re-enable zone edges during window_move action
this can now be sensibly handled without accidentally sending input to every object on the canvas ref T5552
This commit is contained in:
parent
d0f45a48a4
commit
f396d3fe42
|
@ -4850,7 +4850,6 @@ e_client_act_move_begin(E_Client *ec, E_Binding_Event_Mouse_Button *ev)
|
|||
return;
|
||||
|
||||
_e_client_action_init(ec);
|
||||
e_zone_edge_disable();
|
||||
e_pointer_mode_push(ec, E_POINTER_MOVE);
|
||||
}
|
||||
|
||||
|
@ -5201,7 +5200,6 @@ e_client_signal_move_begin(E_Client *ec, const char *sig, const char *src EINA_U
|
|||
if (!_e_client_move_begin(ec)) return;
|
||||
_e_client_action_init(ec);
|
||||
e_pointer_mode_push(ec, E_POINTER_MOVE);
|
||||
e_zone_edge_disable();
|
||||
}
|
||||
|
||||
E_API void
|
||||
|
|
Loading…
Reference in New Issue