efl/legacy/ephysics/src/lib/ephysics_body.cpp

1901 lines
47 KiB
C++

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <Evas.h>
#include <BulletCollision/CollisionShapes/btShapeHull.h>
#include <math.h>
#include "ephysics_private.h"
#include "ephysics_trimesh.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _EPhysics_Body_Callback EPhysics_Body_Callback;
struct _EPhysics_Body_Callback {
EINA_INLIST;
void (*func) (void *data, EPhysics_Body *body, void *event_info);
void *data;
EPhysics_Callback_Body_Type type;
Eina_Bool deleted:1;
};
struct _EPhysics_Body_Collision {
EPhysics_Body *contact_body;
Evas_Coord x;
Evas_Coord y;
};
static void
_ephysics_body_forces_update(EPhysics_Body *body)
{
body->force.x = body->rigid_body->getTotalForce().getX();
body->force.y = body->rigid_body->getTotalForce().getY();
body->force.torque = body->rigid_body->getTotalTorque().getZ();
body->rigid_body->clearForces();
}
static inline void
_ephysics_body_sleeping_threshold_set(EPhysics_Body *body, double linear_threshold, double angular_threshold, double rate)
{
body->rigid_body->setSleepingThresholds(linear_threshold / rate,
angular_threshold / RAD_TO_DEG);
}
static inline void
_ephysics_body_linear_velocity_set(EPhysics_Body *body, double x, double y, double rate)
{
body->rigid_body->setLinearVelocity(btVector3(x / rate, -y / rate, 0));
}
static void
_ephysics_body_event_callback_del(EPhysics_Body *body, EPhysics_Body_Callback *cb)
{
if (cb->deleted) return;
cb->deleted = EINA_TRUE;
if (body->walking)
{
body->to_delete = eina_list_append(body->to_delete, cb);
return;
}
body->callbacks = eina_inlist_remove(body->callbacks, EINA_INLIST_GET(cb));
free(cb);
}
static Eina_Bool
_ephysics_body_event_callback_call(EPhysics_Body *body, EPhysics_Callback_Body_Type type, void *event_info)
{
Eina_Bool called = EINA_FALSE;
EPhysics_Body_Callback *cb;
void *clb;
body->walking++;
EINA_INLIST_FOREACH(body->callbacks, cb)
{
if ((cb->type == type) && (!cb->deleted))
{
cb->func(cb->data, body, event_info);
called = EINA_TRUE;
}
}
body->walking--;
if (body->walking > 0) return called;
EINA_LIST_FREE(body->to_delete, clb)
{
cb = (EPhysics_Body_Callback *) clb;
body->callbacks = eina_inlist_remove(body->callbacks,
EINA_INLIST_GET(cb));
free(cb);
}
return called;
}
void
ephysics_body_active_set(EPhysics_Body *body, Eina_Bool active)
{
if (body->active == !!active) return;
body->active = !!active;
if (active) return;
_ephysics_body_event_callback_call(body, EPHYSICS_CALLBACK_BODY_STOPPED,
(void *) body->evas_obj);
};
Eina_Bool
ephysics_body_filter_collision(EPhysics_Body *body0, EPhysics_Body *body1)
{
Eina_List *l;
void *grp;
if ((!body0->collision_groups) || (!body1->collision_groups))
return EINA_TRUE;
EINA_LIST_FOREACH(body0->collision_groups, l, grp)
{
if (eina_list_data_find(body1->collision_groups, grp))
return EINA_TRUE;
}
return EINA_FALSE;
}
EAPI Eina_Bool
ephysics_body_collision_group_add(EPhysics_Body *body, const char *group)
{
Eina_Stringshare *group_str;
if (!body)
{
ERR("Can't add body collision group, body is null.");
return EINA_FALSE;
}
group_str = eina_stringshare_add(group);
if (eina_list_data_find(body->collision_groups, group_str))
{
INF("Body already added to group: %s", group);
eina_stringshare_del(group_str);
return EINA_TRUE;
}
body->collision_groups = eina_list_append(body->collision_groups, group_str);
return EINA_TRUE;
}
EAPI Eina_Bool
ephysics_body_collision_group_del(EPhysics_Body *body, const char *group)
{
Eina_Stringshare *group_str;
if (!body)
{
ERR("Can't remove body collision group, body is null.");
return EINA_FALSE;
}
group_str = eina_stringshare_add(group);
if (!eina_list_data_find(body->collision_groups, group_str))
{
INF("Body isn't part of group: %s", group);
eina_stringshare_del(group_str);
return EINA_TRUE;
}
body->collision_groups = eina_list_remove(body->collision_groups, group_str);
eina_stringshare_del(group_str);
eina_stringshare_del(group_str);
return EINA_TRUE;
}
EAPI const Eina_List *
ephysics_body_collision_group_list_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get the body's collision group, body is null.");
return NULL;
}
return body->collision_groups;
}
static EPhysics_Body *
_ephysics_body_add(EPhysics_World *world, btCollisionShape *collision_shape, const char *type, double cm_x, double cm_y)
{
btRigidBody::btRigidBodyConstructionInfo *rigid_body_ci;
btDefaultMotionState *motion_state;
btRigidBody *rigid_body;
EPhysics_Body *body;
btScalar mass = 1;
btVector3 inertia;
if (!collision_shape)
{
ERR("Couldn't create a %s shape.", type);
return NULL;
}
body = (EPhysics_Body *) calloc(1, sizeof(EPhysics_Body));
if (!body)
{
ERR("Couldn't create a new body instance.");
goto err_body;
}
motion_state = new btDefaultMotionState();
if (!motion_state)
{
ERR("Couldn't create a motion state.");
goto err_motion_state;
}
inertia = btVector3(0, 0, 0);
collision_shape->calculateLocalInertia(mass, inertia);
rigid_body_ci = new btRigidBody::btRigidBodyConstructionInfo(
mass, motion_state, collision_shape, inertia);
if (!rigid_body_ci)
{
ERR("Couldn't create a rigid body construction info.");
goto err_rigid_body_ci;
}
rigid_body = new btRigidBody(*rigid_body_ci);
if (!rigid_body)
{
ERR("Couldn't create a rigid body.");
goto err_rigid_body;
}
body->collision_shape = collision_shape;
body->rigid_body = rigid_body;
body->mass = mass;
body->world = world;
body->cm.x = cm_x;
body->cm.y = cm_y;
body->rigid_body->setUserPointer(body);
body->rigid_body->setLinearFactor(btVector3(1, 1, 0));
body->rigid_body->setAngularFactor(btVector3(0, 0, 1));
if (!ephysics_world_body_add(body->world, body))
{
ERR("Couldn't add body to world's bodies list");
goto err_world_add;
}
delete rigid_body_ci;
INF("Body %p of type %s added.", body, type);
return body;
err_world_add:
delete rigid_body;
err_rigid_body:
delete rigid_body_ci;
err_rigid_body_ci:
delete motion_state;
err_motion_state:
free(body);
err_body:
delete collision_shape;
return NULL;
}
static void
_ephysics_body_evas_obj_del_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *body = (EPhysics_Body *) data;
body->evas_obj = NULL;
DBG("Evas object deleted. Updating body: %p", body);
}
static void
_ephysics_body_soft_body_points_distance_get(const EPhysics_Body *body, double distances[4][3])
{
btVector3 center;
btScalar raius;
body->soft_body->getCollisionShape()->getBoundingSphere(center, raius);
for (int m = 0; m < 4; m++)
{
for (int n = 0; n < 3; n++)
{
btVector3 node;
double distance;
node = body->soft_body->
m_faces[body->points_deform[m][n]].m_n[1]->m_x;
distance = sqrt(pow(center.x() - node.x(), 2) +
pow(center.y() - node.y(), 2));
distances[m][n] = distance;
}
}
}
static void
_ephysics_body_soft_body_anchors_rebuild(int node, btRigidBody *rigid_body, btSoftBody *soft_body)
{
btTransform world_trans = rigid_body->getWorldTransform();
btVector3 local = world_trans.inverse() * soft_body->m_nodes[node].m_x;
for (int i = 0; i < soft_body->m_anchors.size(); i++)
{
if (soft_body->m_anchors[i].m_node == &soft_body->m_nodes[node])
soft_body->m_anchors[i].m_local = local;
}
}
static void
_ephysics_body_soft_body_constraints_rebuild(EPhysics_Body *body)
{
btSoftBody *soft_body = body->soft_body;
btRigidBody *rigid_body = body->rigid_body;
if (soft_body->m_anchors.size() > 0)
{
for (int i = 0; i < soft_body->m_nodes.size(); i++)
_ephysics_body_soft_body_anchors_rebuild(i, rigid_body, soft_body);
}
else
{
for (int i = 0; i < soft_body->m_nodes.size(); i++)
soft_body->appendAnchor(i, rigid_body);
}
soft_body->generateClusters(0);
soft_body->generateBendingConstraints(10, soft_body->m_materials[0]);
_ephysics_body_soft_body_points_distance_get(body, body->distances);
}
static void
_ephysics_body_resize(EPhysics_Body *body, Evas_Coord w, Evas_Coord h)
{
double rate, sx, sy;
rate = ephysics_world_rate_get(body->world);
sx = w / rate;
sy = h / rate;
if (body->soft_body)
{
body->soft_body->scale(btVector3(sx, sy, 1));
_ephysics_body_soft_body_constraints_rebuild(body);
}
else
{
body->collision_shape->setLocalScaling(btVector3(sx, sy, 1));
if(!body->rigid_body->isStaticObject())
ephysics_body_mass_set(body, ephysics_body_mass_get(body));
}
body->w = w;
body->h = h;
body->rigid_body->activate(1);
DBG("Body %p scale changed to %lf, %lf.", body, sx, sy);
}
static void
_ephysics_body_move(EPhysics_Body *body, Evas_Coord x, Evas_Coord y)
{
double rate, mx, my;
btTransform trans;
int wy, height;
btVector3 body_scale;
rate = ephysics_world_rate_get(body->world);
ephysics_world_render_geometry_get(body->world, NULL, &wy, NULL, &height);
height += wy;
mx = (x + body->w * body->cm.x) / rate;
my = (height - (y + body->h * body->cm.y)) / rate;
body->rigid_body->getMotionState()->getWorldTransform(trans);
trans.setOrigin(btVector3(mx, my, 0));
body->rigid_body->proceedToTransform(trans);
body->rigid_body->getMotionState()->setWorldTransform(trans);
body->rigid_body->activate(1);
DBG("Body %p position changed to %lf, %lf.", body, mx, my);
}
static void
_ephysics_body_geometry_set(EPhysics_Body *body, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, double rate)
{
double mx, my, sx, sy;
btTransform trans;
int wy, height;
btVector3 body_scale;
ephysics_world_render_geometry_get(body->world, NULL, &wy, NULL, &height);
height += wy;
mx = (x + w * body->cm.x) / rate;
my = (height - (y + h * body->cm.y)) / rate;
sx = w / rate;
sy = h / rate;
body->rigid_body->getMotionState()->getWorldTransform(trans);
trans.setOrigin(btVector3(mx, my, 0));
body_scale = btVector3(sx, sy, 1);
if (body->soft_body)
{
body->soft_body->scale(btVector3(sx, sy, 1));
body->rigid_body->proceedToTransform(trans);
body->soft_body->transform(trans);
_ephysics_body_soft_body_constraints_rebuild(body);
}
else
{
body->collision_shape->setLocalScaling(body_scale);
body->rigid_body->proceedToTransform(trans);
if (!body->rigid_body->isStaticObject())
ephysics_body_mass_set(body, ephysics_body_mass_get(body));
}
body->rigid_body->getMotionState()->setWorldTransform(trans);
body->w = w;
body->h = h;
body->rigid_body->activate(1);
DBG("Body %p position changed to %lf, %lf.", body, mx, my);
DBG("Body %p scale changed to %lf, %lf.", body, sx, sy);
}
static void
_ephysics_body_soft_body_deform(EPhysics_Body *body, double rate, Evas_Map *map)
{
double curr_distances[4][3];
_ephysics_body_soft_body_points_distance_get(body, curr_distances);
for (int m = 0; m < 4; m++)
{
Evas_Coord px, py, pz;
double dx = 0, dy = 0;
evas_map_point_coord_get(map, m, &px, &py, &pz);
for (int n = 0; n < 3; n++)
{
double diff = (curr_distances[m][n] - body->distances[m][n]);
dx += diff;
dy += diff;
}
evas_map_point_coord_set(map, m, px - (dx * rate), py - (dy * rate),
pz);
}
}
static void
_ephysics_body_evas_obj_resize_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
{
EPhysics_Body *body = (EPhysics_Body *) data;
int w, h;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
if ((w == body->w) && (h == body->h))
return;
DBG("Resizing body %p to w=%i, h=%i", body, w, h);
_ephysics_body_resize(body, w, h);
}
static void
_ephysics_body_del(EPhysics_Body *body)
{
EPhysics_Body_Callback *cb;
void *group;
if (body->evas_obj)
{
evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_DEL,
_ephysics_body_evas_obj_del_cb);
evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_evas_obj_resize_cb);
}
while (body->callbacks)
{
cb = EINA_INLIST_CONTAINER_GET(body->callbacks,
EPhysics_Body_Callback);
body->callbacks = eina_inlist_remove(body->callbacks, body->callbacks);
free(cb);
}
EINA_LIST_FREE(body->collision_groups, group)
eina_stringshare_del((Eina_Stringshare *)group);
delete body->rigid_body->getMotionState();
delete body->collision_shape;
delete body->rigid_body;
delete body->soft_body;
free(body);
}
static void
_ephysics_body_evas_object_default_update(EPhysics_Body *body)
{
int x, y, w, h, wx, wy, wh, cx, cy;
EPhysics_Camera *camera;
btTransform trans;
double rate, rot;
Evas_Map *map;
if (!body->evas_obj)
return;
body->rigid_body->getMotionState()->getWorldTransform(trans);
ephysics_world_render_geometry_get(body->world, &wx, &wy, NULL, &wh);
camera = ephysics_world_camera_get(body->world);
ephysics_camera_position_get(camera, &cx, &cy);
cx -= wx;
cy -= wy;
evas_object_geometry_get(body->evas_obj, NULL, NULL, &w, &h);
rate = ephysics_world_rate_get(body->world);
x = (int) (trans.getOrigin().getX() * rate) - w * body->cm.x - cx;
y = wh + wy - (int) (trans.getOrigin().getY() * rate) - h * body->cm.y - cy;
evas_object_move(body->evas_obj, x, y);
if ((!w) || (!h))
{
DBG("Evas object with no geometry: %p, w=%i h=%i", body->evas_obj,
w, h);
return;
}
rot = - trans.getRotation().getAngle() * RAD_TO_DEG *
trans.getRotation().getAxis().getZ();
map = evas_map_new(4);
evas_map_util_points_populate_from_object(map, body->evas_obj);
if (body->soft_body)
_ephysics_body_soft_body_deform(body, rate, map);
evas_map_util_rotate(map, rot, x + (w * body->cm.x), y +
(h * body->cm.y));
evas_object_map_set(body->evas_obj, map);
evas_object_map_enable_set(body->evas_obj, EINA_TRUE);
evas_map_free(map);
}
static void
_ephysics_body_outside_render_area_check(EPhysics_Body *body)
{
int wx, wy, ww, wh, bx, by, bw, bh;
ephysics_world_render_geometry_get(body->world, &wx, &wy, &ww, &wh);
ephysics_body_geometry_get(body, &bx, &by, &bw, &bh);
// FIXME: check what should be done regarding rotated bodies
if (((ephysics_world_bodies_outside_top_autodel_get(body->world)) &&
(by + bh < wy)) ||
((ephysics_world_bodies_outside_bottom_autodel_get(body->world)) &&
(by > wy + wh)) ||
((ephysics_world_bodies_outside_left_autodel_get(body->world)) &&
(bx + bh < wx)) ||
((ephysics_world_bodies_outside_right_autodel_get(body->world)) &&
(bx > wx + ww)))
{
DBG("Body %p out of render area", body);
ephysics_body_del(body);
}
}
void
ephysics_body_forces_apply(EPhysics_Body *body)
{
double rate;
if (!((body->force.x) || (body->force.y) || (body->force.torque)))
return;
rate = ephysics_world_rate_get(body->world);
body->rigid_body->activate(1);
body->rigid_body->applyCentralForce(btVector3(body->force.x / rate,
body->force.y / rate, 0));
body->rigid_body->applyTorque(btVector3(0, 0, body->force.torque));
}
void
ephysics_body_recalc(EPhysics_Body *body, double rate)
{
Evas_Coord x, y, w, h;
double vx, vy, lt, at;
ephysics_body_geometry_get(body, &x, &y, &w, &h);
ephysics_body_linear_velocity_get(body, &vx, &vy);
ephysics_body_sleeping_threshold_get(body, &lt, &at);
_ephysics_body_geometry_set(body, x, y, w, h, rate);
_ephysics_body_linear_velocity_set(body, vx, vy, rate);
_ephysics_body_sleeping_threshold_set(body, lt, at, rate);
}
void
ephysics_body_evas_object_update_select(EPhysics_Body *body)
{
Eina_Bool callback_called = EINA_FALSE;
if (!body)
return;
callback_called = _ephysics_body_event_callback_call(
body, EPHYSICS_CALLBACK_BODY_UPDATE, (void *) body->evas_obj);
if (!callback_called)
_ephysics_body_evas_object_default_update(body);
if (ephysics_world_bodies_outside_autodel_get(body->world))
_ephysics_body_outside_render_area_check(body);
}
EAPI void
ephysics_body_collision_position_get(const EPhysics_Body_Collision *collision, Evas_Coord *x, Evas_Coord *y)
{
if (!collision)
{
ERR("Can't get body's collision data, collision is null.");
return;
}
if (x) *x = collision->x;
if (y) *y = collision->y;
}
EAPI EPhysics_Body *
ephysics_body_collision_contact_body_get(const EPhysics_Body_Collision *collision)
{
if (!collision)
{
ERR("Can't get body's collision contact body, collision is null.");
return NULL;
}
return collision->contact_body;
}
void
ephysics_body_contact_processed(EPhysics_Body *body, EPhysics_Body *contact_body, btVector3 position)
{
EPhysics_Body_Collision *collision;
EPhysics_World *world;;
double rate;
int wy, wh;
if ((!body) || (!contact_body))
return;
collision = (EPhysics_Body_Collision *)calloc(
1, sizeof(EPhysics_Body_Collision));
if (!collision)
{
ERR("Can't allocate collision data structure.");
return;
}
world = contact_body->world;
ephysics_world_render_geometry_get(world, NULL, &wy, NULL, &wh);
rate = ephysics_world_rate_get(world);
collision->contact_body = contact_body;
collision->x = position.getX() * rate;
collision->y = wh + wy - (position.getY() * rate);
_ephysics_body_event_callback_call(body, EPHYSICS_CALLBACK_BODY_COLLISION,
(void *) collision);
free(collision);
}
btRigidBody *
ephysics_body_rigid_body_get(const EPhysics_Body *body)
{
return body->rigid_body;
}
btSoftBody *
ephysics_body_soft_body_get(const EPhysics_Body *body)
{
return body->soft_body;
}
EAPI void
ephysics_body_soft_body_hardness_set(EPhysics_Body *body, double hardness)
{
btSoftBody *soft_body;
if (!body)
{
ERR("Can't set soft body's hardness, body is null.");
return;
}
if (!body->soft_body)
{
ERR("Can't set soft body's hardness, body seems not to be a soft body.");
return;
}
if (hardness < 0 || hardness > 100)
{
ERR("Can't set soft body's hardness, it must be between 0 and 100.");
return;
}
soft_body = body->soft_body;
soft_body->m_cfg.kAHR = (hardness / 100) * 0.6;
soft_body->m_materials[0]->m_kVST = (hardness / 100);
soft_body->m_materials[0]->m_kLST = (hardness / 100);
soft_body->m_materials[0]->m_kAST = (hardness / 100);
DBG("Soft body hardness set.");
}
EAPI double
ephysics_body_soft_body_hardness_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get soft body's hardness, body is null.");
return 0;
}
if (!body->soft_body)
{
ERR("Can't get soft body's hardness, body seems not to be a soft body.");
return 0;
}
return (body->soft_body->m_materials[0]->m_kVST * 100);
}
static EPhysics_Body *
_ephysics_body_soft_add(EPhysics_World *world, btCollisionShape *collision_shape, btSoftBody *soft_body)
{
EPhysics_Body *body;
body = _ephysics_body_add(world, collision_shape, "soft box", 0.5, 0.5);
if (!body)
{
ephysics_body_del(body);
return NULL;
}
body->soft_body = soft_body;
body->soft_body->setUserPointer(body);
body->soft_body->setTotalMass(body->mass);
body->soft_body->m_cfg.collisions += btSoftBody::fCollision::SDF_RS;
body->soft_body->m_cfg.collisions += btSoftBody::fCollision::VF_SS;
ephysics_body_soft_body_hardness_set(body, 100);
body->rigid_body->setCollisionFlags(
btCollisionObject::CF_NO_CONTACT_RESPONSE);
_ephysics_body_soft_body_constraints_rebuild(body);
ephysics_world_soft_body_add(world, body);
return body;
}
EAPI EPhysics_Body *
ephysics_body_soft_circle_add(EPhysics_World *world)
{
EPhysics_Body *body;
btCollisionShape *shape;
btSoftBodyWorldInfo *world_info;
btSoftBody *soft_body;
if (!world)
{
ERR("Can't add circle, world is null.");
return NULL;
}
shape = new btCylinderShapeZ(btVector3(0.25, 0.25, 0.25));
if (!shape)
{
ERR("Couldn't create a new cylinder shape.");
goto no_collision_shape;
}
world_info = ephysics_world_info_get(world);
soft_body = btSoftBodyHelpers::CreateFromTriMesh(*world_info,
cylinder_vertices, &cylinder_indices[0][0],
CYLINDER_NUM_TRIANGLES);
if (!soft_body)
{
ERR("Couldn't create a new soft body.");
goto no_soft_body;
}
body = _ephysics_body_soft_add(world, shape, soft_body);
if (!body)
goto no_body;
body->points_deform[0][0] = 72;
body->points_deform[0][1] = 69;
body->points_deform[0][2] = 3;
body->points_deform[1][0] = 72;
body->points_deform[1][1] = 6;
body->points_deform[1][2] = 65;
body->points_deform[2][0] = 54;
body->points_deform[2][1] = 47;
body->points_deform[2][2] = 65;
body->points_deform[3][0] = 57;
body->points_deform[3][1] = 3;
body->points_deform[3][2] = 76;
return body;
no_body:
delete soft_body;
no_soft_body:
delete shape;
no_collision_shape:
return NULL;
}
EAPI EPhysics_Body *
ephysics_body_circle_add(EPhysics_World *world)
{
btCollisionShape *collision_shape;
if (!world)
{
ERR("Can't add circle, world is null.");
return NULL;
}
collision_shape = new btCylinderShapeZ(btVector3(0.5, 0.5, 0.5));
if (!collision_shape)
{
ERR("Couldn't create a new cylinder shape.");
return NULL;
}
return _ephysics_body_add(world, collision_shape, "circle", 0.5, 0.5);
}
EAPI EPhysics_Body *
ephysics_body_soft_box_add(EPhysics_World *world)
{
EPhysics_Body *body;
btCollisionShape *shape;
btSoftBodyWorldInfo *world_info;
btSoftBody *soft_body;
if (!world)
{
ERR("Can't add circle, world is null.");
return NULL;
}
shape = new btBoxShape(btVector3(0.25, 0.25, 0.25));
if (!shape)
{
ERR("Couldn't create a new box shape.");
goto no_collision_shape;
}
world_info = ephysics_world_info_get(world);
soft_body = btSoftBodyHelpers::CreateFromTriMesh(*world_info,
cube_vertices, &cube_indices[0][0],
CUBE_NUM_TRIANGLES);
if (!soft_body)
{
ERR("Couldn't create a new soft body.");
goto no_soft_body;
}
body = _ephysics_body_soft_add(world, shape, soft_body);
if (!body)
goto no_body;
body->points_deform[0][0] = 85;
body->points_deform[0][1] = 12;
body->points_deform[0][2] = 30;
body->points_deform[1][0] = 27;
body->points_deform[1][1] = 80;
body->points_deform[1][2] = 69;
body->points_deform[2][0] = 50;
body->points_deform[2][1] = 40;
body->points_deform[2][2] = 60;
body->points_deform[3][0] = 18;
body->points_deform[3][1] = 62;
body->points_deform[3][2] = 8;
return body;
no_body:
delete soft_body;
no_soft_body:
delete shape;
no_collision_shape:
return NULL;
}
EAPI EPhysics_Body *
ephysics_body_box_add(EPhysics_World *world)
{
btCollisionShape *collision_shape;
if (!world)
{
ERR("Can't add box, world is null.");
return NULL;
}
collision_shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
return _ephysics_body_add(world, collision_shape, "box", 0.5, 0.5);
}
EAPI EPhysics_Body *
ephysics_body_shape_add(EPhysics_World *world, EPhysics_Shape *shape)
{
btConvexHullShape *full_shape, *simplified_shape;
double max_x, max_y, min_x, min_y, cm_x, cm_y, range_x, range_y;
const Eina_Inlist *points;
EPhysics_Point *point;
btShapeHull *hull;
btVector3 point3d;
btScalar margin;
if (!world)
{
ERR("Can't add shape, world is null.");
return NULL;
}
if (!shape)
{
ERR("Can't add shape, shape is null.");
return NULL;
}
points = ephysics_shape_points_get(shape);
if (eina_inlist_count(points) < 3)
{
ERR("At least 3 points are required to add a shape");
return NULL;
}
full_shape = new btConvexHullShape();
if (!full_shape)
{
ERR("Couldn't create a generic convex shape.");
return NULL;
}
point = EINA_INLIST_CONTAINER_GET(points, EPhysics_Point);
max_x = min_x = point->x;
max_y = min_y = point->y;
cm_x = cm_y = 0;
/* FIXME : only vertices should be used to calculate the center of mass */
EINA_INLIST_FOREACH(points, point)
{
if (point->x > max_x) max_x = point->x;
if (point->x < min_x) min_x = point->x;
if (point->y > max_y) max_y = point->y;
if (point->y < min_y) min_y = point->y;
cm_x += point->x;
cm_y += point->y;
}
cm_x /= eina_inlist_count(points);
cm_y /= eina_inlist_count(points);
range_x = max_x - min_x;
range_y = max_y - min_y;
EINA_INLIST_FOREACH(points, point)
{
double x, y;
x = (point->x - cm_x) / range_x;
y = - (point->y - cm_y) / range_y;
point3d = btVector3(x, y, -0.5);
full_shape->addPoint(point3d);
point3d = btVector3(x, y, 0.5);
full_shape->addPoint(point3d);
}
hull = new btShapeHull(full_shape);
if (!hull)
{
delete full_shape;
ERR("Couldn't create a shape hull.");
return NULL;
}
margin = full_shape->getMargin();
hull->buildHull(margin);
simplified_shape = new btConvexHullShape(&(hull->getVertexPointer()->getX()),
hull->numVertices());
delete hull;
delete full_shape;
if (!simplified_shape)
{
ERR("Couldn't create a simplified shape.");
return NULL;
}
return _ephysics_body_add(world, (btCollisionShape *)simplified_shape,
"generic", (cm_x - min_x) / range_x,
1 - (cm_y - min_y) / range_y);
}
void
ephysics_body_world_boundaries_resize(EPhysics_World *world)
{
Evas_Coord x, y, width, height;
EPhysics_Body *bottom, *top, *left, *right;
ephysics_world_render_geometry_get(world, &x, &y, &width, &height);
bottom = ephysics_world_boundary_get(world, EPHYSICS_WORLD_BOUNDARY_BOTTOM);
if (bottom)
ephysics_body_geometry_set(bottom, x, y + height, width, 10);
right = ephysics_world_boundary_get(world, EPHYSICS_WORLD_BOUNDARY_RIGHT);
if (right)
ephysics_body_geometry_set(right, x + width, 0, 10, y + height);
left = ephysics_world_boundary_get(world, EPHYSICS_WORLD_BOUNDARY_LEFT);
if (left)
ephysics_body_geometry_set(left, x - 10, 0, 10, y + height);
top = ephysics_world_boundary_get(world, EPHYSICS_WORLD_BOUNDARY_TOP);
if (top)
ephysics_body_geometry_set(top, 0, y - 10, x + width, 10);
}
static EPhysics_Body *
_ephysics_body_boundary_add(EPhysics_World *world, EPhysics_World_Boundary boundary, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
{
EPhysics_Body *body;
if (!world)
{
ERR("Can't add boundary, world is null.");
return NULL;
}
body = ephysics_world_boundary_get(world, boundary);
if (body)
return body;
body = ephysics_body_box_add(world);
if (!body)
return NULL;
ephysics_body_mass_set(body, 0);
ephysics_world_boundary_set(world, boundary, body);
ephysics_body_geometry_set(body, x, y, w, h);
return body;
}
EAPI EPhysics_Body *
ephysics_body_top_boundary_add(EPhysics_World *world)
{
Evas_Coord x, y, w;
ephysics_world_render_geometry_get(world, &x, &y, &w, NULL);
return _ephysics_body_boundary_add(world, EPHYSICS_WORLD_BOUNDARY_TOP,
0, y - 10, x + w, 10);
}
EAPI EPhysics_Body *
ephysics_body_bottom_boundary_add(EPhysics_World *world)
{
Evas_Coord x, y, w, h;
ephysics_world_render_geometry_get(world, &x, &y, &w, &h);
return _ephysics_body_boundary_add(world, EPHYSICS_WORLD_BOUNDARY_BOTTOM,
x, y + h, w, 10);
}
EAPI EPhysics_Body *
ephysics_body_left_boundary_add(EPhysics_World *world)
{
Evas_Coord x, y, h;
ephysics_world_render_geometry_get(world, &x, &y, NULL, &h);
return _ephysics_body_boundary_add(world, EPHYSICS_WORLD_BOUNDARY_LEFT,
x - 10, 0, 10, y + h);
}
EAPI EPhysics_Body *
ephysics_body_right_boundary_add(EPhysics_World *world)
{
Evas_Coord x, y, w, h;
ephysics_world_render_geometry_get(world, &x, &y, &w, &h);
return _ephysics_body_boundary_add(world, EPHYSICS_WORLD_BOUNDARY_RIGHT,
x + w, 0, 10, y + h);
}
void
ephysics_orphan_body_del(EPhysics_Body *body)
{
_ephysics_body_event_callback_call(body, EPHYSICS_CALLBACK_BODY_DEL,
(void *) body->evas_obj);
_ephysics_body_del(body);
INF("Body %p deleted.", body);
}
EAPI void
ephysics_body_del(EPhysics_Body *body)
{
if (!body)
{
ERR("Can't delete body, it wasn't provided.");
return;
}
if (body->deleted) return;
body->deleted = EINA_TRUE;
ephysics_world_body_del(body->world, body);
}
EAPI void
ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
{
int obj_x, obj_y, obj_w, obj_h;
if (!body)
{
ERR("Can't set evas object to body, the last wasn't provided.");
return;
}
if (!evas_obj)
{
ERR("Can't set evas object to body, the first wasn't provided.");
return;
}
if (body->evas_obj)
{
evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_DEL,
_ephysics_body_evas_obj_del_cb);
evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_evas_obj_resize_cb);
}
body->evas_obj = evas_obj;
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_DEL,
_ephysics_body_evas_obj_del_cb, body);
if (!use_obj_pos)
return;
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_evas_obj_resize_cb, body);
evas_object_geometry_get(body->evas_obj, &obj_x, &obj_y, &obj_w, &obj_h);
_ephysics_body_geometry_set(body, obj_x, obj_y, obj_w, obj_h,
ephysics_world_rate_get(body->world));
}
EAPI Evas_Object *
ephysics_body_evas_object_unset(EPhysics_Body *body)
{
Evas_Object *obj;
if (!body)
{
ERR("Can't unset evas object from body, it wasn't provided.");
return NULL;
}
obj = body->evas_obj;
body->evas_obj = NULL;
if (obj)
{
evas_object_event_callback_del(obj, EVAS_CALLBACK_DEL,
_ephysics_body_evas_obj_del_cb);
evas_object_event_callback_del(obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_evas_obj_resize_cb);
}
return obj;
}
EAPI Evas_Object *
ephysics_body_evas_object_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get evas object from body, it wasn't provided.");
return NULL;
}
return body->evas_obj;
}
EAPI void
ephysics_body_geometry_set(EPhysics_Body *body, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
{
if (!body)
{
ERR("Can't set body geometry, body is null.");
return;
}
if ((w <= 0) || (h <= 0))
{
ERR("Width and height must to be a non-null, positive value.");
return;
}
_ephysics_body_geometry_set(body, x, y, w, h,
ephysics_world_rate_get(body->world));
}
EAPI void
ephysics_body_resize(EPhysics_Body *body, Evas_Coord w, Evas_Coord h)
{
if (!body)
{
ERR("Can't set body size, body is null.");
return;
}
if ((w <= 0) || (h <= 0))
{
ERR("Width and height must to be a non-null, positive value.");
return;
}
_ephysics_body_resize(body, w, h);
}
EAPI void
ephysics_body_move(EPhysics_Body *body, Evas_Coord x, Evas_Coord y)
{
if (!body)
{
ERR("Can't set body position, body is null.");
return;
}
_ephysics_body_move(body, x, y);
}
EAPI void
ephysics_body_geometry_get(const EPhysics_Body *body, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h)
{
btTransform trans;
btVector3 vector;
double rate;
int wy, height;
if (!body)
{
ERR("Can't get body position, body is null.");
return;
}
body->rigid_body->getMotionState()->getWorldTransform(trans);
vector = body->collision_shape->getLocalScaling();
rate = ephysics_world_rate_get(body->world);
ephysics_world_render_geometry_get(body->world, NULL, &wy, NULL, &height);
height += wy;
if (x) *x = round((trans.getOrigin().getX() - vector.x() / 2) * rate);
if (y) *y = height - round((trans.getOrigin().getY() + vector.y() / 2)
* rate);
if (w) *w = body->w;
if (h) *h = body->h;
}
EAPI void
ephysics_body_mass_set(EPhysics_Body *body, double mass)
{
if (!body)
{
ERR("Can't set body mass, body is null.");
return;
}
btVector3 inertia(0, 0, 0);
if (body->soft_body)
body->soft_body->setTotalMass(mass);
else
{
body->collision_shape->calculateLocalInertia(mass, inertia);
body->rigid_body->setMassProps(mass, inertia);
body->rigid_body->updateInertiaTensor();
}
body->mass = mass;
DBG("Body %p mass changed to %lf.", body, mass);
}
EAPI double
ephysics_body_mass_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get body mass, body is null.");
return 0;
}
return body->mass;
}
EAPI void
ephysics_body_linear_velocity_set(EPhysics_Body *body, double x, double y)
{
if (!body)
{
ERR("Can't set body linear velocity, body is null.");
return;
}
_ephysics_body_linear_velocity_set(body, x, y,
ephysics_world_rate_get(body->world));
DBG("Linear velocity of body %p set to %lf, %lf", body, x, y);
}
EAPI void
ephysics_body_linear_velocity_get(const EPhysics_Body *body, double *x, double *y)
{
double rate;
if (!body)
{
ERR("Can't get linear velocity, body is null.");
return;
}
rate = ephysics_world_rate_get(body->world);
if (x) *x = body->rigid_body->getLinearVelocity().getX() * rate;
if (y) *y = -body->rigid_body->getLinearVelocity().getY() * rate;
}
EAPI void
ephysics_body_angular_velocity_set(EPhysics_Body *body, double z)
{
if (!body)
{
ERR("Can't set angular velocity, body is null.");
return;
}
body->rigid_body->setAngularVelocity(btVector3(0, 0, -z/RAD_TO_DEG));
DBG("Angular velocity of body %p set to %lf", body, z);
}
EAPI double
ephysics_body_angular_velocity_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get angular velocity, body is null.");
return 0;
}
return -body->rigid_body->getAngularVelocity().getZ() * RAD_TO_DEG;
}
EAPI void
ephysics_body_sleeping_threshold_set(EPhysics_Body *body, double linear_threshold, double angular_threshold)
{
if (!body)
{
ERR("Can't set sleeping thresholds, body is null.");
return;
}
_ephysics_body_sleeping_threshold_set(body, linear_threshold,
angular_threshold,
ephysics_world_rate_get(body->world));
}
EAPI void
ephysics_body_sleeping_threshold_get(const EPhysics_Body *body, double *linear_threshold, double *angular_threshold)
{
double rate;
if (!body)
{
ERR("Can't get linear sleeping threshold, body is null.");
return;
}
rate = ephysics_world_rate_get(body->world);
if (linear_threshold)
*linear_threshold = body->rigid_body->getLinearSleepingThreshold() * rate;
if (angular_threshold)
*angular_threshold = body->rigid_body->getAngularSleepingThreshold() *
RAD_TO_DEG;
}
EAPI void
ephysics_body_stop(EPhysics_Body *body)
{
if (!body)
{
ERR("Can't stop a null body.");
return;
}
body->rigid_body->setLinearVelocity(btVector3(0, 0, 0));
body->rigid_body->setAngularVelocity(btVector3(0, 0, 0));
DBG("Body %p stopped", body);
}
EAPI void
ephysics_body_damping_set(EPhysics_Body *body, double linear_damping, double angular_damping)
{
if (!body)
{
ERR("Can't set body damping, body is null.");
return;
}
body->rigid_body->setDamping(btScalar(linear_damping),
btScalar(angular_damping));
}
EAPI void
ephysics_body_damping_get(const EPhysics_Body *body, double *linear_damping, double *angular_damping)
{
if (!body)
{
ERR("Can't get damping, body is null.");
return;
}
if (linear_damping) *linear_damping = body->rigid_body->getLinearDamping();
if (angular_damping) *angular_damping =
body->rigid_body->getAngularDamping();
}
EAPI void
ephysics_body_evas_object_update(EPhysics_Body *body)
{
if (!body)
{
ERR("Couldn't update a null body.");
return;
}
_ephysics_body_evas_object_default_update(body);
}
EAPI void
ephysics_body_event_callback_add(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func, const void *data)
{
EPhysics_Body_Callback *cb;
if (!body)
{
ERR("Can't set body event callback, body is null.");
return;
}
if (!func)
{
ERR("Can't set body event callback, function is null.");
return;
}
if ((type < 0) || (type >= EPHYSICS_CALLBACK_BODY_LAST))
{
ERR("Can't set body event callback, callback type is wrong.");
return;
}
cb = (EPhysics_Body_Callback *)calloc(1, sizeof(EPhysics_Body_Callback));
if (!cb)
{
ERR("Can't set body event callback, can't create cb instance.");
return;
}
cb->func = func;
cb->type = type;
cb->data = (void *)data;
body->callbacks = eina_inlist_append(body->callbacks, EINA_INLIST_GET(cb));
}
EAPI void *
ephysics_body_event_callback_del(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func)
{
EPhysics_Body_Callback *cb;
void *cb_data = NULL;
if (!body)
{
ERR("Can't delete body event callback, body is null.");
return NULL;
}
EINA_INLIST_FOREACH(body->callbacks, cb)
{
if ((cb->type != type) || (cb->func != func))
continue;
cb_data = cb->data;
_ephysics_body_event_callback_del(body, cb);
break;
}
return cb_data;
}
EAPI void *
ephysics_body_event_callback_del_full(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func, void *data)
{
EPhysics_Body_Callback *cb;
void *cb_data = NULL;
if (!body)
{
ERR("Can't delete body event callback, body is null.");
return NULL;
}
EINA_INLIST_FOREACH(body->callbacks, cb)
{
if ((cb->type != type) || (cb->func != func) || (cb->data != data))
continue;
cb_data = cb->data;
_ephysics_body_event_callback_del(body, cb);
break;
}
return cb_data;
}
EAPI void
ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
{
if (!body)
{
ERR("Can't set body restitution, body is null.");
return;
}
body->rigid_body->setRestitution(btScalar(restitution));
}
EAPI double
ephysics_body_restitution_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get body restitution, body is null.");
return 0;
}
return body->rigid_body->getRestitution();
}
EAPI void
ephysics_body_friction_set(EPhysics_Body *body, double friction)
{
if (!body)
{
ERR("Can't set body friction, body is null.");
return;
}
body->rigid_body->setFriction(btScalar(friction));
}
EAPI double
ephysics_body_friction_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get body friction, body is null.");
return 0;
}
return body->rigid_body->getFriction();
}
EAPI EPhysics_World *
ephysics_body_world_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get the world a null body belongs to.");
return NULL;
}
return body->world;
}
EAPI void
ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, double y)
{
double rate;
if (!body)
{
ERR("Can't apply impulse to a null body.");
return;
}
rate = ephysics_world_rate_get(body->world);
body->rigid_body->activate(1);
body->rigid_body->applyCentralImpulse(btVector3(x / rate, - y / rate, 0));
}
EAPI void
ephysics_body_impulse_apply(EPhysics_Body *body, double x, double y, Evas_Coord pos_x, Evas_Coord pos_y)
{
double rate;
if (!body)
{
ERR("Can't apply impulse to a null body.");
return;
}
rate = ephysics_world_rate_get(body->world);
body->rigid_body->activate(1);
body->rigid_body->applyImpulse(btVector3(x / rate, - y / rate, 0),
btVector3((double) pos_x / rate,
(double) pos_y / rate, 0));
}
EAPI void
ephysics_body_linear_movement_enable_set(EPhysics_Body *body, Eina_Bool enable_x, Eina_Bool enable_y)
{
if (!body)
{
ERR("Can't set linear factor on a null body.");
return;
}
body->rigid_body->setLinearFactor(btVector3(!!enable_x, !!enable_y, 0));
}
EAPI void
ephysics_body_linear_movement_enable_get(const EPhysics_Body *body, Eina_Bool *enable_x, Eina_Bool *enable_y)
{
if (!body)
{
ERR("Can't check if linear factor is enabled, body is null.");
return;
}
if (enable_x) *enable_x = !!body->rigid_body->getLinearFactor().x();
if (enable_y) *enable_y = !!body->rigid_body->getLinearFactor().y();
}
EAPI void
ephysics_body_torque_impulse_apply(EPhysics_Body *body, double roll)
{
if (!body)
{
ERR("Can't apply torque impulse to a null body.");
return;
}
body->rigid_body->activate(1);
body->rigid_body->applyTorqueImpulse(btVector3(0, 0, -roll));
}
EAPI void
ephysics_body_rotation_on_z_axis_enable_set(EPhysics_Body *body, Eina_Bool enable)
{
if (!body)
{
ERR("Can't set rotation on a null body.");
return;
}
if (!enable)
body->rigid_body->setAngularFactor(btVector3(0, 0, 0));
else
body->rigid_body->setAngularFactor(btVector3(0, 0, 1));
}
EAPI Eina_Bool
ephysics_body_rotation_on_z_axis_enable_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't check if rotation is enabled, body is null.");
return EINA_FALSE;
}
return !!body->rigid_body->getAngularFactor().z();
}
EAPI double
ephysics_body_rotation_get(const EPhysics_Body *body)
{
btTransform trans;
double rot;
if (!body)
{
ERR("Can't get rotation, body is null.");
return 0;
}
body->rigid_body->getMotionState()->getWorldTransform(trans);
rot = - trans.getRotation().getAngle() * RAD_TO_DEG *
trans.getRotation().getAxis().getZ();
return rot;
}
EAPI void
ephysics_body_rotation_set(EPhysics_Body *body, double rotation)
{
btTransform trans;
btQuaternion quat;
if (!body)
{
ERR("Can't set rotation, body is null.");
return;
}
body->rigid_body->activate(1);
body->rigid_body->getMotionState()->getWorldTransform(trans);
quat.setEuler(0, 0, -rotation / RAD_TO_DEG);
trans.setRotation(quat);
if (body->soft_body)
body->soft_body->transform(trans);
body->rigid_body->proceedToTransform(trans);
body->rigid_body->getMotionState()->setWorldTransform(trans);
DBG("Body %p rotation set to %lf", body, rotation);
}
EAPI void
ephysics_body_data_set(EPhysics_Body *body, void *data)
{
if (!body)
{
ERR("Can't set data, body is null.");
return;
}
body->data = data;
}
EAPI void *
ephysics_body_data_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get data, body is null.");
return NULL;
}
return body->data;
}
EAPI void
ephysics_body_central_force_apply(EPhysics_Body *body, double x, double y)
{
double rate;
if (!body)
{
ERR("Can't apply force to a null body.");
return;
}
rate = ephysics_world_rate_get(body->world);
ephysics_body_forces_apply(body);
body->rigid_body->applyCentralForce(btVector3(x / rate, - y / rate, 0));
_ephysics_body_forces_update(body);
}
EAPI void
ephysics_body_force_apply(EPhysics_Body *body, double x, double y, Evas_Coord pos_x, Evas_Coord pos_y)
{
double rate;
if (!body)
{
ERR("Can't apply force to a null body.");
return;
}
rate = ephysics_world_rate_get(body->world);
ephysics_body_forces_apply(body);
body->rigid_body->applyForce(btVector3(x / rate, - y / rate, 0),
btVector3((double) pos_x / rate,
(double) pos_y / rate, 0));
_ephysics_body_forces_update(body);
}
EAPI void
ephysics_body_torque_apply(EPhysics_Body *body, double torque)
{
if (!body)
{
ERR("Can't apply force to a null body.");
return;
}
ephysics_body_forces_apply(body);
body->rigid_body->applyTorque(btVector3(0, 0, -torque));
_ephysics_body_forces_update(body);
}
EAPI void
ephysics_body_forces_get(const EPhysics_Body *body, double *x, double *y, double *torque)
{
double rate, gx, gy;
if (!body)
{
ERR("Can't get forces from a null body.");
return;
}
rate = ephysics_world_rate_get(body->world);
ephysics_world_gravity_get(body->world, &gx, &gy);
if (x) *x = body->force.x * rate + gx;
if (y) *y = -body->force.y * rate + gy;
if (torque) *torque = -body->force.torque;
}
EAPI void
ephysics_body_forces_clear(EPhysics_Body *body)
{
if (!body)
{
ERR("Can't clear forces of a null body.");
return;
}
body->force.x = 0;
body->force.y = 0;
body->force.torque = 0;
}
EAPI void
ephysics_body_center_mass_get(const EPhysics_Body *body, double *x, double *y)
{
if (!body)
{
ERR("Can't get center of mass from a null body.");
return;
}
if (x) *x = body->cm.x;
if (y) *y = body->cm.y;
}
#ifdef __cplusplus
}
#endif