efl/legacy/ecore/src/lib/ecore/ecore_anim.c

179 lines
4.6 KiB
C

/*
* vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdlib.h>
#include "ecore_private.h"
#include "Ecore.h"
static int _ecore_animator(void *data);
static Ecore_Timer *timer = NULL;
static int animators_delete_me = 0;
static Ecore_Animator *animators = NULL;
static double animators_frametime = 1.0 / 30.0;
/**
* Add a animator to tick off at every animaton tick during main loop execution.
* @param func The function to call when it ticks off
* @param data The data to pass to the function
* @return A handle to the new animator
* @ingroup Ecore_Animator_Group
*
* This function adds a animator and returns its handle on success and NULL on
* failure. The function @p func will be called every N seconds where N is the
* frametime interval set by ecore_animator_frametime_set(). The function will
* be passed the @p data pointer as its parameter.
*
* When the animator @p func is called, it must return a value of either 1 or 0.
* If it returns 1 (or ECORE_CALLBACK_RENEW), it will be called again at the
* next tick, or if it returns 0 (or ECORE_CALLBACK_CANCEL) it will be deleted
* automatically making any references/handles for it invalid.
*/
EAPI Ecore_Animator *
ecore_animator_add(int (*func) (void *data), const void *data)
{
Ecore_Animator *animator;
if (!func) return NULL;
animator = calloc(1, sizeof(Ecore_Animator));
if (!animator) return NULL;
ECORE_MAGIC_SET(animator, ECORE_MAGIC_ANIMATOR);
animator->func = func;
animator->data = (void *)data;
animators = _ecore_list2_append(animators, animator);
if (!timer)
timer = ecore_timer_add(animators_frametime, _ecore_animator, NULL);
return animator;
}
/**
* Delete the specified animator from the animator list.
* @param animator The animator to delete
* @return The data pointer set for the animator
* @ingroup Ecore_Animator_Group
*
* Delete the specified @p aqnimator from the set of animators that are executed
* during main loop execution. This function returns the data parameter that
* was being passed to the callback on success, or NULL on failure. After this
* call returns the specified animator object @p animator is invalid and should not
* be used again. It will not get called again after deletion.
*/
EAPI void *
ecore_animator_del(Ecore_Animator *animator)
{
if (!ECORE_MAGIC_CHECK(animator, ECORE_MAGIC_ANIMATOR))
{
ECORE_MAGIC_FAIL(animator, ECORE_MAGIC_ANIMATOR,
"ecore_animator_del");
return NULL;
}
if (animator->delete_me) return animator->data;
animator->delete_me = 1;
animators_delete_me++;
return animator->data;
}
/**
* Set the animator call interval in seconds.
* @param frametime The time in seconds in between animator ticks.
*
* This function sets the time interval (in seconds) inbetween animator ticks.
*/
EAPI void
ecore_animator_frametime_set(double frametime)
{
if (frametime < 0.0) frametime = 0.0;
if (animators_frametime == frametime) return;
animators_frametime = frametime;
if (timer)
{
ecore_timer_del(timer);
timer = NULL;
}
if (animators)
timer = ecore_timer_add(animators_frametime, _ecore_animator, NULL);
}
/**
* Get the animator call interval in seconds.
* @return The time in second in between animator ticks.
*
* this function retrieves the time inbetween animator ticks, in seconds.
*/
EAPI double
ecore_animator_frametime_get(void)
{
return animators_frametime;
}
void
_ecore_animator_shutdown(void)
{
if (timer)
{
ecore_timer_del(timer);
timer = NULL;
}
while (animators)
{
Ecore_Animator *animator;
animator = animators;
animators = _ecore_list2_remove(animators, animator);
ECORE_MAGIC_SET(animator, ECORE_MAGIC_NONE);
free(animator);
}
}
static int
_ecore_animator(void *data __UNUSED__)
{
Ecore_List2 *l;
for (l = (Ecore_List2 *)animators; l;)
{
Ecore_Animator *animator;
animator = (Ecore_Animator *)l;
l = l->next;
if (!animator->delete_me)
{
if (!animator->func(animator->data))
{
animator->delete_me = 1;
animators_delete_me++;
}
}
}
if (animators_delete_me)
{
for (l = (Ecore_List2 *)animators; l;)
{
Ecore_Animator *animator;
animator = (Ecore_Animator *)l;
l = l->next;
if (animator->delete_me)
{
animators = _ecore_list2_remove(animators, animator);
ECORE_MAGIC_SET(animator, ECORE_MAGIC_NONE);
free(animator);
animators_delete_me--;
if (animators_delete_me == 0) break;
}
}
}
if (!animators)
{
timer = NULL;
return 0;
}
return 1;
}