A bit of clean up on enjoy
Remove __UNUSED__ from parameters on use. Add __UNUSED__ to parameters not used. Remove unused vars. SVN revision: 54435
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@ -51,10 +51,9 @@ _libmgr_lms_charsets_add(Libmgr *mgr)
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}
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static void
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_libmgr_scan(Ecore_Thread *thread, void *data)
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_libmgr_scan(Ecore_Thread *thread __UNUSED__, void *data)
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{
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Libmgr *mgr = data;
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lms_t *lms;
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const char *scanpath;
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Eina_List *l;
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@ -92,7 +91,7 @@ libmgr_scanpath_add(Libmgr *mgr, const char *path)
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}
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static void
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_libmgr_scan_finish(Libmgr *mgr, Eina_Bool success)
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_libmgr_scan_finish(Libmgr *mgr, Eina_Bool success __UNUSED__)
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{
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const char *scanpath;
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mgr->scan_end_cb(mgr->scan_end_cb_data, EINA_TRUE);
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@ -76,7 +76,7 @@ _win_populate_job(void *data)
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}
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static void
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_win_scan_job_finished(void *data, Eina_Bool success)
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_win_scan_job_finished(void *data, Eina_Bool success __UNUSED__)
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{
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Win *w = data;
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list_thaw(w->list);
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@ -393,14 +393,14 @@ _win_mode_nowplaying(void *data, Evas_Object *o __UNUSED__, const char *emission
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}
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static void
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_win_more(void *data, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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_win_more(void *data __UNUSED__, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Win *w = data;
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//Win *w = data;
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DBG("todo");
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}
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static void
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_win_songs(void *data __UNUSED__, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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_win_songs(void *data, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Win *w = data;
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if (!list_songs_show(w->list)) return;
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@ -409,21 +409,21 @@ _win_songs(void *data __UNUSED__, Evas_Object *o __UNUSED__, const char *emissio
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}
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static void
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_win_repeat_on(void *data __UNUSED__, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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_win_repeat_on(void *data, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Win *w = data;
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w->play.repeat = EINA_TRUE;
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}
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static void
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_win_repeat_off(void *data __UNUSED__, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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_win_repeat_off(void *data, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Win *w = data;
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w->play.repeat = EINA_FALSE;
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}
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static void
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_win_shuffle_on(void *data __UNUSED__, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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_win_shuffle_on(void *data, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Win *w = data;
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w->play.shuffle = EINA_TRUE;
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@ -431,7 +431,7 @@ _win_shuffle_on(void *data __UNUSED__, Evas_Object *o __UNUSED__, const char *em
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}
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static void
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_win_shuffle_off(void *data __UNUSED__, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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_win_shuffle_off(void *data, Evas_Object *o __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Win *w = data;
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w->play.shuffle = EINA_FALSE;
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@ -521,7 +521,6 @@ win_new(App *app)
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{
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Win *w = &_win;
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const char *s;
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const char **e;
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Evas_Coord iw = 320, ih = 240;
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char path[PATH_MAX];
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Evas_Object *nowplaying_edje;
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