195 lines
6.5 KiB
C
195 lines
6.5 KiB
C
#ifdef HAVE_CONFIG_H
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# include "elementary_config.h"
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#endif
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#include <Elementary.h>
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typedef struct _App_Data
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{
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Efl_Canvas_Animation *show_anim;
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Efl_Canvas_Animation *hide_anim;
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Elm_Button *button;
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Evas_Object *start_btn;
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Evas_Object *play_count_spin;
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Evas_Object *repeat_mode_spin;
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Eina_Bool is_btn_visible;
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} App_Data;
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Efl_Canvas_Animation_Repeat_Mode
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_anim_repeat_mode_get(Evas_Object *spinner)
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{
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int value = elm_spinner_value_get(spinner);
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if (value == 0)
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return EFL_CANVAS_ANIMATION_REPEAT_MODE_RESTART;
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else
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return EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE;
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}
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static void
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_anim_changed_cb(void *data, const Efl_Event *event EINA_UNUSED)
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{
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Eo *anim = event->info;
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App_Data *ad = data;
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if (anim)
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{
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printf("Animation has been started!\n");
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}
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else
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{
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printf("Animation has been ended!\n");
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Efl_Canvas_Animation_Repeat_Mode repeat_mode = _anim_repeat_mode_get(ad->repeat_mode_spin);
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if (repeat_mode == EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE)
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{
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int play_count = elm_spinner_value_get(ad->play_count_spin);
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if (play_count % 2 == 0)
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{
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ad->is_btn_visible = !(ad->is_btn_visible);
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if (ad->is_btn_visible)
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elm_object_text_set(ad->start_btn, "Start Alpha Animation from 1.0 to 0.0");
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else
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elm_object_text_set(ad->start_btn, "Start Alpha Animation from 0.0 to 1.0");
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}
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}
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elm_object_disabled_set(ad->play_count_spin, EINA_FALSE);
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elm_object_disabled_set(ad->repeat_mode_spin, EINA_FALSE);
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}
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}
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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double *progress = event->info;
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printf("Animation is running! Current progress(%lf)\n", *progress);
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}
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EFL_CALLBACKS_ARRAY_DEFINE(animation_stats_cb,
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{EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_CHANGED, _anim_changed_cb },
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{EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_PROGRESS_UPDATED, _anim_running_cb },
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)
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static void
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_start_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
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{
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App_Data *ad = data;
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ad->is_btn_visible = !(ad->is_btn_visible);
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int play_count = elm_spinner_value_get(ad->play_count_spin);
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elm_object_disabled_set(ad->play_count_spin, EINA_TRUE);
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Efl_Canvas_Animation_Repeat_Mode repeat_mode = _anim_repeat_mode_get(ad->repeat_mode_spin);
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elm_object_disabled_set(ad->repeat_mode_spin, EINA_TRUE);
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if (ad->is_btn_visible)
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{
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//Set animation play count
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efl_animation_play_count_set(ad->show_anim, play_count);
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//Set animation repeat mode
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efl_animation_repeat_mode_set(ad->show_anim, repeat_mode);
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//Create Animation Object from Animation
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efl_canvas_object_animation_start(ad->button, ad->show_anim, 1.0, 0.0);
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efl_text_set(obj, "Start Alpha Animation from 1.0 to 0.0");
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}
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else
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{
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//Set animation repeat count
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efl_animation_play_count_set(ad->hide_anim, play_count);
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//Set animation repeat mode
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efl_animation_repeat_mode_set(ad->hide_anim, repeat_mode);
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//Create Animation Object from Animation
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efl_canvas_object_animation_start(ad->button, ad->hide_anim, 1.0, 0.0);
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efl_text_set(obj, "Start Alpha Animation from 0.0 to 1.0");
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}
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}
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static void
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_win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
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{
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App_Data *ad = data;
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free(ad);
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}
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void
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test_efl_anim_repeat(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
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{
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App_Data *ad = calloc(1, sizeof(App_Data));
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if (!ad) return;
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Evas_Object *win = elm_win_util_standard_add(NULL, "Efl Animation Repeat");
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elm_win_autodel_set(win, EINA_TRUE);
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evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);
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//Button to be animated
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Evas_Object *btn = elm_button_add(win);
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elm_object_text_set(btn, "Button");
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evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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evas_object_resize(btn, 200, 200);
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evas_object_move(btn, 100, 50);
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evas_object_show(btn);
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efl_event_callback_array_add(btn, animation_stats_cb(), ad);
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//Show Animation
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Efl_Canvas_Animation *show_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win);
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efl_animation_alpha_set(show_anim, 0.0, 1.0);
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efl_animation_duration_set(show_anim, 1.0);
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efl_animation_final_state_keep_set(show_anim, EINA_TRUE);
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//Hide Animation
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Efl_Canvas_Animation *hide_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win);
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efl_animation_alpha_set(hide_anim, 1.0, 0.0);
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efl_animation_duration_set(hide_anim, 1.0);
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efl_animation_final_state_keep_set(hide_anim, EINA_TRUE);
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//Button to start animation
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Evas_Object *start_btn = elm_button_add(win);
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elm_object_text_set(start_btn, "Start Alpha Animation from 1.0 to 0.0");
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evas_object_smart_callback_add(start_btn, "clicked", _start_btn_clicked_cb, ad);
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evas_object_size_hint_weight_set(start_btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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evas_object_resize(start_btn, 200, 50);
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evas_object_move(start_btn, 100, 300);
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evas_object_show(start_btn);
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//Spinner to set animation play count
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Evas_Object *play_count_spin = elm_spinner_add(win);
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elm_spinner_label_format_set(play_count_spin, "Play Count (0 is infinite): %d");
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elm_spinner_editable_set(play_count_spin, EINA_FALSE);
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elm_spinner_min_max_set(play_count_spin, 0, 3);
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elm_spinner_value_set(play_count_spin, 1);
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evas_object_resize(play_count_spin, 200, 50);
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evas_object_move(play_count_spin, 100, 350);
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evas_object_show(play_count_spin);
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//Spinner to set animation repeat mode
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Evas_Object *repeat_mode_spin = elm_spinner_add(win);
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elm_spinner_label_format_set(repeat_mode_spin, "Repeat Mode: %s");
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elm_spinner_editable_set(repeat_mode_spin, EINA_FALSE);
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elm_spinner_min_max_set(repeat_mode_spin, 0, 1);
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elm_spinner_value_set(repeat_mode_spin, 0);
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elm_spinner_special_value_add(repeat_mode_spin, 0, "Restart");
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elm_spinner_special_value_add(repeat_mode_spin, 1, "Reverse");
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evas_object_resize(repeat_mode_spin, 200, 50);
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evas_object_move(repeat_mode_spin, 100, 400);
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evas_object_show(repeat_mode_spin);
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//Initialize App Data
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ad->show_anim = show_anim;
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ad->hide_anim = hide_anim;
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ad->start_btn = start_btn;
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ad->play_count_spin = play_count_spin;
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ad->repeat_mode_spin = repeat_mode_spin;
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ad->is_btn_visible = EINA_TRUE;
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ad->button = btn;
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evas_object_resize(win, 400, 500);
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evas_object_show(win);
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}
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