efl/legacy/eobj/lib/Eobj.h

970 lines
28 KiB
C

#ifndef EOBJ_H
#define EOBJ_H
#include <stdarg.h>
#include <Eina.h>
#ifdef EAPI
# undef EAPI
#endif
#ifdef _WIN32
# ifdef EFL_EOBJ_BUILD
# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif /* ! DLL_EXPORT */
# else
# define EAPI __declspec(dllimport)
# endif /* ! EFL_EOBJ_BUILD */
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# else
# define EAPI
# endif
# else
# define EAPI
# endif
#endif /* ! _WIN32 */
/**
* @var _eobj_class_creation_lock
* This variable is used for locking purposes in the class_get function
* defined in #EOBJ_DEFINE_CLASS.
* This is just to work around the fact that we need to init locks before
* using them.
* Don't touch it if you don't know what you are doing.
* @internal
*/
EAPI extern Eina_Lock _eobj_class_creation_lock;
/**
* @defgroup Eobj Eobj Generic Object System
*
* The Eobj generic object system. It was designed to be the base object
* system for the EFL.
*
* @{
*/
/**
* @def EOBJ_TYPECHECK(type, x)
*
* Checks x is castable to type "type" and casts it to it.
* @param type The C type to check against.
* @param x the variable to test and cast.
*/
#define EOBJ_TYPECHECK(type, x) \
({ \
type __x; \
__x = x; \
(void) __x; \
(type) x; \
})
/**
* @typedef Eobj
* The basic Object type.
*/
typedef struct _Eobj Eobj;
/**
* @typedef Eobj_Op
* The Eobj operation type id.
*/
typedef unsigned int Eobj_Op;
/**
* @def EOBJ_NOOP
* A special #Eobj_Op meaning "No operation".
*/
#define EOBJ_NOOP ((Eobj_Op) 0)
/**
* @typedef eobj_op_func_type
* The type of the Op functions. This is the type of the functions used by
* Eobj.
*
* @see eobj_op_func_type_const
*/
typedef void (*eobj_op_func_type)(Eobj *, void *class_data, va_list *list);
/**
* @typedef eobj_op_func_type_const
* The type of the const Op functions. This is the type of the functions used
* by Eobj. This is the same as #eobj_op_func_type, except that this should
* be used with functions that don't modify the data.
*
* @see eobj_op_func_type
*/
typedef void (*eobj_op_func_type_const)(const Eobj *, const void *class_data, va_list *list);
/**
* @addtogroup Eobj_Events Eobj's Event Handling
* @{
*/
/**
* @struct _Eobj_Event_Description
* This struct holds the description of a specific event.
*/
struct _Eobj_Event_Description
{
const char *name; /**< name of the event. */
const char *type; /**< describes the data passed in event_info */
const char *doc; /**< Explanation about the event. */
};
/**
* @typedef Eobj_Event_Description
* A convenience typedef for #_Eobj_Event_Description
*/
typedef struct _Eobj_Event_Description Eobj_Event_Description;
/**
* @def EOBJ_EVENT_DESCRIPTION(name, type, doc)
* An helper macro to help populating #Eobj_Event_Description
* @param name The name of the event.
* @param type The type string of the event.
* @param doc Additional doc for the event.
* @see Eobj_Event_Description
*/
#define EOBJ_EVENT_DESCRIPTION(name, type, doc) { name, type, doc }
/**
* @}
*/
/**
* @addtogroup Eobj_Class Eobj Class
* @{
*/
/**
* @typedef Eobj_Class
* The basic Object class type.
*/
typedef struct _Eobj_Class Eobj_Class;
/**
* @def EOBJ_DEFINE_CLASS(class_get_func_name, class_desc, parent_class, ...)
* A convenience macro to be used for creating the class_get function. This
* macro is fairly simple but should still be used as it'll let us improve
* things easily.
* @param class_get_func_name the name of the wanted class_get function name.
* @param class_desc the class description.
* @param parent_class The parent class for the function. Look at eobj_class_new() for more information.
* @param ... List of etxensions. Look at eobj_class_new() for more information.
*
* You must use this macro if you want thread safety in class creation.
*/
#define EOBJ_DEFINE_CLASS(class_get_func_name, class_desc, parent_class, ...) \
EAPI const Eobj_Class * \
class_get_func_name(void) \
{ \
static volatile char lk_init = 0; \
static Eina_Lock _my_lock; \
static const Eobj_Class * volatile _my_class = NULL; \
if (EINA_LIKELY(!!_my_class)) return _my_class; \
\
eina_lock_take(&_eobj_class_creation_lock); \
if (!lk_init) \
eina_lock_new(&_my_lock); \
if (lk_init < 2) eina_lock_take(&_my_lock); \
if (!lk_init) \
lk_init = 1; \
else \
{ \
if (lk_init < 2) eina_lock_release(&_my_lock); \
eina_lock_release(&_eobj_class_creation_lock); \
return _my_class; \
} \
eina_lock_release(&_eobj_class_creation_lock); \
_my_class = eobj_class_new(class_desc, parent_class, __VA_ARGS__); \
eina_lock_release(&_my_lock); \
\
eina_lock_take(&_eobj_class_creation_lock); \
eina_lock_free(&_my_lock); \
lk_init = 2; \
eina_lock_release(&_eobj_class_creation_lock); \
return _my_class; \
}
/**
* An enum representing the possible types of an Eobj class.
*/
enum _Eobj_Class_Type
{
EOBJ_CLASS_TYPE_REGULAR = 0, /**< Regular class. */
EOBJ_CLASS_TYPE_REGULAR_NO_INSTANT, /**< Regular non instant-able class. */
EOBJ_CLASS_TYPE_INTERFACE, /**< Interface */
EOBJ_CLASS_TYPE_MIXIN /**< Mixin */
};
/**
* @typedef Eobj_Class_Type
* A convenience typedef for #_Eobj_Class_Type.
*/
typedef enum _Eobj_Class_Type Eobj_Class_Type;
/**
* @struct _Eobj_Op_Func_Description
* Used to associate an Op with a func.
* @see eobj_class_funcs_set
*/
struct _Eobj_Op_Func_Description
{
Eobj_Op op; /**< The op */
eobj_op_func_type func; /**< The function to call for the op. */
Eina_Bool constant; /**< #EINA_TRUE if this function is a const. */
};
/**
* @typedef Eobj_Op_Func_Description
* A convenience typedef for #_Eobj_Op_Func_Description
*/
typedef struct _Eobj_Op_Func_Description Eobj_Op_Func_Description;
/**
* @def EOBJ_OP_FUNC(op, func)
* A convenience macro to be used when populating the #Eobj_Op_Func_Description
* array.
*
* @see EOBJ_OP_FUNC_CONST
*/
#define EOBJ_OP_FUNC(op, func) { op, EOBJ_TYPECHECK(eobj_op_func_type, func), EINA_FALSE }
/**
* @def EOBJ_OP_FUNC_CONST(op, func)
* A convenience macro to be used when populating the #Eobj_Op_Func_Description
* array.
* The same as #EOBJ_OP_FUNC but for const functions.
*
* @see EOBJ_OP_FUNC
*/
#define EOBJ_OP_FUNC_CONST(op, func) { op, (eobj_op_func_type) EOBJ_TYPECHECK(eobj_op_func_type_const, func), EINA_TRUE }
/**
* @def EOBJ_OP_FUNC_SENTINEL
* A convenience macro to be used when populating the #Eobj_Op_Func_Description
* array. It must appear at the end of the ARRAY.
*/
#define EOBJ_OP_FUNC_SENTINEL { 0, NULL, EINA_FALSE }
/**
* @struct _Eobj_Op_Description
* This struct holds the description of a specific op.
*/
struct _Eobj_Op_Description
{
Eobj_Op sub_op; /**< The sub_id of the op in it's class. */
const char *name; /**< The name of the op. */
const char *type; /**< descripbes the Op's function signature. */
const char *doc; /**< Explanation about the Op. */
Eina_Bool constant; /**< #EINA_TRUE if this op's implementation should not change the obj. */
};
/**
* @typedef Eobj_Op_Description
* A convenience typedef for #_Eobj_Op_Description
*/
typedef struct _Eobj_Op_Description Eobj_Op_Description;
/**
* @struct _Eobj_Class_Description
* This struct holds the description of a class.
* This description should be passed to eobj_class_new.
* Please use the #EOBJ_CLASS_DESCRIPTION_OPS macro when populating it.
*/
struct _Eobj_Class_Description
{
const char *name; /**< The name of the class. */
Eobj_Class_Type type; /**< The type of the class. */
struct {
Eobj_Op *base_op_id;
const Eobj_Op_Description *descs;
size_t count;
} ops; /**< The ops description, should be filled using #EOBJ_CLASS_DESCRIPTION_OPS */
const Eobj_Event_Description **events; /**< The event descriptions for this class. */
size_t data_size; /**< The size of data (private + protected + public) this class needs per object. */
void (*constructor)(Eobj *obj, void *class_data); /**< The constructor of the object. */
void (*destructor)(Eobj *obj, void *class_data); /**< The destructor of the object. */
void (*class_constructor)(Eobj_Class *klass); /**< The constructor of the class. */
void (*class_destructor)(Eobj_Class *klass); /**< The destructor of the class. */
};
/**
* @typedef Eobj_Class_Description
* A convenience typedef for #_Eobj_Class_Description
*/
typedef struct _Eobj_Class_Description Eobj_Class_Description;
/**
* @def EOBJ_CLASS_DESCRIPTION_OPS(base_op_id, op_descs, count)
* An helper macro to help populating #Eobj_Class_Description.
* @param base_op_id A pointer to the base op id of the class.
* @param op_descs the op descriptions array.
* @param count the number of ops in the op descriptions array.
*/
#define EOBJ_CLASS_DESCRIPTION_OPS(base_op_id, op_descs, count) { base_op_id, op_descs, count }
/**
* @def EOBJ_OP_DESCRIPTION(op, type, doc)
* An helper macro to help populating #Eobj_Op_Description
* @param sub_id The sub id of the op being described.
* @param type The type string for the op.
* @param doc Additional doc for the op.
* @see Eobj_Op_Description
* @see EOBJ_OP_DESCRIPTION_CONST
* @see EOBJ_OP_DESCRIPTION_SENTINEL
*/
#define EOBJ_OP_DESCRIPTION(sub_id, type, doc) { sub_id, #sub_id, type, doc, EINA_FALSE }
/**
* @def EOBJ_OP_DESCRIPTION_CONST(op, type, doc)
* An helper macro to help populating #Eobj_Op_Description
* This macro is the same as EOBJ_OP_DESCRIPTION but indicates that the op's
* implementation should not change the object.
* @param sub_id The sub id of the op being described.
* @param type The type string for the op.
* @param doc Additional doc for the op.
* @see Eobj_Op_Description
* @see EOBJ_OP_DESCRIPTION
* @see EOBJ_OP_DESCRIPTION_SENTINEL
*/
#define EOBJ_OP_DESCRIPTION_CONST(sub_id, type, doc) { sub_id, #sub_id, type, doc, EINA_TRUE }
/**
* @def EOBJ_OP_DESCRIPTION_SENTINEL
* An helper macro to help populating #Eobj_Op_Description
* Should be placed at the end of the array.
* @see Eobj_Op_Description
* @see EOBJ_OP_DESCRIPTION
*/
#define EOBJ_OP_DESCRIPTION_SENTINEL { 0, NULL, NULL, NULL, EINA_FALSE }
/**
* @brief Create a new class.
* @param desc the class description to create the class with.
* @param parent the class to inherit from.
* @param ... A NULL terminated list of extensions (interfaces, mixins and the classes of any composite objects).
* @return The new class's handle on success, or NULL otherwise.
*
* You should use #EOBJ_DEFINE_CLASS. It'll provide thread safety and other
* features easily.
*
* @see #EOBJ_DEFINE_CLASS
*/
EAPI const Eobj_Class *eobj_class_new(const Eobj_Class_Description *desc, const Eobj_Class *parent, ...);
/**
* @brief Sets the OP functions for a class.
* @param klass the class to set the functions to.
* @param func_descs a NULL terminated array of #Eobj_Op_Func_Description
*
* Should be called from within the class constructor.
*/
EAPI void eobj_class_funcs_set(Eobj_Class *klass, const Eobj_Op_Func_Description *func_descs);
/**
* @brief Gets the name of the passed class.
* @param klass the class to work on.
* @return The class's name.
*
* @see eobj_class_get()
*/
EAPI const char *eobj_class_name_get(const Eobj_Class *klass);
/**
* @}
*/
/**
* @brief Init the eobj subsystem
* @return #EINA_TRUE on success.
*
* @see eobj_shutfown()
*/
EAPI Eina_Bool eobj_init(void);
/**
* @brief Shutdown the eobj subsystem
* @return #EINA_TRUE on success.
*
* @see eobj_init()
*/
EAPI Eina_Bool eobj_shutdown(void);
/**
* @def eobj_do
* A convenience wrapper around eobj_do_internal()
* @see eobj_do_internal
*/
#define eobj_do(obj, ...) eobj_do_internal(obj, EINA_FALSE, __VA_ARGS__, EOBJ_NOOP)
/**
* @def eobj_query
* Same as #eobj_do but only for const ops.
* @see eobj_do
*/
#define eobj_query(obj, ...) eobj_do_internal((Eobj *) EOBJ_TYPECHECK(const Eobj *, obj), EINA_TRUE, __VA_ARGS__, EOBJ_NOOP)
/**
* @brief Issues ops on an object.
* @param obj The object to work on
* @param constant #EINA_TRUE if this call is on a constant object.
* @param ... NULL terminated list of OPs and parameters.
* @return #EINA_TRUE on success.
*
* Use the helper macros, don't pass the parameters manually.
* Use #eobj_do instead of this function.
*
* @see #eobj_do
*/
EAPI Eina_Bool eobj_do_internal(Eobj *obj, Eina_Bool constant, ...);
/**
* @brief Calls the super function for the specific op.
* @param obj The object to work on
* @param ... list of parameters.
* @return #EINA_TRUE on success.
*
* Unlike eobj_do() and eobj_query(), this function only accepts one op.
*
* Use the helper macros, don't pass the parameters manually.
*
* Same as eobj_do_super() just for const objects.
*
* @see #eobj_query
* @see eobj_do_super()
*/
#define eobj_query_super(obj, ...) eobj_do_super_internal((Eobj *) EOBJ_TYPECHECK(const Eobj *, obj), EINA_TRUE, __VA_ARGS__)
/**
* @brief Calls the super function for the specific op.
* @param obj The object to work on
* @param ... list of parameters.
* @return #EINA_TRUE on success.
*
* Unlike eobj_do() and eobj_query(), this function only accepts one op.
*
* @see #eobj_query
* @see eobj_query_super()
*/
#define eobj_do_super(obj, ...) eobj_do_super_internal((Eobj *) EOBJ_TYPECHECK(const Eobj *, obj), EINA_FALSE, __VA_ARGS__)
/**
* @brief Calls the super function for the specific op.
* @param obj The object to work on
* @param constant #EINA_TRUE if this call is on a constant object.
* @param op The wanted op.
* @param ... list of parameters.
* @return #EINA_TRUE on success.
*
* Don't use this function, use the wrapping macros instead.
*
* @see #eobj_do
* @see #eobj_do_super
* @see #eobj_query_super
*/
EAPI Eina_Bool eobj_do_super_internal(Eobj *obj, Eina_Bool constant, Eobj_Op op, ...);
/**
* @brief Gets the class of the object.
* @param obj The object to work on
* @return The object's class.
*
* @see eobj_class_name_get()
*/
EAPI const Eobj_Class *eobj_class_get(const Eobj *obj);
/**
* @brief Calls the super constructor of the object passed.
* @param obj the object to work on.
*
* @see eobj_destructor_super()
*/
EAPI void eobj_constructor_super(Eobj *obj);
/**
* @brief Calls the super destructor of the object passed.
* @param obj the object to work on.
*
* @see eobj_constructor_super()
*/
EAPI void eobj_destructor_super(Eobj *obj);
/**
* @brief Notify eobj that there was an error when constructing the object.
* @param obj the object to work on.
*
* (Should only be called from within a constructor/destructor).
*
* @see eobj_constructor_error_get()
*/
EAPI void eobj_constructor_error_set(Eobj *obj);
/**
* @brief Check if there was an error constructing obj
* @param obj the object to work on.
* @return #EINA_TRUE if there was an error.
*
* (Should only be called from within a constructor/destructor).
*
* @see eobj_constructor_error_set()
*/
EAPI Eina_Bool eobj_constructor_error_get(const Eobj *obj);
/**
* @brief Create a new object.
* @param klass the class of the object to create.
* @param parent the parent to set to the object.
* @return An handle to the new object on success, NULL otherwise.
*/
EAPI Eobj *eobj_add(const Eobj_Class *klass, Eobj *parent);
/**
* @brief Get the parent of an object
* @param obj the object to get the parent of.
* @return a pointer to the parent object.
*/
EAPI Eobj *eobj_parent_get(Eobj *obj);
/**
* @brief Get a pointer to the data of an object for a specific class.
* @param obj the object to work on.
* @param klass the klass associated with the data.
* @return a pointer to the data.
*/
EAPI void *eobj_data_get(const Eobj *obj, const Eobj_Class *klass);
/**
* @brief Increment the object's reference count by 1.
* @param obj the object to work on.
* @return The object passed.
*
* It's very easy to get a refcount leak and start leaking memory because
* of a forgotten unref or an extra ref. That is why there are eobj_xref
* and eobj_xunref that will make debugging easier in such a case.
* Therefor, these functions should only be used in small scopes, i.e at the
* start of some section in which the object may get freed, or if you know
* what you are doing.
*
* @see eobj_unref()
* @see eobj_ref_get()
*/
EAPI Eobj *eobj_ref(Eobj *obj);
/**
* @brief Decrement the object's reference count by 1 and free it if needed.
* @param obj the object to work on.
*
* @see eobj_ref()
* @see eobj_ref_get()
*/
EAPI void eobj_unref(Eobj *obj);
/**
* @brief Return the ref count of the object passed.
* @param obj the object to work on.
* @return the ref count of the object.
*
* @see eobj_ref()
* @see eobj_unref()
*/
EAPI int eobj_ref_get(const Eobj *obj);
/**
* @def eobj_xref(obj, ref_obj)
* Convenience macro around eobj_xref()
* @see eobj_xref()
*/
#define eobj_xref(obj, ref_obj) eobj_xref_internal(obj, ref_obj, __FILE__, __LINE__)
/**
* @brief Increment the object's reference count by 1 (and associate the ref with ref_obj)
* @param obj the object to work on.
* @param ref_obj the object that references obj.
* @param file the call's filename.
* @param line the call's line number.
* @return The object passed (obj)
*
* People should not use this function, use #eobj_xref instead.
*
* @see eobj_xunref()
*/
EAPI Eobj *eobj_xref_internal(Eobj *obj, const Eobj *ref_obj, const char *file, int line);
/**
* @brief Decrement the object's reference count by 1 and free it if needed. Will free the ref associated with ref_obj).
* @param obj the object to work on.
* @param ref_obj the object that references obj.
*
* This function only enforces the checks for object association. I.e don't rely
* on it. If such enforces are compiled out, this function behaves the same as
* eobj_unref().
*
* @see eobj_xref_internal()
*/
EAPI void eobj_xunref(Eobj *obj, const Eobj *ref_obj);
/**
* @brief Delete the object passed (disregarding ref count).
* @param obj the object to work on.
*
* @see eobj_unref()
*/
EAPI void eobj_del(Eobj *obj);
/**
* @addtogroup Eobj_Composite_Objects Composite Objects.
* @{
*/
/**
* @brief Make an object a composite object of another.
* @param obj the "parent" object.
* @param comp_obj the object that will be used to composite obj.
*
* @see eobj_composite_object_detach()
* @see eobj_composite_is()
*/
EAPI void eobj_composite_object_attach(Eobj *obj, Eobj *comp_obj);
/**
* @brief Detach a composite object from another object.
* @param obj the "parent" object.
* @param comp_obj the object attached to obj.
*
* @see eobj_composite_object_attach()
* @see eobj_composite_is()
*/
EAPI void eobj_composite_object_detach(Eobj *obj, Eobj *comp_obj);
/**
* @brief Check if an object is a composite object.
* @param comp_obj the object to be checked.
* @return #EINA_TRUE if it is, #EINA_FALSE otherwise.
*
* @see eobj_composite_object_attach()
* @see eobj_composite_object_detach()
*/
EAPI Eina_Bool eobj_composite_is(Eobj *comp_obj);
/**
* @}
*/
/**
* @addtogroup Eobj_Events Eobj's Event Handling
* @{
*/
/**
* @def EOBJ_CALLBACK_PRIORITY_BEFORE
* Slightly more prioritized than default.
*/
#define EOBJ_CALLBACK_PRIORITY_BEFORE -100
/**
* @def EOBJ_CALLBACK_PRIORITY_DEFAULT
* Default callback priority level
*/
#define EOBJ_CALLBACK_PRIORITY_DEFAULT 0
/**
* @def EOBJ_CALLBACK_PRIORITY_AFTER
* Slightly less prioritized than default.
*/
#define EOBJ_CALLBACK_PRIORITY_AFTER 100
/**
* @typedef Eobj_Callback_Priority
*
* Callback priority value. Range is -32k - 32k. The lower the number, the
* higher the priority.
*
* @see EOBJ_CALLBACK_PRIORITY_AFTER
* @see EOBJ_CALLBACK_PRIORITY_BEFORE
* @see EOBJ_CALLBACK_PRIORITY_DEFAULT
*/
typedef short Eobj_Callback_Priority;
/**
* @def EOBJ_CALLBACK_STOP
* Stop calling callbacks for the even of which the callback was called for.
* @see EOBJ_CALLBACK_CONTINUE
*/
#define EOBJ_CALLBACK_STOP EINA_FALSE
/**
* @def EOBJ_CALLBACK_CONTINUE
* Continue calling callbacks for the even of which the callback was called for.
* @see EOBJ_CALLBACK_STOP
*/
#define EOBJ_CALLBACK_CONTINUE EINA_TRUE
/**
* @typedef Eobj_Event_Cb
*
* An event callback prototype.
*
* @param data The user data registered with the callback.
* @param obj The object which initiated the event.
* @param desc The event's description.
* @param event_info additional data passed with the event.
* @return #EOBJ_CALLBACK_STOP to stop calling additional callbacks for the event, #EOBJ_CALLBACK_CONTINUE to continue.
*/
typedef Eina_Bool (*Eobj_Event_Cb)(void *data, Eobj *obj, const Eobj_Event_Description *desc, void *event_info);
/**
* @brief Add an event callback forwarder for an event and an object.
* @param obj The object to listen to events on.
* @param desc The description of the event to listen to.
* @param new_obj The object to emit events from.
* @return #EINA_TRUE on success, #EINA_FALSE otherwise.
*
* @see eobj_event_callback_forwarder_del()
*/
EAPI Eina_Bool eobj_event_callback_forwarder_add(Eobj *obj, const Eobj_Event_Description *desc, Eobj *new_obj);
/**
* @brief Remove an event callback forwarder for an event and an object.
* @param obj The object to listen to events on.
* @param desc The description of the event to listen to.
* @param new_obj The object to emit events from.
* @return #EINA_TRUE on success, #EINA_FALSE otherwise.
*
* @see eobj_event_callback_forwarder_add()
*/
EAPI Eina_Bool eobj_event_callback_forwarder_del(Eobj *obj, const Eobj_Event_Description *desc, Eobj *new_obj);
/**
* @def eobj_event_callback_add(obj, desc, cb, data)
* Add a callback for an event.
* @param obj The object to listen to events on.
* @param desc The description of the event to listen to.
* @param cb the callback to call.
* @param data additional data to pass to the callback.
* @return #EINA_TRUE on success, #EINA_FALSE otherwise.
*
* callbacks of the same priority are called in reverse order of creation.
*
* @see eobj_event_callback_priority_add()
*/
#define eobj_event_callback_add(obj, desc, cb, data) \
eobj_event_callback_priority_add(obj, desc, \
EOBJ_CALLBACK_PRIORITY_DEFAULT, cb, data)
/**
* @brief Add a callback for an event with a specific priority.
* @param obj The object to listen to events on.
* @param desc The description of the event to listen to.
* @param priority The priority of the callback.
* @param cb the callback to call.
* @param data additional data to pass to the callback.
* @return #EINA_TRUE on success, #EINA_FALSE otherwise.
*
* callbacks of the same priority are called in reverse order of creation.
*
* @see #eobj_event_callback_add
*/
EAPI Eina_Bool eobj_event_callback_priority_add(Eobj *obj, const Eobj_Event_Description *desc, Eobj_Callback_Priority priority, Eobj_Event_Cb cb, const void *data);
/**
* @brief Del a callback for an event
* @param obj The object to listen to delete from.
* @param desc The description of the event to listen to.
* @param func the callback to delete.
* @return The additional data that was set to be passed to the callback.
*
* @see eobj_event_callback_del()
*/
EAPI void *eobj_event_callback_del_lazy(Eobj *obj, const Eobj_Event_Description *desc, Eobj_Event_Cb func);
/**
* @brief Del a callback with a specific data associated to it for an event.
* @param obj The object to listen to delete from.
* @param desc The description of the event to listen to.
* @param func the callback to delete.
* @param user_data The data to compare.
* @return The additional data that was set to be passed to the callback.
*
* @see eobj_event_callback_del_lazy()
*/
EAPI void *eobj_event_callback_del(Eobj *obj, const Eobj_Event_Description *desc, Eobj_Event_Cb func, const void *user_data);
/**
* @brief Call the callbacks for an event of an object.
* @param obj The object to work on.
* @param desc The description of the event to call.
* @param event_info Extra event info to pass to the callbacks.
* @return #EINA_FALSE if one of the callbacks aborted the callback calls or #EINA_TRUE otherwise.
*/
EAPI Eina_Bool eobj_event_callback_call(Eobj *obj, const Eobj_Event_Description *desc, const void *event_info);
/**
* @}
*/
/**
* @addtogroup Eobj_Class_Base Eobj's Base class.
* @{
*/
/**
* @def EOBJ_BASE_CLASS
* The class type for the Eobj base class.
*/
#define EOBJ_BASE_CLASS eobj_base_class_get()
/**
* @brief Use #EOBJ_BASE_CLASS
* @internal
* */
EAPI const Eobj_Class *eobj_base_class_get(void) EINA_CONST;
/**
* @typedef eobj_base_data_free_func
* Data free func prototype.
*/
typedef void (*eobj_base_data_free_func)(void *);
/**
* @var EOBJ_BASE_BASE_ID
* #EOBJ_BASE_CLASS 's base id.
*/
extern EAPI Eobj_Op EOBJ_BASE_BASE_ID;
enum {
EOBJ_BASE_SUB_ID_DATA_SET,
EOBJ_BASE_SUB_ID_DATA_GET,
EOBJ_BASE_SUB_ID_DATA_DEL,
EOBJ_BASE_SUB_ID_WREF_ADD,
EOBJ_BASE_SUB_ID_WREF_DEL,
EOBJ_BASE_SUB_ID_LAST
};
/**
* @def EOBJ_BASE_ID(sub_id)
* Helper macro to get the full Op ID out of the sub_id for EOBJ_BASE.
* @param sub_id the sub id inside EOBJ_BASE.
*/
#define EOBJ_BASE_ID(sub_id) (EOBJ_BASE_BASE_ID + sub_id)
/**
* @def eobj_base_data_set(key, data, free_func)
* Set generic data to object.
* @param[in] key the key associated with the data
* @param[in] data the data to set.
* @param[in] free_func the func to free data with (NULL means "do nothing").
*
* @see #eobj_base_data_get
* @see #eobj_base_data_del
*/
#define eobj_base_data_set(key, data, free_func) EOBJ_BASE_ID(EOBJ_BASE_SUB_ID_DATA_SET), EOBJ_TYPECHECK(const char *, key), EOBJ_TYPECHECK(const void *, data), EOBJ_TYPECHECK(eobj_base_data_free_func, free_func)
/**
* @def eobj_base_data_get(key, data)
* Get generic data from object.
* @param[in] key the key associated with the data
* @param[out] data the data for the key
*
* @see #eobj_base_data_set
* @see #eobj_base_data_del
*/
#define eobj_base_data_get(key, data) EOBJ_BASE_ID(EOBJ_BASE_SUB_ID_DATA_GET), EOBJ_TYPECHECK(const char *, key), EOBJ_TYPECHECK(void **, data)
/**
* @def eobj_base_data_del(key)
* Del generic data from object.
* @param[in] key the key associated with the data
*
* @see #eobj_base_data_set
* @see #eobj_base_data_get
*/
#define eobj_base_data_del(key) EOBJ_BASE_ID(EOBJ_BASE_SUB_ID_DATA_DEL), EOBJ_TYPECHECK(const char *, key)
/**
* @def eobj_wref_add
* @brief Add a new weak reference to obj.
* @param wref The pointer to use for the weak ref.
*
* This function registers the object handle pointed by wref to obj so when
* obj is deleted it'll be updated to NULL. This functions should be used
* when you want to keep track of an object in a safe way, but you don't want
* to prevent it from being freed.
*
* @see #eobj_wref_del
*/
#define eobj_wref_add(wref) EOBJ_BASE_ID(EOBJ_BASE_SUB_ID_WREF_ADD), EOBJ_TYPECHECK(Eobj **, wref)
/**
* @def eobj_wref_del
* @brief Delete the weak reference passed.
* @param wref the weak reference to free.
*
* @see #eobj_wref_add
*/
#define eobj_wref_del(wref) EOBJ_BASE_ID(EOBJ_BASE_SUB_ID_WREF_DEL), EOBJ_TYPECHECK(Eobj **, wref)
/**
* @var _EOBJ_EV_CALLBACK_ADD
* see EOBJ_EV_CALLBACK_ADD
*/
EAPI extern const Eobj_Event_Description _EOBJ_EV_CALLBACK_ADD;
/**
* @def EOBJ_EV_CALLBACK_ADD
* The event description (of type #Eobj_Event_Description) for
* The "Callback listener added" event.
*/
#define EOBJ_EV_CALLBACK_ADD (&(_EOBJ_EV_CALLBACK_ADD))
/**
* @var _EOBJ_EV_CALLBACK_DEL
* see EOBJ_EV_CALLBACK_DEL
*/
EAPI extern const Eobj_Event_Description _EOBJ_EV_CALLBACK_DEL;
/**
* @def EOBJ_EV_CALLBACK_DEL
* The event description (of type #Eobj_Event_Description) for
* The "Callback listener deleted" event.
*/
#define EOBJ_EV_CALLBACK_DEL (&(_EOBJ_EV_CALLBACK_DEL))
/**
* @var _EOBJ_EV_FREE
* see #EOBJ_EV_FREE
*/
EAPI extern const Eobj_Event_Description _EOBJ_EV_FREE;
/**
* @def EOBJ_EV_FREE
* Object is being freed.
*/
#define EOBJ_EV_FREE (&(_EOBJ_EV_FREE))
/**
* @var _EOBJ_EV_DEL
* see #EOBJ_EV_DEL
*/
EAPI extern const Eobj_Event_Description _EOBJ_EV_DEL;
/**
* @def EOBJ_EV_DEL
* Object is being deleted.
*/
#define EOBJ_EV_DEL (&(_EOBJ_EV_DEL))
/**
* @}
*/
/**
* @}
*/
#endif