efl/src/lib/ector/ector_renderer_shape.c

56 lines
1.5 KiB
C

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <Eina.h>
#include <Ector.h>
#include "ector_private.h"
static void
_ector_renderer_shape_fill_set(Eo *obj EINA_UNUSED,
Ector_Renderer_Shape_Data *pd,
const Ector_Renderer *r)
{
_efl_refplace(&pd->fill, r);
}
static const Ector_Renderer *
_ector_renderer_shape_fill_get(const Eo *obj EINA_UNUSED,
Ector_Renderer_Shape_Data *pd)
{
return pd->fill;
}
static void
_ector_renderer_shape_stroke_fill_set(Eo *obj EINA_UNUSED,
Ector_Renderer_Shape_Data *pd,
const Ector_Renderer *r)
{
_efl_refplace(&pd->stroke.fill, r);
}
static const Ector_Renderer *
_ector_renderer_shape_stroke_fill_get(const Eo *obj EINA_UNUSED,
Ector_Renderer_Shape_Data *pd)
{
return pd->stroke.fill;
}
static void
_ector_renderer_shape_stroke_marker_set(Eo *obj EINA_UNUSED,
Ector_Renderer_Shape_Data *pd,
const Ector_Renderer *r)
{
_efl_refplace(&pd->stroke.marker, r);
}
static const Ector_Renderer *
_ector_renderer_shape_stroke_marker_get(const Eo *obj EINA_UNUSED,
Ector_Renderer_Shape_Data *pd)
{
return pd->stroke.marker;
}
#include "ector_renderer_shape.eo.c"