efl/legacy/ephysics/src/bin/test_camera.c

148 lines
4.7 KiB
C

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static Eina_Bool
_camera_move_cb(void *data)
{
Test_Data *test_data = data;
EPhysics_Camera *camera;
int x, y, w;
ephysics_world_render_geometry_get(test_data->world, NULL, NULL, &w, NULL);
camera = ephysics_world_camera_get(test_data->world);
ephysics_camera_position_get(camera, &x, &y);
if (x + w > WIDTH * 2)
{
test_data->data = NULL;
return EINA_FALSE;
}
ephysics_camera_position_set(camera, x + 2, y);
return EINA_TRUE;
}
static void
_world_populate(Test_Data *test_data)
{
Evas_Object *sphere, *shadow;
EPhysics_Body *fall_body;
shadow = elm_layout_add(test_data->win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, WIDTH / 3, FLOOR_Y);
evas_object_resize(shadow, 70, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
sphere = elm_image_add(test_data->win);
elm_image_file_set(
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball");
evas_object_move(sphere, WIDTH / 3, FLOOR_Y - 70);
evas_object_resize(sphere, 70, 70);
evas_object_show(sphere);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
fall_body = ephysics_body_circle_add(test_data->world);
ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
ephysics_body_restitution_set(fall_body, 0.2);
ephysics_body_friction_set(fall_body, 0.5);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
test_data->bodies = eina_list_append(test_data->bodies, fall_body);
ephysics_body_central_impulse_apply(fall_body, 10, 0);
shadow = elm_layout_add(test_data->win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, WIDTH * 4 / 3, FLOOR_Y);
evas_object_resize(shadow, 70, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
sphere = elm_image_add(test_data->win);
elm_image_file_set(
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-red-ball");
evas_object_move(sphere, WIDTH * 4 / 3, FLOOR_Y - 70);
evas_object_resize(sphere, 70, 70);
evas_object_show(sphere);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
fall_body = ephysics_body_circle_add(test_data->world);
ephysics_body_mass_set(fall_body, 3.2);
ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
ephysics_body_restitution_set(fall_body, 0.2);
ephysics_body_friction_set(fall_body, 1);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
test_data->bodies = eina_list_append(test_data->bodies, fall_body);
test_data->data = ecore_animator_add(_camera_move_cb, test_data);
}
static void
_win_del(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
Test_Data *test_data = data;
if (test_data->data)
ecore_animator_del(test_data->data);
test_data_del(test_data);
ephysics_shutdown();
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
EPhysics_Camera *camera;
DBG("Restart pressed");
if (test_data->data)
ecore_animator_del(test_data->data);
camera = ephysics_world_camera_get(test_data->world);
ephysics_camera_position_set(camera, 50, 40);
test_clean(test_data);
_world_populate(test_data);
}
void
test_camera(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Camera", EINA_FALSE);
evas_object_smart_callback_add(test_data->win, "delete,request",
_win_del, test_data);
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
test_data->world = world;
boundary = ephysics_body_box_add(test_data->world);
ephysics_body_mass_set(boundary, 0);
ephysics_body_geometry_set(boundary, 0, FLOOR_Y, WIDTH * 2, 10);
ephysics_body_restitution_set(boundary, 0.65);
ephysics_body_friction_set(boundary, 4);
_world_populate(test_data);
}