efl/legacy/evas/src/modules/engines/direct3d/evas_engine.h

126 lines
4.0 KiB
C

#ifndef __EVAS_ENGINE_H__
#define __EVAS_ENGINE_H__
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
#include <d3d9.h>
#ifdef __cplusplus
extern "C" {
#endif
#define EVAS_INLINE_ARRAY_H // We dont need that and it is buggy
#include "evas_common.h"
#ifdef __cplusplus
}
#endif
//#define ENABLE_LOG_PRINTF
extern int _evas_engine_direct3d_log_dom ;
#ifdef ERR
# undef ERR
#endif
#define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_direct3d_log_dom, __VA_ARGS__)
#ifdef DBG
# undef DBG
#endif
#define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_direct3d_log_dom, __VA_ARGS__)
#ifdef INF
# undef INF
#endif
#define INF(...) EINA_LOG_DOM_INFO(_evas_engine_direct3d_log_dom, __VA_ARGS__)
#ifdef WRN
# undef WRN
#endif
#define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_direct3d_log_dom, __VA_ARGS__)
#ifdef CRIT
# undef CRIT
#endif
#define CRIT(...) EINA_LOG_DOM_CRIT(_evas_engine_direct3d_log_dom, __VA_ARGS__)
#ifdef ENABLE_LOG_PRINTF
#define Log(str, ...) INF("D3D "str, __VA_ARGS__)
#else
#define Log(str, ...)
#endif
typedef void * Direct3DDeviceHandler;
typedef void * Direct3DImageHandler;
typedef void * Direct3DFontGlyphHandler;
#ifdef __cplusplus
extern "C" {
#endif
// Main engine functions
Direct3DDeviceHandler evas_direct3d_init(HWND window, int depth, int fullscreen);
void evas_direct3d_free(Direct3DDeviceHandler d3d);
void evas_direct3d_render_all(Direct3DDeviceHandler d3d);
void evas_direct3d_resize(Direct3DDeviceHandler d3d, int width, int height);
void evas_direct3d_set_fullscreen(Direct3DDeviceHandler d3d,
int width, int height, int fullscreen);
void evas_direct3d_set_layered(Direct3DDeviceHandler d3d, int layered,
int mask_width, int mask_height, unsigned char *mask);
// Context manipulations
void evas_direct3d_context_color_set(Direct3DDeviceHandler d3d, int r, int g, int b, int a);
void evas_direct3d_context_set_multiplier(Direct3DDeviceHandler d3d, int r, int g, int b, int a);
// Simple objects
void evas_direct3d_line_draw(Direct3DDeviceHandler d3d, int x1, int y1, int x2, int y2);
void evas_direct3d_rectangle_draw(Direct3DDeviceHandler d3d, int x, int y, int w, int h);
// Images
Direct3DImageHandler evas_direct3d_image_load(Direct3DDeviceHandler d3d,
const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo);
Direct3DImageHandler evas_direct3d_image_new_from_data(Direct3DDeviceHandler d3d,
int w, int h, DWORD *image_data, int alpha, int cspace);
Direct3DImageHandler evas_direct3d_image_new_from_copied_data(Direct3DDeviceHandler d3d,
int w, int h, DWORD *image_data, int alpha, int cspace);
void evas_direct3d_image_free(Direct3DDeviceHandler d3d, Direct3DImageHandler image);
void evas_direct3d_image_data_put(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
DWORD *image_data);
void evas_direct3d_image_data_get(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
int to_write, DATA32 **image_data);
void evas_direct3d_image_draw(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
int src_x, int src_y, int src_w, int src_h,
int dst_x, int dst_y, int dst_w, int dst_h, int smooth);
void evas_direct3d_image_size_get(Direct3DImageHandler image, int *w, int *h);
void evas_direct3d_image_border_set(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
int l, int r, int t, int b);
void evas_direct3d_image_border_get(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
int *l, int *r, int *t, int *b);
// Fonts
Direct3DFontGlyphHandler evas_direct3d_font_texture_new(Direct3DDeviceHandler d3d,
RGBA_Font_Glyph *fg);
void evas_direct3d_font_texture_free(Direct3DFontGlyphHandler ft);
void evas_direct3d_font_texture_draw(Direct3DDeviceHandler d3d, void *dest, void *context,
RGBA_Font_Glyph *fg, int x, int y);
void evas_direct3d_select_or_create_font(Direct3DDeviceHandler d3d, void *font);
void evas_direct3d_font_free(Direct3DDeviceHandler d3d, void *font);
#ifdef __cplusplus
}
#endif
#endif /* __EVAS_ENGINE_H__ */