efl/legacy/evas/src/lib/include/evas_cairo_common.h

160 lines
5.3 KiB
C

#ifndef EVAS_CAIRO_COMMON_H
#define EVAS_CAIRO_COMMON_H
#include "evas_common.h"
#include "config.h"
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <sys/time.h>
#include <unistd.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <cairo.h>
#include <cairo-xlib.h>
typedef struct _Evas_Cairo_Context Evas_Cairo_Context;
typedef struct _Evas_Cairo_Image Evas_Cairo_Image;
typedef struct _Evas_Cairo_Polygon Evas_Cairo_Polygon;
typedef struct _Evas_Cairo_Polygon_Point Evas_Cairo_Polygon_Point;
struct _Evas_Cairo_Context
{
cairo_t *cairo;
struct {
double r, g, b, a;
} col;
struct {
unsigned int set : 1;
double r, g, b, a;
} mul;
};
struct _Evas_Cairo_Image
{
RGBA_Image *im;
int references;
DATA32 *mulpix;
cairo_surface_t *surface;
cairo_pattern_t *pattern;
#if 0
Evas_Cairo_Context *cc;
char dirty : 1;
char cached : 1;
#endif
};
struct _Evas_Cairo_Polygon
{
Eina_List *points;
};
struct _Evas_Cairo_Polygon_Point
{
int x, y;
};
#if 0
struct _Evas_Cairo_Context
{
unsigned char r, g, b, a;
struct {
char size : 1;
char dither : 1;
char blend : 1;
char color : 1;
char texture : 1;
char clip : 1;
char buf : 1;
char other : 1;
} change;
struct {
char active : 1;
int x, y, w, h;
} clip;
struct {
int checked : 1;
int sgis_generate_mipmap : 1;
int nv_texture_rectangle : 1;
} ext;
int references;
Eina_List *images;
};
struct _Evas_Cairo_Image
{
Evas_Cairo_Context *cc;
RGBA_Image *im;
cairo_surface_t *surf;
DATA32 *mulpix;
int references;
char dirty : 1;
char cached : 1;
};
struct _Evas_Cairo_Polygon
{
Eina_List *points;
};
struct _Evas_Cairo_Polygon_Point
{
int x, y;
};
#endif
/*
Evas_Engine_GL_Context *evas_gl_common_context_new(void);
void evas_gl_common_context_free(Evas_Engine_GL_Context *gc);
void evas_gl_common_context_use(Evas_Engine_GL_Context *gc);
void evas_gl_common_context_resize(Evas_Engine_GL_Context *gc, int w, int h);
void evas_gl_common_context_color_set(Evas_Engine_GL_Context *gc, int r, int g, int b, int a);
void evas_gl_common_context_blend_set(Evas_Engine_GL_Context *gc, int blend);
void evas_gl_common_context_dither_set(Evas_Engine_GL_Context *gc, int dither);
void evas_gl_common_context_texture_set(Evas_Engine_GL_Context *gc, Evas_GL_Texture *tex, int smooth, int w, int h);
void evas_gl_common_context_font_texture_set(Evas_Engine_GL_Context *gc, Evas_GL_Font_Texture *ft);
void evas_gl_common_context_clip_set(Evas_Engine_GL_Context *gc, int on, int x, int y, int w, int h);
void evas_gl_common_context_read_buf_set(Evas_Engine_GL_Context *gc, GLenum buf);
void evas_gl_common_context_write_buf_set(Evas_Engine_GL_Context *gc, GLenum buf);
Evas_GL_Texture *evas_gl_common_texture_new(Evas_Engine_GL_Context *gc, RGBA_Image *im, int smooth);
void evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im, int smooth);
void evas_gl_common_texture_free(Evas_GL_Texture *tex);
void evas_gl_common_texture_mipmaps_build(Evas_GL_Texture *tex, RGBA_Image *im, int smooth);
Evas_GL_Image *evas_gl_common_image_load(Evas_Engine_GL_Context *gc, char *file, char *key);
Evas_GL_Image *evas_gl_common_image_new_from_data(Evas_Engine_GL_Context *gc, int w, int h, int *data);
Evas_GL_Image *evas_gl_common_image_new_from_copied_data(Evas_Engine_GL_Context *gc, int w, int h, int *data);
Evas_GL_Image *evas_gl_common_image_new(Evas_Engine_GL_Context *gc, int w, int h);
void evas_gl_common_image_free(Evas_GL_Image *im);
void evas_gl_common_image_dirty(Evas_GL_Image *im);
Evas_GL_Polygon *evas_gl_common_poly_point_add(Evas_GL_Polygon *poly, int x, int y);
Evas_GL_Polygon *evas_gl_common_poly_points_clear(Evas_GL_Polygon *poly);
void evas_gl_common_swap_rect(Evas_Engine_GL_Context *gc, int x, int y, int w, int h);
void evas_gl_common_rect_draw(Evas_Engine_GL_Context *gc, RGBA_Draw_Context *dc, int x, int y, int w, int h);
void evas_gl_common_image_draw(Evas_Engine_GL_Context *gc, RGBA_Draw_Context *dc, Evas_GL_Image *im, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, int smooth);
void evas_gl_common_line_draw(Evas_Engine_GL_Context *gc, RGBA_Draw_Context *dc, int x1, int y1, int x2, int y2);
void evas_gl_common_poly_draw(Evas_Engine_GL_Context *gc, RGBA_Draw_Context *dc, Evas_GL_Polygon *poly);
Evas_GL_Font_Texture *evas_gl_font_texture_new(Evas_Engine_GL_Context *gc, RGBA_Font_Glyph *fg);
void evas_gl_font_texture_free(Evas_GL_Font_Texture *ft);
void evas_gl_font_texture_draw(Evas_Engine_GL_Context *gc, void *surface, RGBA_Draw_Context *dc, RGBA_Font_Glyph *fg, int x, int y);
*/
#endif