191 lines
7.8 KiB
C
191 lines
7.8 KiB
C
#ifndef EMOTION_H
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#define EMOTION_H
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#include <Evas.h>
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#ifdef EAPI
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# undef EAPI
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#endif
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#ifdef _WIN32
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# ifdef EFL_EMOTION_BUILD
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# ifdef DLL_EXPORT
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# define EAPI __declspec(dllexport)
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# else
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# define EAPI
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# endif /* ! DLL_EXPORT */
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# else
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# define EAPI __declspec(dllimport)
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# endif /* ! EFL_EMOTION_BUILD */
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#else
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# ifdef __GNUC__
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# if __GNUC__ >= 4
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# define EAPI __attribute__ ((visibility("default")))
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# else
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# define EAPI
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# endif
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# else
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# define EAPI
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# endif
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#endif /* ! _WIN32 */
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enum _Emotion_Module
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{
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EMOTION_MODULE_XINE,
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EMOTION_MODULE_GSTREAMER
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};
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enum _Emotion_Event
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{
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EMOTION_EVENT_MENU1, // Escape Menu
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EMOTION_EVENT_MENU2, // Title Menu
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EMOTION_EVENT_MENU3, // Root Menu
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EMOTION_EVENT_MENU4, // Subpicture Menu
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EMOTION_EVENT_MENU5, // Audio Menu
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EMOTION_EVENT_MENU6, // Angle Menu
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EMOTION_EVENT_MENU7, // Part Menu
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EMOTION_EVENT_UP,
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EMOTION_EVENT_DOWN,
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EMOTION_EVENT_LEFT,
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EMOTION_EVENT_RIGHT,
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EMOTION_EVENT_SELECT,
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EMOTION_EVENT_NEXT,
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EMOTION_EVENT_PREV,
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EMOTION_EVENT_ANGLE_NEXT,
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EMOTION_EVENT_ANGLE_PREV,
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EMOTION_EVENT_FORCE,
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EMOTION_EVENT_0,
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EMOTION_EVENT_1,
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EMOTION_EVENT_2,
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EMOTION_EVENT_3,
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EMOTION_EVENT_4,
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EMOTION_EVENT_5,
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EMOTION_EVENT_6,
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EMOTION_EVENT_7,
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EMOTION_EVENT_8,
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EMOTION_EVENT_9,
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EMOTION_EVENT_10
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};
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enum _Emotion_Meta_Info
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{
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EMOTION_META_INFO_TRACK_TITLE,
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EMOTION_META_INFO_TRACK_ARTIST,
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EMOTION_META_INFO_TRACK_ALBUM,
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EMOTION_META_INFO_TRACK_YEAR,
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EMOTION_META_INFO_TRACK_GENRE,
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EMOTION_META_INFO_TRACK_COMMENT,
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EMOTION_META_INFO_TRACK_DISC_ID,
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EMOTION_META_INFO_TRACK_COUNT
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};
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enum _Emotion_Vis
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{
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EMOTION_VIS_NONE,
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EMOTION_VIS_GOOM,
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EMOTION_VIS_LIBVISUAL_BUMPSCOPE,
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EMOTION_VIS_LIBVISUAL_CORONA,
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EMOTION_VIS_LIBVISUAL_DANCING_PARTICLES,
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EMOTION_VIS_LIBVISUAL_GDKPIXBUF,
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EMOTION_VIS_LIBVISUAL_G_FORCE,
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EMOTION_VIS_LIBVISUAL_GOOM,
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EMOTION_VIS_LIBVISUAL_INFINITE,
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EMOTION_VIS_LIBVISUAL_JAKDAW,
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EMOTION_VIS_LIBVISUAL_JESS,
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EMOTION_VIS_LIBVISUAL_LV_ANALYSER,
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EMOTION_VIS_LIBVISUAL_LV_FLOWER,
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EMOTION_VIS_LIBVISUAL_LV_GLTEST,
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EMOTION_VIS_LIBVISUAL_LV_SCOPE,
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EMOTION_VIS_LIBVISUAL_MADSPIN,
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EMOTION_VIS_LIBVISUAL_NEBULUS,
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EMOTION_VIS_LIBVISUAL_OINKSIE,
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EMOTION_VIS_LIBVISUAL_PLASMA,
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EMOTION_VIS_LAST /* sentinel */
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};
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typedef enum _Emotion_Module Emotion_Module;
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typedef enum _Emotion_Event Emotion_Event;
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typedef enum _Emotion_Meta_Info Emotion_Meta_Info;
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typedef enum _Emotion_Vis Emotion_Vis;
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#define EMOTION_CHANNEL_AUTO -1
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#define EMOTION_CHANNEL_DEFAULT 0
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* api calls available */
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EAPI Evas_Object *emotion_object_add (Evas *evas);
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EAPI void emotion_object_module_option_set (Evas_Object *obj, const char *opt, const char *val);
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EAPI Eina_Bool emotion_object_init (Evas_Object *obj, const char *module_filename);
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EAPI Eina_Bool emotion_object_file_set (Evas_Object *obj, const char *filename);
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EAPI const char *emotion_object_file_get (const Evas_Object *obj);
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EAPI void emotion_object_play_set (Evas_Object *obj, Eina_Bool play);
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EAPI Eina_Bool emotion_object_play_get (const Evas_Object *obj);
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EAPI void emotion_object_position_set (Evas_Object *obj, double sec);
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EAPI double emotion_object_position_get (const Evas_Object *obj);
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EAPI Eina_Bool emotion_object_video_handled_get (const Evas_Object *obj);
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EAPI Eina_Bool emotion_object_audio_handled_get (const Evas_Object *obj);
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EAPI Eina_Bool emotion_object_seekable_get (const Evas_Object *obj);
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EAPI double emotion_object_play_length_get (const Evas_Object *obj);
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EAPI void emotion_object_size_get (const Evas_Object *obj, int *iw, int *ih);
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EAPI void emotion_object_smooth_scale_set (Evas_Object *obj, Eina_Bool smooth);
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EAPI Eina_Bool emotion_object_smooth_scale_get (const Evas_Object *obj);
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EAPI double emotion_object_ratio_get (const Evas_Object *obj);
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EAPI void emotion_object_event_simple_send (Evas_Object *obj, Emotion_Event ev);
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EAPI void emotion_object_audio_volume_set (Evas_Object *obj, double vol);
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EAPI double emotion_object_audio_volume_get (const Evas_Object *obj);
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EAPI void emotion_object_audio_mute_set (Evas_Object *obj, Eina_Bool mute);
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EAPI Eina_Bool emotion_object_audio_mute_get (const Evas_Object *obj);
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EAPI int emotion_object_audio_channel_count (const Evas_Object *obj);
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EAPI const char *emotion_object_audio_channel_name_get(const Evas_Object *obj, int channel);
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EAPI void emotion_object_audio_channel_set (Evas_Object *obj, int channel);
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EAPI int emotion_object_audio_channel_get (const Evas_Object *obj);
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EAPI void emotion_object_video_mute_set (Evas_Object *obj, Eina_Bool mute);
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EAPI Eina_Bool emotion_object_video_mute_get (const Evas_Object *obj);
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EAPI int emotion_object_video_channel_count (const Evas_Object *obj);
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EAPI const char *emotion_object_video_channel_name_get(const Evas_Object *obj, int channel);
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EAPI void emotion_object_video_channel_set (Evas_Object *obj, int channel);
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EAPI int emotion_object_video_channel_get (const Evas_Object *obj);
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EAPI void emotion_object_spu_mute_set (Evas_Object *obj, Eina_Bool mute);
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EAPI Eina_Bool emotion_object_spu_mute_get (const Evas_Object *obj);
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EAPI int emotion_object_spu_channel_count (const Evas_Object *obj);
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EAPI const char *emotion_object_spu_channel_name_get (const Evas_Object *obj, int channel);
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EAPI void emotion_object_spu_channel_set (Evas_Object *obj, int channel);
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EAPI int emotion_object_spu_channel_get (const Evas_Object *obj);
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EAPI int emotion_object_chapter_count (const Evas_Object *obj);
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EAPI void emotion_object_chapter_set (Evas_Object *obj, int chapter);
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EAPI int emotion_object_chapter_get (const Evas_Object *obj);
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EAPI const char *emotion_object_chapter_name_get (const Evas_Object *obj, int chapter);
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EAPI void emotion_object_play_speed_set (Evas_Object *obj, double speed);
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EAPI double emotion_object_play_speed_get (const Evas_Object *obj);
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EAPI void emotion_object_eject (Evas_Object *obj);
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EAPI const char *emotion_object_title_get (const Evas_Object *obj);
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EAPI const char *emotion_object_progress_info_get (const Evas_Object *obj);
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EAPI double emotion_object_progress_status_get (const Evas_Object *obj);
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EAPI const char *emotion_object_ref_file_get (const Evas_Object *obj);
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EAPI int emotion_object_ref_num_get (const Evas_Object *obj);
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EAPI int emotion_object_spu_button_count_get (const Evas_Object *obj);
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EAPI int emotion_object_spu_button_get (const Evas_Object *obj);
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EAPI const char *emotion_object_meta_info_get (const Evas_Object *obj, Emotion_Meta_Info meta);
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EAPI void emotion_object_vis_set (Evas_Object *obj, Emotion_Vis visualization);
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EAPI Emotion_Vis emotion_object_vis_get (const Evas_Object *obj);
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EAPI Eina_Bool emotion_object_vis_supported (const Evas_Object *obj, Emotion_Vis visualization);
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EAPI void emotion_object_last_position_load (Evas_Object *obj);
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EAPI void emotion_object_last_position_save (Evas_Object *obj);
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EAPI Eina_Bool emotion_object_extension_can_play_get(const Evas_Object *obj, const char *file);
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EAPI Eina_Bool emotion_object_extension_can_play_fast_get(const Evas_Object *obj, const char *file);
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EAPI Eina_Bool emotion_object_extension_may_play_fast_get(const char *file);
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EAPI Eina_Bool emotion_object_extension_may_play_get(const char *file);
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#ifdef __cplusplus
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}
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#endif
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#endif
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