829065f97a
Since now we support movement on Z axis the evas objects associated to bodies need to be re-stacked to be below / above each other. But if Z axis movement is disabled, no cloth is used, ..., it can be safely disabled, since evas objects won't overlap. And it will save performance. SVN revision: 78491 |
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.. | ||
EPhysics.h | ||
Makefile.am | ||
ephysics_body.cpp | ||
ephysics_body_materials.h | ||
ephysics_camera.cpp | ||
ephysics_constraints.cpp | ||
ephysics_main.cpp | ||
ephysics_private.h | ||
ephysics_shape.cpp | ||
ephysics_trimesh.h | ||
ephysics_world.cpp |