efl/legacy/ecore/src/lib/ecore_evas/ecore_evas_private.h

181 lines
5.8 KiB
C

#ifndef _ECORE_EVAS_PRIVATE_H
#define _ECORE_EVAS_PRIVATE_H
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#ifndef WIN32
#include <sys/mman.h>
#endif
#include <Evas.h>
#define ECORE_MAGIC_EVAS 0x76543211
#ifdef BUILD_ECORE_X
#include "Ecore_X.h"
#include <Evas_Engine_Software_X11.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#ifdef BUILD_ECORE_EVAS_GL
#include <Evas_Engine_GL_X11.h>
#endif
#endif
#ifdef BUILD_ECORE_EVAS_FB
#include <Evas_Engine_FB.h>
#endif
typedef struct _Ecore_Evas Ecore_Evas;
typedef struct _Ecore_Evas_Engine Ecore_Evas_Engine;
typedef struct _Ecore_Evas_Engine_Func Ecore_Evas_Engine_Func;
struct _Ecore_Evas_Engine_Func
{
void (*fn_free) (Ecore_Evas *ee);
void (*fn_callback_resize_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_callback_move_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_callback_show_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_callback_hide_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_callback_delete_request_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_callback_destroy_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_callback_focus_in_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_callback_focus_out_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_callback_mouse_in_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_callback_mouse_out_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_callback_pre_render_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_callback_post_render_set) (Ecore_Evas *ee, void (*func) (Ecore_Evas *ee));
void (*fn_move) (Ecore_Evas *ee, int x, int y);
void (*fn_resize) (Ecore_Evas *ee, int w, int h);
void (*fn_move_resize) (Ecore_Evas *ee, int x, int y, int w, int h);
void (*fn_rotation_set) (Ecore_Evas *ee, int rot);
void (*fn_shaped_set) (Ecore_Evas *ee, int shaped);
void (*fn_show) (Ecore_Evas *ee);
void (*fn_hide) (Ecore_Evas *ee);
void (*fn_raise) (Ecore_Evas *ee);
void (*fn_lower) (Ecore_Evas *ee);
void (*fn_title_set) (Ecore_Evas *ee, const char *t);
void (*fn_name_class_set) (Ecore_Evas *ee, const char *n, const char *c);
void (*fn_size_min_set) (Ecore_Evas *ee, int w, int h);
void (*fn_size_max_set) (Ecore_Evas *ee, int w, int h);
void (*fn_size_base_set) (Ecore_Evas *ee, int w, int h);
void (*fn_size_step_set) (Ecore_Evas *ee, int w, int h);
void (*fn_cursor_set) (Ecore_Evas *ee, const char *file, int layer, int hot_x, int hot_y);
void (*fn_layer_set) (Ecore_Evas *ee, int layer);
void (*fn_focus_set) (Ecore_Evas *ee, int on);
void (*fn_iconified_set) (Ecore_Evas *ee, int on);
void (*fn_borderless_set) (Ecore_Evas *ee, int on);
void (*fn_override_set) (Ecore_Evas *ee, int on);
void (*fn_maximized_set) (Ecore_Evas *ee, int on);
void (*fn_fullscreen_set) (Ecore_Evas *ee, int on);
void (*fn_avoid_damage_set) (Ecore_Evas *ee, int on);
void (*fn_withdrawn_set) (Ecore_Evas *ee, int withdrawn);
void (*fn_sticky_set) (Ecore_Evas *ee, int sticky);
};
struct _Ecore_Evas_Engine
{
Ecore_Evas_Engine_Func *func;
#ifdef BUILD_ECORE_X
struct {
Ecore_X_Window win_container;
Ecore_X_Window win;
Ecore_X_Pixmap pmap;
Ecore_X_Pixmap mask;
Ecore_X_GC gc;
Region damages;
} x;
#endif
#ifdef BUILD_ECORE_EVAS_FB
struct {
int real_w;
int real_h;
} fb;
#endif
};
struct _Ecore_Evas
{
Ecore_List __list_data;
ECORE_MAGIC;
Evas *evas;
char *driver;
char *name;
int x, y, w, h;
short rotation;
char shaped : 1;
char visible : 1;
char should_be_visible : 1;
Evas_Hash *data;
struct {
int x, y;
} mouse;
struct {
int w, h;
} expecting_resize;
struct {
char *title;
char *name;
char *clas;
struct {
int w, h;
} min,
max,
base,
step;
struct {
Evas_Object *object;
char *file;
int layer;
struct {
int x, y;
} hot;
} cursor;
int layer;
char focused : 1;
char iconified : 1;
char borderless : 1;
char override : 1;
char maximized : 1;
char fullscreen : 1;
char avoid_damage : 1;
char withdrawn : 1;
char sticky : 1;
} prop;
struct {
void (*fn_resize) (Ecore_Evas *ee);
void (*fn_move) (Ecore_Evas *ee);
void (*fn_show) (Ecore_Evas *ee);
void (*fn_hide) (Ecore_Evas *ee);
void (*fn_delete_request) (Ecore_Evas *ee);
void (*fn_destroy) (Ecore_Evas *ee);
void (*fn_focus_in) (Ecore_Evas *ee);
void (*fn_focus_out) (Ecore_Evas *ee);
void (*fn_mouse_in) (Ecore_Evas *ee);
void (*fn_mouse_out) (Ecore_Evas *ee);
void (*fn_pre_render) (Ecore_Evas *ee);
void (*fn_post_render) (Ecore_Evas *ee);
} func;
Ecore_Evas_Engine engine;
};
#ifdef BUILD_ECORE_X
int _ecore_evas_x_shutdown(void);
#endif
#ifdef BUILD_ECORE_EVAS_FB
int _ecore_evas_fb_shutdown(void);
#endif
void _ecore_evas_fps_debug_init(void);
void _ecore_evas_fps_debug_shutdown(void);
void _ecore_evas_fps_debug_rendertime_add(double t);
#endif