efl/legacy/evas/src/lib/canvas/evas_object_main.c

1699 lines
49 KiB
C

#include "evas_common.h"
#include "evas_private.h"
EVAS_MEMPOOL(_mp_obj);
EVAS_MEMPOOL(_mp_sh);
static Eina_Inlist *
get_layer_objects(Evas_Layer *l)
{
if ((!l) || (!l->objects)) return NULL;
return (EINA_INLIST_GET(l->objects));
}
/* evas internal stuff */
Evas_Object *
evas_object_new(Evas *e __UNUSED__)
{
Evas_Object *obj;
EVAS_MEMPOOL_INIT(_mp_obj, "evas_object", Evas_Object, 512, NULL);
obj = EVAS_MEMPOOL_ALLOC(_mp_obj, Evas_Object);
if (!obj) return NULL;
EVAS_MEMPOOL_PREP(_mp_obj, obj, Evas_Object);
obj->magic = MAGIC_OBJ;
obj->cur.scale = 1.0;
obj->prev.scale = 1.0;
return obj;
}
void
evas_object_free(Evas_Object *obj, int clean_layer)
{
int was_smart_child = 0;
evas_object_map_set(obj, NULL);
evas_object_grabs_cleanup(obj);
evas_object_intercept_cleanup(obj);
if (obj->smart.parent) was_smart_child = 1;
evas_object_smart_cleanup(obj);
obj->func->free(obj);
if (!was_smart_child) evas_object_release(obj, clean_layer);
if (obj->clip.clipees)
eina_list_free(obj->clip.clipees);
evas_object_clip_changes_clean(obj);
evas_object_event_callback_all_del(obj);
evas_object_event_callback_cleanup(obj);
while (obj->data.elements)
{
Evas_Data_Node *node;
node = obj->data.elements->data;
obj->data.elements = eina_list_remove(obj->data.elements, node);
free(node);
}
obj->magic = 0;
if (obj->size_hints)
{
EVAS_MEMPOOL_FREE(_mp_sh, obj->size_hints);
}
EVAS_MEMPOOL_FREE(_mp_obj, obj);
}
void
evas_object_change(Evas_Object *obj)
{
Eina_List *l;
Evas_Object *obj2;
Eina_Bool movch = 0;
if (obj->layer->evas->nochange)
{
// printf("nochange %p\n", obj);
return;
}
// else
// printf("ch %p\n", obj);
obj->layer->evas->changed = 1;
if (obj->changed_move)
{
movch = 1;
obj->changed_move = 0;
if (!obj->changed_nomove) obj->changed_move_only = 1;
if (obj->changed) return;
}
else
{
obj->changed_move_only = 0;
obj->changed_nomove = 1;
if (obj->changed) return;
}
// obj->changed = 1;
evas_render_object_recalc(obj);
/* set changed flag on all objects this one clips too */
if (!((movch) && (obj->is_static_clip)))
{
EINA_LIST_FOREACH(obj->clip.clipees, l, obj2) evas_object_change(obj2);
}
if (obj->smart.parent) evas_object_change(obj->smart.parent);
}
void
evas_object_render_pre_visible_change(Eina_Array *rects, Evas_Object *obj, int is_v, int was_v)
{
if (obj->smart.smart) return ;
if (is_v == was_v) return ;
if (is_v)
{
evas_add_rect(rects,
obj->cur.cache.clip.x,
obj->cur.cache.clip.y,
obj->cur.cache.clip.w,
obj->cur.cache.clip.h);
}
else
{
evas_add_rect(rects,
obj->prev.cache.clip.x,
obj->prev.cache.clip.y,
obj->prev.cache.clip.w,
obj->prev.cache.clip.h);
}
}
void
evas_object_render_pre_clipper_change(Eina_Array *rects, Evas_Object *obj)
{
if (obj->smart.smart) return ;
if (obj->cur.clipper == obj->prev.clipper) return ;
if ((obj->cur.clipper) && (obj->prev.clipper))
{
/* get difference rects between clippers */
evas_rects_return_difference_rects(rects,
obj->cur.clipper->cur.cache.clip.x,
obj->cur.clipper->cur.cache.clip.y,
obj->cur.clipper->cur.cache.clip.w,
obj->cur.clipper->cur.cache.clip.h,
obj->prev.clipper->prev.cache.clip.x,
obj->prev.clipper->prev.cache.clip.y,
obj->prev.clipper->prev.cache.clip.w,
obj->prev.clipper->prev.cache.clip.h);
}
else if (obj->cur.clipper)
{
evas_rects_return_difference_rects(rects,
obj->cur.geometry.x,
obj->cur.geometry.y,
obj->cur.geometry.w,
obj->cur.geometry.h,
//// rl = evas_rects_return_difference_rects(obj->cur.cache.geometry.x,
//// obj->cur.cache.geometry.y,
//// obj->cur.cache.geometry.w,
//// obj->cur.cache.geometry.h,
obj->cur.clipper->cur.cache.clip.x,
obj->cur.clipper->cur.cache.clip.y,
obj->cur.clipper->cur.cache.clip.w,
obj->cur.clipper->cur.cache.clip.h);
}
else if (obj->prev.clipper)
{
evas_rects_return_difference_rects(rects,
obj->prev.geometry.x,
obj->prev.geometry.y,
obj->prev.geometry.w,
obj->prev.geometry.h,
//// rl = evas_rects_return_difference_rects(obj->prev.cache.geometry.x,
//// obj->prev.cache.geometry.y,
//// obj->prev.cache.geometry.w,
//// obj->prev.cache.geometry.h,
obj->prev.clipper->prev.cache.clip.x,
obj->prev.clipper->prev.cache.clip.y,
obj->prev.clipper->prev.cache.clip.w,
obj->prev.clipper->prev.cache.clip.h);
}
}
void
evas_object_render_pre_prev_cur_add(Eina_Array *rects, Evas_Object *obj)
{
evas_add_rect(rects,
obj->cur.cache.clip.x,
obj->cur.cache.clip.y,
obj->cur.cache.clip.w,
obj->cur.cache.clip.h);
evas_add_rect(rects,
obj->prev.cache.clip.x,
obj->prev.cache.clip.y,
obj->prev.cache.clip.w,
obj->prev.cache.clip.h);
/*
evas_add_rect(rects,
obj->cur.geometry.x,
obj->cur.geometry.y,
obj->cur.geometry.w,
obj->cur.geometry.h);
//// obj->cur.cache.geometry.x,
//// obj->cur.cache.geometry.y,
//// obj->cur.cache.geometry.w,
//// obj->cur.cache.geometry.h);
evas_add_rect(rects,
obj->prev.geometry.x,
obj->prev.geometry.y,
obj->prev.geometry.w,
obj->prev.geometry.h);
//// obj->prev.cache.geometry.x,
//// obj->prev.cache.geometry.y,
//// obj->prev.cache.geometry.w,
//// obj->prev.cache.geometry.h);
*/
}
void
evas_object_clip_changes_clean(Evas_Object *obj)
{
Eina_Rectangle *r;
EINA_LIST_FREE(obj->clip.changes, r) eina_rectangle_free(r);
}
void
evas_object_render_pre_effect_updates(Eina_Array *rects, Evas_Object *obj, int is_v, int was_v)
{
Eina_Rectangle *r;
Evas_Object *clipper;
Eina_List *l;
unsigned int i;
Eina_Array_Iterator it;
int x, y, w, h;
if (obj->smart.smart) goto end;
/* FIXME: was_v isn't used... why? */
was_v = 0;
if (!obj->clip.clipees)
{
EINA_ARRAY_ITER_NEXT(rects, i, r, it)
{
/* get updates and clip to current clip */
x = r->x;
y = r->y;
w = r->w;
h = r->h;
RECTS_CLIP_TO_RECT(x, y, w, h,
obj->cur.cache.clip.x,
obj->cur.cache.clip.y,
obj->cur.cache.clip.w,
obj->cur.cache.clip.h);
if ((w > 0) && (h > 0))
obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output,
x, y, w, h);
/* get updates and clip to previous clip */
x = r->x;
y = r->y;
w = r->w;
h = r->h;
RECTS_CLIP_TO_RECT(x, y, w, h,
obj->prev.cache.clip.x,
obj->prev.cache.clip.y,
obj->prev.cache.clip.w,
obj->prev.cache.clip.h);
if ((w > 0) && (h > 0))
obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output,
x, y, w, h);
}
/* if the object is actually visible, take any parent clip changes */
if (is_v)
{
clipper = obj->cur.clipper;
while (clipper)
{
EINA_LIST_FOREACH(clipper->clip.changes, l, r)
{
/* get updates and clip to current clip */
x = r->x; y = r->y; w = r->w; h = r->h;
RECTS_CLIP_TO_RECT(x, y, w, h,
obj->cur.cache.clip.x,
obj->cur.cache.clip.y,
obj->cur.cache.clip.w,
obj->cur.cache.clip.h);
if ((w > 0) && (h > 0))
obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output,
x, y, w, h);
/* get updates and clip to previous clip */
x = r->x; y = r->y; w = r->w; h = r->h;
RECTS_CLIP_TO_RECT(x, y, w, h,
obj->prev.cache.clip.x,
obj->prev.cache.clip.y,
obj->prev.cache.clip.w,
obj->prev.cache.clip.h);
if ((w > 0) && (h > 0))
obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output,
x, y, w, h);
}
clipper = clipper->cur.clipper;
}
}
}
else
{
evas_object_clip_changes_clean(obj);
EINA_ARRAY_ITER_NEXT(rects, i, r, it)
obj->clip.changes = eina_list_append(obj->clip.changes, r);
eina_array_clean(rects);
}
end:
EINA_ARRAY_ITER_NEXT(rects, i, r, it)
eina_rectangle_free(r);
eina_array_clean(rects);
}
int
evas_object_was_in_output_rect(Evas_Object *obj, int x, int y, int w, int h)
{
if (obj->smart.smart) return 0;
/* assumes coords have been recalced */
if ((RECTS_INTERSECT(x, y, w, h,
obj->prev.cache.clip.x,
obj->prev.cache.clip.y,
obj->prev.cache.clip.w,
obj->prev.cache.clip.h)))
return 1;
return 0;
}
int
evas_object_was_opaque(Evas_Object *obj)
{
if (obj->smart.smart) return 0;
if (obj->prev.cache.clip.a == 255)
{
if (obj->func->was_opaque)
return obj->func->was_opaque(obj);
return 1;
}
return 0;
}
int
evas_object_is_inside(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
{
if (obj->smart.smart) return 0;
if (obj->func->is_inside)
return obj->func->is_inside(obj, x, y);
return 0;
}
int
evas_object_was_inside(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
{
if (obj->smart.smart) return 0;
if (obj->func->was_inside)
return obj->func->was_inside(obj, x, y);
return 0;
}
/* routines apps will call */
/**
* Deletes the given evas object and frees its memory.
*
* The object's 'free' callback is called when this function is called.
* If the object currently has the focus, its 'focus out' callback is
* also called.
*
* @param obj The given evas object.
* @ingroup Evas_Object_Group_Basic
*/
EAPI void
evas_object_del(Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me) return;
#ifdef EVAS_FRAME_QUEUING
evas_common_frameq_flush();
#endif
_evas_object_event_new();
evas_object_event_callback_call(obj, EVAS_CALLBACK_DEL, NULL);
_evas_post_event_callback_call(obj->layer->evas);
if (obj->name) evas_object_name_set(obj, NULL);
if (!obj->layer)
{
evas_object_free(obj, 1);
return;
}
if (obj->focused)
{
obj->focused = 0;
obj->layer->evas->focused = NULL;
_evas_object_event_new();
evas_object_event_callback_call(obj, EVAS_CALLBACK_FOCUS_OUT, NULL);
_evas_post_event_callback_call(obj->layer->evas);
}
obj->layer->evas->pointer.mouse_grabbed -= obj->mouse_grabbed;
obj->mouse_grabbed = 0;
obj->mouse_in = 0;
evas_object_hide(obj);
evas_object_grabs_cleanup(obj);
while (obj->clip.clipees) evas_object_clip_unset(obj->clip.clipees->data);
if (obj->cur.clipper) evas_object_clip_unset(obj);
if (obj->smart.smart) evas_object_smart_del(obj);
evas_object_map_set(obj, NULL);
_evas_object_event_new();
evas_object_event_callback_call(obj, EVAS_CALLBACK_FREE, NULL);
_evas_post_event_callback_call(obj->layer->evas);
evas_object_smart_cleanup(obj);
obj->delete_me = 1;
evas_object_change(obj);
}
/**
* Moves the given evas object to the given location.
* @param obj The given evas object.
* @param x X position to move the object to, in canvas units.
* @param y Y position to move the object to, in canvas units.
* @ingroup Evas_Object_Group_Basic
*/
EAPI void
evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
{
int is, was = 0, pass = 0;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me) return;
if (evas_object_intercept_call_move(obj, x, y)) return;
if (obj->doing.in_move > 0)
{
WRN("evas_object_move() called on object %p when in the middle of moving the same object", obj);
return;
}
if ((obj->cur.geometry.x == x) && (obj->cur.geometry.y == y)) return;
if (obj->layer->evas->events_frozen <= 0)
{
pass = evas_event_passes_through(obj);
if (!pass)
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
}
obj->doing.in_move++;
if (obj->smart.smart)
{
if (obj->smart.smart->smart_class->move)
obj->smart.smart->smart_class->move(obj, x, y);
}
obj->cur.geometry.x = x;
obj->cur.geometry.y = y;
//// obj->cur.cache.geometry.validity = 0;
obj->changed_move = 1;
evas_object_change(obj);
evas_object_clip_dirty(obj);
obj->doing.in_move--;
if (obj->layer->evas->events_frozen <= 0)
{
evas_object_recalc_clippees(obj);
if (!pass)
{
if (!obj->smart.smart)
{
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is ^ was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
}
}
}
evas_object_inform_call_move(obj);
}
/**
* Changes the size of the given evas object.
* @param obj The given evas object.
* @param w The new width of the evas object.
* @param h The new height of the evas object.
*
* @note Be aware that resizing an object changes its drawing area,
* but that does imply the object is rescaled! For instance,
* images are filled inside their drawing area using the
* specifications of evas_object_image_fill_set(), thus to scale
* the image to match exactly your drawing area, you need to
* change the evas_object_image_fill_set() as well. Consider the
* following example:
* @code
* // rescale image to fill exactly its area without tiling:
* evas_object_resize(img, w, h);
* evas_object_image_fill_set(img, 0, 0, w, h);
* @endcode
* This is more evident in images, but text, textblock, lines
* and polygons will behave similarly. Check their specific APIs
* to know how to achieve your desired behavior.
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI void
evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
{
int is, was = 0, pass = 0;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me) return;
if (w < 0) w = 0; if (h < 0) h = 0;
if (evas_object_intercept_call_resize(obj, w, h)) return;
if (obj->doing.in_resize > 0)
{
WRN("evas_object_resize() called on object %p when in the middle of resizing the same object", obj);
return;
}
if ((obj->cur.geometry.w == w) && (obj->cur.geometry.h == h)) return;
if (obj->layer->evas->events_frozen <= 0)
{
pass = evas_event_passes_through(obj);
if (!pass)
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
}
obj->doing.in_resize++;
if (obj->smart.smart)
{
if (obj->smart.smart->smart_class->resize)
obj->smart.smart->smart_class->resize(obj, w, h);
}
obj->cur.geometry.w = w;
obj->cur.geometry.h = h;
//// obj->cur.cache.geometry.validity = 0;
evas_object_change(obj);
evas_object_clip_dirty(obj);
obj->doing.in_resize--;
/* NB: evas_object_recalc_clippees was here previously ( < 08/07/2009) */
if (obj->layer->evas->events_frozen <= 0)
{
/* NB: If this creates glitches on screen then move to above position */
evas_object_recalc_clippees(obj);
// if (obj->func->coords_recalc) obj->func->coords_recalc(obj);
if (!pass)
{
if (!obj->smart.smart)
{
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is ^ was) && (obj->cur.visible))
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
}
}
}
evas_object_inform_call_resize(obj);
}
/**
* Retrieves the position and rectangular size of the given evas object.
*
* Note that if any of @p x, @p y, @p w or @p h are @c NULL, the @c NULL
* parameters are ignored.
*
* @param obj The given evas object.
* @param x Pointer to an integer in which to store the X coordinate of
* the object.
* @param y Pointer to an integer in which to store the Y coordinate of
* the object.
* @param w Pointer to an integer in which to store the width of the
* object.
* @param h Pointer to an integer in which to store the height of the
* object.
* @ingroup Evas_Object_Group_Basic
*/
EAPI void
evas_object_geometry_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (x) *x = 0; if (y) *y = 0; if (w) *w = 0; if (h) *h = 0;
return;
MAGIC_CHECK_END();
if (obj->delete_me)
{
if (x) *x = 0; if (y) *y = 0; if (w) *w = 0; if (h) *h = 0;
return;
}
if (x) *x = obj->cur.geometry.x;
if (y) *y = obj->cur.geometry.y;
if (w) *w = obj->cur.geometry.w;
if (h) *h = obj->cur.geometry.h;
}
/**
* @addtogroup Evas_Object_Group_Size_Hints
* @{
*/
static void
_evas_object_size_hint_alloc(Evas_Object *obj)
{
if (obj->size_hints) return;
EVAS_MEMPOOL_INIT(_mp_sh, "evas_size_hints", Evas_Size_Hints, 512, );
obj->size_hints = EVAS_MEMPOOL_ALLOC(_mp_sh, Evas_Size_Hints);
if (!obj->size_hints) return;
EVAS_MEMPOOL_PREP(_mp_sh, obj->size_hints, Evas_Size_Hints);
obj->size_hints->max.w = -1;
obj->size_hints->max.h = -1;
obj->size_hints->align.x = 0.5;
obj->size_hints->align.y = 0.5;
}
/**
* Retrieves the size hint for the minimum size.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* Note that if any of @p w or @p h are @c NULL, the @c NULL
* parameters are ignored.
*
* @param obj The given evas object.
* @param w Pointer to an integer in which to store the minimum width.
* @param h Pointer to an integer in which to store the minimum height.
*/
EAPI void
evas_object_size_hint_min_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (w) *w = 0; if (h) *h = 0;
return;
MAGIC_CHECK_END();
if ((!obj->size_hints) || obj->delete_me)
{
if (w) *w = 0; if (h) *h = 0;
return;
}
if (w) *w = obj->size_hints->min.w;
if (h) *h = obj->size_hints->min.h;
}
/**
* Sets the size hint for the minimum size.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* Value 0 is considered unset.
*
* @param obj The given evas object.
* @param w Integer to use as the minimum width hint.
* @param h Integer to use as the minimum height hint.
*/
EAPI void
evas_object_size_hint_min_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me)
return;
_evas_object_size_hint_alloc(obj);
if ((obj->size_hints->min.w == w) && (obj->size_hints->min.h == h)) return;
obj->size_hints->min.w = w;
obj->size_hints->min.h = h;
evas_object_inform_call_changed_size_hints(obj);
}
/**
* Retrieves the size hint for the maximum size.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* Note that if any of @p w or @p h are @c NULL, the @c NULL
* parameters are ignored.
*
* @param obj The given evas object.
* @param w Pointer to an integer in which to store the maximum width.
* @param h Pointer to an integer in which to store the maximum height.
*/
EAPI void
evas_object_size_hint_max_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (w) *w = -1; if (h) *h = -1;
return;
MAGIC_CHECK_END();
if ((!obj->size_hints) || obj->delete_me)
{
if (w) *w = -1; if (h) *h = -1;
return;
}
if (w) *w = obj->size_hints->max.w;
if (h) *h = obj->size_hints->max.h;
}
/**
* Sets the size hint for the maximum size.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* Value -1 is considered unset.
*
* @param obj The given evas object.
* @param w Integer to use as the maximum width hint.
* @param h Integer to use as the maximum height hint.
*/
EAPI void
evas_object_size_hint_max_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me)
return;
_evas_object_size_hint_alloc(obj);
if ((obj->size_hints->max.w == w) && (obj->size_hints->max.h == h)) return;
obj->size_hints->max.w = w;
obj->size_hints->max.h = h;
evas_object_inform_call_changed_size_hints(obj);
}
/**
* Retrieves the size request hint.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* Note that if any of @p w or @p h are @c NULL, the @c NULL
* parameters are ignored.
*
* @param obj The given evas object.
* @param w Pointer to an integer in which to store the requested width.
* @param h Pointer to an integer in which to store the requested height.
*/
EAPI void
evas_object_size_hint_request_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (w) *w = 0; if (h) *h = 0;
return;
MAGIC_CHECK_END();
if ((!obj->size_hints) || obj->delete_me)
{
if (w) *w = 0; if (h) *h = 0;
return;
}
if (w) *w = obj->size_hints->request.w;
if (h) *h = obj->size_hints->request.h;
}
/**
* Sets the requested size hint.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* Value 0 is considered unset.
*
* @param obj The given evas object.
* @param w Integer to use as the preferred width hint.
* @param h Integer to use as the preferred height hint.
*/
EAPI void
evas_object_size_hint_request_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me)
return;
_evas_object_size_hint_alloc(obj);
if ((obj->size_hints->request.w == w) && (obj->size_hints->request.h == h)) return;
obj->size_hints->request.w = w;
obj->size_hints->request.h = h;
evas_object_inform_call_changed_size_hints(obj);
}
/**
* Retrieves the size aspect control hint.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* Note that if any of @p aspect, @p w or @p h are @c NULL, the @c NULL
* parameters are ignored.
*
* @param obj The given evas object.
* @param aspect Returns the hint on how size should be calculated.
* @param w Pointer to an integer in which to store the aspect width.
* @param h Pointer to an integer in which to store the aspect height.
*/
EAPI void
evas_object_size_hint_aspect_get(const Evas_Object *obj, Evas_Aspect_Control *aspect, Evas_Coord *w, Evas_Coord *h)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (aspect) *aspect = EVAS_ASPECT_CONTROL_NONE;
if (w) *w = 0; if (h) *h = 0;
return;
MAGIC_CHECK_END();
if ((!obj->size_hints) || obj->delete_me)
{
if (aspect) *aspect = EVAS_ASPECT_CONTROL_NONE;
if (w) *w = 0; if (h) *h = 0;
return;
}
if (aspect) *aspect = obj->size_hints->aspect.mode;
if (w) *w = obj->size_hints->aspect.size.w;
if (h) *h = obj->size_hints->aspect.size.h;
}
/**
* Sets the size aspect control hint.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* @param obj The given evas object.
* @param aspect Hint on how to calculate size.
* @param w Integer to use as aspect width hint.
* @param h Integer to use as aspect height hint.
*/
EAPI void
evas_object_size_hint_aspect_set(Evas_Object *obj, Evas_Aspect_Control aspect, Evas_Coord w, Evas_Coord h)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me)
return;
_evas_object_size_hint_alloc(obj);
if ((obj->size_hints->aspect.mode == aspect) && (obj->size_hints->aspect.size.w == w) && (obj->size_hints->aspect.size.h == h)) return;
obj->size_hints->aspect.mode = aspect;
obj->size_hints->aspect.size.w = w;
obj->size_hints->aspect.size.h = h;
evas_object_inform_call_changed_size_hints(obj);
}
/**
* Retrieves the size align control hint.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* Note that if any of @p x or @p y are @c NULL, the @c NULL
* parameters are ignored.
*
* @param obj The given evas object.
* @param x Pointer to a double in which to store the align x.
* @param y Pointer to a double in which to store the align y.
*/
EAPI void
evas_object_size_hint_align_get(const Evas_Object *obj, double *x, double *y)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (x) *x = 0.5; if (y) *y = 0.5;
return;
MAGIC_CHECK_END();
if ((!obj->size_hints) || obj->delete_me)
{
if (x) *x = 0.5; if (y) *y = 0.5;
return;
}
if (x) *x = obj->size_hints->align.x;
if (y) *y = obj->size_hints->align.y;
}
/**
* Sets the size align control hint.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* Accepted values are in the 0.0 to 1.0 range, with the special value
* -1.0 used to specify "justify" or "fill" by some users. See
* documentation of possible users.
*
* @param obj The given evas object.
* @param x Double (0.0..1.0 or -1.0) to use as align x hint.
* @param y Double (0.0..1.0 or -1.0) to use as align y hint.
*/
EAPI void
evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me)
return;
_evas_object_size_hint_alloc(obj);
if ((obj->size_hints->align.x == x) && (obj->size_hints->align.y == y)) return;
obj->size_hints->align.x = x;
obj->size_hints->align.y = y;
evas_object_inform_call_changed_size_hints(obj);
}
/**
* Retrieves the size weight control hint.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* Note that if any of @p x or @p y are @c NULL, the @c NULL
* parameters are ignored.
*
* Accepted values are zero or positive values. Some users might use
* this hint as a boolean, but some might consider it as a proportion,
* see documentation of possible users.
*
* @param obj The given evas object.
* @param x Pointer to a double in which to store the weight x.
* @param y Pointer to a double in which to store the weight y.
*/
EAPI void
evas_object_size_hint_weight_get(const Evas_Object *obj, double *x, double *y)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (x) *x = 0.0; if (y) *y = 0.0;
return;
MAGIC_CHECK_END();
if ((!obj->size_hints) || obj->delete_me)
{
if (x) *x = 0.0; if (y) *y = 0.0;
return;
}
if (x) *x = obj->size_hints->weight.x;
if (y) *y = obj->size_hints->weight.y;
}
/**
* Sets the size weight control hint.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* @param obj The given evas object.
* @param x Double (0.0-1.0) to use as weight x hint.
* @param y Double (0.0-1.0) to use as weight y hint.
*/
EAPI void
evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me)
return;
_evas_object_size_hint_alloc(obj);
if ((obj->size_hints->weight.x == x) && (obj->size_hints->weight.y == y)) return;
obj->size_hints->weight.x = x;
obj->size_hints->weight.y = y;
evas_object_inform_call_changed_size_hints(obj);
}
/**
* Retrieves the size padding control hint.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* Note that if any of @p l, @p r, @p t or @p b are @c NULL, the @c
* NULL parameters are ignored.
*
* @param obj The given evas object.
* @param l Pointer to an integer in which to store left padding.
* @param r Pointer to an integer in which to store right padding.
* @param t Pointer to an integer in which to store top padding.
* @param b Pointer to an integer in which to store bottom padding.
*/
EAPI void
evas_object_size_hint_padding_get(const Evas_Object *obj, Evas_Coord *l, Evas_Coord *r, Evas_Coord *t, Evas_Coord *b)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (l) *l = 0; if (r) *r = 0;
if (t) *t = 0; if (b) *b = 0;
return;
MAGIC_CHECK_END();
if ((!obj->size_hints) || obj->delete_me)
{
if (l) *l = 0; if (r) *r = 0;
if (t) *t = 0; if (b) *b = 0;
return;
}
if (l) *l = obj->size_hints->padding.l;
if (r) *r = obj->size_hints->padding.r;
if (t) *t = obj->size_hints->padding.t;
if (b) *b = obj->size_hints->padding.b;
}
/**
* Sets the size padding control hint.
*
* This is not a size enforcement in any way, it's just a hint that should
* be used whenever appropriate.
*
* @param obj The given evas object.
* @param l Integer to specify left padding.
* @param r Integer to specify right padding.
* @param t Integer to specify top padding.
* @param b Integer to specify bottom padding.
*/
EAPI void
evas_object_size_hint_padding_set(Evas_Object *obj, Evas_Coord l, Evas_Coord r, Evas_Coord t, Evas_Coord b)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me)
return;
_evas_object_size_hint_alloc(obj);
if ((obj->size_hints->padding.l == l) && (obj->size_hints->padding.r == r) && (obj->size_hints->padding.t == t) && (obj->size_hints->padding.b == b)) return;
obj->size_hints->padding.l = l;
obj->size_hints->padding.r = r;
obj->size_hints->padding.t = t;
obj->size_hints->padding.b = b;
evas_object_inform_call_changed_size_hints(obj);
}
/**
* @}
*/
/**
* Makes the given evas object visible.
* @param obj The given evas object.
* @ingroup Evas_Object_Group_Basic
*/
EAPI void
evas_object_show(Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me) return;
if (evas_object_intercept_call_show(obj)) return;
if (obj->smart.smart)
{
if (obj->smart.smart->smart_class->show)
obj->smart.smart->smart_class->show(obj);
}
if (obj->cur.visible)
{
return;
}
obj->cur.visible = 1;
evas_object_change(obj);
evas_object_clip_dirty(obj);
if (obj->layer->evas->events_frozen <= 0)
{
evas_object_clip_across_clippees_check(obj);
evas_object_recalc_clippees(obj);
if (!evas_event_passes_through(obj))
{
if (!obj->smart.smart)
{
if (evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1))
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
}
}
}
evas_object_inform_call_show(obj);
}
/**
* Makes the given evas object invisible.
* @param obj The given evas object.
*
* @note the hidden objects will not be checked for changes and will
* not catch events. That is, they are much ligher than an
* object that is invisible due indirect effects, such as
* clipped or out-of-viewport.
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI void
evas_object_hide(Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me) return;
if (evas_object_intercept_call_hide(obj)) return;
if (obj->smart.smart)
{
if (obj->smart.smart->smart_class->hide)
obj->smart.smart->smart_class->hide(obj);
}
if (!obj->cur.visible)
{
return;
}
obj->cur.visible = 0;
evas_object_change(obj);
evas_object_clip_dirty(obj);
if (obj->layer->evas->events_frozen <= 0)
{
evas_object_clip_across_clippees_check(obj);
evas_object_recalc_clippees(obj);
if (!evas_event_passes_through(obj))
{
if ((!obj->smart.smart) ||
((obj->cur.map) && (obj->cur.map->count == 4) && (obj->cur.usemap)))
{
if (evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1))
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
if (obj->delete_me) return;
if (obj->mouse_grabbed > 0)
{
// if (obj->layer->evas->pointer.mouse_grabbed >= obj->mouse_grabbed)
obj->layer->evas->pointer.mouse_grabbed -= obj->mouse_grabbed;
}
if ((obj->mouse_in) || (obj->mouse_grabbed > 0))
{
obj->layer->evas->pointer.object.in = eina_list_remove(obj->layer->evas->pointer.object.in, obj);
}
obj->mouse_grabbed = 0;
if (obj->layer->evas->events_frozen > 0)
{
obj->mouse_in = 0;
return;
}
if (obj->mouse_in)
{
Evas_Event_Mouse_Out ev;
_evas_object_event_new();
obj->mouse_in = 0;
ev.buttons = obj->layer->evas->pointer.button;
ev.output.x = obj->layer->evas->pointer.x;
ev.output.y = obj->layer->evas->pointer.y;
ev.canvas.x = obj->layer->evas->pointer.x;
ev.canvas.y = obj->layer->evas->pointer.y;
ev.data = NULL;
ev.modifiers = &(obj->layer->evas->modifiers);
ev.locks = &(obj->layer->evas->locks);
ev.timestamp = obj->layer->evas->last_timestamp;
ev.event_flags = EVAS_EVENT_FLAG_NONE;
evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_OUT, &ev);
_evas_post_event_callback_call(obj->layer->evas);
}
}
}
}
else
{
if ((obj->mouse_in) || (obj->mouse_grabbed > 0))
obj->layer->evas->pointer.object.in = eina_list_remove(obj->layer->evas->pointer.object.in, obj);
obj->mouse_grabbed = 0;
obj->mouse_in = 0;
}
evas_object_inform_call_hide(obj);
}
/**
* Retrieves whether or not the given evas object is visible.
* @param obj The given evas object.
* @return @c 1 if the object is visible. @c 0 otherwise.
* @ingroup Evas_Object_Group_Basic
*/
EAPI Eina_Bool
evas_object_visible_get(const Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
if (obj->delete_me) return 0;
return obj->cur.visible;
}
/**
* Sets the general colour of the given evas object to the given colour.
* @param obj The given evas object.
* @param r The red component of the given colour.
* @param g The green component of the given colour.
* @param b The blue component of the given colour.
* @param a The alpha component of the given colour.
* @ingroup Evas_Object_Group_Basic
*/
EAPI void
evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me) return;
if (r > 255) r = 255; if (r < 0) r = 0;
if (g > 255) g = 255; if (g < 0) g = 0;
if (b > 255) b = 255; if (b < 0) b = 0;
if (a > 255) a = 255; if (a < 0) a = 0;
if (evas_object_intercept_call_color_set(obj, r, g, b, a)) return;
if (obj->smart.smart)
{
if (obj->smart.smart->smart_class->color_set)
obj->smart.smart->smart_class->color_set(obj, r, g, b, a);
}
if ((obj->cur.color.r == r) &&
(obj->cur.color.g == g) &&
(obj->cur.color.b == b) &&
(obj->cur.color.a == a)) return;
obj->cur.color.r = r;
obj->cur.color.g = g;
obj->cur.color.b = b;
evas_object_clip_dirty(obj);
if ((obj->cur.color.a == 0) && (a == 0) && (obj->cur.render_op == EVAS_RENDER_BLEND)) return;
obj->cur.color.a = a;
evas_object_change(obj);
}
/**
* Retrieves the general colour of the given evas object.
*
* Note that if any of @p r, @p g, @p b or @p a are @c NULL, then the
* @c NULL parameters are ignored.
*
* @param obj The given evas object.
* @param r Pointer to an integer in which to store the red component of
* the colour.
* @param g Pointer to an integer in which to store the green component of
* the colour.
* @param b Pointer to an integer in which to store the blue component of
* the colour.
* @param a Pointer to an integer in which to store the alpha component of
* the colour.
* @ingroup Evas_Object_Group_Basic
*/
EAPI void
evas_object_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (r) *r = 0; if (g) *g = 0; if (b) *b = 0; if (a) *a = 0;
return;
MAGIC_CHECK_END();
if (obj->delete_me)
{
if (r) *r = 0; if (g) *g = 0; if (b) *b = 0; if (a) *a = 0;
return;
}
if (r) *r = obj->cur.color.r;
if (g) *g = obj->cur.color.g;
if (b) *b = obj->cur.color.b;
if (a) *a = obj->cur.color.a;
}
/**
* Sets whether or not the given evas object is to be drawn anti-aliased.
*
* @param obj The given evas object.
* @param anti_alias 1 if the object is to be anti_aliased, 0 otherwise.
* @ingroup Evas_Object_Group_Extras
*/
EAPI void
evas_object_anti_alias_set(Evas_Object *obj, Eina_Bool anti_alias)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me) return;
anti_alias = !!anti_alias;
if (obj->cur.anti_alias == anti_alias)return;
obj->cur.anti_alias = anti_alias;
evas_object_change(obj);
}
/**
* Retrieves whether or not the given evas object is to be drawn anti_aliased.
* @param obj The given evas object.
* @return @c 1 if the object is to be anti_aliased. @c 0 otherwise.
* @ingroup Evas_Object_Group_Extras
*/
EAPI Eina_Bool
evas_object_anti_alias_get(const Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
if (obj->delete_me) return 0;
return obj->cur.anti_alias;
}
/**
* Sets the scaling factor for an evas object. Does not affect all objects.
*
* @param obj The given evas object.
* @param scale The scaling factor. 1.0 == none.
* @ingroup Evas_Object_Group_Extras
*/
EAPI void
evas_object_scale_set(Evas_Object *obj, double scale)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me) return;
if (obj->cur.scale == scale) return;
obj->cur.scale = scale;
evas_object_change(obj);
if (obj->func->scale_update) obj->func->scale_update(obj);
}
/**
* Retrieves the scaling factor for the given evas object.
* @param obj The given evas object.
* @return The scaling factor.
*
* @ingroup Evas_Object_Group_Extras
*/
EAPI double
evas_object_scale_get(const Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
if (obj->delete_me) return 1.0;
return obj->cur.scale;
}
/**
* Sets the render_op to be used for rendering the evas object.
* @param obj The given evas object.
* @param render_op one of the Evas_Render_Op values.
* @ingroup Evas_Object_Group_Extras
*/
EAPI void
evas_object_render_op_set(Evas_Object *obj, Evas_Render_Op render_op)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->delete_me) return;
if ((Evas_Render_Op)obj->cur.render_op == render_op)
return;
obj->cur.render_op = render_op;
evas_object_change(obj);
}
/**
* Retrieves the current value of the operation used for rendering the evas object.
* @param obj The given evas object.
* @return one of the enumerated values in Evas_Render_Op.
* @ingroup Evas_Object_Group_Extras
*/
EAPI Evas_Render_Op
evas_object_render_op_get(const Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
if (obj->delete_me) return EVAS_RENDER_BLEND;
return obj->cur.render_op;
}
/**
* Retrieves the evas that the given evas object is on.
* @param obj The given evas object.
* @return The evas that the object is on.
* @ingroup Evas_Object_Group_Basic
*/
EAPI Evas *
evas_object_evas_get(const Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return NULL;
MAGIC_CHECK_END();
if (obj->delete_me) return NULL;
return obj->layer->evas;
}
/**
* @addtogroup Evas_Object_Group_Find
* @{
*/
/**
* Retrieves the top object at the given position (x,y)
* @param e The given evas object.
* @param x The horizontal coordinate
* @param y The vertical coordinate
* @param include_pass_events_objects Boolean Flag to include or not
* pass events objects
* @param include_hidden_objects Boolean Flag to include or not hidden objects
* @return The evas object that is over all others objects at the given position.
*/
EAPI Evas_Object *
evas_object_top_at_xy_get(const Evas *e, Evas_Coord x, Evas_Coord y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects)
{
Evas_Layer *lay;
int xx, yy;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
xx = x;
yy = y;
//// xx = evas_coord_world_x_to_screen(e, x);
//// yy = evas_coord_world_y_to_screen(e, y);
EINA_INLIST_REVERSE_FOREACH((EINA_INLIST_GET(e->layers)), lay)
{
Evas_Object *obj;
EINA_INLIST_REVERSE_FOREACH(get_layer_objects(lay), obj)
{
if (obj->delete_me) continue;
if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue;
if ((!include_hidden_objects) && (!obj->cur.visible)) continue;
evas_object_clip_recalc(obj);
if ((evas_object_is_in_output_rect(obj, xx, yy, 1, 1)) &&
(!obj->clip.clipees))
return obj;
}
}
return NULL;
}
/**
* Retrieves the top object at mouse pointer position
* @param e The given evas object.
* @return The evas object that is over all others objects at the
* pointer position.
*/
EAPI Evas_Object *
evas_object_top_at_pointer_get(const Evas *e)
{
//// return evas_object_top_at_xy_get(e, e->pointer.canvas_x, e->pointer.canvas_y, 0, 0);
return evas_object_top_at_xy_get(e, e->pointer.x, e->pointer.y, 1, 1);
}
/**
* Retrieves the top object in the given rectangle region
* @param e The given evas object.
* @param x The horizontal coordinate.
* @param y The vertical coordinate.
* @param w The width size.
* @param h The height size.
* @param include_pass_events_objects Boolean Flag to include or not pass events objects
* @param include_hidden_objects Boolean Flag to include or not hidden objects
* @return The evas object that is over all others objects at the pointer position.
*
*/
EAPI Evas_Object *
evas_object_top_in_rectangle_get(const Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects)
{
Evas_Layer *lay;
int xx, yy, ww, hh;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
xx = x;
yy = y;
ww = w;
hh = h;
//// xx = evas_coord_world_x_to_screen(e, x);
//// yy = evas_coord_world_y_to_screen(e, y);
//// ww = evas_coord_world_x_to_screen(e, w);
//// hh = evas_coord_world_y_to_screen(e, h);
if (ww < 1) ww = 1;
if (hh < 1) hh = 1;
EINA_INLIST_REVERSE_FOREACH((EINA_INLIST_GET(e->layers)), lay)
{
Evas_Object *obj;
EINA_INLIST_REVERSE_FOREACH(get_layer_objects(lay), obj)
{
if (obj->delete_me) continue;
if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue;
if ((!include_hidden_objects) && (!obj->cur.visible)) continue;
evas_object_clip_recalc(obj);
if ((evas_object_is_in_output_rect(obj, xx, yy, ww, hh)) &&
(!obj->clip.clipees))
return obj;
}
}
return NULL;
}
/**
* Retrieves the objects at the given position
* @param e The given evas object.
* @param x The horizontal coordinate.
* @param y The vertical coordinate.
* @param include_pass_events_objects Boolean Flag to include or not
* pass events objects
* @param include_hidden_objects Boolean Flag to include or not hidden objects
* @return The list of evas objects at the pointer position.
*
*/
EAPI Eina_List *
evas_objects_at_xy_get(const Evas *e, Evas_Coord x, Evas_Coord y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects)
{
Eina_List *in = NULL;
Evas_Layer *lay;
int xx, yy;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
xx = x;
yy = y;
//// xx = evas_coord_world_x_to_screen(e, x);
//// yy = evas_coord_world_y_to_screen(e, y);
EINA_INLIST_REVERSE_FOREACH((EINA_INLIST_GET(e->layers)), lay)
{
Evas_Object *obj;
EINA_INLIST_REVERSE_FOREACH(get_layer_objects(lay), obj)
{
if (obj->delete_me) continue;
if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue;
if ((!include_hidden_objects) && (!obj->cur.visible)) continue;
evas_object_clip_recalc(obj);
if ((evas_object_is_in_output_rect(obj, xx, yy, 1, 1)) &&
(!obj->clip.clipees))
in = eina_list_prepend(in, obj);
}
}
return in;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*/
/**
* Retrieves the objects in the given rectangle region
* @param e The given evas object.
* @param x The horizontal coordinate.
* @param y The vertical coordinate.
* @param w The width size.
* @param h The height size.
* @param include_pass_events_objects Boolean Flag to include or not pass events objects
* @param include_hidden_objects Boolean Flag to include or not hidden objects
* @return The list of evas object in the rectangle region.
*
*/
EAPI Eina_List *
evas_objects_in_rectangle_get(const Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects)
{
Eina_List *in = NULL;
Evas_Layer *lay;
int xx, yy, ww, hh;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
xx = x;
yy = y;
ww = w;
hh = h;
//// xx = evas_coord_world_x_to_screen(e, x);
//// yy = evas_coord_world_y_to_screen(e, y);
//// ww = evas_coord_world_x_to_screen(e, w);
//// hh = evas_coord_world_y_to_screen(e, h);
if (ww < 1) ww = 1;
if (hh < 1) hh = 1;
EINA_INLIST_REVERSE_FOREACH((EINA_INLIST_GET(e->layers)), lay)
{
Evas_Object *obj;
EINA_INLIST_REVERSE_FOREACH(get_layer_objects(lay), obj)
{
if (obj->delete_me) continue;
if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue;
if ((!include_hidden_objects) && (!obj->cur.visible)) continue;
evas_object_clip_recalc(obj);
if ((evas_object_is_in_output_rect(obj, xx, yy, ww, hh)) &&
(!obj->clip.clipees))
in = eina_list_prepend(in, obj);
}
}
return in;
}
/**
* @}
*/
/**
* Retrieves the name of the type of the given evas object.
* @param obj The given object.
* @return The name.
* @ingroup Evas_Object_Group_Basic
*/
EAPI const char *
evas_object_type_get(const Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return NULL;
MAGIC_CHECK_END();
if (obj->delete_me) return "";
return obj->type;
}
/**
* Set whether to use a precise (usually expensive) point collision detection.
* @param obj The given object.
* @param precise wheter to use a precise point collision detection or not
* The default value is false.
* @ingroup Evas_Object_Group_Extras
*/
EAPI void
evas_object_precise_is_inside_set(Evas_Object *obj, Eina_Bool precise)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
obj->precise_is_inside = precise;
}
/**
* Determine whether an object is set to use a precise point collision
* detection.
* @param obj The given object.
* @ingroup Evas_Object_Group_Extras
*/
EAPI Eina_Bool
evas_object_precise_is_inside_get(const Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
return obj->precise_is_inside;
}
/**
* Set a hint flag on the object that this is used as a static "clipper".
*
* This is a hint to evas that this object is used as a big static clipper
* and shouldnt be moved with children and otherwise considered specially. The
* Default is off.
*
* @param obj The given object.
* @param is_static_clip The static clip flag (on or off)
* @ingroup Evas_Object_Group_Extras
*/
EAPI void
evas_object_static_clip_set(Evas_Object *obj, Eina_Bool is_static_clip)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
obj->is_static_clip = is_static_clip;
}
/**
* Get static "clipper" hint flag.
*
* @see evas_object_static_clip_set()
*
* @param obj The given object.
* @return The static clip flag (on or off)
* @ingroup Evas_Object_Group_Extras
*/
EAPI Eina_Bool
evas_object_static_clip_get(const Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
return obj->is_static_clip;
}