re-enable zone edges during window_move action

this can now be sensibly handled without accidentally sending input to
every object on the canvas

ref T5552
This commit is contained in:
Mike Blumenkrantz 2017-06-09 20:18:20 -04:00
parent d0f45a48a4
commit f396d3fe42
1 changed files with 0 additions and 2 deletions

View File

@ -4850,7 +4850,6 @@ e_client_act_move_begin(E_Client *ec, E_Binding_Event_Mouse_Button *ev)
return;
_e_client_action_init(ec);
e_zone_edge_disable();
e_pointer_mode_push(ec, E_POINTER_MOVE);
}
@ -5201,7 +5200,6 @@ e_client_signal_move_begin(E_Client *ec, const char *sig, const char *src EINA_U
if (!_e_client_move_begin(ec)) return;
_e_client_action_init(ec);
e_pointer_mode_push(ec, E_POINTER_MOVE);
e_zone_edge_disable();
}
E_API void