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defined in GL/glext.h (which is not included if we are building for SGX). A build for SGX uses EGL which defines GL_WRITE_ONLY_OES instead. NB: I am not entirely sure that this is the 'proper' fix, but it allows evas to build again. SVN revision: 76540 |
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.. | ||
shader | ||
Makefile.am | ||
evas_gl_common.h | ||
evas_gl_context.c | ||
evas_gl_filter.c | ||
evas_gl_font.c | ||
evas_gl_image.c | ||
evas_gl_line.c | ||
evas_gl_polygon.c | ||
evas_gl_private.h | ||
evas_gl_rectangle.c | ||
evas_gl_shader.c | ||
evas_gl_texture.c |