efl/src/edje_external/emotion/emotion.c

517 lines
14 KiB
C

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <Edje.h>
#include "Emotion.h"
typedef struct _External_Emotion_Params External_Emotion_Params;
typedef struct _External_Emotion_Signals_Proxy_Context External_Emotion_Signals_Proxy_Context;
struct _External_Emotion_Params
{
#define _STR(M) const char *M
#define _BOOL(M) Eina_Bool M:1; Eina_Bool M##_exists:1
#define _INT(M) int M; Eina_Bool M##_exists:1
#define _DOUBLE(M) double M; Eina_Bool M##_exists:1
_STR(file);
_BOOL(play);
_DOUBLE(position);
_BOOL(smooth_scale);
_DOUBLE(audio_volume);
_BOOL(audio_mute);
_INT(audio_channel);
_BOOL(video_mute);
_INT(video_channel);
_BOOL(spu_mute);
_INT(spu_channel);
_INT(chapter);
_DOUBLE(play_speed);
_DOUBLE(play_length);
//_INT(vis);
#undef _STR
#undef _BOOL
#undef _INT
#undef _DOUBLE
};
struct _External_Emotion_Signals_Proxy_Context
{
const char *emission;
const char *source;
Evas_Object *edje;
};
static int _log_dom = -1;
#define CRITICAL(...) EINA_LOG_DOM_CRIT(_log_dom, __VA_ARGS__)
#define ERR(...) EINA_LOG_DOM_ERR(_log_dom, __VA_ARGS__)
#define WRN(...) EINA_LOG_DOM_WARN(_log_dom, __VA_ARGS__)
#define INF(...) EINA_LOG_DOM_INFO(_log_dom, __VA_ARGS__)
#define DBG(...) EINA_LOG_DOM_DBG(_log_dom, __VA_ARGS__)
static const char *_external_emotion_engines[] = {
#ifdef EMOTION_BUILD_XINE
"xine",
#endif
#ifdef EMOTION_BUILD_GSTREAMER
"gstreamer",
#endif
#ifdef EMOTION_BUILD_GENERIC
"generic",
#endif
NULL,
};
static const char _external_emotion_engine_def[] =
#if defined(EMOTION_BUILD_XINE)
"xine";
#elif defined(EMOTION_BUILD_GSTREAMER)
"gstreamer";
#elif defined(EMOTION_BUILD_GENERIC)
"generic";
#else
"impossible";
#endif
static void
_external_emotion_signal_proxy_free_cb(void *data, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
External_Emotion_Signals_Proxy_Context *ctxt = data;
free(ctxt);
}
static void
_external_emotion_signal_proxy_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
External_Emotion_Signals_Proxy_Context *ctxt = data;
// TODO: Is it worth to check Evas_Smart_Cb_Description and do something
// TODO: with event_info given its description?
edje_object_signal_emit(ctxt->edje, ctxt->emission, ctxt->source);
}
static Evas_Object *
_external_emotion_add(void *data EINA_UNUSED, Evas *evas, Evas_Object *edje EINA_UNUSED, const Eina_List *params, const char *part_name)
{
const Evas_Smart_Cb_Description **cls_descs, **inst_descs;
unsigned int cls_count, inst_count, total;
External_Emotion_Signals_Proxy_Context *ctxt;
Evas_Object *obj;
const char *engine;
if (!edje_external_param_choice_get(params, "engine", &engine))
engine = NULL;
if (!engine) engine = _external_emotion_engine_def;
obj = emotion_object_add(evas);
if (!emotion_object_init(obj, engine))
{
ERR("failed to initialize emotion with engine '%s'.", engine);
return NULL;
}
evas_object_smart_callbacks_descriptions_get
(obj, &cls_descs, &cls_count, &inst_descs, &inst_count);
total = cls_count + inst_count;
if (!total) goto end;
ctxt = malloc(sizeof(External_Emotion_Signals_Proxy_Context) * total);
if (!ctxt) goto end;
evas_object_event_callback_add
(obj, EVAS_CALLBACK_DEL, _external_emotion_signal_proxy_free_cb, ctxt);
for (; cls_count > 0; cls_count--, cls_descs++, ctxt++)
{
const Evas_Smart_Cb_Description *d = *cls_descs;
ctxt->emission = d->name;
ctxt->source = part_name;
ctxt->edje = edje;
evas_object_smart_callback_add
(obj, d->name, _external_emotion_signal_proxy_cb, ctxt);
}
for (; inst_count > 0; inst_count--, inst_descs++, ctxt++)
{
const Evas_Smart_Cb_Description *d = *inst_descs;
ctxt->emission = d->name;
ctxt->source = part_name;
ctxt->edje = edje;
evas_object_smart_callback_add
(obj, d->name, _external_emotion_signal_proxy_cb, ctxt);
}
end:
return obj;
}
static void
_external_emotion_signal(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, const char *signal, const char *source)
{
DBG("External Signal received: '%s' '%s'", signal, source);
}
static void
_external_emotion_state_set(void *data EINA_UNUSED, Evas_Object *obj, const void *from_params, const void *to_params, float pos EINA_UNUSED)
{
const External_Emotion_Params *p;
if (to_params) p = to_params;
else if (from_params) p = from_params;
else return;
#define _STR(M) if (p->M) emotion_object_##M##_set(obj, p->M)
#define _BOOL(M) if (p->M##_exists) emotion_object_##M##_set(obj, p->M)
#define _INT(M) if (p->M##_exists) emotion_object_##M##_set(obj, p->M)
#define _DOUBLE(M) if (p->M##_exists) emotion_object_##M##_set(obj, p->M)
_STR(file);
_BOOL(play);
//_DOUBLE(position);
if (p->position_exists)
WRN("position should not be set from state description! Ignored.");
_BOOL(smooth_scale);
_DOUBLE(audio_volume);
_BOOL(audio_mute);
_INT(audio_channel);
_BOOL(video_mute);
_INT(video_channel);
_BOOL(spu_mute);
_INT(spu_channel);
_INT(chapter);
_DOUBLE(play_speed);
if (p->play_length_exists) ERR("play_length is read-only");
//_INT(vis);
#undef _STR
#undef _BOOL
#undef _INT
#undef _DOUBLE
}
static Eina_Bool
_external_emotion_param_set(void *data EINA_UNUSED, Evas_Object *obj, const Edje_External_Param *param)
{
if (!strcmp(param->name, "engine"))
{
// TODO
WRN("engine is a property that can be set only at object creation!");
return EINA_FALSE;
}
#define _STR(M) \
else if (!strcmp(param->name, #M)) \
{ \
if (param->type == EDJE_EXTERNAL_PARAM_TYPE_STRING) \
{ \
emotion_object_##M##_set(obj, param->s); \
return EINA_TRUE; \
} \
}
#define _BOOL(M) \
else if (!strcmp(param->name, #M)) \
{ \
if (param->type == EDJE_EXTERNAL_PARAM_TYPE_BOOL) \
{ \
emotion_object_##M##_set(obj, param->i); \
return EINA_TRUE; \
} \
}
#define _INT(M) \
else if (!strcmp(param->name, #M)) \
{ \
if (param->type == EDJE_EXTERNAL_PARAM_TYPE_INT) \
{ \
emotion_object_##M##_set(obj, param->i); \
return EINA_TRUE; \
} \
}
#define _DOUBLE(M) \
else if (!strcmp(param->name, #M)) \
{ \
if (param->type == EDJE_EXTERNAL_PARAM_TYPE_DOUBLE) \
{ \
emotion_object_##M##_set(obj, param->d); \
return EINA_TRUE; \
} \
}
if (0) {} // so else if works...
_STR(file)
_BOOL(play)
_DOUBLE(position)
_BOOL(smooth_scale)
_DOUBLE(audio_volume)
_BOOL(audio_mute)
_INT(audio_channel)
_BOOL(video_mute)
_INT(video_channel)
_BOOL(spu_mute)
_INT(spu_channel)
_INT(chapter)
_DOUBLE(play_speed)
else if (!strcmp(param->name, "play_length"))
{
ERR("play_length is read-only");
return EINA_FALSE;
}
//_INT(vis);
#undef _STR
#undef _BOOL
#undef _INT
#undef _DOUBLE
ERR("unknown parameter '%s' of type '%s'",
param->name, edje_external_param_type_str(param->type));
return EINA_FALSE;
}
static Eina_Bool
_external_emotion_param_get(void *data EINA_UNUSED, const Evas_Object *obj, Edje_External_Param *param)
{
#define _STR(M) \
else if (!strcmp(param->name, #M)) \
{ \
if (param->type == EDJE_EXTERNAL_PARAM_TYPE_STRING) \
{ \
param->s = emotion_object_##M##_get(obj); \
return EINA_TRUE; \
} \
}
#define _BOOL(M) \
else if (!strcmp(param->name, #M)) \
{ \
if (param->type == EDJE_EXTERNAL_PARAM_TYPE_BOOL) \
{ \
param->i = emotion_object_##M##_get(obj); \
return EINA_TRUE; \
} \
}
#define _INT(M) \
else if (!strcmp(param->name, #M)) \
{ \
if (param->type == EDJE_EXTERNAL_PARAM_TYPE_INT) \
{ \
param->i = emotion_object_##M##_get(obj); \
return EINA_TRUE; \
} \
}
#define _DOUBLE(M) \
else if (!strcmp(param->name, #M)) \
{ \
if (param->type == EDJE_EXTERNAL_PARAM_TYPE_DOUBLE) \
{ \
param->d = emotion_object_##M##_get(obj); \
return EINA_TRUE; \
} \
}
if (0) {} // so else if works...
_STR(file)
_BOOL(play)
_DOUBLE(position)
_BOOL(smooth_scale)
_DOUBLE(audio_volume)
_BOOL(audio_mute)
_INT(audio_channel)
_BOOL(video_mute)
_INT(video_channel)
_BOOL(spu_mute)
_INT(spu_channel)
_INT(chapter)
_DOUBLE(play_speed)
_DOUBLE(play_length)
//_INT(vis)
#undef _STR
#undef _BOOL
#undef _INT
#undef _DOUBLE
ERR("unknown parameter '%s' of type '%s'",
param->name, edje_external_param_type_str(param->type));
return EINA_FALSE;
}
static void *
_external_emotion_params_parse(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, const Eina_List *params)
{
const Edje_External_Param *param;
const Eina_List *l;
External_Emotion_Params *p = calloc(1, sizeof(External_Emotion_Params));
if (!p) return NULL;
EINA_LIST_FOREACH(params, l, param)
{
#define _STR(M) \
if (!strcmp(param->name, #M)) p->M = eina_stringshare_add(param->s)
#define _BOOL(M) \
if (!strcmp(param->name, #M)) \
{ \
p->M = param->i; \
p->M##_exists = EINA_TRUE; \
}
#define _INT(M) \
if (!strcmp(param->name, #M)) \
{ \
p->M = param->i; \
p->M##_exists = EINA_TRUE; \
}
#define _DOUBLE(M) \
if (!strcmp(param->name, #M)) \
{ \
p->M = param->d; \
p->M##_exists = EINA_TRUE; \
}
_STR(file);
_BOOL(play);
_DOUBLE(position);
_BOOL(smooth_scale);
_DOUBLE(audio_volume);
_BOOL(audio_mute);
_INT(audio_channel);
_BOOL(video_mute);
_INT(video_channel);
_BOOL(spu_mute);
_INT(spu_channel);
_INT(chapter);
_DOUBLE(play_speed);
_DOUBLE(play_length);
//_INT(vis);
#undef _STR
#undef _BOOL
#undef _INT
#undef _DOUBLE
}
return p;
}
static void
_external_emotion_params_free(void *params)
{
External_Emotion_Params *p = params;
#define _STR(M) eina_stringshare_del(p->M)
#define _BOOL(M) do {} while (0)
#define _INT(M) do {} while (0)
#define _DOUBLE(M) do {} while (0)
_STR(file);
_BOOL(play);
_DOUBLE(position);
_BOOL(smooth_scale);
_DOUBLE(audio_volume);
_BOOL(audio_mute);
_INT(audio_channel);
_BOOL(video_mute);
_INT(video_channel);
_BOOL(spu_mute);
_INT(spu_channel);
_INT(chapter);
_DOUBLE(play_speed);
_DOUBLE(play_length);
//_INT(vis);
#undef _STR
#undef _BOOL
#undef _INT
#undef _DOUBLE
free(p);
}
static const char *
_external_emotion_label_get(void *data EINA_UNUSED)
{
return "Emotion";
}
static Evas_Object *
_external_emotion_icon_add(void *data EINA_UNUSED, Evas *e)
{
Evas_Object *ic;
int w = 0, h = 0;
ic = edje_object_add(e);
edje_object_file_set(ic, PACKAGE_DATA_DIR"/data/icon.edj", "icon");
edje_object_size_min_get(ic, &w, &h);
if (w < 1) w = 20;
if (h < 1) h = 10;
evas_object_size_hint_min_set(ic, w, h);
evas_object_size_hint_max_set(ic, w, h);
return ic;
}
static const char *
_external_emotion_translate(void *data EINA_UNUSED, const char *orig)
{
// in future, mark all params as translatable and use dgettext()
// with "emotion" text domain here.
return orig;
}
static Edje_External_Param_Info _external_emotion_params[] = {
EDJE_EXTERNAL_PARAM_INFO_CHOICE_FULL
("engine", _external_emotion_engine_def, _external_emotion_engines),
EDJE_EXTERNAL_PARAM_INFO_STRING("file"),
EDJE_EXTERNAL_PARAM_INFO_BOOL_DEFAULT("play", EINA_FALSE),
EDJE_EXTERNAL_PARAM_INFO_DOUBLE("position"),
EDJE_EXTERNAL_PARAM_INFO_BOOL_DEFAULT("smooth_scale", EINA_FALSE),
EDJE_EXTERNAL_PARAM_INFO_DOUBLE_DEFAULT("audio_volume", 0.9),
EDJE_EXTERNAL_PARAM_INFO_BOOL_DEFAULT("audio_mute", EINA_FALSE),
EDJE_EXTERNAL_PARAM_INFO_INT_DEFAULT("audio_channel", 0),
EDJE_EXTERNAL_PARAM_INFO_BOOL_DEFAULT("video_mute", EINA_FALSE),
EDJE_EXTERNAL_PARAM_INFO_INT_DEFAULT("video_channel", 0),
EDJE_EXTERNAL_PARAM_INFO_BOOL_DEFAULT("spu_mute", EINA_FALSE),
EDJE_EXTERNAL_PARAM_INFO_INT_DEFAULT("spu_channel", 0),
EDJE_EXTERNAL_PARAM_INFO_INT("chapter"),
EDJE_EXTERNAL_PARAM_INFO_DOUBLE_DEFAULT("play_speed", 1.0),
EDJE_EXTERNAL_PARAM_INFO_DOUBLE("play_length"),
//EDJE_EXTERNAL_PARAM_INFO_CHOICE_FULL("vis", ...),
EDJE_EXTERNAL_PARAM_INFO_SENTINEL
};
static const Edje_External_Type _external_emotion_type = {
.abi_version = EDJE_EXTERNAL_TYPE_ABI_VERSION,
.module = "emotion",
.module_name = "Emotion",
.add = _external_emotion_add,
.state_set = _external_emotion_state_set,
.signal_emit = _external_emotion_signal,
.param_set = _external_emotion_param_set,
.param_get = _external_emotion_param_get,
.params_parse = _external_emotion_params_parse,
.params_free = _external_emotion_params_free,
.label_get = _external_emotion_label_get,
.description_get = NULL,
.icon_add = _external_emotion_icon_add,
.preview_add = NULL,
.translate = _external_emotion_translate,
.parameters_info = _external_emotion_params,
.data = NULL
};
static Edje_External_Type_Info _external_emotion_types[] =
{
{"emotion", &_external_emotion_type},
{NULL, NULL}
};
static Eina_Bool
external_emotion_mod_init(void)
{
_log_dom = eina_log_domain_register
("emotion-externals", EINA_COLOR_LIGHTBLUE);
edje_external_type_array_register(_external_emotion_types);
return EINA_TRUE;
}
static void
external_emotion_mod_shutdown(void)
{
edje_external_type_array_unregister(_external_emotion_types);
eina_log_domain_unregister(_log_dom);
_log_dom = -1;
}
EINA_MODULE_INIT(external_emotion_mod_init);
EINA_MODULE_SHUTDOWN(external_emotion_mod_shutdown);