efl/legacy/evas/src/modules/engines/gl_glew/Evas_Engine_GL_Glew.h

30 lines
656 B
C

#ifndef __EVAS_ENGINE_GL_GLEW_H__
#define __EVAS_ENGINE_GL_GLEW_H__
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
typedef struct _Evas_Engine_Info_GL_Glew Evas_Engine_Info_GL_Glew;
struct _Evas_Engine_Info_GL_Glew
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
/* at you and make nasty noises */
Evas_Engine_Info magic;
/* engine specific data & parameters it needs to set up */
struct {
HWND window;
int depth;
} info;
/* non-blocking or blocking mode */
Evas_Engine_Render_Mode render_mode;
};
#endif /* __EVAS_ENGINE_GL_GLEW_H__ */