efl/legacy/evas/src/modules/engines/gl_common
Brett Nash aa59164001 Support for Proxy Objects (and others)
Proxy objects allow you to use another image as the source of an image.
Essentially allowing the same object to be rendered multiple times.  One
object (the source) is the original, each additional 'copy' is an image with
evas_object_image_source_set.

This is complete.

Also add partially working arbitrary maps, and arbitrary clipping.
Unfortunately both have some issues yet to be resolved (waiting on the next
feature to get merged together).

SVN revision: 56777
2011-02-06 23:52:17 +00:00
..
shader Support for Proxy Objects (and others) 2011-02-06 23:52:17 +00:00
.cvsignore Presenting the Indian Rope Trick. Watch in awe as these young files climb 2006-01-16 03:57:33 +00:00
Makefile.am more shaders... for more speeeeeeds! 2010-02-18 08:36:07 +00:00
evas_gl_common.h oooh thank you valgrind! found some bad mem access stuff in the gl 2011-01-13 10:41:08 +00:00
evas_gl_context.c change map points to use double and floats to reduce perspective 2011-01-16 07:49:49 +00:00
evas_gl_font.c * evas: Remove lot's of warning. 2009-12-21 15:52:12 +00:00
evas_gl_image.c better logging. 2010-10-07 23:46:42 +00:00
evas_gl_line.c 1. line support in gl engine - as if anyone uses lines 2009-12-30 11:35:40 +00:00
evas_gl_polygon.c Comment out some unused variables. 2010-08-18 16:08:30 +00:00
evas_gl_private.h better logging. 2010-10-07 23:46:42 +00:00
evas_gl_rectangle.c fix rect clip bug in gl engine - oops. 2010-03-22 09:55:50 +00:00
evas_gl_shader.c better logging. 2010-10-07 23:46:42 +00:00
evas_gl_texture.c oooh thank you valgrind! found some bad mem access stuff in the gl 2011-01-13 10:41:08 +00:00