16 lines
596 B
Plaintext
16 lines
596 B
Plaintext
#ifdef GL_ES
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precision highp float;
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#endif
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uniform sampler2D tex, texu, texv;
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varying vec2 tex_c, tex_c2, tex_c3;
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void main()
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{
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const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,
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0.00000, -0.34410, 1.77200, 0.00000,
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1.40200, -0.71410, 0.00000, 0.00000,
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-0.77380, 0.45630, -0.95880, 1.00000);
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gl_FragColor = yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,
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texture2D(texu, tex_c2.xy).r,
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texture2D(texv, tex_c3.xy).r, 1.0);
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}
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