efl/legacy/ephysics/src/lib/ephysics_private.h

181 lines
5.3 KiB
C

#ifndef _EPHYSICS_PRIVATE_H
#define _EPHYSICS_PRIVATE_H
#ifdef HAVE_EVIL
# include <Evil.h>
#endif
#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
#include <BulletSoftBody/btDefaultSoftBodySolver.h>
#include <BulletSoftBody/btSoftRigidDynamicsWorld.h>
#include <BulletSoftBody/btSoftBodyHelpers.h>
#include <btBulletDynamicsCommon.h>
#include "EPhysics.h"
#ifdef EPHYSICS_LOG_COLOR
#undef EPHYSICS_LOG_COLOR
#endif
#define EPHYSICS_LOG_COLOR EINA_COLOR_BLUE
#ifdef ERR
# undef ERR
#endif
#define ERR(...) EINA_LOG_DOM_ERR(_ephysics_log_dom, __VA_ARGS__)
#ifdef DBG
# undef DBG
#endif
#define DBG(...) EINA_LOG_DOM_DBG(_ephysics_log_dom, __VA_ARGS__)
#ifdef INF
# undef INF
#endif
#define INF(...) EINA_LOG_DOM_INFO(_ephysics_log_dom, __VA_ARGS__)
#ifdef WRN
# undef WRN
#endif
#define WRN(...) EINA_LOG_DOM_WARN(_ephysics_log_dom, __VA_ARGS__)
#ifdef CRIT
# undef CRIT
#endif
#define CRIT(...) EINA_LOG_DOM_CRIT(_ephysics_log_dom, __VA_ARGS__)
#ifdef __cplusplus
extern "C" {
#endif
#define RAD_TO_DEG 57.29582 /* 2 * pi radians == 360 degree */
typedef struct _EPhysics_Point EPhysics_Point;
typedef enum _EPhysics_World_Boundary
{
EPHYSICS_WORLD_BOUNDARY_TOP,
EPHYSICS_WORLD_BOUNDARY_BOTTOM,
EPHYSICS_WORLD_BOUNDARY_LEFT,
EPHYSICS_WORLD_BOUNDARY_RIGHT,
EPHYSICS_WORLD_BOUNDARY_FRONT,
EPHYSICS_WORLD_BOUNDARY_BACK,
EPHYSICS_WORLD_BOUNDARY_LAST
} EPhysics_World_Boundary;
struct _EPhysics_Point {
EINA_INLIST;
double x;
double y;
double z;
};
typedef enum _EPhysics_Body_Type
{
EPHYSICS_BODY_TYPE_RIGID,
EPHYSICS_BODY_TYPE_SOFT,
EPHYSICS_BODY_TYPE_CLOTH,
} EPhysics_Body_Type;
struct _EPhysics_Body {
EINA_INLIST;
btCollisionShape *collision_shape;
btRigidBody *rigid_body;
btSoftBody *soft_body;
Evas_Object *evas_obj;
EPhysics_World *world;
int walking;
Evas_Coord w;
Evas_Coord h;
Evas_Coord d;
void *data;
Eina_Inlist *callbacks;
Eina_List *collision_groups;
Eina_List *to_delete;
EPhysics_Body_Material material;
double mass;
double density;
struct {
double x;
double y;
double z;
double torque_x;
double torque_y;
double torque_z;
} force;
struct {
double x;
double y;
double z;
} cm;
int slices;
int *points_deform;
EPhysics_Body_Type type;
int cloth_columns;
int cloth_rows;
int anchor_prop;
Eina_Bool active:1;
Eina_Bool deleted:1;
Eina_Bool light_apply:1;
int material_index;
Eina_Bool rebounding;
struct {
int triangle;
double mass[3];
Eina_Bool dragging;
} dragging_data;
};
extern int _ephysics_log_dom;
/* Main */
void ephysics_dom_count_inc(void);
void ephysics_dom_count_dec(void);
/* World */
int ephysics_world_init(void);
int ephysics_world_shutdown(void);
Eina_Bool ephysics_world_body_add(EPhysics_World *world, EPhysics_Body *body);
Eina_Bool ephysics_world_body_del(EPhysics_World *world, EPhysics_Body *body);
Eina_Bool ephysics_world_soft_body_add(EPhysics_World *world, EPhysics_Body *body);
void ephysics_world_constraint_add(EPhysics_World *world, EPhysics_Constraint *constraint, btTypedConstraint *bt_constraint);
void ephysics_world_constraint_del(EPhysics_World *world, EPhysics_Constraint *constraint, btTypedConstraint *bt_constraint);
void ephysics_body_world_boundaries_resize(EPhysics_World *world);
void ephysics_world_boundary_set(EPhysics_World *world, EPhysics_World_Boundary boundary, EPhysics_Body *body);
EPhysics_Body *ephysics_world_boundary_get(const EPhysics_World *world, EPhysics_World_Boundary boundary);
Eina_Bool ephysics_world_bodies_outside_autodel_get(const EPhysics_World *world);
btSoftBodyWorldInfo *ephysics_world_info_get(const EPhysics_World *world);
void ephysics_world_lock_take(EPhysics_World *world);
void ephysics_world_lock_release(EPhysics_World *world);
/* Body */
Eina_Bool ephysics_body_filter_collision(EPhysics_Body *body0, EPhysics_Body *body1);
void ephysics_body_evas_object_update_select(EPhysics_Body *body);
void ephysics_orphan_body_del(EPhysics_Body *body);
void ephysics_body_contact_processed(EPhysics_Body *body, EPhysics_Body *contact_body, btVector3 position);
btRigidBody *ephysics_body_rigid_body_get(const EPhysics_Body *body);
btSoftBody *ephysics_body_soft_body_get(const EPhysics_Body *body);
void ephysics_body_active_set(EPhysics_Body *body, Eina_Bool active);
void ephysics_body_recalc(EPhysics_Body *body, double rate);
void ephysics_body_forces_apply(EPhysics_Body *body);
void ephysics_body_activate(const EPhysics_Body *body, Eina_Bool activate);
void ephysics_body_evas_objects_restack(EPhysics_World *world);
void ephysics_body_soft_body_dragging_apply(EPhysics_Body *body);
/* Camera */
EPhysics_Camera *ephysics_camera_add(EPhysics_World *world);
void ephysics_camera_del(EPhysics_Camera *camera);
void ephysics_camera_moved_set(EPhysics_Camera *camera, Eina_Bool moved);
Eina_Bool ephysics_camera_moved_get(const EPhysics_Camera *camera);
void ephysics_camera_target_moved(EPhysics_Camera *camera, EPhysics_Body *body);
/* Shape */
const Eina_Inlist *ephysics_shape_points_get(const EPhysics_Shape *shape);
/* Constraint */
void ephysics_constraint_recalc(EPhysics_Constraint *constraint, double rate);
#ifdef __cplusplus
}
#endif
#endif