Add e prefix to signales

This commit is contained in:
rafspiny 2024-01-22 09:32:12 +01:00 committed by Carsten Haitzler
parent 74cd743aa0
commit bd1ebaebad
1 changed files with 4 additions and 4 deletions

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@ -84,10 +84,10 @@ _gc_init(E_Gadcon *gc, const char *name, const char *id, const char *style)
// Adding callback for EDJE object
INF("Adding callback for creation and other events from EDJE");
edje_object_signal_callback_add(evas_object, "lock,rotation", "tablet", _rotation_signal_cb, instance);
edje_object_signal_callback_add(evas_object, "unlock,rotation", "tablet", _rotation_signal_cb, instance);
edje_object_signal_callback_add(evas_object, "enable,keyboard", "keyboard", _keyboard_signal_cb, instance);
edje_object_signal_callback_add(evas_object, "disable,keyboard", "keyboard", _keyboard_signal_cb, instance);
edje_object_signal_callback_add(evas_object, "e,lock,rotation", "tablet", _rotation_signal_cb, instance);
edje_object_signal_callback_add(evas_object, "e,unlock,rotation", "tablet", _rotation_signal_cb, instance);
edje_object_signal_callback_add(evas_object, "e,enable,keyboard", "keyboard", _keyboard_signal_cb, instance);
edje_object_signal_callback_add(evas_object, "e,disable,keyboard", "keyboard", _keyboard_signal_cb, instance);
inst->o_button = evas_object;