efl/src/modules/evas/engines
Sung Park edcb4cf295 Pulled out evas gl backend binary shader file caching code from
evas_gl_shader.c file and made an internal generic caching api in 
evas_gl_common.h for use in other places ie. evas_gl.

Then implemented evas_gl surface cap. caching code in gl backend to
accelerate the engine creation. 



SVN revision: 82321
2013-01-07 06:16:18 +00:00
..
buffer evas/engines: Introduce render mode 2012-12-19 16:15:58 +00:00
fb evas/engines: Introduce render mode 2012-12-19 16:15:58 +00:00
gl_cocoa evas/engines: Introduce render mode 2012-12-19 16:15:58 +00:00
gl_common Pulled out evas gl backend binary shader file caching code from 2013-01-07 06:16:18 +00:00
gl_sdl evas/engines: Introduce render mode 2012-12-19 16:15:58 +00:00
gl_x11 evas/engines: Introduce render mode 2012-12-19 16:15:58 +00:00
psl1ght evas/engines: Introduce render mode 2012-12-19 16:15:58 +00:00
software_ddraw evas/engines: Introduce render mode 2012-12-19 16:15:58 +00:00
software_gdi evas/engines: Introduce render mode 2012-12-19 16:15:58 +00:00
software_generic efl/evas: proper glShaderSource() definition as glext.h 2013-01-05 15:55:58 +00:00
software_x11 efl: fix build of Evas XCB backend. 2013-01-07 01:07:21 +00:00
wayland_egl efl/wayland_egl: Fix invalid argument being passed 2013-01-04 19:37:22 +00:00
wayland_shm evas/engines: Introduce render mode 2012-12-19 16:15:58 +00:00