parent
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3edcb64f4b
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#ifndef EMOTIONXX_AUDIO_OBJECT_H
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#define EMOTIONXX_AUDIO_OBJECT_H
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/* Project */
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#include "Object.h"
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/* EFL++ */
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#include <eflxx/Common.h>
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#include <evasxx/Canvas.h>
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#include <evasxx/Object.h>
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/* STD */
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#include <iostream>
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using namespace std;
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namespace Emotionxx {
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class AudioObject : public Emotionxx::Object
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{
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public:
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AudioObject (Evasxx::Canvas &canvas, const std::string &moduleFilename);
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AudioObject (Evasxx::Canvas &canvas, const std::string &filename, const std::string &moduleFilename);
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AudioObject (Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &moduleFilename);
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AudioObject (Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &moduleFilename);
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~AudioObject ();
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void setAudioVolume (double vol);
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double getAudioVolume ();
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void setAudioMute (bool mute);
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bool getAudioMute ();
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int countAudioChannel ();
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string getAudioChannelName (int channel);
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void setAudioChannel (int channel);
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int getAudioChannel ();
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};
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} // end namespace Emotionxx
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#endif // EMOTIONXX_AUDIO_OBJECT_H
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@ -8,6 +8,9 @@
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*/
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*/
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#include "Object.h"
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#include "Object.h"
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#include "AudioObject.h"
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#include "VideoObject.h"
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#include "SPUObject.h"
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#endif // EMOTIONXX_H
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#endif // EMOTIONXX_H
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@ -1,7 +1,10 @@
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libemotionxx_HEADERS = \
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libemotionxx_HEADERS = \
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Object.h \
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Object.h \
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Emotionxx.h
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Emotionxx.h \
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SPUObject.h \
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VideoObject.h \
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AudioObject.h
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libemotionxxdir = \
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libemotionxxdir = \
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$(pkgincludedir)
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$(pkgincludedir)
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@ -16,7 +16,7 @@ using namespace std;
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/**
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/**
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* C++ Wrapper for the Enlightenment Emotion Library (EMOTION)
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* C++ Wrapper for the Enlightenment Emotion Library (EMOTION)
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*
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*
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* @author Michael 'Mickey' Lauer <mickey@Vanille.de>
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* @author Andreas Volz <andreas.volz@tux-style.com>
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*/
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*/
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namespace Emotionxx {
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namespace Emotionxx {
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@ -24,81 +24,55 @@ namespace Emotionxx {
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class Object : public Evasxx::Object
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class Object : public Evasxx::Object
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{
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{
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public:
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public:
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Object( Evasxx::Canvas &canvas, const std::string &module_filename );
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Object( Evasxx::Canvas &canvas, const std::string &filename, const std::string &module_filename );
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Object( Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &module_filename );
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Object( Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &module_filename );
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~Object();
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/**
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* Initialize video engine to either use xine or gstreamer
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*
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* @param module_filename name of viedo engine to be used
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*/
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bool engineInit (const std::string &module_filename);
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void setFile (const std::string &filename);
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void setFile (const std::string &filename);
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std::string getFile ();
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std::string getFile ();
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void setPlay (bool play);
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void setPlay (bool play);
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bool getPlay ();
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bool getPlay ();
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void setPosition (double sec);
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void setPosition (double sec);
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double getPosition ();
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double getPosition ();
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bool getVideoHandled ();
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bool getVideoHandled ();
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bool getAudioHandled ();
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bool getAudioHandled ();
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bool getSeekable ();
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bool getSeekable ();
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double getPlayLengh ();
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double getPlayLengh ();
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Eflxx::Size getSize ();
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void setSmoothScale (bool smooth);
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bool getSmoothScale ();
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double getRatio ();
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void sendSimpleEvent (Emotion_Event ev);
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void setAudioVolume (double vol);
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double getAudioVolume ();
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void setAudioMute (bool mute);
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bool getAudioMute ();
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int countAudioChannel ();
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string getChannelName (int channel);
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void setAudioChannel (int channel);
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int getAudioChannel ();
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void setVideoMute (bool mute);
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bool getVideoMute ();
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int countVideoChannel ();
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string getVideoChannelName (int channel);
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void setVideoChannel (int channel);
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int getVideoChannel ();
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void setSPUMute (bool mute);
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bool getSPUMute ();
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int countSPUChannel ();
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std::string getSPUChannelName (int channel);
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void setSPUChannel (int channel);
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int getSPUChannel ();
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int countChapter ();
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void setChapter (int chapter);
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int getChapter ();
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std::string getChapterName (int chapter);
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void setPlaySpeed (double speed);
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void setPlaySpeed (double speed);
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double getPlaySpeed ();
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double getPlaySpeed ();
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void eject ();
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void eject ();
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std::string getTitle ();
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std::string getTitle ();
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string getProgressInfo ();
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string getProgressInfo ();
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double getProgressStatus ();
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double getProgressStatus ();
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string getRefFile ();
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string getRefFile ();
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int getRefNum ();
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int getRefNum ();
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int getSPUButtonCount ();
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int getSPUButton ();
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string getMetaInfo (Emotion_Meta_Info meta);
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string getMetaInfo (Emotion_Meta_Info meta);
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void setVIS (Emotion_Vis visualization);
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void setVIS (Emotion_Vis visualization);
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Emotion_Vis getVIS ();
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Emotion_Vis getVIS ();
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bool isVISSupported (Emotion_Vis visualization);
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bool isVISSupported (Emotion_Vis visualization);
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/*
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protected:
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Object (Evasxx::Canvas &canvas, const std::string &moduleFilename);
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Object (Evasxx::Canvas &canvas, const std::string &filename, const std::string &moduleFilename);
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Object (Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &moduleFilename);
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Object (Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &moduleFilename);
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virtual ~Object ();
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private:
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/**
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* Initialize video engine to either use xine or gstreamer
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*
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*/
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* @param moduleFilename name of viedo engine to be used
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*/
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bool engineInit (const std::string &moduleFilename);
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};
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};
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} // end namespace Emotionxx
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} // end namespace Emotionxx
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#ifndef EMOTIONXX_SPU_OBJECT_H
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#define EMOTIONXX_SPU_OBJECT_H
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/* Project */
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#include "VideoObject.h"
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/* EFL++ */
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#include <eflxx/Common.h>
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#include <evasxx/Canvas.h>
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#include <evasxx/Object.h>
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/* STD */
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#include <iostream>
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using namespace std;
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namespace Emotionxx {
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/*!
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* SPU == Subtitle Processing Unit
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*/
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class SPUObject : public Emotionxx::VideoObject
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{
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public:
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SPUObject (Evasxx::Canvas &canvas, const std::string &moduleFilename);
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SPUObject (Evasxx::Canvas &canvas, const std::string &filename, const std::string &moduleFilename);
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SPUObject (Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &moduleFilename);
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SPUObject (Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &moduleFilename);
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~SPUObject ();
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void setSPUMute (bool mute);
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bool getSPUMute ();
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int countSPUChannel ();
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std::string getSPUChannelName (int channel);
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void setSPUChannel (int channel);
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int getSPUChannel ();
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int getSPUButtonCount ();
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int getSPUButton ();
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};
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} // end namespace Emotionxx
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#endif // EMOTIONXX_SPU_OBJECT_H
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#ifndef EMOTIONXX_VIDEO_OBJECT_H
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#define EMOTIONXX_VIDEO_OBJECT_H
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/* Project */
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#include "AudioObject.h"
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/* EFL++ */
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#include <eflxx/Common.h>
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#include <evasxx/Canvas.h>
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#include <evasxx/Object.h>
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/* STD */
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#include <iostream>
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using namespace std;
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namespace Emotionxx {
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class VideoObject : public Emotionxx::AudioObject
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{
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public:
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VideoObject (Evasxx::Canvas &canvas, const std::string &moduleFilename);
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VideoObject (Evasxx::Canvas &canvas, const std::string &filename, const std::string &moduleFilename);
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VideoObject (Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &moduleFilename);
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VideoObject (Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &moduleFilename);
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~VideoObject ();
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void setVideoMute (bool mute);
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bool getVideoMute ();
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int countVideoChannel ();
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string getVideoChannelName (int channel);
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void setVideoChannel (int channel);
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int getVideoChannel ();
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/*!
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* Sets whether to use of high-quality image scaling algorithm
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* of the given video object.
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*
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* When enabled, a higher quality video scaling algorithm is used when
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* scaling videos to sizes other than the source video. This gives
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* better results but is more computationally expensive.
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*
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* @param smooth Whether to use smooth scale or not.
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*/
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void setSmoothScale (bool smooth);
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/*!
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* Gets whether the high-quality image scaling algorithm
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* of the given video object is used.
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*
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* @return Whether the smooth scale is used or not.
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*/
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bool getSmoothScale ();
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double getRatio ();
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Eflxx::Size getSize ();
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int countChapter ();
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void setChapter (int chapter);
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int getChapter ();
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std::string getChapterName (int chapter);
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/*!
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* Send a control event to the DVD.
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*/
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void sendSimpleEvent (Emotion_Event ev);
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};
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} // end namespace Emotionxx
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#endif // EMOTIONXX_VIDEO_OBJECT_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "../include/emotionxx/AudioObject.h"
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extern "C" {
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#include <Emotion.h>
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}
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#include <iostream>
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#include <assert.h>
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using namespace std;
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namespace Emotionxx {
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AudioObject::AudioObject (Evasxx::Canvas &canvas, const std::string &moduleFilename) :
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Object (canvas, moduleFilename)
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{
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}
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AudioObject::AudioObject (Evasxx::Canvas &canvas, const std::string &filename, const std::string &moduleFilename) :
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Object (canvas, filename, moduleFilename)
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{
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}
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AudioObject::AudioObject (Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &moduleFilename) :
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Object (canvas, pos, filename, moduleFilename)
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{
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}
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AudioObject::AudioObject (Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &moduleFilename) :
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Object (canvas, rect, filename, moduleFilename)
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{
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}
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AudioObject::~AudioObject ()
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{
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}
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void AudioObject::setAudioVolume (double vol)
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{
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emotion_object_audio_volume_set (o, vol);
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}
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double AudioObject::getAudioVolume ()
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{
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return emotion_object_audio_volume_get (o);
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}
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void AudioObject::setAudioMute (bool mute)
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{
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emotion_object_audio_mute_set (o, mute);
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}
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bool AudioObject::getAudioMute ()
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{
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return emotion_object_audio_mute_get (o);
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}
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int AudioObject::countAudioChannel ()
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{
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return emotion_object_audio_channel_count (o);
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}
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string AudioObject::getAudioChannelName (int channel)
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{
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return emotion_object_audio_channel_name_get (o, channel);
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}
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void AudioObject::setAudioChannel (int channel)
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{
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emotion_object_audio_channel_set (o, channel);
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}
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int AudioObject::getAudioChannel ()
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{
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return emotion_object_audio_channel_get (o);
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}
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} // end namespace Emotionxx
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@ -16,7 +16,10 @@ lib_LTLIBRARIES = \
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libemotionxx.la
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libemotionxx.la
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libemotionxx_la_SOURCES = \
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libemotionxx_la_SOURCES = \
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Object.cpp
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Object.cpp \
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SPUObject.cpp \
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VideoObject.cpp \
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AudioObject.cpp
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libemotionxx_la_LIBADD = \
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libemotionxx_la_LIBADD = \
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$(EFL_LIBS)
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$(EFL_LIBS)
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@ -16,37 +16,37 @@ using namespace std;
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namespace Emotionxx {
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namespace Emotionxx {
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Object::Object( Evasxx::Canvas &canvas, const std::string &module_filename )
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Object::Object( Evasxx::Canvas &canvas, const std::string &moduleFilename )
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{
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{
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o = emotion_object_add( canvas.obj() );
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o = emotion_object_add (canvas.obj ());
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init();
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init();
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engineInit(module_filename);
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engineInit (moduleFilename);
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}
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}
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Object::Object( Evasxx::Canvas &canvas, const std::string &filename, const std::string &module_filename )
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Object::Object (Evasxx::Canvas &canvas, const std::string &filename, const std::string &moduleFilename)
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{
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{
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o = emotion_object_add( canvas.obj() );
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o = emotion_object_add (canvas.obj ());
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init();
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init ();
|
||||||
engineInit(module_filename);
|
engineInit (moduleFilename);
|
||||||
setFile( filename );
|
setFile (filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
Object::Object( Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &module_filename )
|
Object::Object (Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &moduleFilename)
|
||||||
{
|
{
|
||||||
o = emotion_object_add( canvas.obj() );
|
o = emotion_object_add( canvas.obj ());
|
||||||
init( );
|
init ();
|
||||||
engineInit(module_filename);
|
engineInit (moduleFilename);
|
||||||
setFile( filename );
|
setFile (filename);
|
||||||
move( pos );
|
move (pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
Object::Object( Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &module_filename )
|
Object::Object (Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &moduleFilename )
|
||||||
{
|
{
|
||||||
o = emotion_object_add( canvas.obj() );
|
o = emotion_object_add (canvas.obj ());
|
||||||
|
|
||||||
init( );
|
init ();
|
||||||
engineInit(module_filename);
|
engineInit (moduleFilename);
|
||||||
setFile( filename );
|
setFile (filename);
|
||||||
setGeometry (rect);
|
setGeometry (rect);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -54,9 +54,9 @@ Object::~Object()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Object::engineInit(const std::string &module_filename)
|
bool Object::engineInit (const std::string &moduleFilename)
|
||||||
{
|
{
|
||||||
return emotion_object_init(o, module_filename.c_str ());
|
return emotion_object_init (o, moduleFilename.c_str ());
|
||||||
}
|
}
|
||||||
|
|
||||||
void Object::setFile (const std::string &filename)
|
void Object::setFile (const std::string &filename)
|
||||||
|
@ -109,155 +109,6 @@ double Object::getPlayLengh ()
|
||||||
return emotion_object_play_length_get (o);
|
return emotion_object_play_length_get (o);
|
||||||
}
|
}
|
||||||
|
|
||||||
Eflxx::Size Object::getSize ()
|
|
||||||
{
|
|
||||||
int iw = 0;
|
|
||||||
int ih = 0;
|
|
||||||
|
|
||||||
emotion_object_size_get (o, &iw, &ih);
|
|
||||||
return Eflxx::Size (iw, ih);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::setSmoothScale (bool smooth)
|
|
||||||
{
|
|
||||||
emotion_object_smooth_scale_set (o, smooth);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Object::getSmoothScale ()
|
|
||||||
{
|
|
||||||
return emotion_object_smooth_scale_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
double Object::getRatio ()
|
|
||||||
{
|
|
||||||
return emotion_object_ratio_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::sendSimpleEvent (Emotion_Event ev)
|
|
||||||
{
|
|
||||||
emotion_object_event_simple_send (o, ev);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::setAudioVolume (double vol)
|
|
||||||
{
|
|
||||||
emotion_object_audio_volume_set (o, vol);
|
|
||||||
}
|
|
||||||
|
|
||||||
double Object::getAudioVolume ()
|
|
||||||
{
|
|
||||||
return emotion_object_audio_volume_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::setAudioMute (bool mute)
|
|
||||||
{
|
|
||||||
emotion_object_audio_mute_set (o, mute);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Object::getAudioMute ()
|
|
||||||
{
|
|
||||||
return emotion_object_audio_mute_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Object::countAudioChannel ()
|
|
||||||
{
|
|
||||||
return emotion_object_audio_channel_count (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
string Object::getChannelName (int channel)
|
|
||||||
{
|
|
||||||
return emotion_object_audio_channel_name_get (o, channel);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::setAudioChannel (int channel)
|
|
||||||
{
|
|
||||||
emotion_object_audio_channel_set (o, channel);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Object::getAudioChannel ()
|
|
||||||
{
|
|
||||||
return emotion_object_audio_channel_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::setVideoMute (bool mute)
|
|
||||||
{
|
|
||||||
emotion_object_video_mute_set (o, mute);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Object::getVideoMute ()
|
|
||||||
{
|
|
||||||
return emotion_object_video_mute_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Object::countVideoChannel ()
|
|
||||||
{
|
|
||||||
return emotion_object_video_channel_count (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
string Object::getVideoChannelName (int channel)
|
|
||||||
{
|
|
||||||
return emotion_object_video_channel_name_get (o, channel);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::setVideoChannel (int channel)
|
|
||||||
{
|
|
||||||
emotion_object_video_channel_set (o, channel);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Object::getVideoChannel ()
|
|
||||||
{
|
|
||||||
return emotion_object_video_channel_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::setSPUMute (bool mute)
|
|
||||||
{
|
|
||||||
emotion_object_spu_mute_set (o, mute);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Object::getSPUMute ()
|
|
||||||
{
|
|
||||||
return emotion_object_spu_mute_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Object::countSPUChannel ()
|
|
||||||
{
|
|
||||||
return emotion_object_spu_channel_count (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Object::getSPUChannelName (int channel)
|
|
||||||
{
|
|
||||||
return emotion_object_spu_channel_name_get (o, channel);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::setSPUChannel (int channel)
|
|
||||||
{
|
|
||||||
emotion_object_spu_channel_set (o, channel);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Object::getSPUChannel ()
|
|
||||||
{
|
|
||||||
return emotion_object_spu_channel_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Object::countChapter ()
|
|
||||||
{
|
|
||||||
return emotion_object_chapter_count (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::setChapter (int chapter)
|
|
||||||
{
|
|
||||||
emotion_object_chapter_set (o, chapter);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Object::getChapter ()
|
|
||||||
{
|
|
||||||
return emotion_object_chapter_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
string Object::getChapterName (int chapter)
|
|
||||||
{
|
|
||||||
return emotion_object_chapter_name_get (o, chapter);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::setPlaySpeed (double speed)
|
void Object::setPlaySpeed (double speed)
|
||||||
{
|
{
|
||||||
emotion_object_play_speed_set (o, speed);
|
emotion_object_play_speed_set (o, speed);
|
||||||
|
@ -298,16 +149,6 @@ int Object::getRefNum ()
|
||||||
return emotion_object_ref_num_get (o);
|
return emotion_object_ref_num_get (o);
|
||||||
}
|
}
|
||||||
|
|
||||||
int Object::getSPUButtonCount ()
|
|
||||||
{
|
|
||||||
return emotion_object_spu_button_count_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Object::getSPUButton ()
|
|
||||||
{
|
|
||||||
return emotion_object_spu_button_get (o);
|
|
||||||
}
|
|
||||||
|
|
||||||
string Object::getMetaInfo (Emotion_Meta_Info meta)
|
string Object::getMetaInfo (Emotion_Meta_Info meta)
|
||||||
{
|
{
|
||||||
return emotion_object_meta_info_get (o, meta);
|
return emotion_object_meta_info_get (o, meta);
|
||||||
|
|
|
@ -0,0 +1,84 @@
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
#include <config.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#include "../include/emotionxx/SPUObject.h"
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
#include <Emotion.h>
|
||||||
|
}
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <assert.h>
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
namespace Emotionxx {
|
||||||
|
|
||||||
|
SPUObject::SPUObject (Evasxx::Canvas &canvas, const std::string &moduleFilename) :
|
||||||
|
VideoObject (canvas, moduleFilename)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
SPUObject::SPUObject (Evasxx::Canvas &canvas, const std::string &filename, const std::string &moduleFilename) :
|
||||||
|
VideoObject (canvas, filename, moduleFilename)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
SPUObject::SPUObject (Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &moduleFilename) :
|
||||||
|
VideoObject (canvas, pos, filename, moduleFilename)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
SPUObject::SPUObject (Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &moduleFilename) :
|
||||||
|
VideoObject (canvas, rect, filename, moduleFilename)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
SPUObject::~SPUObject ()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void SPUObject::setSPUMute (bool mute)
|
||||||
|
{
|
||||||
|
emotion_object_spu_mute_set (o, mute);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SPUObject::getSPUMute ()
|
||||||
|
{
|
||||||
|
return emotion_object_spu_mute_get (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
int SPUObject::countSPUChannel ()
|
||||||
|
{
|
||||||
|
return emotion_object_spu_channel_count (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string SPUObject::getSPUChannelName (int channel)
|
||||||
|
{
|
||||||
|
return emotion_object_spu_channel_name_get (o, channel);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SPUObject::setSPUChannel (int channel)
|
||||||
|
{
|
||||||
|
emotion_object_spu_channel_set (o, channel);
|
||||||
|
}
|
||||||
|
|
||||||
|
int SPUObject::getSPUChannel ()
|
||||||
|
{
|
||||||
|
return emotion_object_spu_channel_get (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
int SPUObject::getSPUButtonCount ()
|
||||||
|
{
|
||||||
|
return emotion_object_spu_button_count_get (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
int SPUObject::getSPUButton ()
|
||||||
|
{
|
||||||
|
return emotion_object_spu_button_get (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} // end namespace Emotionxx
|
|
@ -0,0 +1,122 @@
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
#include <config.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#include "../include/emotionxx/VideoObject.h"
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
#include <Emotion.h>
|
||||||
|
}
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <assert.h>
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
namespace Emotionxx {
|
||||||
|
|
||||||
|
VideoObject::VideoObject (Evasxx::Canvas &canvas, const std::string &moduleFilename) :
|
||||||
|
AudioObject (canvas, moduleFilename)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
VideoObject::VideoObject (Evasxx::Canvas &canvas, const std::string &filename, const std::string &moduleFilename) :
|
||||||
|
AudioObject (canvas, filename, moduleFilename)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
VideoObject::VideoObject (Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &moduleFilename) :
|
||||||
|
AudioObject (canvas, pos, filename, moduleFilename)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
VideoObject::VideoObject (Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &moduleFilename) :
|
||||||
|
AudioObject (canvas, rect, filename, moduleFilename)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
VideoObject::~VideoObject ()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void VideoObject::setVideoMute (bool mute)
|
||||||
|
{
|
||||||
|
emotion_object_video_mute_set (o, mute);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool VideoObject::getVideoMute ()
|
||||||
|
{
|
||||||
|
return emotion_object_video_mute_get (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
int VideoObject::countVideoChannel ()
|
||||||
|
{
|
||||||
|
return emotion_object_video_channel_count (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
string VideoObject::getVideoChannelName (int channel)
|
||||||
|
{
|
||||||
|
return emotion_object_video_channel_name_get (o, channel);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VideoObject::setVideoChannel (int channel)
|
||||||
|
{
|
||||||
|
emotion_object_video_channel_set (o, channel);
|
||||||
|
}
|
||||||
|
|
||||||
|
int VideoObject::getVideoChannel ()
|
||||||
|
{
|
||||||
|
return emotion_object_video_channel_get (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VideoObject::setSmoothScale (bool smooth)
|
||||||
|
{
|
||||||
|
emotion_object_smooth_scale_set (o, smooth);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool VideoObject::getSmoothScale ()
|
||||||
|
{
|
||||||
|
return emotion_object_smooth_scale_get (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
double VideoObject::getRatio ()
|
||||||
|
{
|
||||||
|
return emotion_object_ratio_get (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
Eflxx::Size VideoObject::getSize ()
|
||||||
|
{
|
||||||
|
int iw = 0;
|
||||||
|
int ih = 0;
|
||||||
|
|
||||||
|
emotion_object_size_get (o, &iw, &ih);
|
||||||
|
return Eflxx::Size (iw, ih);
|
||||||
|
}
|
||||||
|
|
||||||
|
int VideoObject::countChapter ()
|
||||||
|
{
|
||||||
|
return emotion_object_chapter_count (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VideoObject::setChapter (int chapter)
|
||||||
|
{
|
||||||
|
emotion_object_chapter_set (o, chapter);
|
||||||
|
}
|
||||||
|
|
||||||
|
int VideoObject::getChapter ()
|
||||||
|
{
|
||||||
|
return emotion_object_chapter_get (o);
|
||||||
|
}
|
||||||
|
|
||||||
|
string VideoObject::getChapterName (int chapter)
|
||||||
|
{
|
||||||
|
return emotion_object_chapter_name_get (o, chapter);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VideoObject::sendSimpleEvent (Emotion_Event ev)
|
||||||
|
{
|
||||||
|
emotion_object_event_simple_send (o, ev);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // end namespace Emotionxx
|
Loading…
Reference in New Issue