46 lines
847 B
C++
46 lines
847 B
C++
#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "ecorexx/Animator.h"
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#include <eflxx/Common.h>
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namespace Ecorexx {
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Animator::Animator()
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{
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Dout( dc::notice, "Animator::Animator() - current frametime is " << frameTime() );
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_ea = ecore_animator_add( &Animator::__dispatcher, this );
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}
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Animator::~Animator()
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{
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ecore_animator_del( _ea );
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}
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void Animator::setFrameTime( double frametime )
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{
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ecore_animator_frametime_set( frametime );
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}
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double Animator::frameTime()
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{
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return ecore_animator_frametime_get();
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}
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bool Animator::tick()
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{
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Dout( dc::notice, "Animator[ " << this << " ]::tick()" );
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return true;
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}
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Eina_Bool Animator::__dispatcher( void* data )
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{
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Animator* object = reinterpret_cast<Animator*>( data );
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int result = object->tick();
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if ( !result ) delete object;
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return result;
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}
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} // end namespace Ecorexx
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