efl/legacy/evas/src/modules/engines/gl_common/shader/tex_frag.h

11 lines
210 B
C

"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
"varying vec2 tex_c;\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(tex, tex_c.xy) * col;\n"
"}\n"