efl/src/modules/evas/engines/gl_x11
Leandro Pereira 274c9159c9 evas: Use refcounted glyph arrays
This is in preparation for threaded render landing: the render thread will
hold a reference to a text object's glyphs while it hasn't been rendered
yet (and will drop that reference after drawing). This changes the internal
API a little bit (evas_common_font_rgba_draw() now takes an Evas_Glyph_Array
instead of an Evas_Text_Props).


SVN revision: 81183
2012-12-17 21:27:07 +00:00
..
Evas_Engine_GL_X11.h merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_engine.c evas: Use refcounted glyph arrays 2012-12-17 21:27:07 +00:00
evas_engine.h and this fixes compositing on newest intel+mesa drivers... wrong fb 2012-11-13 14:07:39 +00:00
evas_x_main.c and this fixes compositing on newest intel+mesa drivers... wrong fb 2012-11-13 14:07:39 +00:00