efl/legacy/edje/src/examples/multisense.edc

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collections {
sounds {
sample {
name: "sound_name1" RAW;
// source: "sample.wav";
// source: "sample-flac10k.wav";
source: "sample-flac10k-mono.wav";
}
sample {
name: "sound_name2" COMP;
source: "sample.wav";
}
/*
sample {
name: "sound_name3" LOSSY 0.5;
source: "sample.wav";
}
sample {
name: "sound_name4" AS_IS;
source: "sample.wav";
}
*/
sample {
// name: "sound_name5" AS_IS;
// name: "sound_name5" COMP;
name: "sound_name5" RAW;
// source: "sample-ogg.wav";
// source: "sample-ogg10k.wav";
source: "sample-flac10k.wav";
// source: "sample-flac10k-mono.wav";
}
sample {
name: "sound_name6" AS_IS;
// name: "sound_name6" LOSSY 45.0;
source: "sample-flac44k-mono.wav";
// source: "sample.ogg";
}
tone: "tone-name" 2600;
}
group {
name: "example_group";
parts {
part {
name: "sample_bg";
type: RECT;
mouse_events: 1;
description {
state: "default" 0.0;
min: 300 150;
max: 300 150;
color: 200 200 200 100;
align: 0.5 0.0;
rel1 {
relative: 0.0 0.0;
}
}
}
part {
name: "sample_text";
type: TEXT;
mouse_events: 1;
repeat_events: 1;
description {
state: "default" 0.0;
rel1.to: "sample_bg";
rel2.to: "sample_bg";
text {
font: "Sans";
size: 20;
text: "Play Sound Sample";
}
}
}
part {
name: "tone_bg";
type: RECT;
mouse_events: 1;
description {
state: "default" 0.0;
min: 300 150;
max: 300 150;
align: 0.5 0.0;
color: 180 180 180 100;
rel1 {
relative: 0.0 1.0;
to: "sample_bg";
}
}
}
part {
name: "tone_text";
type: TEXT;
mouse_events: 1;
repeat_events : 1;
description {
state: "default" 0.0;
rel1.to: "tone_bg";
rel2.to: "tone_bg";
text {
font: "Sans";
size: 20;
text: "Play Tone";
}
}
}
programs {
program {
name: "click_sample1";
signal: "mouse,down,1";
source: "sample_bg";
action: PLAY_SAMPLE "sound_name1" 1.0;
}
program {
name: "click_sample2";
signal: "mouse,down,2";
source: "sample_bg";
action: PLAY_SAMPLE "sound_name5" 1.0;
}
program {
name: "click_sample3";
signal: "mouse,down,3";
source: "sample_bg";
action: PLAY_SAMPLE "sound_name6" 1.0;
}
program {
name: "click_tone";
signal: "mouse,down,1";
source: "tone_bg";
action: PLAY_TONE "tone-name" 0.1;
}
}
}
}
}