_GL_NO_GL_H_CHECK 1
#include "Evas_GL.h"
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
// EGL / GLES
# if defined(GLES_VARIETY_S3C6410)
# elif defined(GLES_VARIETY_SGX)
# endif
#else
// GLX
#endif
typedef struct _Render_Engine Render_Engine;
typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface;
typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context;
struct _Render_Engine
{
Evas_GL_X11_Window *win;
Evas_Engine_Info_GL_X11 *info;
Evas *evas;
int end;
XrmDatabase xrdb; // xres - dpi
struct { // xres - dpi
int dpi; // xres - dpi
} xr; // xres - dpi
int w, h;
int vsync;
};
struct _Render_Engine_GL_Surface
{
int initialized;
int fbo_attached;
int w, h;
int depth_bits;
int stencil_bits;
// Render target texture/buffers
GLuint rt_tex;
GLint rt_internal_fmt;
GLenum rt_fmt;
GLuint rb_depth;
GLenum rb_depth_fmt;
GLuint rb_stencil;
GLenum rb_stencil_fmt;
Render_Engine_GL_Context *current_ctx;
};
struct _Render_Engine_GL_Context
{
int initialized;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
EGLContext context;
#else
GLXContext context;
#endif
GLuint context_fbo;
GLuint current_fbo;
Render_Engine_GL_Surface *current_sfc;
};
static int initted = 0;
static int gl_wins = 0;
static Render_Engine_GL_Context *current_evgl_ctx;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
#ifndef EGL_NATIVE_PIXMAP_KHR
# define EGL_NATIVE_PIXMAP_KHR 0x30b0
#endif
typedef void (*_eng_fn) (void);
typedef _eng_fn (*glsym_func_eng_fn) ();
typedef void (*glsym_func_void) ();
typedef void *(*glsym_func_void_ptr) ();
typedef unsigned int (*glsym_func_uint) ();
_eng_fn (*glsym_eglGetProcAddress) (const char *a) = NULL;
void (*glsym_eglBindTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL;
void (*glsym_eglReleaseTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL;
void *(*glsym_eglCreateImage) (EGLDisplay a, EGLContext b, EGLenum c, EGLClientBuffer d, const int *e) = NULL;
void (*glsym_eglDestroyImage) (EGLDisplay a, void *b) = NULL;
void (*glsym_glEGLImageTargetTexture2DOES) (int a, void *b) = NULL;
void *(*glsym_eglMapImageSEC) (void *a, void *b) = NULL;
unsigned int (*glsym_eglUnmapImageSEC) (void *a, void *b) = NULL;
#else
typedef void (*_eng_fn) (void);
typedef _eng_fn (*glsym_func_eng_fn) ();
typedef void (*glsym_func_void) ();
typedef int (*glsym_func_int) ();
typedef XID (*glsym_func_xid) ();
typedef unsigned int (*glsym_func_uint) ();
typedef unsigned char (*glsym_func_uchar) ();
typedef unsigned char *(*glsym_func_uchar_ptr) ();
_eng_fn (*glsym_glXGetProcAddress) (const char *a) = NULL;
void (*glsym_glXBindTexImage) (Display *a, GLXDrawable b, int c, int *d) = NULL;
void (*glsym_glXReleaseTexImage) (Display *a, GLXDrawable b, int c) = NULL;
int (*glsym_glXGetVideoSync) (unsigned int *a) = NULL;
int (*glsym_glXWaitVideoSync) (int a, int b, unsigned int *c) = NULL;
XID (*glsym_glXCreatePixmap) (Display *a, void *b, Pixmap c, const int *d) = NULL;
void (*glsym_glXDestroyPixmap) (Display *a, XID b) = NULL;
void (*glsym_glXQueryDrawable) (Display *a, XID b, int c, unsigned int *d) = NULL;
int (*glsym_glxSwapIntervalSGI) (int a) = NULL;
void (*glsym_glxSwapIntervalEXT) (Display *s, GLXDrawable b, int c) = NULL;
#endif
static void
_sym_init(void)
{
static int done = 0;
if (done) return;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
#define FINDSYM(dst, sym, typ) \
if ((!dst) && (glsym_eglGetProcAddress)) dst = (typ)glsym_eglGetProcAddress(sym); \
if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn);
FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressEXT", glsym_func_eng_fn);
FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressARB", glsym_func_eng_fn);
FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressKHR", glsym_func_eng_fn);
FINDSYM(glsym_eglBindTexImage, "eglBindTexImage", glsym_func_void);
FINDSYM(glsym_eglBindTexImage, "eglBindTexImageEXT", glsym_func_void);
FINDSYM(glsym_eglBindTexImage, "eglBindTexImageARB", glsym_func_void);
FINDSYM(glsym_eglBindTexImage, "eglBindTexImageKHR", glsym_func_void);
FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImage", glsym_func_void);
FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageEXT", glsym_func_void);
FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageARB", glsym_func_void);
FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageKHR", glsym_func_void);
FINDSYM(glsym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr);
FINDSYM(glsym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr);
FINDSYM(glsym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr);
FINDSYM(glsym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr);
FINDSYM(glsym_eglDestroyImage, "eglDestroyImage", glsym_func_void);
FINDSYM(glsym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_void);
FINDSYM(glsym_eglDestroyImage, "eglDestroyImageARB", glsym_func_void);
FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_void);
FINDSYM(glsym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", glsym_func_void);
FINDSYM(glsym_eglMapImageSEC, "eglMapImageSEC", glsym_func_void_ptr);
FINDSYM(glsym_eglUnmapImageSEC, "eglUnmapImageSEC", glsym_func_uint);
#else
#define FINDSYM(dst, sym, typ) \
if ((!dst) && (glsym_glXGetProcAddress)) dst = (typ)glsym_glXGetProcAddress(sym); \
if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddress", glsym_func_eng_fn);
FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressEXT", glsym_func_eng_fn);
FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressARB", glsym_func_eng_fn);
FINDSYM(glsym_glXBindTexImage, "glXBindTexImage", glsym_func_void);
FINDSYM(glsym_glXBindTexImage, "glXBindTexImageEXT", glsym_func_void);
FINDSYM(glsym_glXBindTexImage, "glXBindTexImageARB", glsym_func_void);
FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImage", glsym_func_void);
FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageEXT", glsym_func_void);
FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageARB", glsym_func_void);
FINDSYM(glsym_glXGetVideoSync, "glXGetVideoSyncSGI", glsym_func_int);
FINDSYM(glsym_glXWaitVideoSync, "glXWaitVideoSyncSGI", glsym_func_int);
FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmap", glsym_func_xid);
FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmapEXT", glsym_func_xid);
FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmapARB", glsym_func_xid);
FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmap", glsym_func_void);
FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmapEXT", glsym_func_void);
FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmapARB", glsym_func_void);
FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawable", glsym_func_void);
FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawableEXT", glsym_func_void);
FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawableARB", glsym_func_void);
FINDSYM(glsym_glxSwapIntervalSGI, "glXSwapIntervalMESA", glsym_func_int);
FINDSYM(glsym_glxSwapIntervalSGI, "glXSwapIntervalSGI", glsym_func_int);
FINDSYM(glsym_glxSwapIntervalEXT, "glXSwapIntervalEXT", glsym_func_void);
#endif
}
int _evas_engine_GL_X11_log_dom = -1;
/* function tables - filled in later (func and parent func) */
static Evas_Func func, pfunc;
/* Function table for GL APIs */
static Evas_GL_API gl_funcs;
struct xrdb_user
{
time_t last_stat;
time_t last_mtime;
XrmDatabase db;
};
static struct xrdb_user xrdb_user = {0, 0, NULL};
static Eina_Bool
xrdb_user_query(const char *name, const char *cls, char **type, XrmValue *val)
{
time_t last = xrdb_user.last_stat, now = time(NULL);
xrdb_user.last_stat = now;
if (last != now) /* don't stat() more than once every second */
{
struct stat st;
const char *home = getenv("HOME");
char tmp[PATH_MAX];
if (!home) goto failed;
snprintf(tmp, sizeof(tmp), "%s/.Xdefaults", home);
if (stat(tmp, &st) != 0) goto failed;
if (xrdb_user.last_mtime != st.st_mtime)
{
if (xrdb_user.db) XrmDestroyDatabase(xrdb_user.db);
xrdb_user.db = XrmGetFileDatabase(tmp);
if (!xrdb_user.db) goto failed;
xrdb_user.last_mtime = st.st_mtime;
}
}
if (!xrdb_user.db) return EINA_FALSE;
return XrmGetResource(xrdb_user.db, name, cls, type, val);
failed:
if (xrdb_user.db)
{
XrmDestroyDatabase(xrdb_user.db);
xrdb_user.db = NULL;
}
xrdb_user.last_mtime = 0;
return EINA_FALSE;
}
static void *
eng_info(Evas *e)
{
Evas_Engine_Info_GL_X11 *info;
info = calloc(1, sizeof(Evas_Engine_Info_GL_X11));
info->magic.magic = rand();
info->func.best_visual_get = eng_best_visual_get;
info->func.best_colormap_get = eng_best_colormap_get;
info->func.best_depth_get = eng_best_depth_get;
info->render_mode = EVAS_RENDER_MODE_BLOCKING;
return info;
e = NULL;
}
static void
eng_info_free(Evas *e __UNUSED__, void *info)
{
Evas_Engine_Info_GL_X11 *in;
// dont free! why bother? its not worth it
// eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
in = (Evas_Engine_Info_GL_X11 *)info;
free(in);
}
static int
_re_wincheck(Render_Engine *re)
{
if (re->win->surf) return 1;
eng_window_resurf(re->win);
if (!re->win->surf)
{
ERR("GL engine can't re-create window surface!");
}
return 0;
}
static void
_re_winfree(Render_Engine *re)
{
if (!re->win->surf) return;
eng_window_unsurf(re->win);
}
static int
eng_setup(Evas *e, void *in)
{
Render_Engine *re;
Evas_Engine_Info_GL_X11 *info;
info = (Evas_Engine_Info_GL_X11 *)in;
if (!e->engine.data.output)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
#else
int eb, evb;
if (!glXQueryExtension(info->info.display, &eb, &evb)) return 0;
#endif
re = calloc(1, sizeof(Render_Engine));
if (!re) return 0;
re->info = info;
re->evas = e;
e->engine.data.output = re;
re->w = e->output.w;
re->h = e->output.h;
re->win = eng_window_new(re->info->info.display,
re->info->info.drawable,
re->info->info.screen,
re->info->info.visual,
re->info->info.colormap,
re->info->info.depth,
re->w,
re->h,
re->info->indirect,
re->info->info.destination_alpha,
re->info->info.rotation);
if (!re->win)
{
free(re);
e->engine.data.output = NULL;
return 0;
}
gl_wins++;
{
int status;
char *type = NULL;
XrmValue val;
re->xr.dpi = 75000; // dpy * 1000
status = xrdb_user_query("Xft.dpi", "Xft.Dpi", &type, &val);
if ((!status) || (!type))
{
if (!re->xrdb) re->xrdb = XrmGetDatabase(re->info->info.display);
if (re->xrdb)
status = XrmGetResource(re->xrdb,
"Xft.dpi", "Xft.Dpi", &type, &val);
}
if ((status) && (type))
{
if (!strcmp(type, "String"))
{
const char *str, *dp;
str = val.addr;
dp = strchr(str, '.');
if (!dp) dp = strchr(str, ',');
if (dp)
{
int subdpi, len, i;
char *buf;
buf = alloca(dp - str + 1);
strncpy(buf, str, dp - str);
buf[dp - str] = 0;
len = strlen(dp + 1);
subdpi = atoi(dp + 1);
if (len < 3)
{
for (i = len; i < 3; i++) subdpi *= 10;
}
else if (len > 3)
{
for (i = len; i > 3; i--) subdpi /= 10;
}
re->xr.dpi = atoi(buf) * 1000;
}
else
re->xr.dpi = atoi(str) * 1000;
evas_common_font_dpi_set(re->xr.dpi / 1000);
}
}
}
if (!initted)
{
evas_common_cpu_init();
evas_common_blend_init();
evas_common_image_init();
evas_common_convert_init();
evas_common_scale_init();
evas_common_rectangle_init();
evas_common_polygon_init();
evas_common_line_init();
evas_common_font_init();
evas_common_draw_init();
evas_common_tilebuf_init();
initted = 1;
}
}
else
{
re = e->engine.data.output;
if (_re_wincheck(re))
{
if ((re->info->info.display != re->win->disp) ||
(re->info->info.drawable != re->win->win) ||
(re->info->info.screen != re->win->screen) ||
(re->info->info.visual != re->win->visual) ||
(re->info->info.colormap != re->win->colormap) ||
(re->info->info.depth != re->win->depth) ||
(re->info->info.destination_alpha != re->win->alpha) ||
(re->info->info.rotation != re->win->rot))
{
int inc = 0;
if (re->win)
{
re->win->gl_context->references++;
eng_window_free(re->win);
inc = 1;
gl_wins--;
}
re->w = e->output.w;
re->h = e->output.h;
re->win = eng_window_new(re->info->info.display,
re->info->info.drawable,
re->info->info.screen,
re->info->info.visual,
re->info->info.colormap,
re->info->info.depth,
re->w,
re->h,
re->info->indirect,
re->info->info.destination_alpha,
re->info->info.rotation);
eng_window_use(re->win);
if (re->win) gl_wins++;
if ((re->win) && (inc))
re->win->gl_context->references--;
}
else if ((re->win->w != e->output.w) ||
(re->win->h != e->output.h))
{
re->w = e->output.w;
re->h = e->output.h;
re->win->w = e->output.w;
re->win->h = e->output.h;
eng_window_use(re->win);
evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h, re->win->rot);
}
}
}
if (!re->win)
{
free(re);
return 0;
}
if (!e->engine.data.output)
{
if (re->win)
{
eng_window_free(re->win);
gl_wins--;
}
free(re);
return 0;
}
if (!e->engine.data.context)
e->engine.data.context =
e->engine.func->context_new(e->engine.data.output);
eng_window_use(re->win);
re->vsync = 0;
/* we don't need this actually as evas_render does it
if (re->win->alpha)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
}
*/
_sym_init();
return 1;
}
static void
eng_output_free(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (re)
{
// NOTE: XrmGetDatabase() result is shared per connection, do not free it.
// if (re->xrdb) XrmDestroyDatabase(re->xrdb);
if (re->win)
{
eng_window_free(re->win);
gl_wins--;
}
free(re);
}
if ((initted == 1) && (gl_wins == 0))
{
evas_common_image_shutdown();
evas_common_font_shutdown();
initted = 0;
}
}
static void
eng_output_resize(void *data, int w, int h)
{
Render_Engine *re;
re = (Render_Engine *)data;
re->win->w = w;
re->win->h = h;
eng_window_use(re->win);
evas_gl_common_context_resize(re->win->gl_context, w, h, re->win->rot);
}
static void
eng_output_tile_size_set(void *data __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
}
static void
eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h, re->win->rot);
/* smple bounding box */
RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, re->win->w, re->win->h);
if ((w <= 0) || (h <= 0)) return;
if (!re->win->draw.redraw)
{
#if 0
re->win->draw.x1 = x;
re->win->draw.y1 = y;
re->win->draw.x2 = x + w - 1;
re->win->draw.y2 = y + h - 1;
#else
re->win->draw.x1 = 0;
re->win->draw.y1 = 0;
re->win->draw.x2 = re->win->w - 1;
re->win->draw.y2 = re->win->h - 1;
#endif
}
else
{
if (x < re->win->draw.x1) re->win->draw.x1 = x;
if (y < re->win->draw.y1) re->win->draw.y1 = y;
if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
}
re->win->draw.redraw = 1;
}
static void
eng_output_redraws_rect_del(void *data __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
}
static void
eng_output_redraws_clear(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
re->win->draw.redraw = 0;
// INF("GL: finish update cycle!");
}
/* vsync games - not for now though */
#define VSYNC_TO_SCREEN 1
static void *
eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
{
Render_Engine *re;
re = (Render_Engine *)data;
/* get the upate rect surface - return engine data as dummy */
if (!re->win->draw.redraw) return NULL;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
// dont need to for egl - eng_window_use() can check for other ctxt's
#else
eng_window_use(NULL);
#endif
eng_window_use(re->win);
if (!_re_wincheck(re)) return NULL;
evas_gl_common_context_flush(re->win->gl_context);
evas_gl_common_context_newframe(re->win->gl_context);
if (x) *x = re->win->draw.x1;
if (y) *y = re->win->draw.y1;
if (w) *w = re->win->draw.x2 - re->win->draw.x1 + 1;
if (h) *h = re->win->draw.y2 - re->win->draw.y1 + 1;
if (cx) *cx = re->win->draw.x1;
if (cy) *cy = re->win->draw.y1;
if (cw) *cw = re->win->draw.x2 - re->win->draw.x1 + 1;
if (ch) *ch = re->win->draw.y2 - re->win->draw.y1 + 1;
/* we don't need this actually as evas_render does it
if (re->win->alpha)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
}
*/
return re->win->gl_context->def_surface;
}
//#define FRAMECOUNT 1
#ifdef FRAMECOUNT
double
get_time(void)
{
struct timeval timev;
gettimeofday(&timev, NULL);
return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000);
}
#endif
static int safe_native = -1;
static void
eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
Render_Engine *re;
#ifdef FRAMECOUNT
static double pt = 0.0;
double ta, tb;
#endif
re = (Render_Engine *)data;
/* put back update surface.. in this case just unflag redraw */
if (!_re_wincheck(re)) return;
re->win->draw.redraw = 0;
re->win->draw.drew = 1;
evas_gl_common_context_flush(re->win->gl_context);
if (safe_native == -1)
{
const char *s = getenv("EVAS_GL_SAFE_NATIVE");
safe_native = 0;
if (s) safe_native = atoi(s);
else
{
s = (const char *)glGetString(GL_RENDERER);
if (s)
{
if (strstr(s, "PowerVR SGX 540") ||
strstr(s, "Mali-400 MP"))
safe_native = 1;
}
}
}
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
// this is needed to make sure all previous rendering is flushed to
// buffers/surfaces
#ifdef FRAMECOUNT
double t0 = get_time();
ta = t0 - pt;
pt = t0;
#endif
// previous rendering should be done and swapped
if (!safe_native) eglWaitNative(EGL_CORE_NATIVE_ENGINE);
#ifdef FRAMECOUNT
double t1 = get_time();
tb = t1 - t0;
printf("... %1.5f -> %1.5f | ", ta, tb);
#endif
// if (eglGetError() != EGL_SUCCESS)
// {
// printf("Error: eglWaitNative(EGL_CORE_NATIVE_ENGINE) fail.\n");
// }
#else
// previous rendering should be done and swapped
if (!safe_native) glXWaitX();
#endif
//x// printf("frame -> push\n");
}
static void
eng_output_flush(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (!_re_wincheck(re)) return;
if (!re->win->draw.drew) return;
//x// printf("frame -> flush\n");
re->win->draw.drew = 0;
eng_window_use(re->win);
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
#ifdef FRAMECOUNT
double t0 = get_time();
#endif
if (!re->vsync)
{
if (re->info->vsync) eglSwapInterval(re->win->egl_disp, 1);
else eglSwapInterval(re->win->egl_disp, 0);
re->vsync = 1;
}
if (re->info->callback.pre_swap)
{
re->info->callback.pre_swap(re->info->callback.data, re->evas);
}
eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
if (!safe_native) eglWaitGL();
if (re->info->callback.post_swap)
{
re->info->callback.post_swap(re->info->callback.data, re->evas);
}
#ifdef FRAMECOUNT
double t1 = get_time();
printf("%1.5f\n", t1 - t0);
#endif
// if (eglGetError() != EGL_SUCCESS)
// {
// printf("Error: eglSwapBuffers() fail.\n");
// }
#else
#ifdef VSYNC_TO_SCREEN
if ((re->info->vsync)/* || (1)*/)
{
if (glsym_glxSwapIntervalEXT)
{
if (!re->vsync)
{
if (re->info->vsync) glsym_glxSwapIntervalEXT(re->win->disp, re->win->win, 1);
else glsym_glxSwapIntervalEXT(re->win->disp, re->win->win, 0);
re->vsync = 1;
}
}
if (glsym_glxSwapIntervalSGI)
{
if (!re->vsync)
{
if (re->info->vsync) glsym_glxSwapIntervalSGI(1);
else glsym_glxSwapIntervalSGI(0);
re->vsync = 1;
}
}
else
{
if ((glsym_glXGetVideoSync) && (glsym_glXWaitVideoSync))
{
unsigned int rc;
glsym_glXGetVideoSync(&rc);
glsym_glXWaitVideoSync(1, 0, &rc);
}
}
}
# endif
if (re->info->callback.pre_swap)
{
re->info->callback.pre_swap(re->info->callback.data, re->evas);
}
/*
if ((1)
// (re->win->draw.x1 == 0) &&
// (re->win->draw.y1 == 0) &&
// (re->win->draw.x2 == (re->win->w - 1)) &&
// (re->win->draw.y2 == (re->win->h - 1))
)
*/
{
glXSwapBuffers(re->win->disp, re->win->win);
if (!safe_native) glXWaitGL();
}
/*
else
{
// FIXME: this doesn't work.. why oh why?
int sx, sy, sw, sh;
// fimxe - reset when done
// glEnable(GL_SCISSOR_TEST);
glDrawBuffer(GL_FRONT);
sx = re->win->draw.x1;
sy = re->win->draw.y1;
sw = (re->win->draw.x2 - re->win->draw.x1) + 1;
sh = (re->win->draw.y2 - re->win->draw.y1) + 1;
sy = re->win->h - sy - sh;
// glScissor(sx, sy, sw, sh);
glRasterPos2i(sx, re->win->h - sy);
glCopyPixels(sx, sy, sw, sh, GL_COLOR);
glRasterPos2i(0, 0);
// glDisable(GL_SCISSOR_TEST);
glDrawBuffer(GL_BACK);
glFlush();
}
*/
if (re->info->callback.post_swap)
{
re->info->callback.post_swap(re->info->callback.data, re->evas);
}
#endif
}
static void
eng_output_idle_flush(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
}
static void
eng_output_dump(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_image_image_all_unload();
evas_common_font_font_all_unload();
evas_gl_common_image_all_unload(re->win->gl_context);
_re_winfree(re);
}
static void
eng_context_cutout_add(void *data __UNUSED__, void *context, int x, int y, int w, int h)
{
// Render_Engine *re;
//
// re = (Render_Engine *)data;
// re->win->gl_context->dc = context;
evas_common_draw_context_add_cutout(context, x, y, w, h);
}
static void
eng_context_cutout_clear(void *data __UNUSED__, void *context)
{
// Render_Engine *re;
//
// re = (Render_Engine *)data;
// re->win->gl_context->dc = context;
evas_common_draw_context_clear_cutouts(context);
}
static void
eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_rect_draw(re->win->gl_context, x, y, w, h);
}
static void
eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2);
}
static void *
eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_gl_common_poly_point_add(polygon, x, y);
}
static void *
eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_gl_common_poly_points_clear(polygon);
}
static void
eng_polygon_draw(void *data, void *context, void *surface __UNUSED__, void *polygon, int x, int y)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_poly_draw(re->win->gl_context, polygon, x, y);
}
static int
eng_image_alpha_get(void *data __UNUSED__, void *image)
{
// Render_Engine *re;
Evas_GL_Image *im;
// re = (Render_Engine *)data;
if (!image) return 1;
im = image;
return im->alpha;
}
static int
eng_image_colorspace_get(void *data __UNUSED__, void *image)
{
// Render_Engine *re;
Evas_GL_Image *im;
// re = (Render_Engine *)data;
if (!image) return EVAS_COLORSPACE_ARGB8888;
im = image;
return im->cs.space;
}
static void
eng_image_mask_create(void *data __UNUSED__, void *image)
{
Evas_GL_Image *im;
if (!image) return;
im = image;
if (!im->im->image.data)
evas_cache_image_load_data(&im->im->cache_entry);
if (!im->tex)
im->tex = evas_gl_common_texture_new(im->gc, im->im);
}
static void *
eng_image_alpha_set(void *data, void *image, int has_alpha)
{
Render_Engine *re;
Evas_GL_Image *im;
re = (Render_Engine *)data;
if (!image) return NULL;
im = image;
if (im->alpha == has_alpha) return image;
if (im->native.data)
{
im->alpha = has_alpha;
return image;
}
eng_window_use(re->win);
if ((im->tex) && (im->tex->pt->dyn.img))
{
im->alpha = has_alpha;
im->tex->alpha = im->alpha;
return image;
}
/* FIXME: can move to gl_common */
if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
if (im->references > 1)
{
Evas_GL_Image *im_new;
im_new = evas_gl_common_image_new_from_copied_data
(im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
im->im->image.data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im_new) return im;
evas_gl_common_image_free(im);
im = im_new;
}
else
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
return evas_gl_common_image_alpha_set(im, has_alpha ? 1 : 0);
// im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
// return image;
}
static void *
eng_image_border_set(void *data __UNUSED__, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
{
// Render_Engine *re;
//
// re = (Render_Engine *)data;
return image;
}
static void
eng_image_border_get(void *data __UNUSED__, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
{
// Render_Engine *re;
//
// re = (Render_Engine *)data;
}
static char *
eng_image_comment_get(void *data __UNUSED__, void *image, char *key __UNUSED__)
{
// Render_Engine *re;
Evas_GL_Image *im;
// re = (Render_Engine *)data;
if (!image) return NULL;
im = image;
if (!im->im) return NULL;
return im->im->info.comment;
}
static char *
eng_image_format_get(void *data __UNUSED__, void *image)
{
// Render_Engine *re;
Evas_GL_Image *im;
// re = (Render_Engine *)data;
im = image;
return NULL;
}
static void
eng_image_colorspace_set(void *data, void *image, int cspace)
{
Render_Engine *re;
Evas_GL_Image *im;
re = (Render_Engine *)data;
if (!image) return;
im = image;
if (im->native.data) return;
/* FIXME: can move to gl_common */
if (im->cs.space == cspace) return;
eng_window_use(re->win);
evas_cache_image_colorspace(&im->im->cache_entry, cspace);
switch (cspace)
{
case EVAS_COLORSPACE_ARGB8888:
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
im->cs.data = NULL;
im->cs.no_free = 0;
}
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
case EVAS_COLORSPACE_YCBCR422601_PL:
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
if (im->tex) evas_gl_common_texture_free(im->tex);
im->tex = NULL;
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
}
if (im->im->cache_entry.h > 0)
im->cs.data =
calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
else
im->cs.data = NULL;
im->cs.no_free = 0;
break;
default:
abort();
break;
}
im->cs.space = cspace;
}
/////////////////////////////////////////////////////////////////////////
//
//
typedef struct _Native Native;
struct _Native
{
Evas_Native_Surface ns;
Pixmap pixmap;
Visual *visual;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
void *egl_surface;
#else
void *fbc;
XID glx_pixmap;
#endif
};
// FIXME: this is enabled so updates happen - but its SLOOOOOOOOOOOOOOOW
// (i am sure this is the reason) not to mention seemingly superfluous. but
// i need to enable it for it to work on fglrx at least. havent tried nvidia.
//
// why is this the case? does anyone know? has anyone tried it on other gfx
// drivers?
//
//#define GLX_TEX_PIXMAP_RECREATE 1
static void
_native_bind_cb(void *data, void *image)
{
Evas_GL_Image *im = image;
Native *n = im->native.data;
if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (n->egl_surface)
{
if (glsym_glEGLImageTargetTexture2DOES)
{
glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, n->egl_surface);
if (eglGetError() != EGL_SUCCESS)
ERR("glEGLImageTargetTexture2DOES() failed.");
}
else
ERR("Try glEGLImageTargetTexture2DOES on EGL with no support");
}
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
Render_Engine *re = data;
if (glsym_glXBindTexImage)
{
glsym_glXBindTexImage(re->win->disp, n->glx_pixmap,
GLX_FRONT_LEFT_EXT, NULL);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else
ERR("Try glXBindTexImage on GLX with no support");
# endif
#endif
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
{
glBindTexture(GL_TEXTURE_2D, n->ns.data.opengl.texture_id);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
return;
data = NULL;
}
static void
_native_unbind_cb(void *data, void *image)
{
Evas_GL_Image *im = image;
Native *n = im->native.data;
if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
// nothing
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
Render_Engine *re = data;
if (glsym_glXReleaseTexImage)
{
glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap,
GLX_FRONT_LEFT_EXT);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else
ERR("Try glXReleaseTexImage on GLX with no support");
# endif
#endif
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
{
glBindTexture(GL_TEXTURE_2D, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
return;
data = NULL;
}
static void
_native_free_cb(void *data, void *image)
{
Render_Engine *re = data;
Evas_GL_Image *im = image;
Native *n = im->native.data;
uint32_t pmid, texid;
if (n->ns.type == EVAS_NATIVE_SURFACE_X11)
{
pmid = n->pixmap;
eina_hash_del(re->win->gl_context->shared->native_pm_hash, &pmid, im);
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (n->egl_surface)
{
if (glsym_eglDestroyImage)
{
glsym_eglDestroyImage(re->win->egl_disp,
n->egl_surface);
if (eglGetError() != EGL_SUCCESS)
ERR("eglDestroyImage() failed.");
}
else
ERR("Try eglDestroyImage on EGL with no support");
}
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
if (n->glx_pixmap)
{
if (im->native.loose)
{
if (glsym_glXReleaseTexImage)
{
glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap,
GLX_FRONT_LEFT_EXT);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else
ERR("Try glXReleaseTexImage on GLX with no support");
}
if (glsym_glXDestroyPixmap)
{
glsym_glXDestroyPixmap(re->win->disp, n->glx_pixmap);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
else
ERR("Try glXDestroyPixmap on GLX with no support");
n->glx_pixmap = 0;
}
# endif
#endif
}
else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
{
texid = n->ns.data.opengl.texture_id;
eina_hash_del(re->win->gl_context->shared->native_tex_hash, &texid, im);
}
im->native.data = NULL;
im->native.func.data = NULL;
im->native.func.bind = NULL;
im->native.func.unbind = NULL;
im->native.func.free = NULL;
free(n);
}
static void *
eng_image_native_set(void *data, void *image, void *native)
{
Render_Engine *re = (Render_Engine *)data;
Evas_Native_Surface *ns = native;
Evas_GL_Image *im = image, *im2 = NULL;
Visual *vis = NULL;
Pixmap pm = 0;
Native *n = NULL;
uint32_t pmid, texid;
unsigned int tex = 0;
unsigned int fbo = 0;
if (!im)
{
if ((!ns) && (ns->type == EVAS_NATIVE_SURFACE_OPENGL))
{
im = evas_gl_common_image_new_from_data(re->win->gl_context,
ns->data.opengl.w,
ns->data.opengl.h,
NULL, 1,
EVAS_COLORSPACE_ARGB8888);
}
else
return NULL;
}
if (ns)
{
if (ns->type == EVAS_NATIVE_SURFACE_X11)
{
vis = ns->data.x11.visual;
pm = ns->data.x11.pixmap;
if (im->native.data)
{
Evas_Native_Surface *ens = im->native.data;
if ((ens->data.x11.visual == vis) &&
(ens->data.x11.pixmap == pm))
return im;
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
{
tex = ns->data.opengl.texture_id;
fbo = ns->data.opengl.framebuffer_id;
if (im->native.data)
{
Evas_Native_Surface *ens = im->native.data;
if ((ens->data.opengl.texture_id == tex) &&
(ens->data.opengl.framebuffer_id == fbo))
return im;
}
}
}
if ((!ns) && (!im->native.data)) return im;
eng_window_use(re->win);
if (im->native.data)
{
if (im->native.func.free)
im->native.func.free(im->native.func.data, im);
evas_gl_common_image_native_disable(im);
}
if (!ns) return im;
if (ns->type == EVAS_NATIVE_SURFACE_X11)
{
pmid = pm;
im2 = eina_hash_find(re->win->gl_context->shared->native_pm_hash, &pmid);
if (im2 == im) return im;
if (im2)
{
n = im2->native.data;
if (n)
{
evas_gl_common_image_ref(im2);
evas_gl_common_image_free(im);
return im2;
}
}
}
else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
{
texid = tex;
im2 = eina_hash_find(re->win->gl_context->shared->native_tex_hash, &texid);
if (im2 == im) return im;
if (im2)
{
n = im2->native.data;
if (n)
{
evas_gl_common_image_ref(im2);
evas_gl_common_image_free(im);
return im2;
}
}
}
im2 = evas_gl_common_image_new_from_data(re->win->gl_context,
im->w, im->h, NULL, im->alpha,
EVAS_COLORSPACE_ARGB8888);
evas_gl_common_image_free(im);
im = im2;
if (ns->type == EVAS_NATIVE_SURFACE_X11)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (native)
{
n = calloc(1, sizeof(Native));
if (n)
{
EGLConfig egl_config;
int config_attrs[20];
int num_config, i = 0;
eina_hash_add(re->win->gl_context->shared->native_pm_hash, &pmid, im);
config_attrs[i++] = EGL_RED_SIZE;
config_attrs[i++] = 8;
config_attrs[i++] = EGL_GREEN_SIZE;
config_attrs[i++] = 8;
config_attrs[i++] = EGL_BLUE_SIZE;
config_attrs[i++] = 8;
config_attrs[i++] = EGL_ALPHA_SIZE;
config_attrs[i++] = 8;
config_attrs[i++] = EGL_DEPTH_SIZE;
config_attrs[i++] = 0;
config_attrs[i++] = EGL_STENCIL_SIZE;
config_attrs[i++] = 0;
config_attrs[i++] = EGL_RENDERABLE_TYPE;
config_attrs[i++] = EGL_OPENGL_ES2_BIT;
config_attrs[i++] = EGL_SURFACE_TYPE;
config_attrs[i++] = EGL_PIXMAP_BIT;
config_attrs[i++] = EGL_NONE;
if (!eglChooseConfig(re->win->egl_disp, config_attrs,
&egl_config, 1, &num_config))
ERR("eglChooseConfig() failed for pixmap 0x%x, num_config = %i", (unsigned int)pm, num_config);
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
n->pixmap = pm;
n->visual = vis;
if (glsym_eglCreateImage)
n->egl_surface = glsym_eglCreateImage(re->win->egl_disp,
EGL_NO_CONTEXT,
EGL_NATIVE_PIXMAP_KHR,
(void *)pm,
NULL);
else
ERR("Try eglCreateImage on EGL with no support");
if (!n->egl_surface)
ERR("eglCreatePixmapSurface() for 0x%x failed", (unsigned int)pm);
im->native.yinvert = 1;
im->native.loose = 0;
im->native.data = n;
im->native.func.data = re;
im->native.func.bind = _native_bind_cb;
im->native.func.unbind = _native_unbind_cb;
im->native.func.free = _native_free_cb;
im->native.target = GL_TEXTURE_2D;
im->native.mipmap = 0;
evas_gl_common_image_native_enable(im);
}
}
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
if (native)
{
int dummy;
unsigned int w, h, depth = 32, border;
Window wdummy;
// fixme: round trip :(
XGetGeometry(re->win->disp, pm, &wdummy, &dummy, &dummy,
&w, &h, &border, &depth);
n = calloc(1, sizeof(Native));
if (n)
{
int pixmap_att[20];
unsigned int target = 0;
unsigned int i = 0;
eina_hash_add(re->win->gl_context->shared->native_pm_hash, &pmid, im);
if ((re->win->depth_cfg[depth].tex_target &
GLX_TEXTURE_2D_BIT_EXT)
// && (1) // we assume npo2 for now
// size is pow2 || mnpo2 supported
)
target = GLX_TEXTURE_2D_EXT;
else if ((re->win->depth_cfg[depth].tex_target &
GLX_TEXTURE_RECTANGLE_BIT_EXT))
{
ERR("rect!!! (not handled)");
target = GLX_TEXTURE_RECTANGLE_EXT;
}
if (!target)
{
ERR("broken text-from-pixmap");
if (!(re->win->depth_cfg[depth].tex_target &
GLX_TEXTURE_2D_BIT_EXT))
target = GLX_TEXTURE_RECTANGLE_EXT;
else if (!(re->win->depth_cfg[depth].tex_target &
GLX_TEXTURE_RECTANGLE_BIT_EXT))
target = GLX_TEXTURE_2D_EXT;
}
pixmap_att[i++] = GLX_TEXTURE_FORMAT_EXT;
pixmap_att[i++] = re->win->depth_cfg[depth].tex_format;
pixmap_att[i++] = GLX_MIPMAP_TEXTURE_EXT;
pixmap_att[i++] = re->win->depth_cfg[depth].mipmap;
if (target)
{
pixmap_att[i++] = GLX_TEXTURE_TARGET_EXT;
pixmap_att[i++] = target;
}
pixmap_att[i++] = 0;
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
n->pixmap = pm;
n->visual = vis;
n->fbc = re->win->depth_cfg[depth].fbc;
if (glsym_glXCreatePixmap)
n->glx_pixmap = glsym_glXCreatePixmap(re->win->disp,
n->fbc,
n->pixmap,
pixmap_att);
else
ERR("Try glXCreatePixmap on GLX with no support");
if (n->glx_pixmap)
{
// printf("%p: new native texture for %x | %4i x %4i @ %2i = %p\n",
// n, pm, w, h, depth, n->glx_pixmap);
if (!target)
{
ERR("no target :(");
if (glsym_glXQueryDrawable)
glsym_glXQueryDrawable(re->win->disp,
n->pixmap,
GLX_TEXTURE_TARGET_EXT,
&target);
}
if (target == GLX_TEXTURE_2D_EXT)
{
im->native.target = GL_TEXTURE_2D;
im->native.mipmap = re->win->depth_cfg[depth].mipmap;
}
# ifdef GL_TEXTURE_RECTANGLE_ARB
else if (target == GLX_TEXTURE_RECTANGLE_EXT)
{
im->native.target = GL_TEXTURE_RECTANGLE_ARB;
im->native.mipmap = 0;
}
# endif
else
{
im->native.target = GL_TEXTURE_2D;
im->native.mipmap = 0;
ERR("still unknown target");
}
}
else
ERR("GLX Pixmap create fail");
im->native.yinvert = re->win->depth_cfg[depth].yinvert;
im->native.loose = re->win->detected.loose_binding;
im->native.data = n;
im->native.func.data = re;
im->native.func.bind = _native_bind_cb;
im->native.func.unbind = _native_unbind_cb;
im->native.func.free = _native_free_cb;
evas_gl_common_image_native_enable(im);
}
}
# endif
#endif
}
else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL)
{
if (native)
{
n = calloc(1, sizeof(Native));
if (n)
{
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
eina_hash_add(re->win->gl_context->shared->native_tex_hash, &texid, im);
n->pixmap = 0;
n->visual = 0;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
n->egl_surface = 0;
#else
n->fbc = 0;
n->glx_pixmap = 0;
#endif
im->native.yinvert = 0;
im->native.loose = 0;
im->native.data = n;
im->native.func.data = re;
im->native.func.bind = _native_bind_cb;
im->native.func.unbind = _native_unbind_cb;
im->native.func.free = _native_free_cb;
im->native.target = GL_TEXTURE_2D;
im->native.mipmap = 0;
// FIXME: need to implement mapping sub texture regions
// x, y, w, h for possible texture atlasing
evas_gl_common_image_native_enable(im);
}
}
}
return im;
}
static void *
eng_image_native_get(void *data __UNUSED__, void *image)
{
Evas_GL_Image *im = image;
Native *n;
if (!im) return NULL;
n = im->native.data;
if (!n) return NULL;
return &(n->ns);
}
#if 0 // filtering disabled
static void
eng_image_draw_filtered(void *data, void *context, void *surface,
void *image, Evas_Filter_Info *filter)
{
Render_Engine *re = data;
if (!image) return;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_filter_draw(re->win->gl_context, image, filter);
}
static Filtered_Image *
eng_image_filtered_get(void *im, uint8_t *key, size_t keylen)
{
return evas_gl_common_image_filtered_get(im, key, keylen);
}
static Filtered_Image *
eng_image_filtered_save(void *im, void *fim, uint8_t *key, size_t keylen)
{
return evas_gl_common_image_filtered_save(im, fim, key, keylen);
}
static void
eng_image_filtered_free(void *im, Filtered_Image *fim)
{
evas_gl_common_image_filtered_free(im, fim);
}
#endif
//
//
/////////////////////////////////////////////////////////////////////////
static void *
eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
{
Render_Engine *re;
re = (Render_Engine *)data;
*error = EVAS_LOAD_ERROR_NONE;
eng_window_use(re->win);
return evas_gl_common_image_load(re->win->gl_context, file, key, lo, error);
}
static void *
eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data, alpha, cspace);
}
static void *
eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data, alpha, cspace);
}
static void
eng_image_free(void *data, void *image)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (!image) return;
eng_window_use(re->win);
evas_gl_common_image_free(image);
}
static void
eng_image_size_get(void *data __UNUSED__, void *image, int *w, int *h)
{
if (!image)
{
*w = 0;
*h = 0;
return;
}
if (w) *w = ((Evas_GL_Image *)image)->w;
if (h) *h = ((Evas_GL_Image *)image)->h;
}
static void *
eng_image_size_set(void *data, void *image, int w, int h)
{
Render_Engine *re;
Evas_GL_Image *im = image;
Evas_GL_Image *im_old;
re = (Render_Engine *)data;
if (!im) return NULL;
if (im->native.data)
{
im->w = w;
im->h = h;
return image;
}
eng_window_use(re->win);
if ((im->tex) && (im->tex->pt->dyn.img))
{
evas_gl_common_texture_free(im->tex);
im->tex = NULL;
im->w = w;
im->h = h;
im->tex = evas_gl_common_texture_dynamic_new(im->gc, im);
return image;
}
im_old = image;
switch (eng_image_colorspace_get(data, image))
{
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
case EVAS_COLORSPACE_YCBCR422601_PL:
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
w &= ~0x1;
break;
}
if ((im_old) &&
((int)im_old->im->cache_entry.w == w) &&
((int)im_old->im->cache_entry.h == h))
return image;
if (im_old)
{
im = evas_gl_common_image_new(re->win->gl_context, w, h,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
/*
evas_common_load_image_data_from_file(im_old->im);
if (im_old->im->image->data)
{
evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
evas_common_cpu_end_opt();
}
*/
evas_gl_common_image_free(im_old);
}
else
im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
return im;
}
static void *
eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
{
Render_Engine *re;
Evas_GL_Image *im = image;
re = (Render_Engine *)data;
if (!image) return NULL;
if (im->native.data) return image;
eng_window_use(re->win);
evas_gl_common_image_dirty(image, x, y, w, h);
return image;
}
static void *
eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err)
{
Render_Engine *re;
Evas_GL_Image *im;
int error;
re = (Render_Engine *)data;
if (!image)
{
*image_data = NULL;
if (err) *err = EVAS_LOAD_ERROR_GENERIC;
return NULL;
}
im = image;
if (im->native.data)
{
*image_data = NULL;
if (err) *err = EVAS_LOAD_ERROR_NONE;
return im;
}
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
eng_window_use(re->win);
if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.img))
{
*image_data = im->tex->pt->dyn.data = glsym_eglMapImageSEC(re->win->egl_disp, im->tex->pt->dyn.img);
if (!im->tex->pt->dyn.data)
{
glsym_eglDestroyImage(re->win->egl_disp, im->tex->pt->dyn.img);
im->tex->pt->dyn.img = NULL;
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
if (err) *err = EVAS_LOAD_ERROR_NONE;
return im;
}
#else
if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data))
{
*image_data = im->tex->pt->dyn.data;
if (err) *err = EVAS_LOAD_ERROR_NONE;
return im;
}
eng_window_use(re->win);
#endif
/* Engine can be fail to create texture after cache drop like eng_image_content_hint_set function,
so it is need to add code which check im->im's NULL value*/
if (!im->im)
{
*image_data = NULL;
if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
return NULL;
}
error = evas_cache_image_load_data(&im->im->cache_entry);
switch (im->cs.space)
{
case EVAS_COLORSPACE_ARGB8888:
if (to_write)
{
if (im->references > 1)
{
Evas_GL_Image *im_new;
im_new = evas_gl_common_image_new_from_copied_data
(im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
im->im->image.data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im_new)
{
*image_data = NULL;
if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
return NULL;
}
evas_gl_common_image_free(im);
im = im_new;
}
else
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
}
*image_data = im->im->image.data;
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
case EVAS_COLORSPACE_YCBCR422601_PL:
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
*image_data = im->cs.data;
break;
default:
abort();
break;
}
if (err) *err = error;
return im;
}
static void *
eng_image_data_put(void *data, void *image, DATA32 *image_data)
{
Render_Engine *re;
Evas_GL_Image *im, *im2;
re = (Render_Engine *)data;
if (!image) return NULL;
im = image;
if (im->native.data) return image;
eng_window_use(re->win);
if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data))
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
glsym_eglUnmapImageSEC(re->win->egl_disp, im->tex->pt->dyn.img);
#endif
if (im->tex->pt->dyn.data == image_data)
{
return image;
}
else
{
int w, h;
w = im->im->cache_entry.w;
h = im->im->cache_entry.h;
im2 = eng_image_new_from_data(data, w, h, image_data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im2) return im;
evas_gl_common_image_free(im);
im = im2;
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
return im;
}
}
switch (im->cs.space)
{
case EVAS_COLORSPACE_ARGB8888:
if (image_data != im->im->image.data)
{
int w, h;
w = im->im->cache_entry.w;
h = im->im->cache_entry.h;
im2 = eng_image_new_from_data(data, w, h, image_data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im2) return im;
evas_gl_common_image_free(im);
im = im2;
}
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
case EVAS_COLORSPACE_YCBCR422601_PL:
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
if (image_data != im->cs.data)
{
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
}
im->cs.data = image_data;
}
break;
default:
abort();
break;
}
/* hmmm - but if we wrote... why bother? */
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
return im;
}
static void
eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
{
Evas_GL_Image *gim = image;
RGBA_Image *im;
if (!gim) return;
if (gim->native.data) return;
im = (RGBA_Image *)gim->im;
if (!im) return;
evas_cache_image_preload_data(&im->cache_entry, target);
}
static void
eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
{
Evas_GL_Image *gim = image;
RGBA_Image *im;
if (!gim) return;
if (gim->native.data) return;
im = (RGBA_Image *)gim->im;
if (!im) return;
evas_cache_image_preload_cancel(&im->cache_entry, target);
}
static void
eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (!image) return;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_image_draw(re->win->gl_context, image,
src_x, src_y, src_w, src_h,
dst_x, dst_y, dst_w, dst_h,
smooth);
}
static void
eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
{
if (image) evas_gl_common_image_scale_hint_set(image, hint);
}
static int
eng_image_scale_hint_get(void *data __UNUSED__, void *image)
{
Evas_GL_Image *gim = image;
if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE;
return gim->scale_hint;
}
static void
eng_image_map_draw(void *data, void *context, void *surface, void *image, int npoints, RGBA_Map_Point *p, int smooth, int level)
{
Evas_GL_Image *gim = image;
Render_Engine *re;
re = (Render_Engine *)data;
if (!image) return;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
if (npoints != 4)
{
// FIXME: nash - you didn't fix this
abort();
}
if ((p[0].x == p[3].x) &&
(p[1].x == p[2].x) &&
(p[0].y == p[1].y) &&
(p[3].y == p[2].y) &&
(p[0].x <= p[1].x) &&
(p[0].y <= p[2].y) &&
(p[0].u == 0) &&
(p[0].v == 0) &&
(p[1].u == (gim->w << FP)) &&
(p[1].v == 0) &&
(p[2].u == (gim->w << FP)) &&
(p[2].v == (gim->h << FP)) &&
(p[3].u == 0) &&
(p[3].v == (gim->h << FP)) &&
(p[0].col == 0xffffffff) &&
(p[1].col == 0xffffffff) &&
(p[2].col == 0xffffffff) &&
(p[3].col == 0xffffffff))
{
int dx, dy, dw, dh;
dx = p[0].x >> FP;
dy = p[0].y >> FP;
dw = (p[2].x >> FP) - dx;
dh = (p[2].y >> FP) - dy;
eng_image_draw(data, context, surface, image,
0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth);
}
else
{
evas_gl_common_image_map_draw(re->win->gl_context, image, npoints, p,
smooth, level);
}
}
static void *
eng_image_map_surface_new(void *data, int w, int h, int alpha)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha);
}
static void
eng_image_map_surface_free(void *data __UNUSED__, void *surface)
{
evas_gl_common_image_free(surface);
}
static void
eng_image_content_hint_set(void *data __UNUSED__, void *image, int hint)
{
if (image) evas_gl_common_image_content_hint_set(image, hint);
}
static int
eng_image_content_hint_get(void *data __UNUSED__, void *image)
{
Evas_GL_Image *gim = image;
if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE;
return gim->content_hint;
}
static void
eng_image_cache_flush(void *data)
{
Render_Engine *re;
int tmp_size;
re = (Render_Engine *)data;
tmp_size = evas_common_image_get_cache();
evas_common_image_set_cache(0);
evas_common_rgba_image_scalecache_flush();
evas_gl_common_image_cache_flush(re->win->gl_context);
evas_common_image_set_cache(tmp_size);
}
static void
eng_image_cache_set(void *data, int bytes)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_image_set_cache(bytes);
evas_common_rgba_image_scalecache_size_set(bytes);
evas_gl_common_image_cache_flush(re->win->gl_context);
}
static int
eng_image_cache_get(void *data __UNUSED__)
{
return evas_common_image_get_cache();
}
static void
eng_image_stride_get(void *data __UNUSED__, void *image, int *stride)
{
Evas_GL_Image *im = image;
if ((im->tex) && (im->tex->pt->dyn.img))
*stride = im->tex->pt->dyn.stride;
else
*stride = im->w * 4;
}
static void
eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Evas_Text_Props *intl_props)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
{
// FIXME: put im into context so we can free it
static RGBA_Image *im = NULL;
if (!im)
im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
im->cache_entry.w = re->win->w;
im->cache_entry.h = re->win->h;
evas_common_draw_context_font_ext_set(context,
re->win->gl_context,
evas_gl_font_texture_new,
evas_gl_font_texture_free,
evas_gl_font_texture_draw);
evas_common_font_draw(im, context, (RGBA_Font *) font, x, y,
intl_props);
evas_common_draw_context_font_ext_set(context,
NULL,
NULL,
NULL,
NULL);
}
}
static Eina_Bool
eng_canvas_alpha_get(void *data, void *info __UNUSED__)
{
Render_Engine *re = (Render_Engine *)data;
return re->win->alpha;
}
static int
_set_internal_config(Render_Engine_GL_Surface *sfc, Evas_GL_Config *cfg)
{
// Also initialize pixel format here as well...
switch(cfg->color_format)
{
case EVAS_GL_RGB_8:
sfc->rt_fmt = GL_RGB;
sfc->rt_internal_fmt = GL_RGB;
break;
case EVAS_GL_RGBA_8:
sfc->rt_fmt = GL_RGBA;
sfc->rt_internal_fmt = GL_RGBA;
break;
case EVAS_GL_RGB_32:
// Only supported on some hw
// Fill it in later...
case EVAS_GL_RGBA_32:
// Only supported on some hw
// Fill it in later...
default:
ERR("Invalid Color Format!");
return 0;
}
switch(cfg->depth_bits)
{
case EVAS_GL_DEPTH_NONE:
break;
case EVAS_GL_DEPTH_BIT_8:
case EVAS_GL_DEPTH_BIT_16:
case EVAS_GL_DEPTH_BIT_24:
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
// 24 bit doesn't work... just cover it with 16 for now..
sfc->rb_depth_fmt = GL_DEPTH_COMPONENT16;
#else
sfc->rb_depth_fmt = GL_DEPTH_COMPONENT;
#endif
break;
case EVAS_GL_DEPTH_BIT_32:
default:
ERR("Unsupported Depth Bits Format!");
return 0;
}
switch(cfg->stencil_bits)
{
case EVAS_GL_STENCIL_NONE:
break;
case EVAS_GL_STENCIL_BIT_1:
case EVAS_GL_STENCIL_BIT_2:
case EVAS_GL_STENCIL_BIT_4:
case EVAS_GL_STENCIL_BIT_8:
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
sfc->rb_stencil_fmt = GL_STENCIL_INDEX8;
#else
sfc->rb_stencil_fmt = GL_STENCIL_INDEX;
#endif
break;
case EVAS_GL_STENCIL_BIT_16:
default:
ERR("Unsupported Stencil Bits Format!");
return 0;
}
// Do Packed Depth24_Stencil8 Later...
return 1;
}
static int
_create_rt_buffers(Render_Engine *data __UNUSED__,
Render_Engine_GL_Surface *sfc)
{
// Render Target texture
glGenTextures(1, &sfc->rt_tex );
glBindTexture(GL_TEXTURE_2D, sfc->rt_tex );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sfc->w, sfc->h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
// Depth RenderBuffer - Create storage here...
if (sfc->depth_bits != EVAS_GL_DEPTH_NONE)
{
glGenRenderbuffers(1, &sfc->rb_depth);
glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_depth);
glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_depth_fmt,
sfc->w, sfc->h);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
// Stencil RenderBuffer - Create Storage here...
if (sfc->stencil_bits != EVAS_GL_STENCIL_NONE)
{
glGenRenderbuffers(1, &sfc->rb_stencil);
glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_stencil);
glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_stencil_fmt,
sfc->w, sfc->h);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
return 1;
}
static int
_attach_fbo_surface(Render_Engine *data __UNUSED__,
Render_Engine_GL_Surface *sfc,
Render_Engine_GL_Context *ctx)
{
int fb_status;
// FBO
glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, sfc->rt_tex, 0);
// Depth RenderBuffer - Attach it to FBO
if (sfc->depth_bits != EVAS_GL_DEPTH_NONE)
{
glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_depth);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, sfc->rb_depth);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
// Stencil RenderBuffer - Attach it to FBO
if (sfc->stencil_bits != EVAS_GL_STENCIL_NONE)
{
glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_stencil);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, sfc->rb_stencil);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
// Check FBO for completeness
fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (fb_status != GL_FRAMEBUFFER_COMPLETE)
{
ERR("FBO not complete!");
return 0;
}
return 1;
}
static void *
eng_gl_surface_create(void *data, void *config, int w, int h)
{
Render_Engine *re;
Render_Engine_GL_Surface *sfc;
Evas_GL_Config *cfg;
int ret;
sfc = calloc(1, sizeof(Render_Engine_GL_Surface));
if (!sfc) return NULL;
re = (Render_Engine *)data;
cfg = (Evas_GL_Config *)config;
sfc->initialized = 0;
sfc->fbo_attached = 0;
sfc->w = w;
sfc->h = h;
sfc->depth_bits = cfg->depth_bits;
sfc->stencil_bits = cfg->stencil_bits;
sfc->rt_tex = 0;
sfc->rb_depth = 0;
sfc->rb_stencil = 0;
// Set the internal format based on the config
if (!_set_internal_config(sfc, cfg))
{
ERR("Unsupported Format!");
free(sfc);
return NULL;
}
// Create Render Target Texture/Buffers if not initialized
if (!sfc->initialized)
{
// I'm using evas's original context to create the render target texture
// This is to prevent awkwardness in using native_surface_get() function
// If the rt texture creation is deferred till the context is created and
// make_current called, the user can't call native_surface_get() right
// after the surface is created. hence this is done here using evas' context.
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
ret = eglMakeCurrent(re->win->egl_disp, re->win->egl_surface[0], re->win->egl_surface[0], re->win->egl_context[0]);
#else
ret = glXMakeCurrent(re->info->info.display, re->win->win, re->win->context);
#endif
if (!ret)
{
ERR("xxxMakeCurrent() failed!");
free(sfc);
return NULL;
}
// Create Render texture
if (!_create_rt_buffers(re, sfc))
{
ERR("_create_rt_buffers() failed.");
free(sfc);
return NULL;
}
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
#else
ret = glXMakeCurrent(re->info->info.display, None, NULL);
#endif
if (!ret)
{
ERR("xxxMakeCurrent() failed!");
free(sfc);
return 0;
}
sfc->initialized = 1;
}
return sfc;
}
static int
eng_gl_surface_destroy(void *data, void *surface)
{
Render_Engine *re;
Render_Engine_GL_Surface *sfc;
int ret;
re = (Render_Engine *)data;
sfc = (Render_Engine_GL_Surface*)surface;
// I'm using evas's original context to delete the created fbo and texture
// This is because the fbo/texture was created in the user created context
// but the context can be destroyed already...
// I don't think this is the best way but at least for now this is A WAY.
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
ret = eglMakeCurrent(re->win->egl_disp, re->win->egl_surface[0], re->win->egl_surface[0], re->win->egl_context[0]);
#else
ret = glXMakeCurrent(re->info->info.display, re->win->win, re->win->context);
#endif
if (!ret)
{
ERR("xxxMakeCurrent() failed!");
return 0;
}
// Delete FBO/RBO and Texture here
if (glIsTexture(sfc->rt_tex))
glDeleteTextures(1, &sfc->rt_tex);
if (glIsBuffer(sfc->rb_depth))
glDeleteRenderbuffers(1, &sfc->rb_depth);
if (glIsBuffer(sfc->rb_stencil))
glDeleteRenderbuffers(1, &sfc->rb_stencil);
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#else
ret = glXMakeCurrent(re->info->info.display, None, NULL);
#endif
if (!ret)
{
ERR("xxxMakeCurrent() failed!");
return 0;
}
free(sfc);
surface = NULL;
return 1;
}
static void *
eng_gl_context_create(void *data, void *share_context)
{
Render_Engine *re;
Render_Engine_GL_Context *ctx;
Render_Engine_GL_Context *share_ctx;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
int context_attrs[3];
#endif
ctx = calloc(1, sizeof(Render_Engine_GL_Context));
if (!ctx) return NULL;
re = (Render_Engine *)data;
share_ctx = (Render_Engine_GL_Context *)share_context;
// Set the share context to Evas' GL context if share_context is NULL.
// Otherwise set it to the given share_context.
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
// EGL
context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
context_attrs[1] = 2;
context_attrs[2] = EGL_NONE;
if (share_ctx)
{
ctx->context = eglCreateContext(re->win->egl_disp,
re->win->egl_config,
share_ctx->context, // Share Context
context_attrs);
}
else
{
ctx->context = eglCreateContext(re->win->egl_disp,
re->win->egl_config,
re->win->egl_context[0], // Evas' GL Context
context_attrs);
}
if (!ctx->context)
{
ERR("eglCreateContext() fail. code=%#x", eglGetError());
return NULL;
}
#else
// GLX
if (share_context)
{
ctx->context = glXCreateContext(re->info->info.display,
re->win->visualinfo,
share_ctx->context, // Share Context
1);
}
else
{
ctx->context = glXCreateContext(re->info->info.display,
re->win->visualinfo,
re->win->context, // Evas' GL Context
1);
}
if (!ctx->context)
{
ERR("glXCreateContext() fail.");
return NULL;
}
#endif
ctx->initialized = 0;
ctx->context_fbo = 0;
ctx->current_sfc = NULL;
return ctx;
}
static int
eng_gl_context_destroy(void *data, void *context)
{
Render_Engine *re;
Render_Engine_GL_Context *ctx;
int ret;
re = (Render_Engine *)data;
ctx = (Render_Engine_GL_Context*)context;
// 1. Do a make current with the given context
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
ret = eglMakeCurrent(re->win->egl_disp, re->win->egl_surface[0],
re->win->egl_surface[0], ctx->context);
#else
ret = glXMakeCurrent(re->info->info.display, re->win->win,
ctx->context);
#endif
if (!ret)
{
ERR("xxxMakeCurrent() failed!");
return 0;
}
// 2. Delete the FBO
if (glIsBuffer(ctx->context_fbo))
glDeleteBuffers(1, &ctx->context_fbo);
// 3. Destroy the Context
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
eglDestroyContext(re->win->egl_disp, ctx->context);
ctx->context = EGL_NO_CONTEXT;
ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
#else
glXDestroyContext(re->info->info.display, ctx->context);
ctx->context = 0;
ret = glXMakeCurrent(re->info->info.display, None, NULL);
#endif
if (!ret)
{
ERR("xxxMakeCurrent() failed!");
return 0;
}
free(ctx);
context = NULL;
return 1;
}
static int
eng_gl_make_current(void *data, void *surface, void *context)
{
Render_Engine *re;
Render_Engine_GL_Surface *sfc;
Render_Engine_GL_Context *ctx;
int ret = 0;
re = (Render_Engine *)data;
sfc = (Render_Engine_GL_Surface*)surface;
ctx = (Render_Engine_GL_Context*)context;
// Unset surface/context
if ((!sfc) || (!ctx))
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
#else
ret = glXMakeCurrent(re->info->info.display, None, NULL);
#endif
if (!ret)
{
ERR("xxxMakeCurrent() failed!");
return 0;
}
ctx->current_sfc = NULL;
sfc->current_ctx = NULL;
current_evgl_ctx = NULL;
return ret;
}
// Don't do a make current if it's already current
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if ((eglGetCurrentContext() == ctx->context) &&
(eglGetCurrentSurface(EGL_READ) == re->win->egl_surface[0]) &&
(eglGetCurrentSurface(EGL_DRAW) == re->win->egl_surface[0]) )
{
DBG("Context same\n");
return 1;
}
#else
if ((glXGetCurrentContext() == ctx->context) &&
(glXGetCurrentDrawable() == re->win->win) )
{
DBG("Context same\n");
return 1;
}
#endif
// Flush remainder of what's in Evas' pipeline
if (re->win)
eng_window_use(NULL);
// Set the context current
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
ret = eglMakeCurrent(re->win->egl_disp, re->win->egl_surface[0],
re->win->egl_surface[0], ctx->context);
if (!ret)
{
ERR("xxxMakeCurrent() failed!");
return 0;
}
#else
ret = glXMakeCurrent(re->info->info.display, re->win->win, ctx->context);
if (!ret)
{
ERR("xxxMakeCurrent() failed!");
return 0;
}
#endif
// Create FBO if not already created
if (!ctx->initialized)
{
glGenFramebuffers(1, &ctx->context_fbo);
ctx->initialized = 1;
}
// Attach FBO if it hasn't been attached or if surface changed
if ((!sfc->fbo_attached) || (ctx->current_sfc != sfc))
{
if (!_attach_fbo_surface(re, sfc, ctx))
{
ERR("_attach_fbo_surface() failed.");
return 0;
}
if (ctx->current_fbo)
// Bind to the previously bound buffer
glBindFramebuffer(GL_FRAMEBUFFER, ctx->current_fbo);
else
// Bind FBO
glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo);
sfc->fbo_attached = 1;
}
// Set the current surface/context
ctx->current_sfc = sfc;
sfc->current_ctx = ctx;
current_evgl_ctx = ctx;
return 1;
}
static void *
eng_gl_proc_address_get(void *data __UNUSED__, const char *name)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (glsym_eglGetProcAddress) return glsym_eglGetProcAddress(name);
return dlsym(RTLD_DEFAULT, name);
#else
if (glsym_glXGetProcAddress) return glsym_glXGetProcAddress(name);
return dlsym(RTLD_DEFAULT, name);
#endif
}
static int
eng_gl_native_surface_get(void *data, void *surface, void *native_surface)
{
Render_Engine *re;
Render_Engine_GL_Surface *sfc;
Evas_Native_Surface *ns;
re = (Render_Engine *)data;
sfc = (Render_Engine_GL_Surface*)surface;
ns = (Evas_Native_Surface*)native_surface;
ns->type = EVAS_NATIVE_SURFACE_OPENGL;
ns->version = EVAS_NATIVE_SURFACE_VERSION;
ns->data.opengl.texture_id = sfc->rt_tex;
//ns->data.opengl.framebuffer_id = sfc->fbo;
//ns->data.opengl.framebuffer_id = ctx->fbo;
ns->data.opengl.x = 0;
ns->data.opengl.y = 0;
ns->data.opengl.w = sfc->w;
ns->data.opengl.h = sfc->h;
return 1;
}
#if 1
static void
evgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
{
Render_Engine_GL_Context *ctx = current_evgl_ctx;
// Take care of BindFramebuffer 0 issue
if (framebuffer==0)
{
if (ctx)
{
glBindFramebuffer(target, ctx->context_fbo);
ctx->current_fbo = 0;
}
}
else
{
glBindFramebuffer(target, framebuffer);
// Save this for restore when doing make current
if (ctx)
ctx->current_fbo = framebuffer;
}
}
static void
evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
// Add logic to take care when renderbuffer=0
// On a second thought we don't need this
glBindRenderbuffer(target, renderbuffer);
}
static void
evgl_glClearDepthf(GLclampf depth)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
glClearDepthf(depth);
#else
glClearDepth(depth);
#endif
}
static void
evgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
glDepthRangef(zNear, zFar);
#else
glDepthRange(zNear, zFar);
#endif
}
static void
evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
#else
if (range)
{
range[0] = -126; // floor(log2(FLT_MIN))
range[1] = 127; // floor(log2(FLT_MAX))
}
if (precision)
{
precision[0] = 24; // floor(-log2((1.0/16777218.0)));
}
return;
shadertype = precisiontype = 0;
#endif
}
static void
evgl_glReleaseShaderCompiler(void)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
glReleaseShaderCompiler();
#else
#endif
}
static void
evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
glShaderBinary(n, shaders, binaryformat, binary, length);
#else
// FIXME: need to dlsym/getprocaddress for this
return;
n = binaryformat = length = 0;
shaders = binary = 0;
#endif
}
#endif
static void *
eng_gl_api_get(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
gl_funcs.version = EVAS_GL_API_VERSION;
#if 1
#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, )
ORD(glActiveTexture);
ORD(glAttachShader);
ORD(glBindAttribLocation);
ORD(glBindBuffer);
ORD(glBindTexture);
ORD(glBlendColor);
ORD(glBlendEquation);
ORD(glBlendEquationSeparate);
ORD(glBlendFunc);
ORD(glBlendFuncSeparate);
ORD(glBufferData);
ORD(glBufferSubData);
ORD(glCheckFramebufferStatus);
ORD(glClear);
ORD(glClearColor);
// ORD(glClearDepthf);
ORD(glClearStencil);
ORD(glColorMask);
ORD(glCompileShader);
ORD(glCompressedTexImage2D);
ORD(glCompressedTexSubImage2D);
ORD(glCopyTexImage2D);
ORD(glCopyTexSubImage2D);
ORD(glCreateProgram);
ORD(glCreateShader);
ORD(glCullFace);
ORD(glDeleteBuffers);
ORD(glDeleteFramebuffers);
ORD(glDeleteProgram);
ORD(glDeleteRenderbuffers);
ORD(glDeleteShader);
ORD(glDeleteTextures);
ORD(glDepthFunc);
ORD(glDepthMask);
// ORD(glDepthRangef);
ORD(glDetachShader);
ORD(glDisable);
ORD(glDisableVertexAttribArray);
ORD(glDrawArrays);
ORD(glDrawElements);
ORD(glEnable);
ORD(glEnableVertexAttribArray);
ORD(glFinish);
ORD(glFlush);
ORD(glFramebufferRenderbuffer);
ORD(glFramebufferTexture2D);
ORD(glFrontFace);
ORD(glGenBuffers);
ORD(glGenerateMipmap);
ORD(glGenFramebuffers);
ORD(glGenRenderbuffers);
ORD(glGenTextures);
ORD(glGetActiveAttrib);
ORD(glGetActiveUniform);
ORD(glGetAttachedShaders);
ORD(glGetAttribLocation);
ORD(glGetBooleanv);
ORD(glGetBufferParameteriv);
ORD(glGetError);
ORD(glGetFloatv);
ORD(glGetFramebufferAttachmentParameteriv);
ORD(glGetIntegerv);
ORD(glGetProgramiv);
ORD(glGetProgramInfoLog);
ORD(glGetRenderbufferParameteriv);
ORD(glGetShaderiv);
ORD(glGetShaderInfoLog);
// ORD(glGetShaderPrecisionFormat);
ORD(glGetShaderSource);
ORD(glGetString);
ORD(glGetTexParameterfv);
ORD(glGetTexParameteriv);
ORD(glGetUniformfv);
ORD(glGetUniformiv);
ORD(glGetUniformLocation);
ORD(glGetVertexAttribfv);
ORD(glGetVertexAttribiv);
ORD(glGetVertexAttribPointerv);
ORD(glHint);
ORD(glIsBuffer);
ORD(glIsEnabled);
ORD(glIsFramebuffer);
ORD(glIsProgram);
ORD(glIsRenderbuffer);
ORD(glIsShader);
ORD(glIsTexture);
ORD(glLineWidth);
ORD(glLinkProgram);
ORD(glPixelStorei);
ORD(glPolygonOffset);
ORD(glReadPixels);
// ORD(glReleaseShaderCompiler);
ORD(glRenderbufferStorage);
ORD(glSampleCoverage);
ORD(glScissor);
// ORD(glShaderBinary);
ORD(glShaderSource);
ORD(glStencilFunc);
ORD(glStencilFuncSeparate);
ORD(glStencilMask);
ORD(glStencilMaskSeparate);
ORD(glStencilOp);
ORD(glStencilOpSeparate);
ORD(glTexImage2D);
ORD(glTexParameterf);
ORD(glTexParameterfv);
ORD(glTexParameteri);
ORD(glTexParameteriv);
ORD(glTexSubImage2D);
ORD(glUniform1f);
ORD(glUniform1fv);
ORD(glUniform1i);
ORD(glUniform1iv);
ORD(glUniform2f);
ORD(glUniform2fv);
ORD(glUniform2i);
ORD(glUniform2iv);
ORD(glUniform3f);
ORD(glUniform3fv);
ORD(glUniform3i);
ORD(glUniform3iv);
ORD(glUniform4f);
ORD(glUniform4fv);
ORD(glUniform4i);
ORD(glUniform4iv);
ORD(glUniformMatrix2fv);
ORD(glUniformMatrix3fv);
ORD(glUniformMatrix4fv);
ORD(glUseProgram);
ORD(glValidateProgram);
ORD(glVertexAttrib1f);
ORD(glVertexAttrib1fv);
ORD(glVertexAttrib2f);
ORD(glVertexAttrib2fv);
ORD(glVertexAttrib3f);
ORD(glVertexAttrib3fv);
ORD(glVertexAttrib4f);
ORD(glVertexAttrib4fv);
ORD(glVertexAttribPointer);
ORD(glViewport);
#undef ORD
// Override functions wrapped by Evas_GL
#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, evgl_)
ORD(glBindFramebuffer);
ORD(glBindRenderbuffer);
// GLES2.0 API compat on top of desktop gl
ORD(glClearDepthf);
ORD(glDepthRangef);
ORD(glGetShaderPrecisionFormat);
ORD(glReleaseShaderCompiler);
ORD(glShaderBinary);
#undef ORD
#endif
return &gl_funcs;
}
static int
eng_image_load_error_get(void *data __UNUSED__, void *image)
{
Evas_GL_Image *im;
if (!image) return EVAS_LOAD_ERROR_NONE;
im = image;
return im->im->cache_entry.load_error;
}
static Eina_Bool
eng_image_animated_get(void *data __UNUSED__, void *image)
{
Image_Entry *im;
if (!image) return EINA_FALSE;
im = image;
return im->flags.animated;
}
static int
eng_image_animated_frame_count_get(void *data __UNUSED__, void *image)
{
Image_Entry *im;
if (!image) return -1;
im = image;
if (!im->flags.animated) return -1;
return im->frame_count;
}
static Evas_Image_Animated_Loop_Hint
eng_image_animated_loop_type_get(void *data __UNUSED__, void *image)
{
Image_Entry *im;
if (!image) return EVAS_IMAGE_ANIMATED_HINT_NONE;
im = image;
if (!im->flags.animated) return EVAS_IMAGE_ANIMATED_HINT_NONE;
return im->loop_hint;
}
static int
eng_image_animated_loop_count_get(void *data __UNUSED__, void *image)
{
Image_Entry *im;
if (!image) return -1;
im = image;
if (!im->flags.animated) return -1;
return im->loop_count;
}
static double
eng_image_animated_frame_duration_get(void *data __UNUSED__, void *image, int start_frame, int frame_num)
{
Image_Entry *im;
if (!image) return -1;
im = image;
if (!im->flags.animated) return -1;
return evas_common_load_rgba_image_frame_duration_from_file(im, start_frame, frame_num);
}
static Eina_Bool
eng_image_animated_frame_set(void *data __UNUSED__, void *image, int frame_index)
{
Image_Entry *im;
if (!image) return EINA_FALSE;
im = image;
if (!im->flags.animated) return EINA_FALSE;
if (im->cur_frame == frame_index) return EINA_FALSE;
im->cur_frame = frame_index;
return EINA_TRUE;
}
static int
module_open(Evas_Module *em)
{
static Eina_Bool xrm_inited = EINA_FALSE;
if (!xrm_inited)
{
xrm_inited = EINA_TRUE;
XrmInitialize();
}
if (!em) return 0;
if (!evas_gl_common_module_open()) return 0;
/* get whatever engine module we inherit from */
if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
if (_evas_engine_GL_X11_log_dom < 0)
_evas_engine_GL_X11_log_dom = eina_log_domain_register
("evas-gl_x11", EVAS_DEFAULT_LOG_COLOR);
if (_evas_engine_GL_X11_log_dom < 0)
{
EINA_LOG_ERR("Can not create a module log domain.");
return 0;
}
/* store it for later use */
func = pfunc;
/* now to override methods */
#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
ORD(info);
ORD(info_free);
ORD(setup);
ORD(canvas_alpha_get);
ORD(output_free);
ORD(output_resize);
ORD(output_tile_size_set);
ORD(output_redraws_rect_add);
ORD(output_redraws_rect_del);
ORD(output_redraws_clear);
ORD(output_redraws_next_update_get);
ORD(output_redraws_next_update_push);
ORD(context_cutout_add);
ORD(context_cutout_clear);
ORD(output_flush);
ORD(output_idle_flush);
ORD(output_dump);
ORD(rectangle_draw);
ORD(line_draw);
ORD(polygon_point_add);
ORD(polygon_points_clear);
ORD(polygon_draw);
ORD(image_load);
ORD(image_new_from_data);
ORD(image_new_from_copied_data);
ORD(image_free);
ORD(image_size_get);
ORD(image_size_set);
ORD(image_dirty_region);
ORD(image_data_get);
ORD(image_data_put);
ORD(image_data_preload_request);
ORD(image_data_preload_cancel);
ORD(image_alpha_set);
ORD(image_alpha_get);
ORD(image_border_set);
ORD(image_border_get);
ORD(image_draw);
ORD(image_comment_get);
ORD(image_format_get);
ORD(image_colorspace_set);
ORD(image_colorspace_get);
ORD(image_mask_create);
ORD(image_native_set);
ORD(image_native_get);
#if 0 // filtering disabled
ORD(image_draw_filtered);
ORD(image_filtered_get);
ORD(image_filtered_save);
ORD(image_filtered_free);
#endif
ORD(font_draw);
ORD(image_scale_hint_set);
ORD(image_scale_hint_get);
ORD(image_stride_get);
ORD(image_map_draw);
ORD(image_map_surface_new);
ORD(image_map_surface_free);
ORD(image_content_hint_set);
ORD(image_content_hint_get);
ORD(image_cache_flush);
ORD(image_cache_set);
ORD(image_cache_get);
ORD(gl_surface_create);
ORD(gl_surface_destroy);
ORD(gl_context_create);
ORD(gl_context_destroy);
ORD(gl_make_current);
ORD(gl_proc_address_get);
ORD(gl_native_surface_get);
ORD(gl_api_get);
ORD(image_load_error_get);
/* now advertise out own api */
ORD(image_animated_get);
ORD(image_animated_frame_count_get);
ORD(image_animated_loop_type_get);
ORD(image_animated_loop_count_get);
ORD(image_animated_frame_duration_get);
ORD(image_animated_frame_set);
/* now advertise out own api */
em->functions = (void *)(&func);
return 1;
}
static void
module_close(Evas_Module *em __UNUSED__)
{
eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
if (xrdb_user.db)
{
XrmDestroyDatabase(xrdb_user.db);
xrdb_user.last_stat = 0;
xrdb_user.last_mtime = 0;
xrdb_user.db = NULL;
}
evas_gl_common_module_close();
}
static Evas_Module_Api evas_modapi =
{
EVAS_MODULE_API_VERSION,
"gl_x11",
"none",
{
module_open,
module_close
}
};
EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_x11);
#ifndef EVAS_STATIC_BUILD_GL_XLIB
EVAS_EINA_MODULE_DEFINE(engine, gl_x11);
#endif
/* vim:set ts=8 sw=3 sts=3 expandtab cino=>5n-2f0^-2{2(0W1st0 :*/