efl/src/lib/elementary/elm_list.eo

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import elm_general;
class Elm.List extends Efl.Ui.Layout implements Elm.Interface_Scrollable,
Efl.Access.Widget.Action, Efl.Access.Selection, Efl.Access.Object,
Efl.Ui.Clickable, Efl.Ui.Selectable, Efl.Ui.Legacy
{
[[Elementary list class]]
legacy_prefix: elm_list;
eo_prefix: elm_obj_list;
event_prefix: elm_list;
methods {
@property horizontal {
[[Control horizontal mode on the list object.
Note: Vertical mode is set by default.
On horizontal mode items are displayed on list from left to right,
instead of from top to bottom. Also, the list will scroll horizontally.
Each item will presents left icon on top and right icon, or end, at
the bottom.]]
set {
}
get {
}
values {
horizontal: bool; [[$true to enable horizontal or $false to disable it, i.e., to enable vertical mode.]]
}
}
@property select_mode {
[[Control the list select mode.
elm_list_select_mode_set() changes item select mode in the list widget.
- #ELM_OBJECT_SELECT_MODE_DEFAULT : Items will only call their selection func and
callback when first becoming selected. Any further clicks will
do nothing, unless you set always select mode.
- #ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected,
every click will make the selected callbacks be called.
- #ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select items
entirely and they will neither appear selected nor call selected
callback functions.]]
set {
}
get {
}
values {
mode: Elm.Object.Select_Mode(Elm.Object.Select_Mode.max); [[The select mode]]
}
}
@property focus_on_selection {
[[Control focus upon items selection mode
When enabled, every selection of an item inside the genlist will automatically set focus to
its first focusable widget from the left. This is true of course if the selection was made by
clicking an unfocusable area in an item or selecting it with a key movement. Clicking on a
focusable widget inside an item will cause this particular item to get focus as usual.]]
set {
}
get {
}
values {
enabled: bool; [[The tree effect status ($true = enabled, $false = disabled)]]
}
}
@property multi_select {
[[Control multiple items selection on the list object.
Disabled by default. If disabled, the user can select a single item of
the list each time. Selected items are highlighted on list.
If enabled, many items can be selected.
If a selected item is selected again, it will be unselected.]]
set {
}
get {
}
values {
multi: bool; [[$true to enable multi selection or $false to disable it.]]
}
}
@property multi_select_mode {
[[Control the list multi select mode.
- #ELM_OBJECT_MULTI_SELECT_MODE_DEFAULT : select/unselect items whenever each
item is clicked.
- #ELM_OBJECT_MULTI_SELECT_MODE_WITH_CONTROL : Only one item will be selected
although multi-selection is enabled, if clicked without pressing control
key. This mode is only available with multi-selection.
See: @.multi_select
@since 1.8]]
set {
}
get {
}
values {
mode: Elm.Object.Multi_Select_Mode(Elm.Object.Multi_Select_Mode.max); [[The multi select mode]]
}
}
@property mode {
[[Control which mode to use for the list object.
Set list's resize behavior, transverse axis scroll and
items cropping. See each mode's description for more details.
Note: Default value is #ELM_LIST_SCROLL.
Only one mode at a time can be set. If a previous one was set, it
will be changed by the new mode after this call. Bitmasks won't
work here as well.
Warning: This function's behavior will clash with those of
elm_scroller_content_min_limit(), so use either one of them, but
not both.]]
set {
}
get {
}
values {
mode: Elm.List.Mode(Elm.List.Mode.last); [[One of #Elm_List_Mode: #ELM_LIST_COMPRESS, #ELM_LIST_SCROLL, #ELM_LIST_LIMIT or #ELM_LIST_EXPAND.]]
}
}
@property selected_item {
get {
[[Get the selected item.
The selected item can be unselected with function
elm_list_item_selected_set().
The selected item always will be highlighted on list.]]
return: Elm.Widget.Item; [[The selected list item.]]
}
}
@property items {
get {
[[Get a list of all the list items.]]
return: const(list<Elm.Widget.Item>); [[A $list of list items, #Elm.Widget.Item, or $NULL on failure.]]
}
}
@property first_item {
get {
[[Get the first item in the list
This returns the first item in the list.]]
return: Elm.Widget.Item; [[The first item, or NULL if none]]
}
}
@property selected_items {
get {
[[Return a list of the currently selected list items.
Multiple items can be selected if multi select is enabled. It can be
done with elm_list_multi_select_set().]]
return: const(list<Elm.Widget.Item>); [[An $list of list items, #Elm.Widget.Item, or $NULL on failure.]]
}
}
@property last_item {
get {
[[Get the last item in the list
This returns the last item in the list.]]
return: Elm.Widget.Item; [[The last item, or NULL if none]]
}
}
item_insert_before {
[[Insert a new item into the list object before item $before.
A new item will be created and added to the list. Its position in
this list will be just before item $before.
Items created with this method can be deleted with elm_object_item_del().
Associated $data can be properly freed when item is deleted if a
callback function is set with elm_object_item_del_cb_set().
If a function is passed as argument, it will be called every time this item
is selected, i.e., the user clicks over an unselected item.
If always select is enabled it will call this function every time
user clicks over an item (already selected or not).
If such function isn't needed, just passing
$NULL as $func is enough. The same should be done for $data.
Note: Remember that the label parameter is copied inside the list. So if an
application dynamically allocated the label, the application should free the
label after this call.]]
return: Elm.Widget.Item; [[The created item or $NULL upon failure.]]
params {
@in before: Elm.Widget.Item; [[The list item to insert before.]]
@in label: string; [[The label of the list item.]]
@in icon: Efl.Canvas.Object @optional; [[The icon object to use for the left side of the item. An icon can be any Evas object, but usually it is an icon created with elm_icon_add().]]
@in end: Efl.Canvas.Object @optional; [[The icon object to use for the right side of the item. An icon can be any Evas object.]]
@in func: Evas_Smart_Cb @optional; [[The function to call when the item is clicked.]]
@in data: const(void_ptr) @optional; [[The data to associate with the item for related callbacks.]]
}
}
go {
[[Starts the list.
Note: Call before running show() on the list object.
Warning: If not called, it won't display the list properly.]]
/* FIXME-doc
@code
li = elm_list_add(win);
elm_list_item_append(li, "First", NULL, NULL, NULL, NULL);
elm_list_item_append(li, "Second", NULL, NULL, NULL, NULL);
elm_list_go(li);
evas_object_show(li);
@endcode */
}
item_insert_after {
[[Insert a new item into the list object after item $after.
A new item will be created and added to the list. Its position in
this list will be just after item $after.
Items created with this method can be deleted with elm_object_item_del().
Associated $data can be properly freed when item is deleted if a
callback function is set with elm_object_item_del_cb_set().
If a function is passed as argument, it will be called every time this item
is selected, i.e., the user clicks over an unselected item.
If always select is enabled it will call this function every time
user clicks over an item (already selected or not).
If such function isn't needed, just passing
$NULL as $func is enough. The same should be done for $data.
Note: Remember that the label parameter is copied inside the list. So if an
application dynamically allocated the label, the application should free the
label after this call.]]
return: Elm.Widget.Item; [[The created item or $NULL upon failure.]]
params {
@in after: Elm.Widget.Item; [[The list item to insert after.]]
@in label: string; [[The label of the list item.]]
@in icon: Efl.Canvas.Object @optional; [[The icon object to use for the left side of the item. An icon can be any Evas object, but usually it is an icon created with elm_icon_add().]]
@in end: Efl.Canvas.Object @optional; [[The icon object to use for the right side of the item. An icon can be any Evas object.]]
@in func: Evas_Smart_Cb @optional; [[The function to call when the item is clicked.]]
@in data: const(void_ptr) @optional; [[The data to associate with the item for related callbacks.]]
}
}
at_xy_item_get @const {
[[Get the item that is at the x, y canvas coords.
This returns the item at the given coordinates (which are canvas
relative, not object-relative). If an item is at that coordinate,
that item handle is returned, and if $posret is not NULL, the
integer pointed to is set to a value of -1, 0 or 1, depending if
the coordinate is on the upper portion of that item (-1), on the
middle section (0) or on the lower part (1). If NULL is returned as
an item (no item found there), then posret may indicate -1 or 1
based if the coordinate is above or below all items respectively in
the list.]]
return: Elm.Widget.Item; [[The item at the coordinates or NULL if none]]
params {
@in x: int; [[The input x coordinate]]
@in y: int; [[The input y coordinate]]
@out posret: int; [[The position relative to the item returned here]]
}
}
item_append {
[[Append a new item to the list object.
A new item will be created and appended to the list, i.e., will
be set as last item.
Items created with this method can be deleted with elm_object_item_del().
Associated $data can be properly freed when item is deleted if a
callback function is set with elm_object_item_del_cb_set().
If a function is passed as argument, it will be called every time this item
is selected, i.e., the user clicks over an unselected item.
If always select is enabled it will call this function every time
user clicks over an item (already selected or not).
If such function isn't needed, just passing
$NULL as $func is enough. The same should be done for $data.
Note: Remember that the label parameter is copied inside the list. So if an
application dynamically allocated the label, the application should free the
label after this call.]]
/* FIXME-doc
Simple example (with no function callback or data associated):
@code
li = elm_list_add(win);
ic = elm_icon_add(win);
elm_image_file_set(ic, "path/to/image", NULL);
elm_icon_resizable_set(ic, true, true);
elm_list_item_append(li, "label", ic, NULL, NULL, NULL);
elm_list_go(li);
evas_object_show(li);
@endcode
@see elm_list_select_mode_set()
@see elm_object_item_del()
@see elm_object_item_del_cb_set()
@see elm_list_clear()
@see elm_icon_add()
*/
return: Elm.Widget.Item; [[The created item or $NULL upon failure.]]
params {
@in label: string; [[The label of the list item.]]
@in icon: Efl.Canvas.Object @optional; [[The icon object to use for the left side of the item. An icon can be any Evas object, but usually it is an icon created with elm_icon_add().]]
@in end: Efl.Canvas.Object @optional; [[The icon object to use for the right side of the item. An icon can be any Evas object.]]
@in func: Evas_Smart_Cb @optional; [[The function to call when the item is clicked.]]
@in data: const(void_ptr) @optional; [[The data to associate with the item for related callbacks.]]
}
}
item_prepend {
[[Prepend a new item to the list object.
A new item will be created and prepended to the list, i.e., will
be set as first item.
Items created with this method can be deleted with elm_object_item_del().
Associated $data can be properly freed when item is deleted if a
callback function is set with elm_object_item_del_cb_set().
If a function is passed as argument, it will be called every time this item
is selected, i.e., the user clicks over an unselected item.
If always select is enabled it will call this function every time
user clicks over an item (already selected or not).
If such function isn't needed, just passing
$NULL as $func is enough. The same should be done for $data.
Note: Remember that the label parameter is copied inside the list. So if an
application dynamically allocated the label, the application should free the
label after this call.]]
return: Elm.Widget.Item; [[The created item or $NULL upon failure.]]
params {
@in label: string; [[The label of the list item.]]
@in icon: Efl.Canvas.Object @optional; [[The icon object to use for the left side of the item. An icon can be any Evas object, but usually it is an icon created with elm_icon_add().]]
@in end: Efl.Canvas.Object @optional; [[The icon object to use for the right side of the item. An icon can be any Evas object.]]
@in func: Evas_Smart_Cb @optional; [[The function to call when the item is clicked.]]
@in data: const(void_ptr) @optional; [[The data to associate with the item for related callbacks.]]
}
}
clear {
[[Remove all list's items.]]
}
item_sorted_insert {
[[Insert a new item into the sorted list object.
Note: This function inserts values into a list object assuming it was
sorted and the result will be sorted.
A new item will be created and added to the list. Its position in
this list will be found comparing the new item with previously inserted
items using function $cmp_func.
Items created with this method can be deleted with elm_object_item_del().
Associated $data can be properly freed when item is deleted if a
callback function is set with elm_object_item_del_cb_set().
If a function is passed as argument, it will be called every time this item
is selected, i.e., the user clicks over an unselected item.
If always select is enabled it will call this function every time
user clicks over an item (already selected or not).
If such function isn't needed, just passing
$NULL as $func is enough. The same should be done for $data.
Note: Remember that the label parameter is copied inside the list. So if an
application dynamically allocated the label, the application should free the
label after this call.]]
return: Elm.Widget.Item; [[The created item or $NULL upon failure.]]
params {
@in label: string; [[The label of the list item.]]
@in icon: Efl.Canvas.Object @optional; [[The icon object to use for the left side of the item. An icon can be any Evas object, but usually it is an icon created with elm_icon_add().]]
@in end: Efl.Canvas.Object @optional; [[The icon object to use for the right side of the item. An icon can be any Evas object.]]
@in func: Evas_Smart_Cb @optional; [[The function to call when the item is clicked.]]
@in data: const(void_ptr) @optional; [[The data to associate with the item for related callbacks.]]
@in cmp_func: Eina_Compare_Cb; [[The comparing function to be used to sort list
items by #Elm.Widget.Item item handles. This function will
receive two items and compare them, returning a non-negative integer
if the second item should be place after the first, or negative value
if should be placed before.]]
}
}
}
implements {
class.constructor;
Efl.Object.constructor;
Efl.Gfx.Entity.position { set; }
Efl.Gfx.Entity.size { set; }
Efl.Canvas.Group.group_member_add;
Efl.Ui.Widget.theme_apply;
Efl.Ui.Widget.on_access_update;
Efl.Ui.Widget.focus_highlight_geometry { get; }
Efl.Ui.Widget.on_disabled_update;
Efl.Ui.Focus.Object.on_focus_update;
Efl.Ui.L10n.translation_update;
Efl.Ui.Widget.widget_sub_object_del;
Efl.Ui.Widget.widget_event;
Efl.Ui.Widget.focused_item { get; }
Efl.Ui.Widget.focus_state_apply;
Elm.Interface_Scrollable.item_loop_enabled { get; set; }
Elm.Interface_Scrollable.policy { set; }
Efl.Access.Widget.Action.elm_actions { get; }
Efl.Access.Object.access_children { get; }
Efl.Access.Selection.selected_children_count { get; }
Efl.Access.Selection.selected_child { get; }
Efl.Access.Selection.selected_child_deselect;
Efl.Access.Selection.child_select;
Efl.Access.Selection.child_deselect;
Efl.Access.Selection.is_child_selected;
Efl.Access.Selection.all_children_select;
Efl.Access.Selection.access_selection_clear;
}
events {
activated: Efl.Object; [[Called when activated]]
edge,top: void; [[Called when top edge was reached]]
edge,bottom: void; [[Called when bottom edge was reached]]
edge,left: void; [[Called when left edge was reached]]
edge,right: void; [[Called when right edge was reached]]
swipe: Efl.Object; [[Called when swipe is detected]]
highlighted: Efl.Object; [[Called when highlighted]]
unhighlighted: Efl.Object; [[Called when no longer highlighted]]
item,focused: Efl.Object; [[Called when item got focus]]
item,unfocused: Efl.Object; [[Called when item no longer has focus]]
/* FIXME: Nobody emits these
item,reorder,anim,start; [[Called when item reorder animation started]]
item,reorder,anim,stop; [[Called when item reorder animation stopped]]
*/
}
}