efl/m4/emotion_module.m4

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dnl use: EMOTION_MODULE_DEP_CHECK_XINE(want_engine)
dnl where want_engine = yes or static
AC_DEFUN([EMOTION_MODULE_DEP_CHECK_XINE],
[dnl
requirements="libxine >= 1.1.1"
if test "$1" = "static"; then
EFL_DEPEND_PKG([EMOTION], [EMOTION_MODULE_XINE], [${requirements}])
else
PKG_CHECK_MODULES([EMOTION_MODULE_XINE], [${requirements}])
fi
])
dnl use: EMOTION_MODULE_DEP_CHECK_GSTREAMER(want_static)
dnl where want_engine = yes or static
AC_DEFUN([EMOTION_MODULE_DEP_CHECK_GSTREAMER],
[dnl
GST_VER=0.10.2
requirements="gstreamer-0.10 >= ${GST_VER} gstreamer-plugins-base-0.10 >= ${GST_VER} gstreamer-video-0.10 >= ${GST_VER} gstreamer-interfaces-0.10 >= ${GST_VER}"
have_gst_xoverlay="no"
if test "$1" = "static"; then
EFL_DEPEND_PKG([EMOTION], [EMOTION_MODULE_GSTREAMER], [${requirements}])
else
PKG_CHECK_MODULES([EMOTION_MODULE_GSTREAMER], [${requirements}])
fi
if test "${want_x11_any}" = "yes"; then
if test "$1" = "static"; then # we need gstreamer cflags and libs to test xoverlay support
PKG_CHECK_MODULES([EMOTION_MODULE_GSTREAMER], [${requirements}])
fi
CFLAGS_save="${CFLAGS}"
CFLAGS="${CFLAGS} ${EMOTION_MODULE_GSTREAMER_CFLAGS}"
AC_CHECK_HEADER([gst/interfaces/xoverlay.h],
[have_gst_xoverlay="old" # will check for "new" later with AC_CHECK_LIB()
AC_DEFINE(HAVE_XOVERLAY_H, 1, [Build with Gstreamer Xoverlay support])],
[AC_MSG_WARN([Building Gstreamer with X11 but no gst/interfaces/xoverlay.h found])],
[#include <gst/gst.h>])
CFLAGS="${CFLAGS_save}"
LDFLAGS_save=${LDFLAGS}
LDFLAGS="${LDFLAGS} ${EMOTION_MODULE_GSTREAMER_LIBS}"
AC_CHECK_LIB([gstinterfaces-0.10], [gst_x_overlay_set_window_handle],
[have_gst_xoverlay="new"
AC_DEFINE([HAVE_X_OVERLAY_SET], [1], [Use gst_x_overlay_set_window_handle instead of old deprecated gst_x_overlay_set_xwindow_id])])
LDFLAGS="${LDFLAGS_save}"
fi
])
dnl use: EMOTION_MODULE_DEP_CHECK_GENERIC(want_static)
dnl where want_engine = yes or static
AC_DEFUN([EMOTION_MODULE_DEP_CHECK_GENERIC], [])
dnl use: EMOTION_MODULE(name, want_engine)
dnl
dnl defines EMOTION_BUILD_NAME if it should be built
dnl defines EMOTION_STATIC_BUILD_NAME if should be built statically
dnl
AC_DEFUN([EMOTION_MODULE],
[
m4_pushdef([UP], m4_translit([$1], [-a-z], [_A-Z]))dnl
m4_pushdef([DOWN], m4_translit([$1], [-A-Z], [_a-z]))dnl
want_engine="$2"
want_static_engine="no"
have_engine="no"
have_emotion_module_[]DOWN="no"
EMOTION_MODULE_[]m4_defn([UP])[]_CFLAGS=""
EMOTION_MODULE_[]m4_defn([UP])[]_LIBS=""
if test "x${want_engine}" = "xyes" -o "x${want_engine}" = "xstatic"; then
m4_default([EMOTION_MODULE_DEP_CHECK_]m4_defn([UP]))([${want_engine}])
have_engine="yes"
if test "x${want_engine}" = "xstatic" ; then
have_emotion_module_[]DOWN="static"
want_static_engine="yes"
else
have_emotion_module_[]DOWN="yes"
fi
fi
AC_DEFINE_IF(EMOTION_BUILD_[]UP, [test "${have_engine}" = "yes"],
[1], [Build $1 Evas engine])
AM_CONDITIONAL(EMOTION_BUILD_[]UP, [test "${have_engine}" = "yes"])
AC_DEFINE_IF(EMOTION_STATIC_BUILD_[]UP, [test "${want_static_engine}" = "yes"],
[1], [Build $1 Evas engine inside libevas])
AM_CONDITIONAL(EMOTION_STATIC_BUILD_[]UP, [test "${want_static_engine}" = "yes"])
AC_SUBST([EMOTION_MODULE_]m4_defn([UP])[_CFLAGS])
AC_SUBST([EMOTION_MODULE_]m4_defn([UP])[_LIBS])
m4_popdef([UP])
m4_popdef([DOWN])
])