eflxx/ecorexx/src/Timer.cpp

96 lines
1.8 KiB
C++

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* EFLxx */
#include "../include/ecorexx/Timer.h"
#include <cassert>
namespace Ecorexx {
Timer::Timer( double seconds, bool singleshot )
:_ss( singleshot )
{
Dout( dc::notice, "Timer::Timer() - current frequency is " << seconds );
_et = ecore_timer_add( seconds, &Timer::__dispatcher, this );
// TODO: find out why to use this function and the difference between ecore_time_get() and ecore_loop_time_get()
//ecore_timer_loop_add (double in, int (*func) (void *data), const void *data);
}
Timer::~Timer()
{
ecore_timer_del( _et );
}
/*Timer* Timer::singleShot( double seconds, const Timer::Slot& slot )
{
Timer* ecoretimer = new Timer( seconds, true );
ecoretimer->timeout.connect( slot );
}*/
void Timer::del ()
{
assert (ecore_timer_del (_et));
}
void Timer::setInterval (double seconds)
{
ecore_timer_interval_set (_et, seconds);
}
double Timer::getInterval ()
{
return ecore_timer_interval_get (_et);
}
void Timer::freeze ()
{
ecore_timer_freeze (_et);
}
void Timer::thaw ()
{
ecore_timer_thaw (_et);
}
void Timer::delay (double add)
{
ecore_timer_delay (_et, add);
}
double Timer::getPending ()
{
return ecore_timer_pending_get (_et);
}
double Timer::getPrecision ()
{
return ecore_timer_precision_get ();
}
void Timer::setPrecision (double precision)
{
ecore_timer_precision_set (precision);
}
/*void Timer::tick()
{
Dout( dc::notice, "Timer[ " << this << " ]::tick()" );
}*/
Eina_Bool Timer::__dispatcher( void* data )
{
Timer* object = reinterpret_cast<Timer*>( data );
assert( object );
object->timeout.emit( );
//object->tick();
/*bool singleshot = object->_ss;
if ( singleshot ) delete object;
return singleshot? 0:1;*/
return ECORE_CALLBACK_RENEW;
}
} // end namespace Ecorexx